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  1. - Top - End - #61
    Dwarf in the Playground
     
    GreenSorcererElf

    Join Date
    Dec 2016

    Default Re: [IC] Aleph Station

    Spoiler: Action:
    Show
    Hound uses the switch. Let the dice land where they may.
    Last edited by flyinglemur; 2020-09-14 at 03:47 AM.

  2. - Top - End - #62
    Ogre in the Playground
     
    GameOfChampions's Avatar

    Join Date
    Apr 2014
    Location
    Canada

    Default Re: [IC] Aleph Station

    Sneak

    Spoiler: Armory
    Show
    "Haven't seen it anywhere. Maybe its attached to the Hanger? Do you know the rooms with the switches in them then? What are we looking for?


    Spoiler: Actions
    Show
    Move back to Test Range.
    Last edited by GameOfChampions; 2020-09-15 at 08:58 AM.
    "Facilis Descensus Averni." - Virgil, The Aeneid

    “Why would I want to win anything other than a beautiful game?” - Patrick Rothfuss, The Wise Man's Fear


  3. - Top - End - #63
    Titan in the Playground
     
    WindStruck's Avatar

    Join Date
    Jan 2012

    Default Re: [IC] Aleph Station

    Aurora

    Spoiler: Armoury
    Show
    Pointing at the label near the door, Aurora says, "Robotics lab is right there. If you go back to the test range you'll see what the switches look like."

    After a pause she says, "I bet the prototype is closer to the lab. But might as well check the hangar for the override switches too..."


    Spoiler: actions
    Show
    Aurora will grab the rifle and pistol and head to the robotics lab.
    Last edited by WindStruck; 2020-09-14 at 08:44 PM.
    Avatar by linklele!

  4. - Top - End - #64
    Barbarian in the Playground
    Join Date
    Sep 2005
    Location
    Michigan
    Gender
    Male

    Default Re: [IC] Aleph Station

    Sidewinder

    Spoiler: To Aurora
    Show

    "Aurora, Sidewinder. Scrap decrypted a couple files and discovered the locations of the switches. They are in the Test Range, Barracks, Robotics Lab, Kitchen, and Engineering Bay. The Vault can be accessed through the Robotics bay. I'm going to ask Scrap to come along with to engineering and get the Self Destruct deactivated. Keep your eyes out for any trouble. Can you keep the second team on task on the comms? We also need to know what else is on this station in case we need a quick exit."


    Spoiler: Security Check point
    Show


    Sidewinder nods at Scrap and Sneak. "I just told Aurora about our trouble as as the rooms that we need to visit. I want to hit the engineering and deactivate the self destruct. Are you two willing to come with me?" Sidewinder directs his drone towards the Rec door. "I want to milk this terminal dry before I give up on it. Maybe deactivate those blasted turrets or find out how to do so."


    Spoiler: Actions
    Show

    Find out what else can be done with the terminal, then head out for Rec Hall.
    Cool. His ego and his survival instincts are fighting for control of his mouth. - Ennesby, Schlock Mercenary

    Favorite Merc Maxims

    2. A Sergeant in motion outranks a Lieutenant who doesn't know what's going on.
    3. An ordnance technician at a dead run outranks everybody.
    27. Don't be afraid to be the first to resort to violence.


  5. - Top - End - #65
    Titan in the Playground
     
    WindStruck's Avatar

    Join Date
    Jan 2012

    Default Re: [IC] Aleph Station

    Aurora

    Spoiler: More stuff in Armory
    Show
    After receiving some information on her communicator, she says, "Alright! Just heard that the other four switches are in the Barracks, Robotics Lab, Kitchen, and Engineering Bay. The self-destruct is over in engineering. I'm going to head over to the robotics lab now. Would appreciate if you stick by me."
    Last edited by WindStruck; 2020-09-14 at 08:48 PM.
    Avatar by linklele!

  6. - Top - End - #66
    Barbarian in the Playground
     
    AssassinGuy

    Join Date
    Nov 2019
    Location
    62 Miles away from space
    Gender
    Male

    Default Re: [IC] Aleph Station

    Spoiler: Armory
    Show
    ”Kitchen is probably connected to the rec lounge, barracks are probably near there too, engineering’s probably near to robotics and the hangar. Who are you talking to on the communicator, and where are they, and is there any other intel you can provide?”

  7. - Top - End - #67
    Titan in the Playground
     
    WindStruck's Avatar

    Join Date
    Jan 2012

    Default Re: [IC] Aleph Station

    Aurora

    Spoiler: Armory
    Show
    "I'm talking to Sidewinder. I think they're all still in the security checkpoint?" she says with uncertainty.
    Avatar by linklele!

  8. - Top - End - #68
    Ogre in the Playground
     
    GameOfChampions's Avatar

    Join Date
    Apr 2014
    Location
    Canada

    Default Re: [IC] Aleph Station

    Sneak

    Spoiler: Armory
    Show
    "My mistake. I'll head back and check out the lab then with ya. Even if there isn't a switch it may be useful to check the hanger for another way out just in case."
    "Facilis Descensus Averni." - Virgil, The Aeneid

    “Why would I want to win anything other than a beautiful game?” - Patrick Rothfuss, The Wise Man's Fear


  9. - Top - End - #69
    Dwarf in the Playground
     
    NecromancerGirl

    Join Date
    Aug 2018
    Location
    Czechia, Europe

    Default Re: [IC] Aleph Station

    Fairy
    Spoiler: Action
    Show
    Go to Mess Hall

  10. - Top - End - #70
    Bugbear in the Playground
     
    WolfInSheepsClothing

    Join Date
    Aug 2018
    Gender
    Intersex

    Default Re: [IC] Aleph Station

    Spoiler: Action
    Show
    Go to the hangar

  11. - Top - End - #71
    Troll in the Playground
     
    bc56's Avatar

    Join Date
    Jan 2018
    Location
    Sector ZZ9 Plural Z Alpha
    Gender
    Male

    Default Re: [IC] Aleph Station

    Turn 7 Begin

    Spoiler: Scrap
    Show
    Current Room: Security Checkpoint
    Exits To: Armory, Rec Lounge, Airlock, Test Range

    Everyone exits the room in one direction or another, and you are left alone.

    It you wait too long, something bad might happen...


    Spoiler: Bolt
    Show
    Current Room: Barracks
    Exits to: Auxiliary Airlock, Mess Hall, Storage, Hydroponics Bay, Generator Room (forced)

    With dextrous hands, you crack open the locking mechanism and remove the components holding the door in place. It slides open easily.

    The door to the generator room is now open.


    Spoiler: Battery
    Show
    Current Room: Test Range
    Exits To:Armory, Security Checkpoint, Hangar

    You return to the test range to find the switch has already been flipped, and the middle light above it is green.

    You may choose whether or not to flip it back for free this turn.


    Spoiler: Hound
    Show
    Current Room: Food Storage
    Exits To: Hydroponics Bay, Kitchen

    There is no sink to have a cupboard under it in this room. But there was one in the kitchen.

    You may move to the kitchen for free this turn as a result of this action.


    Spoiler: Sneak, Aurora
    Show
    Current Room: Robotics Lab
    Exits to: Armory, Hangar, Generator Room (Locked) Vault (Sealed)

    Aurora grabs some weapons and the two of you enter the robotics lab. Tables here are lined with disassembled machines and spare parts. A rover rests on one of the tables in the corner, it's control module next to it. There are 3 other exits in the room. To the right, a door leads to the Hangar. Across the way, the generator room is locked by a keycard lock. And to the left, there is a heavy blast door. There are 5 lights above it, the middle one of which is green, and the others are red. A switch is next to it, labeled "Vault Manual Override 1."

    Aurora grabs a rifle and a pistol.


    Spoiler: Sidewinder
    Show
    Current Room: Rec Lounge
    Exits To: Kitchen, Security Checkpoint

    You head alone into the rec lounge. Here are exercise machines and dumbbells, as well as a couch and television. A door across the way leads to the kitchen.


    Spoiler: Fairy
    Show
    Current Room: Mess Hall
    Exits To: Kitchen, Barracks, Hydroponics Bay

    You head into the mess hall. Long tables and benches dominate this larger room. A bulletin board hangs on the outer wall. More notably, a turret hangs from the ceiling. It's pointed at the far door, but begins to spin around towards you as you enter. Doors lead across the way to the Barracks and right to the Hydroponics Bay


    Spoiler: Chain
    Show
    Current Room: Hangar
    Exits To: Robotics Lab, Engineering Bay, Test Range

    You enter the hangar. Here, a trio of spacesuits hang on the wall, and a single-seater scout ship is parked in the middle of the room. As you enter, a turret descends from the high ceiling and begins to take aim at you. There are doors left to the Robotics Lab and across to the Engineering Bay


    Turns until self-destruct: 14
    Awesome avatar (Kothar, paladin of Tlacua) by Linkele!

    Quote Originally Posted by William Shakespeare, King Lear, IV.i.46
    'Tis the time's plague, when madmen lead the blind.
    My Nexus characters

  12. - Top - End - #72
    Titan in the Playground
     
    WindStruck's Avatar

    Join Date
    Jan 2012

    Default Re: [IC] Aleph Station

    Aurora

    Spoiler: Message to Sidewinder (and Sneak can hear too)
    Show
    "Alright, I'm in the robotics lab with our hacker. Switch 1 is here. Going to flip that. Hm. Vault's here too but can't get into that. Can also get to the hangar or a generator room from here too. You think that's where engineering is?"
    Avatar by linklele!

  13. - Top - End - #73
    Bugbear in the Playground
     
    WolfInSheepsClothing

    Join Date
    Aug 2018
    Gender
    Intersex

    Default Re: [IC] Aleph Station

    Spoiler: Actions
    Show
    Chain spins up his minigun and starts to shoot down the turret.

  14. - Top - End - #74
    Barbarian in the Playground
    Join Date
    Sep 2005
    Location
    Michigan
    Gender
    Male

    Default Re: [IC] Aleph Station

    Sidewinder

    Spoiler: To Aurora
    Show

    "Roger that. I am in the Rec area, heading to the kitchen. Grabbing a dumb bell from the rec area in case I run across another turret. That would be my guess. Though the generator room might also be the location of the reactor. Just be careful as that would have a turret or three in my assessment.

    "By the way, did command tell us to the personnel from this station? It seems "suspicious" that we haven't seen anyone just yet and they hadn't come in first."



    Spoiler: Actions
    Show

    #1 Keep pistol drawn and held at the low ready
    #2 If possible, grab two of the lightest dumb bells
    #3 Move to Kitchen.
    Cool. His ego and his survival instincts are fighting for control of his mouth. - Ennesby, Schlock Mercenary

    Favorite Merc Maxims

    2. A Sergeant in motion outranks a Lieutenant who doesn't know what's going on.
    3. An ordnance technician at a dead run outranks everybody.
    27. Don't be afraid to be the first to resort to violence.


  15. - Top - End - #75
    Barbarian in the Playground
     
    AssassinGuy

    Join Date
    Nov 2019
    Location
    62 Miles away from space
    Gender
    Male

    Default Re: [IC] Aleph Station

    Spoiler: Actions
    Show
    Grab bleach from cart and head into Hangar

  16. - Top - End - #76
    Dwarf in the Playground
     
    GreenSorcererElf

    Join Date
    Dec 2016

    Default Re: [IC] Aleph Station

    Spoiler: Action:
    Show
    Move to the kitchen and flip that switch.

  17. - Top - End - #77
    Troll in the Playground
     
    Chimera

    Join Date
    Mar 2010
    Location
    London
    Gender
    Male

    Default Re: [IC] Aleph Station

    Bolt

    Spoiler: Actions
    Show

    Enter the generator room, ready to disable any turrets that might pop up.

  18. - Top - End - #78
    Titan in the Playground
     
    WindStruck's Avatar

    Join Date
    Jan 2012

    Default Re: [IC] Aleph Station

    Aurora

    Spoiler: To Sidewinder and Robotics Lab
    Show
    "No idea what you're talking about. Nobody knew why there was a sudden blackout here."


    Spoiler: Only Robotics Lab
    Show
    Aurora gestures at the key card slot and asks, "You think you can hack into that and open the door?"


    Spoiler: Actions
    Show
    Small action: I'll flip switch 1 now.

    Since I'm just going to be waiting around I guess, I will also try experimenting with the rover controls.
    Avatar by linklele!

  19. - Top - End - #79
    Dwarf in the Playground
     
    NecromancerGirl

    Join Date
    Aug 2018
    Location
    Czechia, Europe

    Default Re: [IC] Aleph Station

    Fairy
    Spoiler: Action
    Show
    Take cover under the tables (and if it's allowed to do this in the same turn, shoot the turret)

  20. - Top - End - #80
    Ogre in the Playground
     
    GameOfChampions's Avatar

    Join Date
    Apr 2014
    Location
    Canada

    Default Re: [IC] Aleph Station

    Sneak

    Spoiler: Robotics Lab
    Show
    "Sure I'll give it a shot


    Spoiler: Actions
    Show
    Attempt to hack the locked door to the Generator Room. Use the hacking rig as well.
    "Facilis Descensus Averni." - Virgil, The Aeneid

    “Why would I want to win anything other than a beautiful game?” - Patrick Rothfuss, The Wise Man's Fear


  21. - Top - End - #81
    Troll in the Playground
     
    bc56's Avatar

    Join Date
    Jan 2018
    Location
    Sector ZZ9 Plural Z Alpha
    Gender
    Male

    Default Re: [IC] Aleph Station

    Turn 8 Begin

    Spoiler: Chain
    Show
    Current Room: Hangar
    Exits To: Test Range, Robotics Lab, Engineering Bay

    You open fire on the turret, your bullets shredding holes into its plating. It isn't completely destroyed, and returns fire at you, managing to blast some chunks out of your armor. As this is going on, Battery enters the room from the test range.

    Your heavy body armor is damaged, and can only take one more hit before breaking. It might be possible to repair it with the right tools and materials.


    Spoiler: Sidewinder
    Show
    Current Room: Kitchen
    Exits To: Rec Lounge, Food Store, Mess Hall

    You grab one of the dumbbells, but then your hands are full, so you rush to the kitchen. This room has a number of drawers full of different utensils and surfaces for food preparation. Hound is here, crouching on hands and knees to do something in the cupboard under the sink. Exits are to the mess across the way and the food storage to the right.


    Spoiler: Battery
    Show
    Current Room: Hangar
    Exits To: Engineering Bay, Robotics Lab, Test Range

    You search the janitorial cart, but it seems someone else has picked it clean of anything useful already, so you head to the Hangar. Immediately, you see Chain in the room engaged in a shootout with a turret. Both of them have taken some damage, but are continuing to shoot. Other than that, there's a single seater exploration shuttle and three spacesuits here, and exits left to the Robotics Lab and across to the Engineering Bay.


    Spoiler: Hound
    Show
    Current Room: Kitchen
    Exits To: Mess Hall, Food Storage, Rec Lounge

    You find the switch, labeled Vault Manual Override 4, under the sink where the note said. It has five lights above it, most of which are red, but the third is green. You flip the switch and the fourth light turns green. Someone else must have also flipped a switch, because as you watch, so does the first one. As you're doing this, someone enters the room from the Rec Lounge, but you can't see who from this angle.


    Spoiler: Aurora, Sneak
    Show
    Current Room: Robotics Lab
    Exits To: Armory, Vault (Sealed) Generator Room, Hangar

    Aurora flips the switch, and the first light turns green. There's a loud clunk from the vault door as one of its locks unseals. A few seconds later, the fourth light also changes, and another lock unseals. Looks like someone else found one of the switches. In the meantime, Sneak connects his hacking rig to the door and quickly hacks it open, and Aurora plays around with the rover.

    The rover can be controlled, although this takes time. It has enough range to be controlled from anywhere in the facility, and can carry and use a single object which can be held in one hand.


    Spoiler: Fairy
    Show
    Current Room:Mess Hall
    Exits To: Kitchen, Hydroponics Bay, Barracks

    You duck under the table and fire off a few shots at the turret. The bullets embed into it and do some damage. It shoots back, but the metal table deflects its bullets away from you with a loud clamour.


    Spoiler: Bolt
    Show
    Current Room: Generator Room
    Exits To: Barracks, Engineering Bay, Robotics Lab

    You enter the generator room. A large nuclear reactor takes up the majority of the chamber, clearly the source of power for the entire station. A computer console is attached to it. The monitor reads a self-destruct countdown. Exits lead across to the Robotics Lab and left to the Engineering Bay.


    Turns until self-destruct: 13
    Last edited by bc56; 2020-09-22 at 10:11 PM.
    Awesome avatar (Kothar, paladin of Tlacua) by Linkele!

    Quote Originally Posted by William Shakespeare, King Lear, IV.i.46
    'Tis the time's plague, when madmen lead the blind.
    My Nexus characters

  22. - Top - End - #82
    Barbarian in the Playground
    Join Date
    Sep 2005
    Location
    Michigan
    Gender
    Male

    Default Re: [IC] Aleph Station

    Sidewinder

    Spoiler: Kitchen
    Show

    Stepping into the kitchen, Sidewinder tilts his head at Hound being in the sink. "Hound, what are you doing in there?"

    Shaking his head, Sidewinder moves past him and heads to door across from the Rec Room.


    Spoiler: Action
    Show

    #1: Move across the room to the mess door, exiting the kitchen.
    Last edited by Sarone; 2020-09-23 at 05:01 PM.
    Cool. His ego and his survival instincts are fighting for control of his mouth. - Ennesby, Schlock Mercenary

    Favorite Merc Maxims

    2. A Sergeant in motion outranks a Lieutenant who doesn't know what's going on.
    3. An ordnance technician at a dead run outranks everybody.
    27. Don't be afraid to be the first to resort to violence.


  23. - Top - End - #83
    Barbarian in the Playground
     
    AssassinGuy

    Join Date
    Nov 2019
    Location
    62 Miles away from space
    Gender
    Male

    Default Re: [IC] Aleph Station

    Spoiler: Actions
    Show
    Find cover and shoot at the turret

  24. - Top - End - #84
    Titan in the Playground
     
    WindStruck's Avatar

    Join Date
    Jan 2012

    Default Re: [IC] Aleph Station

    Spoiler: To Sidewinder and Robotics Lab
    Show
    "Alright, first, third, and fourth locks are deactivated. Sneak here just hacked his way into the generator room too. There's some kind of controllable rover in here too, looks like it could be useful, but probably not for our mission." After a pause she asks, "So what are you doing, and have you seen anyone else?"


    Spoiler: Actions
    Show
    Heading into the generator room!
    Last edited by WindStruck; 2020-09-23 at 02:07 PM.
    Avatar by linklele!

  25. - Top - End - #85
    Barbarian in the Playground
    Join Date
    Sep 2005
    Location
    Michigan
    Gender
    Male

    Default Re: [IC] Aleph Station

    Sidewinder

    Spoiler: Aurora and Kitchen
    Show

    "Roger that. Hound must have activated the switch as I don't see any obvious switches. I am moving to the Mess Hall and see if anyone else is there."
    Last edited by Sarone; 2020-09-23 at 05:47 PM.
    Cool. His ego and his survival instincts are fighting for control of his mouth. - Ennesby, Schlock Mercenary

    Favorite Merc Maxims

    2. A Sergeant in motion outranks a Lieutenant who doesn't know what's going on.
    3. An ordnance technician at a dead run outranks everybody.
    27. Don't be afraid to be the first to resort to violence.


  26. - Top - End - #86
    Troll in the Playground
     
    Chimera

    Join Date
    Mar 2010
    Location
    London
    Gender
    Male

    Default Re: [IC] Aleph Station

    Bolt

    Spoiler
    Show
    He sits down at the computer, and brings up some simple operational information. Hacking is not his forte, but if he can understand how the power distribution works he might be able to makes some changes using... he glances down at his explosives bandolier... some more direct methods.

    Spoiler: Actions
    Show
    Don't know how much of this I can do in one action, so, in order of priority: Can he work out where the AI Core or the turrets are from the power schematics on the computer? Can he work out where the power to the turrets comes from, and either switch it off or disable that power line physically? Can he stop or slow down the countdown, or failing that, physically slow down or disable the self-destruct mechanism? (Presumably it works on the basis of the familiar reactor overload - could the overload be slowed or stopped?) What would likely happen if I just shut down or disabled the reactor entirely? Is there anything useful I can find in this room?

  27. - Top - End - #87
    Dwarf in the Playground
     
    GreenSorcererElf

    Join Date
    Dec 2016

    Default Re: [IC] Aleph Station

    Spoiler: Talk Kitchen:
    Show
    "Only saving everyone's life with this override switch. Though it looks like there's a few more of them. These blasted ships always make things so complex. Anyhow, I'm going back to finish my search through food storage and hydroponics. Tell Bolt to look out for more switches when you meet him."


    Spoiler: action:
    Show
    Move to food storage.

  28. - Top - End - #88
    Barbarian in the Playground
    Join Date
    Sep 2005
    Location
    Michigan
    Gender
    Male

    Default Re: [IC] Aleph Station

    Spoiler: Kitchen
    Show

    Nodding at Hound, Sidewinder looks to the Food Storage. "Aurora saw your light go active. The remaining switches are in Barracks and Engineering Bay. I'll head to the Mess Hall and see if what is connected there."


    Spoiler: Action
    Show

    Moving to Mess Hall.
    Cool. His ego and his survival instincts are fighting for control of his mouth. - Ennesby, Schlock Mercenary

    Favorite Merc Maxims

    2. A Sergeant in motion outranks a Lieutenant who doesn't know what's going on.
    3. An ordnance technician at a dead run outranks everybody.
    27. Don't be afraid to be the first to resort to violence.


  29. - Top - End - #89
    Ogre in the Playground
     
    GameOfChampions's Avatar

    Join Date
    Apr 2014
    Location
    Canada

    Default Re: [IC] Aleph Station

    Sneak

    Spoiler: Actions
    Show
    Move into Hanger room pistol drawn.
    "Facilis Descensus Averni." - Virgil, The Aeneid

    “Why would I want to win anything other than a beautiful game?” - Patrick Rothfuss, The Wise Man's Fear


  30. - Top - End - #90
    Troll in the Playground
     
    bc56's Avatar

    Join Date
    Jan 2018
    Location
    Sector ZZ9 Plural Z Alpha
    Gender
    Male

    Default Re: [IC] Aleph Station

    Turn 9 begin!

    Spoiler: Sidewinder
    Show
    Current Room: Mess Hall
    Exits To: Kitchen, Hydroponics Bay, Barracks.

    You enter the mess hall to hear the sounds of gunfire. Fairy is cowering beneath one of the metal tables as a damaged turret rains bullets down on her. In addition, a bulletin board hangs on the left wall, with a number of small notes on it. Exits are across to the barracks or right to the hydroponics bay.


    Spoiler: Aurora
    Show
    Current Room: Generator Room
    Exits To: Robotics Lab, Engineering Bay, Barracks

    You enter the Generator Room. It's dominated by a large nuclear reactor and a console displaying a self-destruct countdown. Bolt is seated in front of the console, searching through various windows. Exits lead right to the engineering bay and across to the barracks.


    Spoiler: Hound
    Show
    Current Room: Food Storage
    Exits To: Kitchen, Hydroponics Bay

    You return to the food storage to find it unchanged. Nothing has visibly happened here since you left.


    Spoiler: Bolt
    Show
    Current Room: Generator Room
    Exits To: Barracks, Robotics Lab, Engineering Bay

    You pull up reactor controls and system readouts. It looks like there are several paths you could take. The self destruct is indeed a triggered reactor meltdown. It's hard-wired to the reactor, but could be defused. It would be very difficult, and there would be a slight risk of triggering the meltdown immediately. Alternately, it would be relatively easy to power the reactor down, but then anything that doesn't have a backup power source would be inoperable. At a moderate level of difficulty, you could attempt to cut power to a specific area of the ship, targeting a single room.
    While you're investigating the reactor, Aurora enters the room from the Robotics Lab.


    Spoiler: Battery
    Show
    Current Room: Hangar
    Exits To: Test Range, Robotics Lab, Engineering Bay

    There's no cover around. The hangar is too large and open. But you bravely fire on the turret, only to score a glancing hit, your bullets pinging off the shell of the machine rather than doing much damage. This gets its attention, and it returns fire at you much more effectively.
    If you are wearing light body armor, it is destroyed. If you are wearing heavy body armor, it is damaged. Otherwise, you die.
    While you're fighting for your life, Sneak enters the room from behind you.


    Spoiler: Sneak
    Show
    Current Room: Hangar
    Exits To: Robotics Lab, Test Range, Engineering Bay

    You enter the hangar to see Battery and Chain engaged in a firefight against a turret. All three have apparently taken some hits, judging by the damage to their armor. In addition, there is a single-seater scout ship here, and three space suits. Exits lead left to the Robotics Lab and across to the Engineering Bay.


    Turns until self-destruct: 12
    Awesome avatar (Kothar, paladin of Tlacua) by Linkele!

    Quote Originally Posted by William Shakespeare, King Lear, IV.i.46
    'Tis the time's plague, when madmen lead the blind.
    My Nexus characters

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