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Thread: Revivify good? Why?
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2020-08-14, 05:58 PM (ISO 8601)
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- Jun 2004
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Re: Revivify good? Why?
Not much in my experience either, but perhaps that is a peculiarity of my table. A Hill Giant is CR 5 (3d8+5 damage), so a critical could do 40 on a big roll. But no one is actually surprised about it being unhealthy to stand next to a giant with single digit HPs.
PCs seem very very robust in 5e compared to previous editions. I see TPKs or near TPKs more often than individual PC deaths, because what goes wrong is not one PC down but back luck with multiple PC failing their saves and the whole party is sent reeling. One PC down can usually be popped back up with Healing Word or similar.Last edited by Snails; 2020-08-14 at 05:58 PM.
I owe Peelee 5 Quatloos. But I am going double or nothing that Durkon will be casting 8th level spells at the big finale.
I bet Goblin_Priest 5 quatloos that Xykon does not know RC has the phylactery at this point in the tale (#1139).
Using my Bardic skills I see the fate of Belkar...so close!
Using my Bardic skills I see the fate of goblinkind!
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2020-08-14, 07:30 PM (ISO 8601)
- Join Date
- Jul 2018
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2020-08-14, 07:40 PM (ISO 8601)
- Join Date
- Oct 2014
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2020-08-14, 09:06 PM (ISO 8601)
- Join Date
- Jan 2017
Re: Revivify good? Why?
I agree, and I don't want to imply that people shouldn't have fun at their own tables.
But, I've run into more than one situation where I've realized that if I play it "real" I kill the party. It is so easy to do so. And it isn't fun for the people I play with to constantly have their teeth kicked in with no recourse.
So, I make decisions to mitigate the deadliness. I find a reason why the party might survive an encounter with a Mind Flayer city, despite the fact that it is a death sentence
And yet, I see people get upset with us DMs who do that. Who don't attack downed players and kill them off. Who don't focus fire and slaughter a PC. Who refer to our designs as fighting a "mindless tactic-less pool of hp"
And as much as I don't want to judge people for their fun, I feel awfully judged at times for protecting the fun of my players.
Probably true.
But, can we at least acknowledge that some people would find it unfun? And they aren't wrong for feeling that way?
Yep, it was more the wizard declaring "I fireball the goblins when they reappear".
You certainly can fireball blindly, but I'd give even odds of hitting between 0 and 2 goblins out of 10.
Watching critical role season 2 again is just reminding me that readying a spell is incredibly risky, and since I often see it brought up as a solution for hiding goblins, I thought I would bring it up here.
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2020-08-14, 09:23 PM (ISO 8601)
- Join Date
- Oct 2014
Re: Revivify good? Why?
Haven't I spent basically this whole thread acknowledging exactly that, and advocating for finding reasons _not_ to make combat a contest between the DM's tactical acumen and the players' tactical acumen? Haven't I explicitly advocated for making intelligent opponents relatively rare? I could have sworn I did, but maybe I'm getting my threads mixed up.
I love Combat As War as a playstyle, but there are lots of ways to run CAW, and unless I knew the players loved CAW for its own sake as well (some do not) I would not normally run the goblin ambush without some form of telegraphing first, such as a hexcrawl conveniently increasing in monster difficulty the further you got from civilization and the closer you got to a ley line. Giving players as much information as I can is core to my DMing agenda--when bad things happen, I want the players kicking themselves for decisions that they could have made differently, not feeling like they were at the mercy of the DM. That is how I measure player empowerment/agency.Last edited by MaxWilson; 2020-08-14 at 09:24 PM.
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2020-08-14, 10:41 PM (ISO 8601)
- Join Date
- Jan 2017
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2020-08-15, 02:03 AM (ISO 8601)
- Join Date
- Jul 2018
Re: Revivify good? Why?
I guess the problem I've seen (pun unintended) is that, if the hidden goblins are on the battle map, then fireball is still placed for maximum effect and being hidden means nothing. Likewise with throwing fireball fog/smoke/darkness. Representing hidden foes is a definite problem with playing on a battle map (which I hate, but my players won't even try the least bit of TotM combat).
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2020-08-15, 09:56 AM (ISO 8601)
- Join Date
- Nov 2013
Re: Revivify good? Why?
Then the DM should take them off the battlemap. The DM keeps it in mind which space they're in. Keep the goblins on the map and do the same thing. They're not necessarily in the square the miniature is in. In any case being hidden would usually mean having cover, and the cover bonus applies to Dex saving throws if the spellcaster got lucky and they're in the area.
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2020-08-15, 10:07 AM (ISO 8601)
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- Jun 2014
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- Los Angeles
Re: Revivify good? Why?
Originally Posted by ProsecutorGodot
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