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  1. - Top - End - #61
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    AssassinGuy

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    Default Re: OOC: New Orleans By Night II CtL

    Quote Originally Posted by Bennosuke View Post
    Using contracts usually does not cause an obvious break in reality, and there are no hard "Masquerade Laws" as Hemnon replied. However, see page 108 on dropping one's mask.

    EDIT: @Hemnon and Haval: What are your thoughts if JL drops?
    Well I'd still like to continue with the game... although as it stands it's almost impossible to keep a flow with all the addition and removal of characters... I'd prefer to keep going of course, but still, it's not really easy to retcon things and such. Perhaps a fresh new game would be best? get a hold of at least 5 people and give those that don't get to join a chance as secondary players if any dropouts happen?
    Just suggestions here because I know it's a hassle to have to restart a game so to speak, especially one like this that's been going for a while.

    Also GM, I specifically stated that Calliope wasn't handing over payment unless the answer to the question was full enough to validate a goblin fruit.
    Especially since Fuxi is being rather cheap with the answer as is - this is exactly the reason my character wouldn't pay until fair compensation for the Goblin Fruit was provided.

    And it's not unfair to request details to the question of what happened to certain people - this isn't contractual bindings after all - and clarification questions should not count as questions imo.... at least Calliope isn't paying until her question was answered and in her mind it wasn't, not even partially so.


    Quote Originally Posted by Haval View Post
    Ok, edited the last post.

    Hemnon - I don't know if you're still interested in a wfrp game

    https://forums.giantitp.com/showthre...hort-Adventure
    Ahh thanks for no thanks, I sorta lost interest after a while with the WFRP interest I had. Didn't even get word the person wanting to GM had made their own recruitment so... yeah.

    Quote Originally Posted by JeenLeen View Post
    My apologies, but with how stressful and busy things have been, I think I should formally drop out.

    I hope Emma at least has facilitated to get the team in contact with Sebastian and thus with the "old team's plot", and that you'll let her purchase a couple handbags for the group, so we can pursue those angles.
    Anyway, I am sorry, but just feeling drowning-swamped between some work and real life stuff. Good stuff, all in all, but tough.

    So, yes, please NPC her, and sorry I'm adding to the list of dropping-players.
    Aww sorry to hear you dropping out. Stay in good health then.
    Last edited by Hemnon; 2020-09-24 at 06:14 PM.
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  2. - Top - End - #62
    Ogre in the Playground
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    Default Re: OOC: New Orleans By Night II CtL

    Quote Originally Posted by JeenLeen View Post
    So, yes, please NPC her, and sorry I'm adding to the list of dropping-players.
    Sorry to hear that. Hope your work situation improves anyway.

  3. - Top - End - #63
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    SamuraiGuy

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    Default Re: OOC: New Orleans By Night II CtL

    I reached out to JL to confirm something, and once I hear from him will come back to you with plans for how to move forward in regards to the Motley.
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  4. - Top - End - #64
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    SamuraiGuy

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    Default Re: OOC: New Orleans By Night II CtL

    Ok, I think I've been patient enough in waiting for JL's reply. How do you two want to proceed? I would prefer not to go through more recruitment ATM, just with my work schedule and the difficulty I've had drumming up interest in Changeling (which is crazy as it is one of their most successful games in recent years). I can NPC Emma, though I think I might struggle to find reasons for her to remain "off screen" for the majority of the game. Alternatively, we can say she "never existed", though it might be hard to justify what is happening at this moment in game since I used Emma to get the other two characters involved. What are your thoughts? And thank you for the patience.
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    San Francisco by Night (Vampire the Requiem 2E)

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  5. - Top - End - #65
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    AssassinGuy

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    Default Re: OOC: New Orleans By Night II CtL

    Quote Originally Posted by Bennosuke View Post
    Ok, I think I've been patient enough in waiting for JL's reply. How do you two want to proceed? I would prefer not to go through more recruitment ATM, just with my work schedule and the difficulty I've had drumming up interest in Changeling (which is crazy as it is one of their most successful games in recent years). I can NPC Emma, though I think I might struggle to find reasons for her to remain "off screen" for the majority of the game. Alternatively, we can say she "never existed", though it might be hard to justify what is happening at this moment in game since I used Emma to get the other two characters involved. What are your thoughts? And thank you for the patience.
    Well I would honestly love to continue, but.... it just looses my grasp on things with how we are literally dealing with an former bunch of PC's issues/mission that JL's character was also somewhat a part of by the end.... and then my character came in as well, etc.

    It's honestly hard to keep a set interest for it all when we don't really have a member of original group in the game anymore. I'd honestly prefer it a fresh recruitment for anything from a reset, rewrite or totally new story. It's not meant as a negative critique tho - because I'd love to remain a player, I just find it hard to keep an interest in the current storyline.
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  6. - Top - End - #66
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    SamuraiGuy

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    Default Re: OOC: New Orleans By Night II CtL

    Hmmmm.... how would you feel about me running this story back from the beginning but for a new group of players? Not trying to force the issue, but it would at lease save me having to come up with a new premise and overarching plot.
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  7. - Top - End - #67
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    Default Re: OOC: New Orleans By Night II CtL

    Certainly want to continue. Don't want to make extra work for the GM. How easy would a restart be?

  8. - Top - End - #68
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    AssassinGuy

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    Default Re: OOC: New Orleans By Night II CtL

    Quote Originally Posted by Bennosuke View Post
    Hmmmm.... how would you feel about me running this story back from the beginning but for a new group of players? Not trying to force the issue, but it would at lease save me having to come up with a new premise and overarching plot.
    That'd work fine.
    I mean depending on what we as the players do, things may change somewhat, anyways. So yeah I do not mind a full reset at all.... I MIGHT need to make a new character tho, because my current character don't really fit a small 2-person group imo.... and I guess that'd be fair yes?
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  9. - Top - End - #69
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    SamuraiGuy

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    Default Re: OOC: New Orleans By Night II CtL

    For me a restart would be super easy (possibly one of the easiest solutions)... and I'd be okay with you either re-using your character or making a new one.

    My only thing is that I don't want to go through opening up an entirely new recruitment thread and dealing with new players who flake out halfway through making a character or at the end of character creation, as happened several times already. That said, if you have a friend or know a member of the forum who is very reliable and would be interested, I'd be happy to expand the motley past two players.

    Let me know if this is officially what we want to do.
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  10. - Top - End - #70
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    AssassinGuy

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    Default Re: OOC: New Orleans By Night II CtL

    Quote Originally Posted by Bennosuke View Post
    For me a restart would be super easy (possibly one of the easiest solutions)... and I'd be okay with you either re-using your character or making a new one.

    My only thing is that I don't want to go through opening up an entirely new recruitment thread and dealing with new players who flake out halfway through making a character or at the end of character creation, as happened several times already. That said, if you have a friend or know a member of the forum who is very reliable and would be interested, I'd be happy to expand the motley past two players.

    Let me know if this is officially what we want to do.
    Sounds like a plan to me - most likely I will make a new character cuz for these games you need to make a character that fits the group, not just go 'I wanna play berserker character cuz that is what 'I' want to play'. I know waaaaaaaay too many RPers who don't get the concept of making complimentary characters... like the D&D lone-wolf broody rogue character that steals from the others cuz THEY JUST DON'T UNDERSTAND (total emo attitude)!
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  11. - Top - End - #71
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    SamuraiGuy

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    Default Re: OOC: New Orleans By Night II CtL

    That's fine by me. We will be starting this story over, though of course that means it will likely go in some new directions (which is great!). Let's just use this OOC thread to do the character creation. I will make a new IC thread when everyone is ready.

    Again, I invite you to start by talking together about what you want the motley to look like; is there a theme or concept that you want to stick to? What is the relationship between the two characters? For example deciding that the two characters escaped from the same Keeper at the same time might be a simple way of tying the two characters together, and allow for some exploration of some interesting shared backstory. I completely leave it up to you guys though, based on your interests.

    Just remember, the main storyline is the same. We begin at the beginning of October and the inciting incident will rope the PCs into a story of politics and corruption that will place them a the center of a century old plot around The Hallow's Eve Contract.
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  12. - Top - End - #72
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    AssassinGuy

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    Default Re: OOC: New Orleans By Night II CtL

    Then I can say I'd be interested in playing a Darkling Helldiver of the Tumbledown Market Freehold (specifically a Favorsworn mantleholder).
    Originally created to be nigh-unnoticable, a shade spilling out whisps of dark 'smoke' and only a dim-lit wisp of an orb where a head and face would be - having managed to bring back a lot of trinkets, ephemeral strings of thought-made-physical, forgotten grimoires, etc, to many an accolade and praise from his Keeper. Always given the 'freedom' to leave, but never given the trust to do so because of that thrice damned silver thread. Over time this would of course grate on the Darkling's mind until a chance showed itself, a certain object was found... it could sever the silver thread binding him to his Keeper's will and whim... but to use it now? no, perhaps use it when it's more efficient. Perhaps offer another that seeks to flee a favor.... to escape together, the Darkling got the mirror of thorns hidden away from his Keeper just for this use.... and the silver thread will be cut by it's use as the thorns will rip and tear at anything passing through it - the changeling included of course.

    As for who the character was prior to becoming a Darkling - a well-known heistman only going by the Monikor of 'Shade', in the more hushhush circles of humanity's crimeriddled alleyways and criminal cartels. Never caught, and almost always delivered what the job entailed him to bring back.
    So of course A True Fae seeking someone that could infiltrate and leave any place with whatever was needed, be it information, objects or enter places that The Gentry themselves could or would not go - This person would seem like the ideal person to rope in for that.


    Basically a sneaky, pick-pockety (and more) character that can escape with ease, and enter and infiltrate with skill and more or less be ideal for when it comes for favors, trades an deals that might need to be made - be it with humans, Changelings or the Goblins of the Hedge.

    So, GM, would this be a functional concept from the getgo?
    I even added a little plothook that allows Haval's character to be aided his/her escape by my character.
    Last edited by Hemnon; 2020-09-27 at 12:28 PM.
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  13. - Top - End - #73
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    SamuraiGuy

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    Default Re: OOC: New Orleans By Night II CtL

    As a concept that's totally fine. Again, I think you and Haval should discuss character/motley concepts, shared backstories ect. As long as the two of you are happy with your shared concepts that sounds fine to me.
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  14. - Top - End - #74
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    AssassinGuy

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    Default Re: OOC: New Orleans By Night II CtL

    Quote Originally Posted by Bennosuke View Post
    As a concept that's totally fine. Again, I think you and Haval should discuss character/motley concepts, shared backstories ect. As long as the two of you are happy with your shared concepts that sounds fine to me.
    I still wanted to know if it was gonna be game-functional. I've tried before to make a character I liked.... and finding out like a month later that the character I'd made had nothing to add since it wasn't combaty-game but rather investigative and sneaky-sneaky.
    Hence why I tend to ask if a concept will have any use for a game.
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  15. - Top - End - #75
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    Default Re: OOC: New Orleans By Night II CtL

    Not sure whether to keep Max out of convenience or make someone else. Hemnon - would you say we need anything we don't currently have? Max is a social character, but I wouldn't say he's specialised at that. I could make someone else who was more tied to the Tumbledown market and might have more of a reason to keep hanging out with Shade. This would make it easier to establish a theme for the motley.

    Assuming I did keep him I had Max's captor leave him and his fellow captives alone because he lost interest, but Shade could easily have broken him out of the house where he was being held. Would that mean Shade was sent to take something from Max's captor or was he maybe just curious?

  16. - Top - End - #76
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    AssassinGuy

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    Default Re: OOC: New Orleans By Night II CtL

    Quote Originally Posted by Haval View Post
    Not sure whether to keep Max out of convenience or make someone else. Hemnon - would you say we need anything we don't currently have? Max is a social character, but I wouldn't say he's specialised at that. I could make someone else who was more tied to the Tumbledown market and might have more of a reason to keep hanging out with Shade. This would make it easier to establish a theme for the motley.

    Assuming I did keep him I had Max's captor leave him and his fellow captives alone because he lost interest, but Shade could easily have broken him out of the house where he was being held. Would that mean Shade was sent to take something from Max's captor or was he maybe just curious?
    If we are only two, then someone strong and charismatic might be a good thing - Or stick with the level of social butterfly that can calm even a raging Ogre to de-escalate a potential fight from happening, since my character will be more sneaky and bargaining - less on the diplomatic side and more on the 'cards on the table and expects others to do the same' when it comes to deals and trading favors for other things.
    Aaaas well as being able to get a hold of things not rightly owned by him or the motley.


    Mmmhmm, if you wish to also make your character affiliated with the Tumbledown Market, then that'd be cool with me. You'd have to wear another Mantle tho cuz the Tumbledown Market doesn't use the normal Seasonal Courts after all.
    You could also easily stick with the Night Revelers and keep my character as a 'trusted' confidant at the Tumbledown Market due to what both had gone through and such, together - but their very different personalities and both kith and seemings made them less fitting for the same freehold?
    I'd also recommend we remove the Hollow and stick with perhaps a shared living space in the mortal world. Something light and simple and affordable since 2 people sharing to get a Hollow will be a bit too expensive to be worth it, Merit-wise imo. I'd much rather spend that on Resources and just a basic shared Safeplace in the city itself.

    My character would be less 'breaking someone out' and more taking the oppertunity to offer a way out when that attempted-escapee had the need - He'd not trust anyone enough to actively be the one to break them out or otherwise be the proactive one.
    More likely he'd float out from a wall, having gone intangible to pass through and offer the stuck changeling a way out.... he just has to deal with the guards on the way to Shade's little personal area where that Mirror of Thorns (or whatever else we'll call it) would be kept hidden so both can escape and leave no trace of how it was done.


    However do remember the passage through the hedge's thorns is what rips away pieces of memories, the soul, the sane cohesiveness of the mind, etc. not the active time in Arcadia. So our character might only have the vague notion of their prior time and at least remember having helped eachother escape and such. but bigger details are usually missing...... or am I wrong here GM? Isn't that what those Tokens and such that might be scattered throughout the hedge might contain such memories and personality traits and sense of 'reality'? I did understand that bit about Changelings correct, yet?
    Last edited by Hemnon; 2020-09-27 at 08:59 PM.
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  17. - Top - End - #77
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    SamuraiGuy

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    Default Re: OOC: New Orleans By Night II CtL

    Quote Originally Posted by Hemnon View Post
    I still wanted to know if it was gonna be game-functional. I've tried before to make a character I liked.... and finding out like a month later that the character I'd made had nothing to add since it wasn't combaty-game but rather investigative and sneaky-sneaky.
    Hence why I tend to ask if a concept will have any use for a game.
    Ya, it would definitely be functional. I'd say the one thing that will be less useful is maybe combat, though it is still likely to come up
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  18. - Top - End - #78
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    Default Re: OOC: New Orleans By Night II CtL

    Quote Originally Posted by Bennosuke View Post
    Ya, it would definitely be functional. I'd say the one thing that will be less useful is maybe combat, though it is still likely to come up
    My character will be all about avoiding combat and if IN such a situation... get out of it fast and as easly as possible.
    So someone that got that Gift Of The Gab that can talk hostiles down and just totally avoid the need to fiddle around with escape attempts, would compliment it quite well.
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  19. - Top - End - #79
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    Default Re: OOC: New Orleans By Night II CtL

    That sounds fine. I'll let the two of you discuss.
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  20. - Top - End - #80
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    Default Re: OOC: New Orleans By Night II CtL

    Quote Originally Posted by Hemnon View Post
    Mmmhmm, if you wish to also make your character affiliated with the Tumbledown Market, then that'd be cool with me. You'd have to wear another Mantle tho cuz the Tumbledown Market doesn't use the normal Seasonal Courts after all.
    You could also easily stick with the Night Revelers and keep my character as a 'trusted' confidant at the Tumbledown Market due to what both had gone through and such, together - but their very different personalities and both kith and seemings made them less fitting for the same freehold?
    I'd also recommend we remove the Hollow and stick with perhaps a shared living space in the mortal world. Something light and simple and affordable since 2 people sharing to get a Hollow will be a bit too expensive to be worth it, Merit-wise imo. I'd much rather spend that on Resources and just a basic shared Safeplace in the city itself.
    I think that's the main point. Confidant is one thing, flatmate is something else. Although maybe the house is really amazing and finding a spare room in New Orleans is especially hard work.

    I feel like it's easier to make a Market character just so we can have similar interests. It would be less a criminal character then someone who is social enough to use that for their own advantage ocasionally. After coming back from the Hedge the world probably owes them something. It'd be some kind of Beast.

  21. - Top - End - #81
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    Default Re: OOC: New Orleans By Night II CtL

    Quote Originally Posted by Haval View Post
    I think that's the main point. Confidant is one thing, flatmate is something else. Although maybe the house is really amazing and finding a spare room in New Orleans is especially hard work.

    I feel like it's easier to make a Market character just so we can have similar interests. It would be less a criminal character then someone who is social enough to use that for their own advantage ocasionally. After coming back from the Hedge the world probably owes them something. It'd be some kind of Beast.
    What Court would your character then be part of? Mine is the Court of Favors.


    I'll also begin putting the new character together, so hopefully in a few days at most, I'll have it ready
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  22. - Top - End - #82
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    Default Re: OOC: New Orleans By Night II CtL

    Bargains maybe. I went through everything last night and I think I have a character worked out.

  23. - Top - End - #83
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    Default Re: OOC: New Orleans By Night II CtL

    Quote Originally Posted by Haval View Post
    Bargains maybe. I went through everything last night and I think I have a character worked out.
    You mean Barter? or Coin? Favors? Shady Deals? Bargaining involves them all after all!
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  24. - Top - End - #84
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    Default Re: OOC: New Orleans By Night II CtL

    Thats it, barter. Away from my pdf.

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    Default Re: OOC: New Orleans By Night II CtL

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    Character Details
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    Name: Alex Umbra, Nickname 'Shade'.
    Gender: Male
    Concept: High-End Human Heist-Master Thief - Turned Darkling Helldiver.

    Seeming: Darkling
    Kith: Helldiver
    Court: Favorsworn Court (The Freehold Of Free Coin)

    Needle: Seeker
    The Seeker lives to learn, to gain knowledge, to gain an upper hand while remaining unnoticed. He is willing to stalk others, to spy, to steal and much more in order to gain that snippet of information he so desires.
    Single Willpower: Gain information that is of use to a current problem or issue.
    All Willpower: Get a hold of information that holds serious potential repercussions if it was to be released or the wrong people learning that the character knows of it.

    Thread: Honor
    Someone motivated by honor maintains a personal ethic. He has a code or some organization’s creed that he clings to, using it to remind himself of what’s important. He’ll do anything to maintain his honor.
    Single Willpower: Refuse to take an action that would besmirch your honor.
    All Willpower: Take the more dangerous path for fear of abandoning your code.

    -------------------------------
    Character Mask


    Character Mein




    Mantle Effects
    A distant bell's tolling at the sound of each step, followed by a sense of dry-mouth and a tense anticipation - this is sensed by all who walks near Alex or follows his foot steps within only a few minutes of his passing.

    -------------------------------
    Aspirations
    - Regain more knowledge about his mortal life.
    - Get a hold of an artefact of otherwise esoteric object.
    - Discover his fetch.

    ------------------------------
    Size:
    Speed:
    Defense:
    Armor: 0
    Initiative Mod:

    Beats: [] [] [] [] []
    Experience: 0



    Attributes
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    (Power - Intelligence, Strength, Presence)
    (Finesse - Wits, Dexterity, Manipulation)
    (Resistance - Resolve, Stamina, Composure)

    (Mental)
    Intelligence: •••
    Wits: •••
    Resolve: •••

    (Physical)
    Strength: ••
    Dexterity: ••
    Stamina: ••

    (Social)
    Presence: ••
    Manipulation: •••
    Composure: ••



    Skills
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    Mental (-3 unskilled)
    Academics: ••
    Computer:
    Crafts:
    Investigation:
    Medicine:
    Occult: •• (Hedge Lore)
    Politics:
    Science:

    Physical (-1 unskilled)
    Athletics: ••
    Brawl:
    Drive: •
    Firearms:
    Larceny: •••
    Stealth: ••••
    Survival: •
    Weaponry:

    Social (-1 unskilled)
    Animal Ken:
    Empathy: •
    Expression:
    Intimidation:
    Persuasion: •• (Sales Pitch)
    Socialize:
    Streetwise: •• (Goblin Markets)
    Subterfuge: ••



    Status, Frailties & Conditions
    Spoiler
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    Health Dots:
    Damage Tracker: [] [] [] [] [] [] []

    Willpower Dots: • (Resolve+Composure)
    Spent Willpower: [] [] [] [] [] []

    Wyrd:

    Glamour Points: 10/10

    -------------------------
    Frailties
    Cold Iron (Innate)
    Explained further on Page 102 of CtL 2e Rulebook


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    Conditions
    (Clarity boxes - Condition Type)
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    Clarity & Touchstones
    Spoiler
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    Clarity Dots: (Wits+Composure)
    Clarity Damage: [] [] [] [] []

    ---------------------
    (Composure +1)

    1. -
    2. -
    3. - Tommy, a young boy whom Alex appears to as an imaginairy friend.
    4. -
    5. -
    6. -
    7. -
    8. -
    9. -
    10. -
    11. -



    Traits, Merits & Contracts
    Spoiler
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    Seeming Blessing
    Gain an additional dot of one Finesse Attribute at character creation. If you spend a point of Willpower, your character may touch something insubstantial and become part of it for three consecutive turns, transubstantiating into smoke, shadow, a sunbeam — whatever’s handy. This ability costs a point of Glamour if anyone is looking directly at her at the time.

    Seeming Curse
    In addition to your character’s other breaking points, she risks Clarity damage with a dice pool equal to half her Wyrd (rounded up) whenever a secret or important piece of information she knows turns out to be false.

    Kith Blessing
    When the Helldiver uses Larceny in the Hedge, Arcadia, or another unearthly realm, achieving three success counts as an exceptional success.
    Dive: Spend a Glamour point to make a Dexterity + Occult roll. On a success, the Helldiver begins to fade into an incorporeal, invisible form. It takes a number of turns equal to (10 − her current Clarity), to a minimum of one full turn, to completely fade. While fading, the Helldiver cannot take any nonreflexive actions or interact with objects or people, and attacks with a non-magical component pass harmlessly through her. Once she completely fades, she acts like a dematerialized Hedge ghost (p. 249), unable to physically interact with anything except other immaterial beings and objects, such as Hedge ghosts, other Helldivers, changelings using the Whispers of Morning Contract (p. 143), the unquiet dead, and spirits of all stripes. She can see and interact with all of these, no matter their current state. If she can find a gate to another realm, such as the deathly Underworld or mysterious Shadow, she may slip through with a point of Glamour as though it were a Hedgeway (p. 109). If ephemeral beings are normally material in another realm, she becomes so as well. She can spend as much time as she likes Diving, but she still requires basic necessities, such as food and sleep.
    To end this effect, spend another Glamour point and make another Dexterity + Occult roll. If successful, the changeling fades back into the world at the same rate she faded out. Should a Helldiver gain the Comatose Condition (p. 334) while Diving, she immediately vanishes from wherever she is to reappear inside her Bastion, as though she had passed through the Gate of Horn to be physically present in her dreams.

    Favored Regalia
    1. - Mirror
    2. - Shield

    ----------------------------

    Court Goodwill - The Lagniappe Tribunal (Autumn Court):
    (Functions like Dots in Allies Merit, and as One-Dot mentor for the court)

    Dull Beacon:
    Effect: Your character’s Mask is far less obtrusive when she drops it. Reduce her Wyrd by her Dull Beacon dots when determining the distance at which she alerts fae creatures and opens Hedge gateways when dropping her Mask (p. 83). If this would effectively reduce her to Wyrd 0, she no longer opens gates or alerts fae creatures at all until her Wyrd increases.

    Fixer: (Free from Mantle)
    Your character is people who knows people. She can not only get in touch with the right people to do a job, but she can get them at the best possible prices.
    When hiring a service (p. 325), reduce the Availability score of the service by one dot.

    Hob Kin:
    Your character has established a kind of kinship with hobgoblins. It may be a matter of resemblance to a True Fae they fear, or something about his kith that encourages this behavior, but they show him a respect generally unheard of by the Lost. It isn’t much like the respect of friends or peers, but they treat him less ruthlessly than they do outsiders. Increase his starting impression with non-hostile hobgoblin characters by one level on the chart (p. 192) for Social maneuvering.
    Additionally, if the character has a Hollow (below), he may take the enhancement Hob Alarm.

    Mantle Of The Favorsworn: •••
    Favorsworn Mantles carry with them the sound of bells tolling or hands clasping to seal a bargain.
    Your character gains a Glamour point whenever she makes good on a significant promise she made within the same chapter.
    • Gain bonus dice equal to your character’s Mantle dots on mundane rolls to convince someone to make a bargain (p. 214).
    •• Gain the benefits of the Fixer Merit (p. 122) even if your character doesn’t qualify.
    ••• Other characters take a dice penalty equal to your character’s Mantle dots to mundane rolls to swindle her or lie to her about a deal or promise.

    Resources (Motley): ••(•)
    This Merit reflects your character’s disposable income. She might live in an upscale condo, but if her income is tied up, she might have little money to throw around. Characters are assumed to have basic necessities without Resources.
    The dot rating determines the relative amount of disposable funding the character has available. One dot is a little spending money here and there. Two dots is a comfortable, middle-class wage. Three is a nicer, upper-middle-class life. Four is moderately wealthy. Five is filthy rich.
    Every item has an Availability rating (p. 322). Once per chapter, your character can procure an item at her Resources level or lower, without issue. Obtaining an item one Availability above her Resources reduces her effective Resources by one dot for a full month, since she has to rapidly liquidate funds. She can procure items two Availability below her Resources without limit (within reason). For example, a character with Resources •••• can procure as many Availability •• disposable cellphones as she needs.
    Resources are available to the entire motley collectively if purchased as a group. If one character makes an extravagant purchase during a chapter, it reduces available Resources for the rest of the group.

    Safe Place (Motley, Near Magazine Street): ••(•)
    Your character has somewhere in the mundane world she can go where she can feel secure. While she may have enemies that could attack her there, she’s prepared and has the upper hand. The dot rating reflects the security of the place. Equipment represents the actual location, the luxury, and the size. A one-dot Safe Place could simply be out of sight, out of mind, or feature minor security systems. A five-dot could have a security crew, infrared scanners at every entrance, or trained dogs. Each place can be an apartment, a mansion, or a hidey-hole.
    A Safe Place gives all owners an Initiative bonus equal to the total Merit dots while inside.
    Any efforts to breach the Safe Place suffer a penalty equal to the Merit dots invested. If the character desires, the Safe Place can include traps that cause intruders lethal damage equal to the Merit dots, or bashing damage equal to twice the Merit’s dots. The traps may be avoided with a Dexterity + Larceny roll, penalized by the Safe Place rating. Each instance of this Merit reflects a different place.

    Trained Observer:
    Your character spent years in the field, catching tiny details and digging for secrets. She might not have a better chance of finding things, but she has a better chance of finding important things. Any time you make a Perception roll (usually Wits + Composure), you benefit from the 9-again quality. With the three-dot version, you get 8-again.

    ----------------------------

    Light-Shy (Common Jewels Contract)
    The changeling becomes as elusive as a dream, and shadows cloak her in the obscurity of forgotten memories.
    Cost: 1 Glamour
    Dice Pool: None
    Action: Instant
    Effects: The changeling becomes invisible to the mind, affecting all senses, though recording technology still detects her. The Contract ends if she takes any aggressive action, such as an attack or shouting at someone, or inflicts any kind of harm or supernatural effect on anyone.
    Darkling: The Bewitched temporarily erases herself from existence, and even recording technology no longer detects her.
    Loophole: The changeling stands unmoving, in darkness or deep shadows, for one minute.

    Glimpse of a Distant Mirror (Common Mirror Contract)
    The space between mirrors is empty and glittering like the fae, connecting them all through mazy corridors of the Hedge.
    Cost: 1 Glamour
    Dice Pool: None
    Action: Instant
    Effects: The changeling looks into any reflective surface, which becomes a window that looks out through another such surface that has reflected his face before. Anyone who looks into this window can see what’s on the other side. The view is only as clear as the surfaces allow — a muddy pool creates a muddy view. After the Contract ends, the changeling sees himself wrong in the surface for the rest of the scene, glimpsing hints of the mirror people on the other side.
    Darkling: The Darkling can also hear sounds transmitted through the window. If he desires, people on the other side may see and hear him, too.
    Loophole: The changeling looks into a mirror belonging to someone who has sworn enmity against him. He may steal this mirror and take it with him (or may have already done so in the past), as long as he does not claim ownership over it.

    Cloak of Night (Common Shield Contract)
    The changeling commands the night and shadows to shield herself and her companions, for she has seen true darkness and is its master.
    Cost: 1 Glamour
    Dice Pool: None
    Action: Instant
    Effects: The changeling must invoke this Contract while she and her allies are in dim or dark conditions; as long as they take a penalty to visual perception rolls, it’s dark enough. She drapes the darkness around a number of willing companions equal to her Dexterity rating. The player’s Stealth rolls, to which she adds half her character’s Wyrd (rounded up) in bonus dice, hide the entire group as long as no one does anything to attract undue attention, such as attacking or making loud noises. The changeling and her companions also take Stealth-based actions as reflexive actions, once per turn in action timing.
    Darkling: The Darkling and her companions retain the benefits of this Contract even if they attract attention to themselves.
    Loophole: The changeling and her companions don black articles of clothing that mark them as sneaks and rogues, such as masks or cloaks.

    Thorns And Brambles (Common Shield Contract)
    The Hedge rent the changeling’s flesh when she escaped, feasting on her suffering. Now, she calls on that hunger, offering her enemies as sacrifice instead. She can use this Contract within the Hedge itself, if she dares.
    Cost: 2 Glamour
    Dice Pool: None
    Action: Instant
    Effects: Brambles grow around the changeling with a radius of yards/meters equal to her Wyrd rating, and follow her as she moves. They can produce three different effects, listed below. The changeling chooses one when she invokes this Contract. If she uses it in the Hedge, the brambles don’t follow her movements, and she must contend with their threat as well.
    Leechweed: The brambles prick anyone who moves through them more quickly than Speed 2, draining him of one point of Glamour per turn, up to the changeling’s Wyrd rating per victim.
    Briarpatch: The brambles entangle the changeling’s enemies, inflicting the Immobilized Tilt (p. 330) on anyone who fails a reflexive Dexterity + Athletics roll; they must make one each time they move within the area. The brambles have a Durability equal to the changeling’s Wyrd rating.
    Field of Thorns: The brambles attack anyone who tries to break through using the changeling’s Wyrd rating as a dice pool. They are piercing weapons with a modifier of +0L. The brambles attack any given character only once per turn. The changeling may make the Field of Thorns stay in place when she moves.
    Darkling: The Wisp gains the Glamour drained by Leechweed.
    Loophole: The changeling litters a handful of Hedge thorns behind her.


    Reflections of the Past (Royal Mirror Contract)
    Time means nothing in Arcadia, letting the changeling look beyond a reflective surface and into the past.
    Cost: 1 Glamour per time frame (week, month, season, year, or decade)
    Dice Pool: Intelligence + Occult + Wyrd
    Action: Instant
    Roll Results
    Success: The changeling looks into a reflective surface, and states a specific time or event. The reflection then rewinds at impossible speed, compressing days or years into a single moment until it comes to the time he states. The changeling may then see the event as it happened, though only from the angle at which it was originally reflected in the surface. Anyone else watching sees the same vision. The vision can show up to one scene’s worth of events.
    The changeling can see moments further back in the past by spending more Glamour; one to go back up to a week, two for a month, three for a season, four for a year, and five for a decade. He must specify the time by at least date (either fixed or relative to the present), and whether it was day or night; or he can specify an event as long as he knows some of the details, such as “when the Ogre beat up Jack.”
    Exceptional Success: The changeling can look around the edges into the reflection, seeing more details. For example, if he looks into a shop window that reflects his friend Jack fighting off an Ogre, he can stick his head into the vision to peer around the edges of the reflection, to see the Darkling standing a little further away.
    Failure: The Contract fails.
    Dramatic Failure: The changeling sees a false event and with it, signs of the Gentry’s impending approach. He suffers the Paranoid Condition.
    Darkling: The Mountebank may use his kenning to detect supernatural phenomena within the reflected events.
    Loophole: The changeling lets some of his blood fall on the surface after taking at least 1L damage in this scene. The surface absorbs the blood, then shows the vision as above.

    Riddle-Kith (Royal Mirror Contract)
    Seeing the myriad things he could have been in Arcadia, the changeling molds any mien into the image of another kith. He touches his own or another Lost’s face and sculpts it like clay.
    Cost: 1 Glamour
    Dice Pool: Manipulation + Larceny + Wyrd vs.
    Composure + Wyrd
    Action: Instant or contested; see below
    Roll Results
    Success: Leaving the Mask and pulling only on the Glamour under the target’s skin, the changeling alters the target’s outward fae mien to emulate the trappings of a different kith, but not its blessings. The target’s general features remain: if he was a rotund Chatelaine, he is now a rotund Snowskin. Nothing about the target’s apparent seeming changes, so a Darkling Leechfinger now looks like a Darkling Helldiver, for instance. Forcing a new kith’s appearance upon an unwilling subject grants her a roll to contest it and constitutes a breaking point with a pool of three dice, as the changeling repeats the cruelty of the Gentry. This Contract cannot copy a specific changeling’s mien.
    Exceptional Success: The changeling can spend a point of Willpower to extend the Contract’s duration indefinitely, but only when he himself is the target.
    Failure: The Contract fails.
    Dramatic Failure: The target fully sheds her own kith, but fails to assume another. She loses all kith benefits for the scene.
    Darkling: The Darkling’s target can truly become the kith she impersonates — she loses the mechanical benefits of her own kith, and receives those of the false kith.
    Loophole: The changeling has gifted something to a changeling of the kith he wishes to emulate within this scene. He must not have gotten anything in return, beyond gratitude. For example, if he treated her to lunch, constituting the gift of food, even the promise that she will “get the next one” negates the Loophole.



    Pledges & Goblin Debt
    Spoiler
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    Type:
    Notes


    --------------------------
    Goblin Debt
    [] -
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    [] -
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    [] -
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    Equipment, Items, etc.
    Spoiler
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    Items go here.


    Backstory and Such
    Spoiler
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    Alexander - That is all Alex can recall of his human name back before he was taken away by his now-former Keeper, A spoiled, fickle creature beyond the norm for her kind. All she desired from Alex was to be what he was as a human, just in the shape and function SHE wanted. The experience of being stolen away from his life was HORRID of course, and it wasn't the seductive way of willingly going, but rather the terror of being hunted in the dark, feeling himself being pulled apart, moulded around and finally spat out into the Princess' place in Arcadia.... ready to be prodded, changed, again and again until all was lost and all he had left was a shape, a shadow of what he was - he came a Darkling from it, and his natural inclinations towards heists and valueable-hunting made him ideal to become a Helldiver for his Keeper, and thus it became so.
    Now he simply goes by Alex, or Shade for those that seek his attention towards the more work-related functions. He recalls that he used to be a Heist-Expert that frequented New Orleans when jobs did not take him elsewhere. however it all feels like it was lifetimes ago now, Since Alex's time in Arcadia had subjectively felt as if Centuries had past, yet upon his return, his scattered memories he'd retained from both the time away and the trip through the hedge back to the mortal world seemed to indicate no more than 2 weeks had passed here on earth.
    Alex can recall that his Keeper was this spoiled faceless princess-like creature that used him to hunt for all kinds of baubles, lost relics, the tears of a devil in hell, etc. etc. he went far and wide, but was never released from his proverbial Leash - that Silver Thread keeping him from ever feeling free, because a mere pull on it and he'd be pulled straight back to his Mistress, once again at her whims and wants... But it was through those explorations into realms and places that the Fey could not go that he found that Mirror, the Mirror Of The Hedge he'd called it, because it could lead two people from where ever they were straight into the hedge... alas the Thorns would also rip and tear at both body and mind and ego, and it would sever that silver thread as well, which was why Alex had kept that Mirror hidden until the opertune time for it's use.
    It's now be a good 4 years since he returned and he's learnt how to function again, he is working out of the Tumbledown Market and is part of the Freehold located there. He is known for doing both the normal 'something for something' deals, as well as the 'something-for-favor' type of deals, and he's so far never went back on his word on a promised favor - but he does only go as far as to the letter of the favor owed and always requests to the limits of what a favor given to him would feasibly contain.
    Alex is a seeker of information - you can never have too much of it and he'll go to very extreme distances to gain that information. HOWEVER, he also have a strong sense of morals - an honor code to be specific. He'd never harm a child, he'd NEVER accept a deal from those he knows are bad at honoring their promises, etc.
    He has also attached himself to a young local boy by the name of Tommy - appearing just the little boy as an imaginary friend. Telling tales of grandiure, vanishing out of sight whenever anyone else were to potentially see him. He holds no enmity towards the child and he merely seeks a way to connect and stay attached to the the mortal world. Sure Alex does harvest from Tommy's emotions, usually if it's nightmares that can then hopefully be soothed away, or the joy of a young child getting a christmas gift he'd wished for, for a long time, etc. etc.

    ---------------------------------
    Synopsis/GM Proscribed Questions
    Briefly describe:
    -Who your character was before they entered the Fae. (done above)
    -How they ended up in Faerie, and their Durance. (done above)
    -Who your character is now. Include their personality, Mask and Mein. (explained prior and just above)

    Answer the following questions:
    -What is your character currently most afraid of
    -What is your character most likely known for in the Freehold
    -To whom is your character most loyal too?
    -What is the one memory or piece of your character's former identity that he is most acutely aware of missing?

    Alex fears to be tied down again, to loose control of where he can go without feeling a leash and collar keeping him from ever feeling free.... He will never accept such a life again - He would rather die.
    Alex is mostly known in his freehold for integrity, for keeping to his agreements and for being to go-to guy if you need information or got information to sell.
    Himself - Just himself. Anyone else are secondary priorities.
    Alex can recall his home, what it looked like but he has a total blank of how he originally looked like... all there's left is a sillouette-outlining and just a massive nothingness to the actualy visual. Like something had stolen, or potentially EATEN the memory of what he looked like except for just the outlining itself - and he is accutely aware of this missing bit in his memories. Even should he find his Fetch, all he'd see would be a fake that only held a surface-level look that was enough to glamour humans, but he'd see the truth underneath, not the fake overlay... Perhaps if he found his Fetch, he could regain a part of his memories used to shape it and make it function.







    New-charactersheet.
    Last edited by Hemnon; 2020-10-14 at 11:15 PM.
    Awesome avatars:
    Spoiler
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    Awesome dark heresy inquisitor avatar by Emperor Ing

    Gender bended avatar by Emperor Ing

    .... in her party dress, also by Emperor Ing

    Epic imperial Guardsman by The Architect


    Youtube Account:Here.

  26. - Top - End - #86
    Ogre in the Playground
    Join Date
    May 2017

    Default Re: OOC: New Orleans By Night II CtL

    Now I'm on my laptop, more information.

    Character would have been something like a hyena for her durance. So she survived by doing what was necessary and by being smarter then the larger predators living in the same place. Occasionally she had to deal with Fae hunting parties, although she wasn't dangerous enough to be worth hunting herself until she was eventually captured and set up as some sort of guard dog on the grounds of a Fae house. Maybe Shade left the gate open so that she had the opportunity to slip away?

    After she returned she tried to use the market to regain something of what she'd lost. Maybe she could regain memories of who she was before or reverse the effects of what had been done to her, but if not there were a lot of things in the market that were worth having anyway. There's no point in being back if you can't enjoy yourself. Overtime she discovers she has a knack for bargaining. When you came right down to it, a lot of the market was very familiar. You just have to focus on getting what you want out of it, and in the process not fall victim to some predator who might be trying to prey on you for their own ends. The Court of Barter is supposed to keep her honest in her bargaining as well as help protect those who don't really understand the stakes of their deals. She doesn't remember much about her durance. Just the odd memory. But she remembers how it felt to prey on those that were weaker then her and to end their lives so that she could eat. She knows that she is still capable of that given the right motivation and would like to set up some lines that she won't cross.

    Hemnon I should say I'm ok with no Hollow. Let me know how many merit dots I need to contribute.

    Spoiler: Sarah
    Show

    Name: Sarah (Not her original name which she doesn't remember, the name is taken from a TV show)
    Seeming: Beast (Hound)
    Kith: Playmate
    Freehold: Tumbledown Market (The Court of Barter)

    Attributes (5/4/3)
    Social
    Presence 3
    Manipulation 3
    Composure 2 (+1 Beast) - 3

    Mental
    Intelligence 2
    Wits 3
    Resolve 2

    Physical
    Strength 2
    Dexterity 2
    Stamina 2

    Advantages
    Size 5
    Health 7
    Speed 9 (+3 Beast)
    Wp 5
    Max Clarity 6
    Initiative 5 (+3 Beast)
    Defense 3

    Beats: [] [] [] [] []
    Experience: 0

    Health Dots: 7
    Damage Tracker: [] [] [] [] [] [] []

    Willpower Dots: 5 (Resolve+Composure)
    Spent Willpower: [] [] [] [] [] []

    Wyrd: 1

    Glamour Points:

    Skills (11/7/4)
    Social (Animal Ken 1, Empathy 2, Expression, Intimidation 1, Persuasion 3, Socialise 1, Streetwise 1, Subterfuge 2)
    Physical (Athletics 1, Brawl 2, Drive 0, Firearms 0, Larceny 1, Stealth 2, Survival 1, Weaponry 0)
    Mental (Academics 0, Computer 1, Craft 0, Investigation 2, Medicine 0, Occult 1, Politics 0, Science 0)

    Specialties
    Stealth (Moving in Darkness)
    Empathy (Lies)
    Streetwise (Black Market)

    Spoiler: Aspirations
    Show

    -Build a new and stable mortal life/persona in New Orleans

    -Gain a larger flat or a Hollow. Somewhere to keep your stuff

    -Recover her memories or find a trustworthy Oneiromancer to find some new ones.

    Spoiler: Notes
    Show

    -Recover your memories. You aren't that person anymore but it's still important as something that was taken from you.
    -Use the market to become more of a human. To the extent that that is possible. Find a trustworthy Oneiromancer to change her memories
    Spoiler
    Show

    (Thinking out loud post moved over from the thread)

    So the mein is an inconvenience. She has the sense of smell of a dog which is sometimes disgusting as it's not something you can turn off. She used to tear through a lot of shoes until she found boots that were sturdy enough to take her hind claws. Her tail can act according to her mood unless she's really trying to control herself. There's the odd flinch when she shows her teeth even when she's not trying to be intimidating. Most Changelings have their own problems here and can usually be relied on to be sympathetic, but these sorts of things remind her of her Durance and what the Princess made of her.

    As a house pet she was comfortable and happy even as an abducted prisoner. Since her escape she considers it degrading and would rather die then go back, especially as if the Princess ever did come for her she would lose the ability to have her own opinions on anything. But after she was discarded it wasn't much better. As an abandoned pet she remembers being cold and hungry all the time. She remembers eating the occasional dead bird she found in the grounds or grubbing for insects. She remembers being feral and nothing about that is worth remembering.

    So it's more the remaining memories of her Durance then the physical changes. She would consider trying to change her mein if she could be absolutely sure that the bargain was worth making. She would absolutely try to get rid of bad memories and replace them with something better. It wouldn't even have to be her own memories, because anything would likely be an improvement. The problem is what would happen to her if she ever did make that bargain. Would she still even be the same person?


    -Gain a larger place to live (a larger flat or a Hollow). Somewhere to keep your stuff.



    Seeming Blessing: Gain an additional dot of one Resistance Attribute at character creation (Composure) Your character gains +3 to Initiative rolls and Speed, and may choose to deal lethal damage with unarmed attacks. It costs a point of Glamour per three consecutive turns to enjoy this benefit if he has the Shaken or Spooked Condition, or another Condition that imposes fear.

    Curse: In addition to your character’s other breaking points, he risks Clarity damage with a dice pool equal to half his Wyrd (rounded up) whenever acting without thinking causes significant harm or complications for someone else.

    Regalia: Steed

    Kith Blessing: When the Playmate uses Persuasion to make someone like her or her friends, achieving three successes counts as an exceptional success.
    -Coeur Loyal: A Playmate may touch a wounded character and spend a point of Glamour to heal any number of bash-ing or lethal damage points as an instant action. She takes the same amount of mild Clarity damage as bashing dam-age healed, and the same amount of severe Clarity damage as lethal damage healed; apply the mild damage first. She can’t heal more damage than she has room to take more Clarity damage. It is entirely possible for a Playmate to lose her-self completely while healing others.

    Cold Iron
    p.102

    Mien: Lost most of her animal form when she crawled through the hedge but traces remain. She has dark yellow eyes with no visible whites and a mouthful of sharp teeth. Her tongue is rather longer then a human's ought to be. There are a pair of pointed furry dog ears poking through her hair. Hands and feet retain her claws. She has a thin brown furred tail that she prefers to tuck into her clothes when she can but it's uncomfortable enough that she doesn't always bother. Otherwise looks like her Mask.
    -Court of Barter Mantle: Mantle Effects: The Mantle for a Barterer manifests in even tones and calming scents. They leave drips of sealing wax in their wake.Your character gains a Glamour point whenever he successfully intercedes on someone else’s behalf in an unfair deal.

    Mask: Short woman with a large amount of shaggy brown hair going to beneath her shoulders. Usually dressed for convenience. Black leather jacket. Wears boots over the claws on her feet. It's uncomfortable sometimes but it keeps the dirt off and makes her feel more human. Would wear gloves as well but it's a little too inconvenient and expensive for the amount of gloves she's accidentally ripped through with her claws.

    Needle: Bon Vivant
    The bon vivant lives in the moment, taking pleasure in whatever surrounds her. She is highly social and seeks to evoke emotions with her actions. She is grounded in the now, and rarely thinks about her future.
    -Single Willpower: Allow a personal problem to go unfixed in favor of enjoying the moment.
    -All Willpower: Abandon an important relationship over your pursuit of pleasure

    Thread: Anger
    Those motivated by anger hold onto pain as a re-minder of the ways things could be. He is angry at the True Fae, angry at what happened to him, and he uses that anger to ensure he gets through each day.
    -Single Willpower: Start a fight with someone.
    -All Willpower: Start a fight with someone who is clearly your superior.

    Touchstone: the 'Occultist'
    Helped a mortal who managed to get into the Market by accident and led them to safety. The person knows about certain weird things going on in New Orleans but has no idea of the details. She has been going to keep an eye on him from a distance to see if he gets into the Hedge again or worse.
    Spoiler: Touchstone: the 'Occultist'
    Show
    Monica can't be any older than 16. She ran away from home to New Orleans with a couple of high school friends, escaping a pair of parents who were so filled with hate and ignorance that her only prior escape had been in sneaking sips from the liquor cabinet and in bribing the homeless to buy her a bottle. Things had gone south pretty quickly once she got to NOLA. The money for alcohol ran out, her friends whimped out and went running home. Monica had been living on the street for a little over a week when she stumbled in a hung over haze through the French Market trying to find a corner to puke in. But Monica slipped down the wrong alley and ended up in The Hedge, surrounded by the raucous sights and sounds of The Tumble Down Market. The smell of fresh human drew the immediate attention of a number of Hobgoblins, but Sarah managed to get to the poor girl first. Sarah helped Monica escape the Hedge and tried to convince the girl that she hadn't seen anything. But now Monica roams the French Quarter, looking for proof that there is a magical market somewhere, proof that she isn't crazy and that the Tumbled Down is real.


    Spoiler: Contracts
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    Two Royal Contracts from Steed
    Chrysalis - Shape changing
    Spoiler
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    Choose two animals with an additional two for a Beast. (Cat, Crow, Warg (as in LotR), Hawk). Consciously avoids Dogs. The Warg is for emergencies.

    The changeling calls upon the savage nature that fueled his escape from Arcadia, howling like a great beast, or scuttling like an insect. He feels his own identity slip, drowned by the comfort of just being, and his body follows suit.
    2 Glamour, No Dice Pool, Instant Action
    Only gain the physical form (physical attributes, size speed, health), gain mundane senses and modes of movement. While in that form can talk to other animals of that species.
    Loophole: The changeling is in the natural habitat of his chosen animal and is near enough to touch at least one of them.

    Mirror Walk
    Spoiler
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    The changeling steps into a mirror. He hears baying hounds in the distance, and senses a dark chill in the air. The changeling cuts his finger, leaving a bloody print on one of the myriad mirrors before him, and wills it to open to any mirror of his choice in either the mortal world or the Hedge.

    1 Glamour + 1 Wp, Dice pool is Wits + Survival + Wyrd, Instant Action

    Pass from one mirror to another, can bring people with you, Beasts can choose to lose themselves halfway in mirror space.

    Loophole: The changeling speaks the name or title of a character currently reflected in the mirror where he plans to exit.



    Two Common Contracts from Steed
    Nevertread
    Spoiler
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    The changeling leaves only scraps and emptiness in his wake. 1 Glamour, No Dice Pool, Instant Action
    Cover your tracks or change them to something else. Can only be tracked by magical means. Beast can extend the contract to others.
    Loophole: The changeling leaves a note, bloody fingerprint, or other clue of his passing. He can hide this, but it must provide a clue to his identity if found.

    Boon of the Scuttling Spider
    Spoiler
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    1 Glamour, No Dice Pool, Instant Action
    Move as a spider as long as the surface can support your weight. Move as speed. Beasts can use webbing in grapples.
    Loophole: The changeling swallows a live spider



    Two Goblin Contracts
    See the debt rules on p.162
    Blessing of Forgetfulness
    Spoiler
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    2 Glamour, Manipulation + Subterfuge + Wyrd vs. Composure +Wyrd
    Make a target forget things
    Loophole: The event caused pain to the target, but the changeling herself rendered aid or otherwise showed him kindness.


    Goblin's Eye
    Spoiler
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    Swallowed a Goblin's eye allowing her to see magic
    1 glamour
    See through magic concealment or ask one of a list of questions about supernatural events - Kenning rules to distinguish between magical and mundane



    Spoiler: Merits
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    Court of Barter Mantle (*)
    -Gain bonus dice equal to your character’s Mantle dots on mundane rolls to read someone’s situation from their behavior.

    Changeling Merits
    Acute Senses (*)
    Court Goodwill (Barter) (*)
    Hedge Sense (*)
    Market Sense (*)

    Human Merits
    Allies (Tumbledown Market) (*)
    Anonymity (*)
    Contacts (Night Revelers - Charlie) (*)
    Mentor (Baloo - Beast Trader of the Market, Bear) (*)
    Spoiler
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    Sarah's employer in the Market. Has three skills to use on Sarah's behalf (Intimidate, Streetwise, Occult)

    Resources (*)
    Striking Looks (*)
    Spoiler
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    Adept at looking friendly and innocent, doe eyes. Probably +1 to Persuasion



    Spoiler: Background
    Show

    Sarah doesn't remember her original name or much of anything related to her old life. She thinks she had power of some sort. There was a tall building in a city of other tall buildings where she worked on paperwork in an expensive looking room full of books. There were people around her who did what she told them to do but she doesn't know whether they were employees or servants. Perhaps that's why she was taken and made low by her Fae captor. As if someone saw her loss of status as a joke. There was also a house and a man, whether or not he was her husband she doesn't know, but she remembers waking up with him one morning and how comfortable she felt about that.

    After she became a hound she was originally a pet in the house of the Fickle Princess. Occasionally she was let into the grounds to be walked but mostly she spent every waking moment with her Mistress. This was an extremely comfortable life and while it lasted she wanted for nothing, but eventually it ended. Perhaps her Mistress grew tired of her or perhaps she was replaced with another, but she was cast aside to live in the east wing of the house that was full of the other discarded Beasts and the survivors of the Princess' various creations. The household servants kept them fed with slop but there was never enough to go round and those who managed to survive often had to turn to hunting each other or feeding on whatever they could find. Sarah's later passage through the Hedge took away much of the details of her time here, but she remembers being cold and hungry almost all the time, she remembers feeding on carrion, and she remembers the constant fear of hiding from anything larger and more dangerous that might be willing to hunt her in turn.

    (Details of the escape with Shade)

    With Sarah's passage through the Hedge she regained much of her lost human appearance with even most of her fur falling out, but she was still marked by the experience of her durance to an extent that she has only gradually recovered. In the beginning she was holed up in her room with a TV and as much snacks as she could find, but eventually boredom and the need to support herself led to her exploring the city where she fell in with the Tumbledown Market which offered her an income of a sort and the prospect of one regaining something of the identity that was taken from her.

    Personality

    Sarah would like to make up for lost time by enjoying herself as much as possible. The lingering memories of her durance make her feel like the world owes her a little, especially as there are many things about the mortal world that seem unnecessary complicated or tedious. For the moment anything long term can be put off, and as a person who returned from the Hedge with nothing it seemed easy to take that view. Yet her efforts have not always been successful, as her attempts to enjoy a human life are in part a coping mechanism that she hopes will drown out the worry about whether she can escape the mark that Arcadia has left on her.

    Ever since Sarah came through the Hedge and has had to learn how to relate to people again she has grown increasingly uncomfortable with herself. Parts of her mien occasionally bother her enough that she would change them if it was easy to do so, but generally this is just what she looks like now. The worse part is what her durance might have done to her as a person. She had been a household pet of the Fickle Princess and she remembers how easy it was to be that way. If the Princess or another Keeper came to retake her she feels she could slip back into that roll very easily. If she was turned back into the Hound that she had been in Arcadia she wouldn't even be able to object. She would rather die first.

    What is your character most afraid of?

    The Fickle Princess and anything that might cause a loss of her freedom

    What is she known for in the Freehold?

    After she had some early bad experiences with Goblin Contracts she learned of the possible dangers of the Market and what it could do to the unwary or the naive. For that reason in her capacity as Baloo's employee she has tried to deal fairly with people whenever possible and has tried to cultivate a reputation for fair dealing that she hasn't always managed to live up to. At worse she's trying to make deals that will inconvenience people rather then holding hidden costs that they might prefer not to pay. Membership of the Court of Barter is an attempt to remind herself that there is a line that she should try not to cross.

    Who is she most loyal to?

    Probably Shade, without whom she might still be in Arcadia.






  27. - Top - End - #87
    Firbolg in the Playground
     
    SamuraiGuy

    Join Date
    Mar 2013

    Default Re: OOC: New Orleans By Night II CtL

    Hey guys, apologies for being a little MIA today. It was a rough one. Thank you for what you two are putting together. I will try to take a look at what you guys are putting together tomorrow (with any luck it won't be as hectic of a day). That said, at this point I am still more interested in who the Motley is as a group, than who each character is individually. Why are these two characters bonded together, and what keeps them together... that sort of thing I'm going to make some edits to the first few posts of this thread to reflect a fresh start.
    Spoiler: Games I am Currently Running
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    San Francisco by Night (Vampire the Requiem 2E)

    New Bedford by Night (Werewolf the Forsaken 2E)

    New Orleans by Night (Changeling the Lost 2E)

  28. - Top - End - #88
    Titan in the Playground
     
    AssassinGuy

    Join Date
    Nov 2009
    Location
    Old boring Denmark.....

    Default Re: OOC: New Orleans By Night II CtL

    Quote Originally Posted by Bennosuke View Post
    Hey guys, apologies for being a little MIA today. It was a rough one. Thank you for what you two are putting together. I will try to take a look at what you guys are putting together tomorrow (with any luck it won't be as hectic of a day). That said, at this point I am still more interested in who the Motley is as a group, than who each character is individually. Why are these two characters bonded together, and what keeps them together... that sort of thing I'm going to make some edits to the first few posts of this thread to reflect a fresh start.
    They escaped with the aid of the other from their Keeper and then seem to have a a natural attraction towards the Tumbledown Market Freehold - both are from it, mine is of the Favorsworn Mantleholders and Haval is of the Barter Mantlewearers. Both has that at least subconscious need for deals and trades, just with Haval's character having a thing for the physical things-for-things (if I got that feeling right from what I've observed of his concept up until now) and my character's appeal is with the 'favor for favor', or something for a favor-owed, etc.

    The only person you can really trust is the one you broke out of the proverbial prison with after all. Well, to a point.

    All I wrote on Haval's behalf above is merely my speculations so might have gotten some or all of it wrong.
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  29. - Top - End - #89
    Titan in the Playground
     
    AssassinGuy

    Join Date
    Nov 2009
    Location
    Old boring Denmark.....

    Default Re: OOC: New Orleans By Night II CtL

    Quote Originally Posted by Haval View Post
    Now I'm on my laptop, more information.

    Character would have been something like a hyena for her durance. So she survived by doing what was necessary and by being smarter then the larger predators living in the same place. Occasionally she had to deal with Fae hunting parties, although she wasn't dangerous enough to be worth hunting herself until she was eventually captured and set up as some sort of guard dog on the grounds of a Fae house. Maybe Shade left the gate open so that she had the opportunity to slip away?

    After she returned she tried to use the market to regain something of what she'd lost. Maybe she could regain memories of who she was before or reverse the effects of what had been done to her, but if not there were a lot of things in the market that were worth having anyway. There's no point in being back if you can't enjoy yourself. Overtime she discovers she has a knack for bargaining. When you came right down to it, a lot of the market was very familiar. You just have to focus on getting what you want out of it, and in the process not fall victim to some predator who might be trying to prey on you for their own ends. The Court of Barter is supposed to keep her honest in her bargaining as well as help protect those who don't really understand the stakes of their deals. She doesn't remember much about her durance. Just the odd memory. But she remembers how it felt to prey on those that were weaker then her and to end their lives so that she could eat. She knows that she is still capable of that given the right motivation and would like to set up some lines that she won't cross.
    Well.... as I wrote prior, my character wouldn't really be the first to begin that attempt at fleeing. He'd step in when i saw someone that was trying to do so that might be willing to listen and offer a surefire way to at least get out of Arcadia. float through a wall, all shadowey and 'can I trust this guy!?' feel initially but, well, he wasn't calling the guards or ratting out with the Keeper so... what harm would there be in listening and then follow along with the plan?
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  30. - Top - End - #90
    Ogre in the Playground
    Join Date
    May 2017

    Default Re: OOC: New Orleans By Night II CtL

    Quote Originally Posted by Hemnon View Post
    They escaped with the aid of the other from their Keeper and then seem to have a a natural attraction towards the Tumbledown Market Freehold - both are from it, mine is of the Favorsworn Mantleholders and Haval is of the Barter Mantlewearers. Both has that at least subconscious need for deals and trades, just with Haval's character having a thing for the physical things-for-things (if I got that feeling right from what I've observed of his concept up until now) and my character's appeal is with the 'favor for favor', or something for a favor-owed, etc.

    The only person you can really trust is the one you broke out of the proverbial prison with after all. Well, to a point.

    All I wrote on Haval's behalf above is merely my speculations so might have gotten some or all of it wrong.
    Basically that. She might still be there if not for his help. After returning an ally that you can actually rely on to help you out sometimes is priceless. You can only rely on the people who show themselves to be reliable allies because you can't completely rely on anyone else.

    Interest in the physical things is about everything that you can't do when you're an animal. It's making up for lost time. The less physical side is all about regaining memories and becoming less of a Beast as far as that is even possible now.

    So she'd be trying to escape herself unsuccessfully until she met Shade. She would have been a 'guard dog' but it was really a matter of imprisoning a wild animal to guard the grounds of your estate and then mistreating it so it's angry with anyone trying to pass through.

    I'll try and get a name sorted out. Most of a sheet is posted further up the thread.

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