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Thread: [3.5] Couple of Questions
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2020-08-10, 05:11 PM (ISO 8601)
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[3.5] Couple of Questions
These aren't getting any traction in the Simple RAW thread, so I'm re-posting here:
In regards to 662, I'm pretty sure it does work, because after posting the question, some searching found a few threads where this is a recognised tactic.
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2020-08-10, 05:55 PM (ISO 8601)
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Re: [3.5] Couple of Questions
Tenser's Transformation seems to fit the definition of a "defensive spell" in the text for the Spellguard class feature, in that it improves AC and saves. I'd say it's overqualified, since only one of those is necessary to be considered a defensive spell.
As for willing vs. unwilling target, that seems to be more DM territory, since I'm guessing you want to use this to inconvenience another caster. I'd personally allow the target a save, but I don't know if there's a general rule for this scenario in the absence of specific text in the spell.
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2020-08-10, 07:06 PM (ISO 8601)
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Re: [3.5] Couple of Questions
While Tenser's Transformation has no saving throw line at all, it's not Saving Throw: None, just like it's not Spell Resistance: None.
"A creature’s spell resistance never interferes with its own spells, items, or abilities." So personal-range spells have no need for a Spell Resistance line, because the wouldn't ever be subject to SR when used as printed. However, the general rules on Spell Resistance for Transmutation spells is as follows:
These spells are subject to spell resistance if they transform the target creature. Transmutation spells are not subject to spell resistance if they are targeted on a point in space instead of on a creature. Some transmutations make objects harmful (or more harmful), such as magic stone. Even these spells are not generally subject to spell resistance because they affect the objects, not the creatures against which the objects are used. Spell resistance works against magic stone only if the creature with spell resistance is holding the stones when the cleric casts magic stone on them.
This same reasoning can be applied to the lack of a saving throw entry. It wouldn't need any such entry because you're not going to waste casting a personal-range spell on yourself if you don't want to be affected by it, but that's not the same as Saving Throw: None.
It's entirely up to a given DM whether it would allow a saving throw despite not having an entry for one, or whether it would only be usable on a willing target, or that the spell is cast on the character who drinks the potion material component as that's a part of the spell's actual effect. In any case, I don't think the Saving Throw: None crowd has a leg to stand on.
Regarding Psychic Reformation, it costs xp, which such creatures don't have any to spend. Furthermore, it allows them to change what they picked for those levels, but no choices were made by the creature. It's akin to using the PH2 retraining class levels rules to retrain racial HD into class levels, you don't have any choice in the matter, you're stuck with those racial HD.
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2020-08-10, 07:32 PM (ISO 8601)
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Re: [3.5] Couple of Questions
I don't think this is the case. When you play a monster as a character you explicitly do not have to take the typical feats for the monsters racial hit dice. You're only 'stuck' with feats labeled with the bonus superscript.
And there are several references to monsters having XP, particularly I believe dragons are called out as having some randomly generated amount of XP when encountered to determine what spells they can use that burn XP.Last edited by Zanos; 2020-08-10 at 07:33 PM.
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2020-08-11, 12:16 AM (ISO 8601)
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Re: [3.5] Couple of Questions
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2020-08-11, 12:36 AM (ISO 8601)
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Re: [3.5] Couple of Questions
Well, technically I asked about a monster or familiar.
So, if I understand:
- An Imp familiar, specifically cannot use Psychic Reformation to swap out feats.
- An Imp PC, using the monster class from Savage Species, explicitly could use Psychic Reformation to swap out feats.
- A random monster Imp, not serving as a familiar, may or may not be able to use Psychic Reformation swap out feats.My winning competition entries: Kinvig Arrumskor | The Great Pumpkinhead | Wynfrith d'Acker
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2020-08-11, 01:00 AM (ISO 8601)
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Re: [3.5] Couple of Questions
A662
A662a
I'll start with a quote of the ability with the important rule text:
For this purpose, a defensive spell is one that improves AC, increases a saving throw modifier, or grants additional hit points (either by healing wounds or by bestowing temporary hit points).
Tensers Transformation should definitely be legal for this ability.
A662b
As Biffoniacus_Furiou has pointed out, the absence of a saving throw line doesn't equal "Saving Throw: None".
Thus it should have a saving throw. IIRC the default saving throw would be 10 + spell lvl + ability mod and has to be a Fortitude save roll. It affects the body and is not an AoE spell (Reflex) nor a spell that affects the mind in any kind (Will).
Same goes for Spell Resistance. The spell doesn't have the special feature to ignore SR. Thus the general rules of SR would kick in.
A664
lets start with a lil definition quote again:
Originally Posted by PHB on "Level"Originally Posted by Psychic ReformationLast edited by Gruftzwerg; 2020-08-11 at 01:07 AM.
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