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    Segev's Avatar

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    Default Vitalists and Psychic Chiurgery

    Is there anything preventing a Vitalist from using psychic chiurgery on himself to teach himself permanently a power he has prepared for the day?

    If so, any ways around that (e.g. teaching it to a psicrystal somehow)?

    The human favored class bonus is an extra power known every three levels, so there’s that option, but it seems viable to buy a few more powers always available without having to use up daily powers known.

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    Default Re: Vitalists and Psychic Chiurgery

    As written, PC lets you transfer knowledge "to another psionic character." This would preclude transferring powers to yourself.

    Your way around it would be teaching that power to another psionicist and then having them teach you. That character would also need chirurgery and be able to manifest the power in question - so using your psicrystal as an intermediary would be, if not impossible, extremely difficult.
    Quote Originally Posted by The Giant View Post
    But really, the important lesson here is this: Rather than making assumptions that don't fit with the text and then complaining about the text being wrong, why not just choose different assumptions that DO fit with the text?
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    Default Re: Vitalists and Psychic Chiurgery

    Do not forget mind stones or greater mind stones. Especially since Vitalists have psychic reformation and thus can craft them theirselves.

    Grab a greater mindstone of the 2nd level power “control” and now you have a fort or will bloodbending that can prevent an enemy from attacking or moving, and the more pp the more enemies it affects and the higher dc. Likewise you can give your allies move actions (though this risks attack of opportunities) or a sing extra attack.

    Grab astral construct, grab expansion, grab a few more powers. Adding like 4 powers known is enough. Form Astral Armor and Metamorphosis are two good powers to grab not with the mindstone but with feats.

    —————

    Grab Thrallherd or Leadership and get a bard cohort and have the bard be a thoughtsinger. A level 1 song increases your manifester level by 1 if a creature gives up their standard action, and up to 4 creatures can do this and now you have a +4 ml. At bard level 6 this is +2, up to a max of +8. Bard level 11 it is +3 up to a max of +12.

    It is not clear if the master performer, and grand master performer feats would improve this bardic music thoughtsong “concert of minds.” Regardless though the bard should get those bracelet and necklace of charms from the DSP steelforge book and add 20 more rounds of bardic performance per day. Likewise the thoughtsinger bard still has bardic spells so that too increases the vitalist versatility.

    With the thoughtsinger concert of minds ability you can both choose to buff at your full ML of your HD or higher (aka 5th level effects at level 9, etc) but also share those buffs with your entire party with a single manifesting of the power, due to concert of minds allows you to surpass your HD with your ML. You are a psionic war weaver with your own abilities plus your friendly bard.
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    Default Re: Vitalists and Psychic Chiurgery

    That's kind-of what I figured and feared. You need a second psionic character of equal level.

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    Default Re: Vitalists and Psychic Chiurgery

    Quote Originally Posted by Segev View Post
    That's kind-of what I figured and feared. You need a second psionic character of equal level.
    Yes, Dreamscarred Psionics is awesome but it shines more the more people you have that are psionics. More people with psionics, the more powers known. After all you can manifest powers via touching someone.

    After all both 3.5 and DSP allow manifesting from other peoples power known. Not useful for combat but allows you to set up inertial armor, and so on long buffs.

    https://www.d20pfsrd.com/alternative...s_powers_Known

    Furthermore vitalist telepathy allows you to do the same without touch (and other people to manifest from your powers known) but it still takes too many actions for combat.

    -----

    It makes sense even to have a wizard give up all the awesome specialization or archetypes and merely be a wizard, who also has some psionic spells prepared in spell slots, and allow his allies to touch him for powers known and sure he can cast those powers himself once a day (or a couple more times with his psionic power points.) Being a "battery" of knowledge for the team.
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    Default Re: Vitalists and Psychic Chiurgery

    Quote Originally Posted by Ramza00 View Post
    Yes, Dreamscarred Psionics is awesome but it shines more the more people you have that are psionics. More people with psionics, the more powers known. After all you can manifest powers via touching someone.

    After all both 3.5 and DSP allow manifesting from other peoples power known. Not useful for combat but allows you to set up inertial armor, and so on long buffs.

    https://www.d20pfsrd.com/alternative...s_powers_Known

    Furthermore vitalist telepathy allows you to do the same without touch (and other people to manifest from your powers known) but it still takes too many actions for combat.

    -----

    It makes sense even to have a wizard give up all the awesome specialization or archetypes and merely be a wizard, who also has some psionic spells prepared in spell slots, and allow his allies to touch him for powers known and sure he can cast those powers himself once a day (or a couple more times with his psionic power points.) Being a "battery" of knowledge for the team.
    All of that is pretty cool, but it's worth noting that you can't manifest powers from another's powers known if the power isn't on your class list. So a Vitalist can't actually manifest a psion's inertial armor, since he doesn't have it on his class list. But a psychic warrior in the vitalist's Collective with the psion could manifest that inertial armor from the psion's powers known, and even use his full ML for it!

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