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2020-08-09, 01:58 PM (ISO 8601)
- Join Date
- May 2019
- Location
- Hearth
Acid Damage: Siege Monster property?
Question for the playground: Should Acid Damage deal double damage to structures (as per the Siege Monster property)? What effect would that have on gameplay?
Are there any other obscure damage types that could have useful effects outside of combat (I mean tbh poison damage spells have almost no purpose past level 5, and very limited use before that, it could use expansion)"I may be a Hobgoblin, but the real mythical creature I'm playing is an Ethical Billionaire"
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2020-08-09, 02:07 PM (ISO 8601)
- Join Date
- Feb 2017
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2020-08-09, 02:20 PM (ISO 8601)
- Join Date
- May 2019
- Location
- Hearth
Re: Acid Damage: Siege Monster property?
"I may be a Hobgoblin, but the real mythical creature I'm playing is an Ethical Billionaire"
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2020-08-09, 02:24 PM (ISO 8601)
- Join Date
- Sep 2015
Re: Acid Damage: Siege Monster property?
Last edited by Tanarii; 2020-08-09 at 02:25 PM.
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2020-08-10, 03:19 AM (ISO 8601)
- Join Date
- Jul 2015
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2020-08-11, 02:14 PM (ISO 8601)
- Join Date
- Jul 2013
Re: Acid Damage: Siege Monster property?
It very well could, but you'd have to make your own indicators on which materials are acid sensitive and which aren't. If you were making a video game, you'd be able to make them look or glow when they're able to be acidified, and when they're not - but unless you're making your own color-coded maps, you're going to be answering that question a lot.
Some ideas if you want to incorporate something like that:
- Incorporate the Siege damage property into certain spells, potentially as an option available for upcasting.
- Have only certain acids destroy things, and the players must collect it as a consumable
- Have certain acids destroy nearly everything, including nearly all containers - then allow casters to "bend" existing acid into their spells, making it more dynamic
Always looking for critique of my 5E homebrew!