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  1. - Top - End - #61
    Barbarian in the Playground
     
    GnomeWizardGuy

    Join Date
    Jun 2019

    Default Re: [PF2] IC Rise of the Runelords: Chapter 1

    Torrik's senses had already been well and overwhelmed by this point. Orcs could be loud, yes. But they tended towards quietness most of the time. He knew humans weren't always this noisy, but they could keep it up for an awfully long time. So when the priest threw down his stone, the unexpectedly loud bang was enough to set the orcs ears to ringing.

    By the time he'd recovered well enough to know what was going on, the square was emptied, and his new aquaintances were fighting goblins. Wondering if this was some strange battle game of the festival, Torrik drew his bastard sword and moved up to attack the nearest of the goblins that he could reach.

    Spoiler: ooc
    Show
    Assuming they aren't all dead before he can get there, and he can get to one in a 25 ft move...

    Bastard Sword 2H: 1d20+6 19 1d12+3 10

  2. - Top - End - #62
    Troll in the Playground
    Join Date
    Sep 2017

    Default Re: [PF2] IC Rise of the Runelords: Chapter 1

    Aeryn thar Varendiil, Human Evoker
    AC: 15 | HP: 15 | Class DC: 17
    Fortitude: +4 | Reflex: +5 | Will: +7 | Perception: +5
    Conditions: None.


    Aeryn enjoyed his day in the company of strangers, partaking of food, and, indulging, perhaps a little too heavily, in the ale of Sandpoint. However, after the luncheon celebrations, the festivities died down some, gave the man time to learn more of his companions, and what brought them to the area. He slowly switched from libations to water, as the day progressed, he wanted his wits about him when he managed to arrange a meeting with his Scarzni contact.

    In the evening the father took the podium, some grandoise sermon about the wonders of Desna, no doubt. However, things soon devolved into chaos, goblin raiders had infiltrated the festival, their connection to the days festivities was lost on the mage, and something that could be determined after the threat to the locals was neutralized. He forced memories of slavers raiding his own village from his head, stepped ahead of the group, threw back his cloak, his fingers moved through a series of complex gestures, until the ghostly image of a disc appeared before him, "By the dazzling light of Agamotto's eye, thus shall you be blinded!" A surge of energy flowed through the holographic rune, and exploded forward into a dazzling spectrum of light, blinding their foes!

    Spoiler: Out of Character Actions
    Show
    OOC: Single action to move from J15, to the North-West, ending at H12. Then two Actions to cast Color Spray, widened to a 20' cone, which should get all three Goblins. Forcing a DC 17 Will save from each of them.

  3. - Top - End - #63
    Orc in the Playground
     
    AssassinGuy

    Join Date
    Mar 2014

    Default Re: [PF2] IC Rise of the Runelords: Chapter 1

    Round 1

    Aeryn:
    Two of the goblins blink from the bright light before snarling at you, but one of them is frozen, eyes blank. You suspect your spell was particularly effective against that creature.
    Spoiler: Technical Stuff
    Show
    Actions:
    (1) Stride from J15 to H11
    (2) Cast Color Spray

    DC 17 Will save for Color Spray:
    Goblin 1: 19+3 = 22 Success
    Goblin 2: 3+3 = 6! Critical Failure
    Goblin 3: 14+3 = 17 Success


    Goblin
    Squinting against the light, the nearest goblin to Aeryn climbs onto the cart and jumps at Aeryn with its sword, dealing 6 damage!
    Spoiler: Technical Stuff
    Show
    Actions:
    (2) Climb onto cart from H9 to H10
    (1) Strike at Aeryn

    Strike:
    Flat DC 5 Concealment test: 6 Success
    Attack roll: 12+8+1 = 21 Hit!
    Damage: 6


    Kabbi
    Kabbi charges forward, seeking to protect his newfound companion. Striking at the goblin with his club, he deals 6 damage, knocking it to the ground. Then he raises his shield, preparing for a strike against him.
    Spoiler: Technical Stuff
    Show
    Actions:
    (1) Stride from H15 to G11
    (1) Strike with Club at Goblin 3
    (1) Raise Shield

    Strike:
    Attack roll: 16+6 = 22 Hit!
    Damage: 3+3 = 6


    Entros
    Entros runs to the front lines, drawing his sword and hammer. He slices the furthest goblin in twain, then he throws his hammer at the remaining goblin. However, the throw is weak and doesn't seem to affect the goblin.
    Spoiler: Technical Stuff
    Show
    Actions:
    (1) Stride twice from I16 to I11
    (1) Strike with Bastard Sword at Goblin 1
    (1) Strike (Throw) with Light Hammer at Goblin 2

    First Strike:
    Attack roll: 18+6 = 24 Hit!
    Damage: 8

    Second Strike:
    Attack roll: 12+6-4 = 14 Miss...


    Randal
    Randal runs into the fray, and slices at the remaining goblin twice, cutting it into pieces.
    Spoiler: Technical Stuff
    Show
    Actions:
    (2) Sudden Charge from I14 to G10
    (1) Strike with Greatsword at Goblin 2

    Sudden Charge Strike:
    Attack: 12+7 = 19 Hit!
    Damage: 1+4 = 5

    Strike:
    Attack: 17+7-5 = 19 Hit!
    Damage: 3+4 = 7


    As the fight dies down, you can see that the town has devolved into chaos; goblins run through the streets, singing as they slash indiscriminately at whatever they can find.
    Last edited by Faolan7; 2020-09-13 at 01:06 AM.

  4. - Top - End - #64
    Barbarian in the Playground
     
    GnomeWizardGuy

    Join Date
    Jun 2019

    Default Re: [PF2] IC Rise of the Runelords: Chapter 1

    Torrik doesn't sheath his sword as he moves up to inspect the goblins corpses.

    "Is this another aspect of celebration in some way? It desn't make sense, if so. They are only goblins, but the humans seem to have all fled."

    The orc looks about judging threats and attempting to decide on the next course of action.

  5. - Top - End - #65
    Titan in the Playground
     
    ClericGuy

    Join Date
    May 2011
    Gender
    Male

    Default Re: [PF2] IC Rise of the Runelords: Chapter 1

    Entros, half-elven ranger

    Entros glanced at the group next to him. One minute they were eating, drinking and waiting for the closing ceremonies for the night, the next minute and all he’ll broke out with the streets overrun by goblins. He had entered the fray without a thought, blade and hammer dealing out pain. But as quickly as the initial fray started, the area around them was clear.

    Entros moved over to gather his hammer, muttering to no one in particular, "And that’s why I expect the worst ... " To Torrik, he frowned. "These are regular folk - most of them don’t even own a weapon, let alone know how to fight. Now let’s get moving before these things do too much damage."

    Entros readied his weapon’s and headed for the loudest screams ....

    OOC - can we pursue more goblins or help the town out elsewhere?
    Spoiler: Details
    Show
    AC: 17 HP 20 Initiative +2
    Saves: Fort +7 Ref +7 Will +4 Move 30’
    Skills: Nature (T) +4; Survival (T) +4; Lore: Herbalism (T) +3; Athletics (T) +5; Stealth (T) +4; Acrobatics (T) +4; Religion (T) +4; Lore: Sandpoint (T) +3
    Class: Hunt Prey (gain bonuses against selected prey); Hunter's Edge: Flurry (Multi-attack pen is -3 (-2 w/agile) on 2nd attack, then -6 (-4 w/agile) on third)
    Feats: Natural Ambition (AF, gain 1st lvl class feat); Twin Takedown (CF, attack twice, add damage vs resistance); Gravity Weapon (CF, gain FP1 and ability to cast spell); Natural Medicine (GF, use Nature to Treat Wounds); Fleet (GF, Gain 5’ speed)
    Weapons: Light hammer (+76, 1d6+3B, Agile, Thrown 20’), Bastard sword (+6, 1d8+3S, 2H 1d12+3S), shortbow (+5, 1d6P, 60’ Rng, Deadly 1d10)
    Effects: Low-Light vision
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  6. - Top - End - #66
    Barbarian in the Playground
     
    GnomeWizardGuy

    Join Date
    Jun 2019

    Default Re: [PF2] IC Rise of the Runelords: Chapter 1

    "Ahh, so this is an attack. Good, I will gladly do battle against these goblins."

    Without another thought, the orc turns towards the loudest source of disturbance and heads that direction.

    Spoiler: ooc
    Show
    Assuming everyone follows him, he'll moderate his speed if neccesary to let everyone keep up. But he's definitely looking to take point.

  7. - Top - End - #67
    Orc in the Playground
     
    AssassinGuy

    Join Date
    Mar 2014

    Default Re: [PF2] IC Rise of the Runelords: Chapter 1

    Suddenly, a bloom of fire engulfs a nearby wagon. Soon after, you hear the cackles and shrieks of another group of goblins.

    Spoiler: OOC
    Show
    Combat begins anew! The link should be the same, but here it is again in case you haven't/don't want to save it.

    Also, unless you prefer me setting up combat, I'll let you guys roll Initiative in your first post. As always, I'll roll it for you if you don't post. The Initiative roll is Perception.

  8. - Top - End - #68
    Barbarian in the Playground
     
    GnomeWizardGuy

    Join Date
    Jun 2019

    Default Re: [PF2] IC Rise of the Runelords: Chapter 1

    Torrik grinned in delight as another group of enemies presented themselves to him. The orc barrels forth and swings his sword at any that he can reach.

    Spoiler: ooc
    Show
    Slow initiative again, but it looks like most of them are acting faster than he is and may move at least once if not twice before he can. That said, he'll get into melee with at least 2 if possible and if he gets 2 attacks will focus on one target (if it survives the first attack.)
    Initiative(Perception): 1d20+3 10
    Bastard Sword 2h: 1d20+6 19 1d20+1 5 2#1d12+3 11 12

  9. - Top - End - #69
    Troll in the Playground
    Join Date
    Sep 2017

    Default Re: [PF2] IC Rise of the Runelords: Chapter 1

    Aeryn thar Varendiil, Human Evoker
    AC: 16 | HP: 9 of 15 | Class DC: 17
    Fortitude: +4 | Reflex: +5 | Will: +7 | Perception: +5
    Conditions: Shield Spell (+1 AC & Shield Block reaction (Hardness: 5)).


    Aeryn grunted, as the goblin's rusted looking sword carved through his robes, skipping along his ribs. He felt the wet flow of blood against his chest, and knew, full well, he would need the aid of a healer before long. However, his attention was quickly drawn to the south and east, where another large gathering of the raiders was looking towards the group.

    A little more cautious now, he moved his hands in another complex series of gestures, while tracing out a rune of protection in the air. Satisfied that the arcane shield would hold, he took careful aim, and focused his arcane energy on the lead goblin. "Alright friends, let's make sure those little bastards don't swarm us like the scavengers they are."

    Spoiler: Out of Character Actions
    Show
    OOC: Initative Check; Perception +5, with a +2 circumstance bonus from Incredible Initiative, (1d20+7)[19]. When Aeryn's turn comes around, I will cast Shield with 1 Action, and then Ready an Action (2 Actions), to cast Force Bolt (1 Action), at the first attacker to come within 30' of Aeryn, dealing (1d4+1)[4] points of force damage.
    Last edited by Zero Prime; 2020-09-13 at 10:52 AM.

  10. - Top - End - #70
    Pixie in the Playground
     
    BarbarianGuy

    Join Date
    Aug 2020

    Default Re: [PF2] IC Rise of the Runelords: Chapter 1

    Randal will continue to charge forward close behind Torrik, looking for the biggest and strongest opponents he can find.

  11. - Top - End - #71
    Dwarf in the Playground
    Join Date
    Jun 2012

    Default Re: [PF2] IC Rise of the Runelords: Chapter 1

    Kabbi Bronzedew, Dwarven Druid

    Kabbi still couldn’t believe how fast the jubilant festivities turned to chaotic violence. He barely managed to coax Geri from her hiding spot in the Goblin Squash Stables and rejoin his newfound buddies with the mountain cat in tow when the first fires erupted. He reacted to the first brush with goblins on instinct – he ran towards the nearest creature and bashed the dog-killer into pulp.

    Now, with his head clearer, Kabbi took Aeryn’s advice to heart – he didn’t want to get piled on by the nasty ankle biters. From the dwarf’s outstretched hand, a ray of chilling cold flew towards the nearest goblin.

    Spoiler: OOC
    Show
    Inititative: (1d20+7)[26]
    I will move to a square that gives me unobstructed view of the nearest goblin and fire a Ray of Frost at it.
    Attack Roll: (1d20+7)[18], if this hits it will deal (1d4+4)[5] cold damage.

  12. - Top - End - #72
    Orc in the Playground
     
    AssassinGuy

    Join Date
    Mar 2014

    Default Re: [PF2] IC Rise of the Runelords: Chapter 1

    Round 1

    Spoiler: Initiative
    Show
    Initiative
    Entros: 6+7 = 13
    Randal: 5+6 = 11


    Kabbi
    The ray hits the goblin square in the chest, and its arms are noticably darker. The goblin looks like it is on its last leg.
    Spoiler: Technical Stuff
    Show
    Actions
    1 - Stride from G11 to H13
    2 - Cast Ray of Frost at Goblin 4


    Goblin
    Looking up from the attack, the goblin runs toward the longshanks who are spoiling its fun. Once it gets close, it throws its torch at Kabbi, dealing 4 bludgeoning damage and 1 fire damage.
    Spoiler: Technical Stuff
    Show
    Actions
    2 - Stride twice from R24 to N21 to K17
    1 - Strike (throw) with Torch at Kabbi

    Strike
    Attack: 16+4+1 = 21
    Damage: 4+1 = 5


    Aeryn
    Aeryn's bolt flies directly into the goblin's chest, causing it to stumble backwards.
    Spoiler: Technical Stuff
    Show
    Actions
    1 - Cast Shield
    1 - Stride from H11 to J11
    1 - Cast Force Bolt at Goblin 2


    Entros
    Entros moves into the frontlines, and throws one of his hammers at the charging goblin, knocking it to the ground cold. He then focuses his attention on the chanting goblin in the back.
    Spoiler: Technical Stuff
    Show
    Actions
    1 - Stride from G10 to I14
    1 - Strike (throw) with Light Hammer at Goblin 2
    1 - Hunt Prey at Goblin Warchanter

    Strike
    Attack: 18+6 = 24
    Damage: 2+3 = 5


    Goblin Warchanter
    The chanting goblin runs forward. As he does, the sword from his fallen brethren rises on its own and is flung towards Entros. It slices into his gut, dealing 7 damage.
    Spoiler: Technical Stuff
    Show
    Actions
    2 - Stride twice from T25 to P23 to L19
    1 - Cast Telekinetic Projectile

    Telekinetic Projectile
    Attack: 17+7 = 24
    Damage: 3+4 = 7


    Goblin
    The goblin runs to support its apparent leader, baring its teeth at the party.
    Spoiler: Technical Stuff
    Show
    Actions
    2 - Stride twice from S24 to O22 to K19
    R - The Goblin Warchanter Steps from L19 to M20


    Randal
    Randal charges forward and cleaves the nearest goblin in half. He then retreats back to the group.
    Spoiler: Technical Stuff
    Show
    Actions
    2 - Sudden Charge from G12 to J18
    1 - Stride from J18 to J14

    Sudden Charge
    Attack: 19+7 = 26!
    Damage: 3+4x2 = 14


    Goblin
    The goblin follows suit with its fallen companion to protect its leader, then stands ready to attack
    Spoiler: Technical Stuff
    Show
    Actions
    1 - Stride from T23 to P21
    2 - Ready a Strike


    Torrik
    Torrik slices a large gash into the warchanter's chest, dealing 11 damage.
    Spoiler: Technical Stuff
    Show
    Actions
    2 - Stride twice from I11 to K16 to L19
    1 - Strike at Goblin Warchanter


    Goblin
    The goblin rushes at Torrik, slicing at him with his sword. He managed to get between the orc's armor and deals 10 damage!
    Spoiler: Technical Stuff
    Show
    Actions
    2 - Stride twice from Q23 to N20 to M19
    1 - Strike at Torrik

    Strike
    Attack: 20!+8 = 28
    Damage: 5x2 = 10


    Current Situation
    Last edited by Faolan7; 2020-09-15 at 05:36 PM.

  13. - Top - End - #73
    Dwarf in the Playground
    Join Date
    Jun 2012

    Default Re: [PF2] IC Rise of the Runelords: Chapter 1

    Kabbi Bronzedew, Dwarven Druid
    HP: 15/20

    With a surprised yelp, Kabbi patted out the few embers caught in his beard.
    "Oh, you're done for now, ye little twerps!" the dwarf growled as sparks started to dance between his fingers. Kabbi released the built-up charge, flinging an arc of thunder at the howling goblin and his companion.

    Spoiler: OOC
    Show
    I will move to I15 and use Electric Arc against the warchanter and his neighboring goblin. They must make a DC 17 Reflex save, taking (1d4+4)[5] electricity damage on a failed save or half as much on a success.

  14. - Top - End - #74
    Pixie in the Playground
     
    BarbarianGuy

    Join Date
    Aug 2020

    Default Re: [PF2] IC Rise of the Runelords: Chapter 1

    Seeing everyone beginning to take damage from varying sources Randal begins to get jealous. He charges into the thick of the fight and attacks whatever he assumes to be the strongest opponent. He would rather take a hit then retreat to the group this time in order to take blows for his allies.

  15. - Top - End - #75
    Troll in the Playground
    Join Date
    Sep 2017

    Default Re: [PF2] IC Rise of the Runelords: Chapter 1

    Aeryn thar Varendiil, Human Evoker
    AC: 16 | HP: 9 of 15 | Class DC: 17
    Fortitude: +4 | Reflex: +5 | Will: +7 | Perception: +5
    Conditions: Shield Spell (+1 AC & Shield Block reaction (Hardness: 5)).


    Aeryn moved forward, closer to the raised platform to his left, he watched as his dwarven companion disengaged and summoned forth a surge of lightning. Then he raised his hands high, intoned a few words in an ancient arcane tongue, and snapped his arm forward flinging a handful of eldritch flame at the closest raider.

    Spoiler: Out of Character Actions
    Show
    OOC: Stride from J11 to M14. Cast Produce Flame with my two remaining actions. Rolling a Spell attack check, (1d20+7)[19] vs the Goblin's AC. If successful it deals (1d4+4)[5], doubled on a critical success, with (d4)[2] persistant fire damage as well with a critical success.

  16. - Top - End - #76
    Orc in the Playground
     
    AssassinGuy

    Join Date
    Mar 2014

    Default Re: [PF2] IC Rise of the Runelords: Chapter 1

    Round 2

    Kabbi
    Kabbi's bolt burns the nearest goblin to a crisp, but the warchanter seems to have resisted the brunt of the damage.
    Spoiler: Mechanics
    Show
    Actions
    1-Stride from H13 to I15
    2-Cast Electric Arc at Goblin 4 and Goblin Warchanter

    Electric Arc
    Goblin 4 save: 7+7 = 14 Failure
    Goblin Warchanter save: 14+8 = 22 Success


    Aeryn
    Aeryn's ball of flame obliterates the goblin leader, reducing it to ash.

    Entros
    Entros runs forward and slices at the final goblin. Using his momentum, Entros' sword pushes the goblin backward, and it slides off his sword as the half-elf stops moving.
    Spoiler: Mechanics
    Show
    Actions
    2-Stride x2 from I14 to M18 to O20
    1-Strike at Goblin with Bastard Sword

    Strike
    Attack: 16+6 = 24 Hit
    Damage: 3+3 = 6


    The goblins in the immediate area are dead, but they still run amok though the streets. Taking a second to look around, you see a goblin jump off a roof to attack its victim, though it misses and seems to have broken its neck upon landing, and another goblin throw a torch at a mother and child, only for the torch to miss and ignite another goblin sneaking up behind the family.

    You also notice Father Zantus open the doors to the church slightly and peek out.

  17. - Top - End - #77
    Troll in the Playground
    Join Date
    Sep 2017

    Default Re: [PF2] IC Rise of the Runelords: Chapter 1

    Aeryn thar Varendiil, Human Evoker
    AC: 16 | HP: 9 of 15 | Class DC: 17
    Fortitude: +4 | Reflex: +5 | Will: +7 | Perception: +5
    Conditions: Shield Spell (+1 AC & Shield Block reaction (Hardness: 5)).


    Noting the Father peaking out of the door of the Cathedral, Aeryn turns to his companions, "TO THE CHURCH! GET THESE PEOPLE TO THE CHURCH!" He turned and rushed towards the mother and child that had been narrowly missed by the torch, "Zantus is holding the door, the Cathedral is your safety!" He tugged the woman's arm in that direction to try to spur her to action.

  18. - Top - End - #78
    Barbarian in the Playground
     
    GnomeWizardGuy

    Join Date
    Jun 2019

    Default Re: [PF2] IC Rise of the Runelords: Chapter 1

    Torrik was sad to see the enemies all fall before he could even get another strike in. Still, there seemed to be plenty uet and so he turned to save the nearest civilians he could find and, following Aeryn's lead, send them to the church.

  19. - Top - End - #79
    Titan in the Playground
     
    ClericGuy

    Join Date
    May 2011
    Gender
    Male

    Default Re: [PF2] IC Rise of the Runelords: Chapter 1

    Entros, half-elven ranger

    Entros pulled his blade free from the last goblin and looked around for signs of more enemies. He gave a quick nod to Aeryn, calling out "Good call - get the townsfolk off the streets!"

    He ignored the priest and the goblins who died to their own ineptitude. Instead, he saw the goblin sneaking up and ran for it, scooping up his hammer and flinging it towards the would-be assassin.

    OOC - Dang, didn’t get a chance to post on that last one. Apologies all around! Entros will go after the sneaky-sneak. So gab hammer, move and attack?
    Attack - (1d20+6)[18], Damage - (1d6+3)[5]

    Spoiler: Details
    Show
    AC: 17 HP 20 Initiative +2
    Saves: Fort +7 Ref +7 Will +4 Move 30’
    Skills: Nature (T) +4; Survival (T) +4; Lore: Herbalism (T) +3; Athletics (T) +5; Stealth (T) +4; Acrobatics (T) +4; Religion (T) +4; Lore: Sandpoint (T) +3
    Class: Hunt Prey (gain bonuses against selected prey); Hunter's Edge: Flurry (Multi-attack pen is -3 (-2 w/agile) on 2nd attack, then -6 (-4 w/agile) on third)
    Feats: Natural Ambition (AF, gain 1st lvl class feat); Twin Takedown (CF, attack twice, add damage vs resistance); Gravity Weapon (CF, gain FP1 and ability to cast spell); Natural Medicine (GF, use Nature to Treat Wounds); Fleet (GF, Gain 5’ speed)
    Weapons: Light hammer (+6, 1d6+3B, Agile, Thrown 20’), Bastard sword (+6, 1d8+3S, 2H 1d12+3S), shortbow (+5, 1d6P, 60’ Rng, Deadly 1d10)
    Effects: Low-Light vision
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  20. - Top - End - #80
    Orc in the Playground
     
    AssassinGuy

    Join Date
    Mar 2014

    Default Re: [PF2] IC Rise of the Runelords: Chapter 1

    Aeryn and Torrik, you two guide the woman and her child to the church, ”Thank you for saving us! We’ll never forget this,” then to her child, ”Now hurry dear. Into the church. Father Zantus will keep us safe.”

    A few moments later, Father Zantus leaves the church and approaches Aeryn, Kabbi, and Torrik, ”Thank you for all that you’ve done. Please, let me help with your wounds.”. He casts Heal on each of you, restoring 2 HP each, ”I must return to the wounded in the church. Thank you again for taking care of those goblins”

    Entros, your hammer flies straight into the head of the goblin that threw the torch, crushing it. The goblin that caught fire is lying on the ground, seemingly dead.
    Last edited by Faolan7; 2020-09-19 at 07:25 PM. Reason: Fixed formatting

  21. - Top - End - #81
    Pixie in the Playground
     
    BarbarianGuy

    Join Date
    Aug 2020

    Default Re: [PF2] IC Rise of the Runelords: Chapter 1

    Randal will scan any remaining goblins for a leader of some sort, anyone that look like they are helming the attack. Seeing that everyone else has the helping civilians under control, he will charge that individual. Barring that, he will charge after any remaining enemies while staying within a decent range of his comrades.

  22. - Top - End - #82
    Barbarian in the Playground
     
    GnomeWizardGuy

    Join Date
    Jun 2019

    Default Re: [PF2] IC Rise of the Runelords: Chapter 1

    Torrik smiles toothily in response to the priest thanks. "Battle is it's own reward."

    Once healed, Torrik looks about searching for more signs of battle to come. Once discovered, or pointed towards it, he will lead the way, drawing a javelin into his off-hand to welcome the next fight with.

  23. - Top - End - #83
    Troll in the Playground
    Join Date
    Sep 2017

    Default Re: [PF2] IC Rise of the Runelords: Chapter 1

    Aeryn thar Varendiil, Human Evoker
    AC: 15 | HP: 11 of 15 | Class DC: 17
    Fortitude: +4 | Reflex: +5 | Will: +7 | Perception: +5
    Conditions: None.


    Aeryn nodded as the Father closed the cathedral doors, he turned to see his fellows scattering, "STAY FOCUSED!" Moving towards the broad shouldered half ork, he called out to the dwaven mystic, "Kabbi, let us search the streets, and listen for the raider's song, when we hear it, we light them up, ya?"

    Spoiler: Out of Character Actions
    Show
    OOC: Not sure if we're in exploration phase, or still in encounter mode, but Aeryn would like to look for more goblin activity. Preferably while keeping SHield up, and moving forward. If I have to sacrifice recasting Shield, then so be it. Perception check, (1d20+5)[7] as we Search the streets for more raiders or survivors.

  24. - Top - End - #84
    Dwarf in the Playground
    Join Date
    Jun 2012

    Default Re: [PF2] IC Rise of the Runelords: Chapter 1

    Kabbi Bronzedew, Dwarven Druid
    HP: 17/20

    Kabbi nodded in response to Aeryn's plan. "Aye, sounds good to me." he said and followed the mage.

    Spoiler: OOC
    Show
    Looking for goblins or townsfolk Perception Roll: (1d20+7)[16]
    I would like to stay at range for the first round of combat, in case we stumble upon enemies.

  25. - Top - End - #85
    Titan in the Playground
     
    ClericGuy

    Join Date
    May 2011
    Gender
    Male

    Default Re: [PF2] IC Rise of the Runelords: Chapter 1

    Entros, half-elven ranger

    Entros checked the goblin and retrieved his hammer, making sure the beastie didn't rise again. He turned to find the others and they were gone. Blinking, he muttered, "Bugbear balls ... where did they all go? Figures ... they're probably in cahoots and rallying up with their minons even now ..."

    With a sigh, Entros took off at a trot further into town, heading for screams. As he ran, he began to bark, like a dog, hoping it would draw out any more stragglers.

    OOC - Retrieve the hammer, continue the search.
    Spoiler: Details
    Show
    AC: 17 HP 20 Initiative +2
    Saves: Fort +7 Ref +7 Will +4 Move 30’
    Skills: Nature (T) +4; Survival (T) +4; Lore: Herbalism (T) +3; Athletics (T) +5; Stealth (T) +4; Acrobatics (T) +4; Religion (T) +4; Lore: Sandpoint (T) +3
    Class: Hunt Prey (gain bonuses against selected prey); Hunter's Edge: Flurry (Multi-attack pen is -3 (-2 w/agile) on 2nd attack, then -6 (-4 w/agile) on third)
    Feats: Natural Ambition (AF, gain 1st lvl class feat); Twin Takedown (CF, attack twice, add damage vs resistance); Gravity Weapon (CF, gain FP1 and ability to cast spell); Natural Medicine (GF, use Nature to Treat Wounds); Fleet (GF, Gain 5’ speed)
    Weapons: Light hammer (+6, 1d6+3B, Agile, Thrown 20’), Bastard sword (+6, 1d8+3S, 2H 1d12+3S), shortbow (+5, 1d6P, 60’ Rng, Deadly 1d10)
    Effects: Low-Light vision
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  26. - Top - End - #86
    Orc in the Playground
     
    AssassinGuy

    Join Date
    Mar 2014

    Default Re: [PF2] IC Rise of the Runelords: Chapter 1

    As you are all searching for more goblins, you hear a scream and frantic barking, other than Entros', come from the north. A few moments later, you see a well-dressed man and his dog running from the north gate to the square you are currently in. Not far behind him are a number of goblins, and one of them is riding a large rat-like creature. As you move in to attack, the mounted goblin slices the neck of the man's dog, and it slumps to the ground in a rapidly growing pool of blood.

    Combat Begins!
    Spoiler: OCC
    Show
    More combat! Woo!
    I'll use the Perception Kabbi and Aeryn just rolled for their initiative. Everyone else can roll Perception for initiative with their first post.


  27. - Top - End - #87
    Troll in the Playground
    Join Date
    Sep 2017

    Default Re: [PF2] IC Rise of the Runelords: Chapter 1

    Aeryn thar Varendiil, Human Evoker
    AC: 15 | HP: 11 of 15 | Class DC: 17
    Fortitude: +4 | Reflex: +5 | Will: +7 | Perception: +5
    Conditions: None.


    Noting the location, Aeryn moved with urgency towards the north west, skirting around the large tent which the citizen cowered, finding a clear line of sight on the mounted goblin. He concentrated a moment, his hands and fingers moving through a complex series of forms before throwing forward, indicating his target, "Fututus et mori in ignii!" As his incantation ended, a brilliant flare of fire surged forward towards the green skinned raider atop his rat-mount.

    Spoiler: Out of Character Actions
    Show
    OOC: With the Incredible Initiative feat, my Initiative would be 9 with that roll, rather than 7, big difference I know. Just posting now, we can adjudicate the sequence after. Moving from U15>Q10, then using my remaining two actions to cast Produce Flame, Spell Attack vs AC, (1d20+7)[21], for (1d4+4)[8] fire damage, an additional (1d4+4)[8], plus (1d4)[1] ongoing fire damage if the attack is a critical success.

  28. - Top - End - #88
    Barbarian in the Playground
     
    GnomeWizardGuy

    Join Date
    Jun 2019

    Default Re: [PF2] IC Rise of the Runelords: Chapter 1

    Torrik was still a bit injured from that last fight and while he wasn't afraid of a fight he knew better than to rush out into the middle of an open field with so many enemies. Instead, he moved up next to the tent stall and hurled his javelin at the goblin's 'mount' hoping to kill the creature before it could be ridden against him or his allies. A moment later he summoned up a translucent field of force to protect himself.

    "Get behind us! He called out to the man. Simply expecting him to move quickly enough to BE saved.

    Spoiler: ooc
    Show
    Perception(Initiative): 1d20+3 21
    1: Move to I9
    2: Javelin: 1d20+4 17 1d6+4 10
    3: Cast Shield (AC 19)
    Last edited by gargoyleking; 2020-09-23 at 01:04 AM.

  29. - Top - End - #89
    Pixie in the Playground
     
    BarbarianGuy

    Join Date
    Aug 2020

    Default Re: [PF2] IC Rise of the Runelords: Chapter 1

    Being entirely unharmed with a need for bloodshed, Randal will rush towards the mounted goblin with the intention of cleaving the mount in half. If the mount is dead on arrival he will attempt to do so to the rider. He will brace to take a lot of damage (Rage?). He fully intends to tank damage in place of his allies.

  30. - Top - End - #90
    Orc in the Playground
     
    AssassinGuy

    Join Date
    Mar 2014

    Default Re: [PF2] IC Rise of the Runelords: Chapter 1

    Round 1

    Spoiler: Initiative
    Show
    Entros: 16+7 = 23
    Randal: 17+6 = 23


    Entros
    Entros focuses on the mounted goblin and moves his hands in a strange way as he moves forward.
    Spoiler: Mechanics
    Show
    Actions
    1-Hunt Prey on Goblin Commando
    1-Cast Gravity Weapon
    1-Stride from R13 to P10


    Randal
    Randal roars and rushes toward the goblins.
    Spoiler: Mechanics
    Show
    Actions
    1-Rage!
    2-Stride from Q14 to Q10 to S7


    Torrik
    Torrik's javelin hits the mount squarely, dealing significant damage.

    Kabbi
    Kabbi chants while holding his club, and it begins growing vines and leaves. Once finished, he moves forward, prepared for battle.
    Spoiler: Mechanics
    Show
    Actions
    2-Cast Shillelagh
    1-Stride from S15 to Q12


    Goblin Commando
    Noticing the new threat, the commando stops chasing the man and starts attacking the party. It fires at arrow at Torrik, which manages to find purchase underneath his armor, then rides into the square and fires an arrow at Entros, who easily dodges out of the way.
    Spoiler: Mechanics
    Show
    Actions
    1-Strike with Shortbow at Torrik
    1-Command the mount to Stride from T4 to O4 (from behind the tent): 2+5 = 7 Success
    1-Strike at Entros

    Strike at Torrik
    Attack: 15+8 = 23 Hit!
    Damage: 3

    Strike at Entros
    Attack: 4+8 = 12 Miss!


    Goblin
    The goblin runs at Torrik and lunges at him, but Torrik's armor deflects the attack.
    Spoiler: Mechanics
    Show
    Actions
    2-Stride from S1 to U5 to U8
    1-Strike at Torrik

    Strike
    Attack: 9+8 = 17 Miss!


    Goblin
    The goblin follows suit and charges at Randal. Both of its attack manage to break Randal's tough skin.
    Spoiler: Mechanics
    Show
    Actions
    1-Stride from U1 to T6
    2-Strike twice at Randal

    First Strike
    Attack: 13+8 = 21 Hit!
    Damage: 4

    Second Stride
    Attack: 13+8-4 = 17 Hit
    Damage: 4


    Aeryn
    Aeryn moves forward, and as his incantation finishes, the goblin in front of Torrik spontaneously bursts into a large flame, before quickly dying down and reducing the goblin to ash.
    Spoiler: Mechanics
    Show
    Actions
    1-Stride from U15 to R11
    2-Cast Produce Flame at Goblin 1

    As a heads up, I'm using the 1-2-1 rules for diagonal movement. This was my bad though. I should've explained what rules I was using. :/


    Goblin
    The goblin runs at Randal, cackling. Its first attack lands, but Randal easily steps out of the way of the second.
    Spoiler: Mechanics
    Show
    Actions
    1-Stride from T2 to S6
    R-Goblin 2 Steps from T6 to U7
    2-Strike twice at Randal

    First Strike
    Attack: 14+8 = 22 Hit!
    Damage: 3

    Second Strike
    Attack: 10+8-4 = 14 Miss


    Goblin
    The final goblin rushes at Randal. He easily dodges the first attack, but is cocky and takes a hard hit from the goblin's second attack.
    Spoiler: Mechanics
    Show
    Actions
    1-Stride from V2 to T6
    2-Strike twice at Randal

    First Strike
    Attack: 1! Miss!

    Second Strike
    Attack: 20!+8-4 = 24 Critical Hit!
    Damage: 5x2 = 10

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