A Monster for Every Season: Summer 2
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  1. - Top - End - #1
    Bugbear in the Playground
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    Default WW/Mafia: Final Fantasy Guild

    All is joyous in the guild hall until your leader does not show up for the celebratory feast. A quick investigation finds them dead in their office. It is clear there are some traitors amongst your midsts, no one else has had access to the guild hall. Can you ferret them out before they bring down the guild?

    This is a Final Fantasy styled Mafia game with some different rules.

    Spoiler: Basic Rules
    Show
    For those of you unfamiliar with this game format, this will be a largely freeform game with some overarching procedural rules in place. For a more thorough understanding of the general format use this link.

    Here is how the game will proceed:

    1) The game will start on a Day Phase. Day phases will be 48 hours long, Night phases will be 24 hours long.

    2) During the day phase, all living players can talk, discuss things, and cast their votes for who will be lynched. If you cast your vote a second time, please strikethrough your previous vote. At the end of the Day Phase, I will make a post cutting off vote changes, tally up the votes, and declare who has been lynched, and what their role is. Private communication is allowed via PMs, although for the sake of my inbox I would prefer that you set up a QuickTopic thread for such private communication.

    3) During the night phase, players may communicate publicly and privately. Players may use their night powers if they have one during this time.

    4) The game ends when only one non-neutral faction remains.

    5) There will be no auto-lynch rules in this game.



    Spoiler: Unique Rules
    Show

    Not really a unique rule per se but a clarification: I will be using the 25% rule as well as no auto-lynches. I will also be taking the first vote that has not been crossed out. So vote as many times as you like, when I go through, the first one not to be crossed out is the one I will take.

    If people don't show, I will likely put some kind of rule for replacing them after so long (possibly with dead players) rather than the autolynch.

    The most unique and potentially unbalancing thing I'm going to do is that I'm going to have the list of roles which I will assign randomly. Then I'm going to randomly pick the wolves.


    I wasn't fully ready but wanted to start recruitment. I will be posting the roles in the next day or two so stay tuned.

    Spoiler: Roles
    Show

    Bard: You have a way of getting people to do what you want. Each night you choose a target and divert their power to a target of your choice.
    Beast Master: You have a way with animals and can get them to scout for you. Each night send your beasts to follow one player of your choice to see who targets them.
    Black Mage: You have the power of the most powerful offensive spells. Each night you may choose one player to target with your spells, killing them.
    Blue Mage: You are a quick learner, able to learn skills on the fly. Each time a power is used on you, if you survive it, you gain a one time use of the power.
    Dark Knight: You are a powerful warrior and when you fight your dark power ensures that neither side survives unscathed. If you are killed by a vote, you may choose one person who voted for you to also die. If you are killed by a power, they person who used it will also die.
    Dragoon: Harnessing the power of the dragons, you are are able to leap through the sky like no other. Each night you may choose to leap high into the sky, becoming immune to all night actions that night.
    Freelancer: You are a versatile unit, able to take on any job. Each time a player dies, you have the option to take their job. If you take a new job, your previous job is lost.
    Hunter: You are skilled at tracking and hunting. Each night choose a player to track and learn who they target that night.
    Mime: You are an expert at replicating other's powers. Each night target someone to copy their power to use on a second target of your choice.
    Monk: Your skill with martial arts makes you able to manipulate the battlefield and redirect the attacks of others. Each night choose a target and redirect their powers to you.
    Necromancer: Your connection to the dead is unmatched. You may speak with dead players.
    Ninja: You are sneaky and hard to kill, with your ninjitsu powers. Your skill at creating a shadow double allows you to survive the first time you would die.
    Paladin: You are a holy night dedicated to protecting others. Each night choose one player to protect. Should they be targeted with a kill power, you will die instead.
    Scholar: Your knowledge is vast and your powers of observation are unmatched. Each night target one player and learn whether or not they are a traitor.
    Summoner: You have a number of entities bound to your service that you can summon to your aid. You have a small number of powers that you can choose to use one per game.
    Thief: You have sticky fingers and and quick feet. Each night choose one person and steal their vote for the following day.
    Time Mage: Your power over time magic is unparalleled. Each night choose one person to freeze. That night they will be unable to use any powers.
    White Mage: You are a beacon of light and healing with unmatched holy magic. Each night choose one person to heal and protect. They are immune to any night kills that night.
    Last edited by gac3; 2020-08-23 at 02:12 AM.

  2. - Top - End - #2
    Titan in the Playground
     
    Valmark's Avatar

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    Default Re: WW/Mafia: Final Fantasy Guild

    I'm in! Yadda yadda.
    I won an argument with my GM -15/08/2017- (20:32 GMT +1)

    Want to try a WereWolf or Mafia game? Do you already know it and want to play it? Do you want to see one being played? Nothing is currently recruiting.


  3. - Top - End - #3
    Dwarf in the Playground
     
    SwashbucklerGuy

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    Default Re: WW/Mafia: Final Fantasy Guild

    In!!
    10chars

  4. - Top - End - #4
    Ettin in the Playground
     
    BardGuy

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    Default Re: WW/Mafia: Final Fantasy Guild

    The potential for the seer, vigilante, and baner to all be wolves is intriguing

    I'm in.

  5. - Top - End - #5
    Barbarian in the Playground
     
    Book Wombat's Avatar

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    Default Re: WW/Mafia: Final Fantasy Guild

    I'll have a go too.
    Rule Number One: Worship cookies!
    Avatar by linklele!

    Discord: Bookwhyrm#4020, feel free to DM.

    Book Wombat's Extended Signature

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  6. - Top - End - #6
    Dwarf in the Playground
     
    ElfRogueGirl

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    Default Re: WW/Mafia: Final Fantasy Guild

    In
    I'm Chaotic Good! Ish!

  7. - Top - End - #7
    Titan in the Playground
     
    AvatarVecna's Avatar

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    Default Re: WW/Mafia: Final Fantasy Guild

    Joining in.


    Currently Recruiting WW/Mafia: AvatarVecna's Afterlife 2

    Avatar by AsteriskAmp

    Aspiring optimizers can try their luck in Zinc Saucier XXXIX: Hoist The Colors High

    Quote Originally Posted by Book Wombat View Post
    It's always AvatarVecna time.

  8. - Top - End - #8
    Titan in the Playground
     
    Xihirli's Avatar

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    wink Re: WW/Mafia: Final Fantasy Guild

    I look forward to killing you all a fun, clean game!
    Spoiler: Quotes
    Show
    Quote Originally Posted by Zar Peter View Post
    Supagoof took the most blows and incidentally took exactly the same damage Xihirli inflicted.
    Quote Originally Posted by Silent_Interim View Post
    Xihirli: Being a better target since 2015.
    Quote Originally Posted by Elenna View Post
    Xihirli, bastion of murder and betrayal.
    Quote Originally Posted by BasketOfPuppies View Post
    Wow I missed a lot today. So, kill Xihirli?
    Quote Originally Posted by AvatarVecna View Post
    Nobody else is gonna be right behind me, right now. Only Xihirli.
    Quote Originally Posted by Rogan View Post
    If Xi and I agree some more, I will start to doubt my own alignment!
    Quote Originally Posted by flat_footed View Post
    I still prefer to see you as the dagger hanging over us all, Xi.

  9. - Top - End - #9
    Dwarf in the Playground
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    Default Re: WW/Mafia: Final Fantasy Guild

    I would also like to join, please.

  10. - Top - End - #10
    Bugbear in the Playground
     
    WolfInSheepsClothing

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    Default Re: WW/Mafia: Final Fantasy Guild

    Tentatively in, awaiting the role list.

  11. - Top - End - #11
    Bugbear in the Playground
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    Default Re: WW/Mafia: Final Fantasy Guild

    Role list is up!

  12. - Top - End - #12
    Bugbear in the Playground
     
    WolfInSheepsClothing

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    Default Re: WW/Mafia: Final Fantasy Guild

    Every question about role interactions I can think of off the top of my head:

    Bard and Beast Master/Hunter/Scholar: Are results given in the form of "Here is some information about the person you targeted" or "Here is some information about [player name]?" That is, will those three be able to tell if they've been redirected because they're given the wrong target name? (Say I target AvatarVecna and get a message saying Xihirli is the traitor, I'd know I'd been redirected)
    Bard/Mime and Blue Mage: Does the Blue Mage get a copy of the Bard power if they are the second target, or do they only get a copy of the first target's power? What about if they're the second target of a mime?
    Bard, Black Mage and Dark Knight: Whose power killed the Dark Knight - the Black Mage's, or the Bard redirecting the Black Mage?
    Bard/Mime and Dark Knight: Can the Bard redirect the Dark Knight's power? Can the Mime copy it?
    Bard and Mime: Each of these powers requires two targets - one to determine whose power you're using, and one to determine where you're using it. So what happens, if anything, if one of them targets the other? Does this change if Bard directs Mime onto Dragoon, who doesn't need a target?
    Bard and Monk: A similar question here: if the Monk targets the Bard, does it just change the bard's first target to the monk, or both of them (in case the difference there matters), or do nothing?
    Bard/Mime/Monk and Summoner: I assume you copy/redirect the power that's being used right now, right?
    Bard and Time Mage: If the Bard tries to control the Time Mage, and the Time Mage tries to freeze the bard, who goes first?
    Beast Master/Blue Mage/Hunter and Bard/Mime: Does the second target count as having been targeted by the Bard, or their first target, or neither, or both? Does the Mime's second target count as having been targeted by them?
    Dark Knight: When does the Dark Knight's revenge for being lynched take place?
    Dragoon and Mime: Can the Mime copy the Dragoon's power even though the second target is meaningless? And is "Copy" a power to which you gain immunity by jumping real high?
    Freelancer and Necromancer: So, if you start being the necromancer, are you just dropped into the deadchat and able to see what everyone's already said to the previous necromancer, or do you get a new one just for you? And what about when you stop being the necromancer - does everyone have to shuffle into a new deadchat, or...?
    Freelancer and Ninja/Summoner: Do all of your abilities start at full charge, or whatever they had left on death?
    Mime/Thief: What happens if you both steal the same person's vote?
    Summoner: No hints as to what abilities they get? Mean.

    ...Yeah, redirect abilities are generally the most difficult in terms of interactions.

  13. - Top - End - #13
    Ettin in the Playground
     
    BardGuy

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    Default Re: WW/Mafia: Final Fantasy Guild

    Ninja'd by Unavenger. Some of this might be redundant.

    So Dragoon can be immune to all night actions, if they repeatibly use their power?
    Does that include NKs?

    Freelancer sounds cool.

    Make sure you've thought about what happens if the Bard and Mime are in the same interactions (hitting each other or hitting each other's targets). I think, in one prior game, similiar powers interfering with each other got funky and no need to think up how it works on the fly.

    For Ninja, are they told they would die if NK? Does that include lynches?
    Last edited by JeenLeen; 2020-08-23 at 11:54 AM.

  14. - Top - End - #14
    Dwarf in the Playground
     
    ElfRogueGirl

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    Default Re: WW/Mafia: Final Fantasy Guild

    Quote Originally Posted by Unavenger View Post
    ...Yeah, redirect abilities are generally the most difficult in terms of interactions.
    Flashbacks to the last night of Harry Potter Werewolf, where:
    • wolf!kgato technically only had one action they could do which targeted one person (the night kill), wolves were allowed to choose who did the night kill
    • kgato expected Duck to give them JeenLeen's power, so kgato targeted two people, one for the night kill and one for any other power he might get
    • Duck instead tried to switch kgato's power with Caoimhin's power (which was also a one-target power)
    • Logan1996 switched Duck's targets with kgato's targets
    • I had already decided that Duck's action was before Logan's in the night action order, so it was clear that Duck was not affected by Logan's vortex, and therefore kgato now had two one-target powers (Caoimhin's scry and the wolf NK)
    • Logan's vortex caused kgato to be targeting himself and Caoimhin with the scry and the NK, but with no indication of which one was targeted by which power
    • I had already ruled that if someone ended up targeting the wrong number of people due to redirects (e.g. someone had a vortex but they only submitted one target), it counted as a void and they did nothing that night. The reasoning being that if redirects weren't involved and someone sent in one target for a two-target action, I would have them do nothing, so I was going to do the same thing when redirects were involved
    • I had not actually thought about the situation where someone had two powers and was targeting the right number of people but without any way of saying which one was which. Bad planning, apparently
    • I ended up deciding that this situation also voided all of kgato's actions, but if I'd decided differently, kgato could have ended up killing either themselves or their fellow wolf with the wolf NK.



    tl;dr yep, redirectors are weird

    Edit to avoid double post: Actually, this is probably a good time to ask if the bard/mime can redirect the wolf NK. And if so, how does that work if the wolf in question is using their own power as well as the NK?
    Last edited by Elenna; 2020-08-23 at 12:19 PM.
    I'm Chaotic Good! Ish!

  15. - Top - End - #15
    Ettin in the Playground
     
    BardGuy

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    Default Re: WW/Mafia: Final Fantasy Guild

    A further question on the Necromancer, and to give some ideas or get feedback for my own game.

    In the Pact game I'll be running after yours, one of the Roles is a Necromancer. A main part of their power is access to the deadchat. That is, I'll have one QuickTopic for the deadchat, and the Necromancer can also post there and read what folk say there.
    It sounds like, for yours, instead you are letting the Necromancer be allowed to QuickTopic dead folk (or, presumably, if they already have a QT with a dead person, continue talking with them--though be aware that could be risky as the now-dead person might have shared the link with a living person).
    I can see how that works better in a lot of ways, especially since a wolf!Necromancer probably wants to claim town to dead townies but talk openly as wolf with dead wolves.

    Anyway, guess I'm mainly asking for what the method of communication is and if it's really "able to make QTs with the dead" or "all dead share a QT with the necromancer"?

  16. - Top - End - #16
    Bugbear in the Playground
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    Default Re: WW/Mafia: Final Fantasy Guild

    Spoiler: Question Answers
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    Questions Answers:

    If someone such as the beast master is redirected they will be told "Player X targets Player Y". This should alert the player to the fact they have been redirected.

    Blue Mage will get the ability used on them. So if they are the second target of a redirecting style power, the power that was redirected against them is the power they gain.

    If the Black Mage is redirected to the Dark Knight, the Black Mage will be the one to die.

    Mimes may copy a passive power such as the Dark Knights but they will work passively, making the second target pointless. The Bard may not redirect passive powers as they are not targeted.

    A mime/bard will be alerted that they failed to copy/redirect a power if they target an incompatible power such as the bard/mime.

    If the monk targets the bard, the bard will essentially target the monk. They will show up as having targeted but nothing will happen.

    Anyone who copy/redirects the summoner will do such for the power (if any) that they use that night.

    Bards have priority on their power, except when their power would be blocked. They can redirect the time mage, but if the time mage had been targeting them, then they are instead blocked.

    Both of the mime's targets count as having been targeted by the mime. For the bard, their second target is counted as having been targeted by their first.

    The Dark Knight's power kicks in functionally when the kill happens. If I can, I will get who they want before I finalize the post to end the day. If our schedules do not match so well I will alert their target of their death as soon as the Dark Knight provides it to me.

    The mime may copy the dragoon. (I was wondering if I should turn this into a hiding power instead of the jumping power but I hadn't decided yet.)

    My plan for the necromancer is to have them create specific Dead Chats with individual dead members they seek to speak with. If a freelancer does this, those chats will be banned if they then give up the Necromancer power.

    The freelancer begins all jobs from scratch.

    If a mime and thief both steal the same person's vote, the thief will receive the extra vote and the mime will be told there was no vote to steal.

    I will be narrowing down the list once our player list is decided. I currently intend to be specific about what roles made it into the game, as a way of balancing the fact that you don't know which roles are town. Mass claims can happen and everyone be honest and people still not know what's going on. That said, I will likely provide further details about the summoner if they make it into the game in that post.

    The ninja is told when their death would have happened. It includes lynches.

    I do not intend for the faction wolf kill to be copy/redirect-able.


    I think that's all the questions so far.

  17. - Top - End - #17
    Bugbear in the Playground
     
    WolfInSheepsClothing

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    Default Re: WW/Mafia: Final Fantasy Guild

    Yeah those are roughly what I was expecting.

    In, less tentatively than before.

  18. - Top - End - #18
    Dwarf in the Playground
     
    Flumph

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    Default Re: WW/Mafia: Final Fantasy Guild

    Looks like fun. Count me in.

  19. - Top - End - #19
    Ettin in the Playground
     
    BardGuy

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    Default Re: WW/Mafia: Final Fantasy Guild

    On Dark Knight timing with Paladin: if the Dark Knight is lynched, doesn't matter. If the Dark Knight dies to a NK, and the Paladin is protecting the person who killed them (be it Black Mage or wolf), the Paladin would die, correct?

    Publicly, will anything distinguish how someone dies? E.g., would a Black Mage kill be distinguishable from a wolf-kill?

    ---

    On a side note: the stuff with redirecters/vortexers is part of the reason I'm leaning towards just 1 role with such powers in my game. Not 100% set yet, but simplifies things. (Definitely not a criticism of this set-up: just my thoughts and my on unwillingness to deal with headaches as a narrator.)

  20. - Top - End - #20
    Barbarian in the Playground
     
    CaoimhinTheCape's Avatar

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    Default Re: WW/Mafia: Final Fantasy Guild

    I'm in - one more question on powers.

    Who takes priority between White Mage and Paladin? Let's say I'm targeted to be killed and protected by both White Mage and Paladin. Does the Paladin take the hit and die (because White Mage protected me)? Or does White Mage stop the kill and nothing happens to the Paladin.

  21. - Top - End - #21
    Ettin in the Playground
     
    BardGuy

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    Default Re: WW/Mafia: Final Fantasy Guild

    Quote Originally Posted by CaoimhinTheCape View Post
    I'm in - one more question on powers.

    Who takes priority between White Mage and Paladin? Let's say I'm targeted to be killed and protected by both White Mage and Paladin. Does the Paladin take the hit and die (because White Mage protected me)? Or does White Mage stop the kill and nothing happens to the Paladin.
    Personal attitude is that it seems more fair for White Mage to take priority, or some oddity like the White Mage winds up targeting and protecting the Paladin.
    E.g., if a kill goes to the Monk, the Paladin steps in to take the kill. But the White Mage is protecting, so the protection also gets "stepped on" and thus White Mage protects Paladin. (I thought I could phrase that with some helpful metaphorical language, but I think it failed.)

    Depending on the feedback we get (e.g., if the White Mage gets feedback if they protected someone or not, or moreso if who), it could be useful to help verify Roles. Not sure if you'd like that or not, gac3. Although it could be a redirect, not the Paladin-White Mage.

  22. - Top - End - #22
    Pixie in the Playground
     
    AssassinGuy

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    Default Re: WW/Mafia: Final Fantasy Guild

    I would like to join you all again

  23. - Top - End - #23
    Ettin in the Playground
     
    BardGuy

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    Default Re: WW/Mafia: Final Fantasy Guild

    Looks like we're at 12 players out of 18 roles (if I counted either amount right, but should be in +/- 2), so that's decent. More would be better, of course, but still decent.

  24. - Top - End - #24
    Bugbear in the Playground
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    Default Re: WW/Mafia: Final Fantasy Guild

    I'll add a list of players in the next day or two but yes the more the better. I can even add more roles or double up if needed.

    The paladin/white mage issue will go as Jeen presented. If the white mage and paladin target someone who would be killed, the White Mage takes priority and the Paladin will not die.

  25. - Top - End - #25
    Ettin in the Playground
     
    BardGuy

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    Default Re: WW/Mafia: Final Fantasy Guild

    Quick clarification question

    Quote Originally Posted by opening post
    the 25% rule
    Does that mean at least 25% of the players have to have a consensus by end-of-day for the lynch to happen, or no lynch occurs?

  26. - Top - End - #26
    Bugbear in the Playground
     
    Helgraf's Avatar

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    Default Re: WW/Mafia: Final Fantasy Guild

    Sure, sign me in.

    What, it's only been a few years since my last active posting period....
    Catatar made for me many years ago ... pretty sure by banjo1985
    Werewolf Awards: 'Best Narration: Helgraf'
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  27. - Top - End - #27
    Bugbear in the Playground
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    Default Re: WW/Mafia: Final Fantasy Guild

    Quote Originally Posted by JeenLeen View Post
    Quick clarification question


    Does that mean at least 25% of the players have to have a consensus by end-of-day for the lynch to happen, or no lynch occurs?
    I got it from the Mafia Hub and that's how I interpretted it. If I am wrong and this is not what it usually means, I invite people to inform me.


    Also I don't think I mentioned it before specifically when I was going to start but the goal was to have 2 weeks of recruitment. So that would be Friday for the start. Would people rather start on Monday? I know it can be quieter on the weekends so if people were not going to really check in until Monday then we could start then.

  28. - Top - End - #28
    Bugbear in the Playground
     
    Helgraf's Avatar

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    Default Re: WW/Mafia: Final Fantasy Guild

    Quote Originally Posted by gac3 View Post
    I got it from the Mafia Hub and that's how I interpretted it. If I am wrong and this is not what it usually means, I invite people to inform me.


    Also I don't think I mentioned it before specifically when I was going to start but the goal was to have 2 weeks of recruitment. So that would be Friday for the start. Would people rather start on Monday? I know it can be quieter on the weekends so if people were not going to really check in until Monday then we could start then.
    That is the standard interpretation yes. 25% of the living playerbase or no lynch. Since no lynch about 96% of the time favors the wolves, it forces people to get off the fence and actually commit to a lynch, even if how they vote may come back to bite them later.
    Catatar made for me many years ago ... pretty sure by banjo1985
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  29. - Top - End - #29
    Ettin in the Playground
     
    BardGuy

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    Default Re: WW/Mafia: Final Fantasy Guild

    I'd prefer game to formally start on Monday, but it's not a big deal either way. I have that Monday off-work (Labor Day, or at least it being observed for state holidays), but I can get on to do some posting and contribute more on Tuesday.
    Maybe PM out the Roles over the weekend, so folk have read up and thought, then ready to post come Monday?

    EDIT: big project at work is breaking and has a deadline Tuesday. Not sure if I want it to be my fault (since that makes it potentially possible I can find and fix the issue) or not (since then, well, not me who will get blamed, hopefully). Anyway, wanted to note I might be relatively silent Day 1 before I know my Role, lest it be used to incriminate me.
    Last edited by JeenLeen; 2020-09-03 at 08:26 AM.

  30. - Top - End - #30
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    Xihirli's Avatar

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    Default Re: WW/Mafia: Final Fantasy Guild

    Is this game still on?
    Spoiler: Quotes
    Show
    Quote Originally Posted by Zar Peter View Post
    Supagoof took the most blows and incidentally took exactly the same damage Xihirli inflicted.
    Quote Originally Posted by Silent_Interim View Post
    Xihirli: Being a better target since 2015.
    Quote Originally Posted by Elenna View Post
    Xihirli, bastion of murder and betrayal.
    Quote Originally Posted by BasketOfPuppies View Post
    Wow I missed a lot today. So, kill Xihirli?
    Quote Originally Posted by AvatarVecna View Post
    Nobody else is gonna be right behind me, right now. Only Xihirli.
    Quote Originally Posted by Rogan View Post
    If Xi and I agree some more, I will start to doubt my own alignment!
    Quote Originally Posted by flat_footed View Post
    I still prefer to see you as the dagger hanging over us all, Xi.

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