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Thread: [IC] Aleph Station
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2020-09-14, 03:37 AM (ISO 8601)
- Join Date
- Dec 2016
Re: [IC] Aleph Station
Spoiler: Action:Hound uses the switch. Let the dice land where they may.Last edited by flyinglemur; 2020-09-14 at 03:47 AM.
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2020-09-14, 10:09 AM (ISO 8601)
- Join Date
- Apr 2014
- Location
- Canada
Re: [IC] Aleph Station
Sneak
Spoiler: Armory"Haven't seen it anywhere. Maybe its attached to the Hanger? Do you know the rooms with the switches in them then? What are we looking for?
Spoiler: ActionsMove back to Test Range.
Last edited by GameOfChampions; 2020-09-15 at 08:58 AM.
"Facilis Descensus Averni." - Virgil, The Aeneid
“Why would I want to win anything other than a beautiful game?” - Patrick Rothfuss, The Wise Man's Fear
SpoilerSummery of a Total War game I ran. Another summery of a Total War Hanrui game I ran.
Thank you to Ceika for my awesome Avatar!
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2020-09-14, 02:15 PM (ISO 8601)
- Join Date
- Jan 2012
Re: [IC] Aleph Station
Aurora
Spoiler: ArmouryPointing at the label near the door, Aurora says, "Robotics lab is right there. If you go back to the test range you'll see what the switches look like."
After a pause she says, "I bet the prototype is closer to the lab. But might as well check the hangar for the override switches too..."
Spoiler: actionsAurora will grab the rifle and pistol and head to the robotics lab.Last edited by WindStruck; 2020-09-14 at 08:44 PM.
Avatar by linklele!
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2020-09-14, 07:50 PM (ISO 8601)
- Join Date
- Sep 2005
- Location
- Michigan
- Gender
Re: [IC] Aleph Station
Sidewinder
Spoiler: To Aurora
"Aurora, Sidewinder. Scrap decrypted a couple files and discovered the locations of the switches. They are in the Test Range, Barracks, Robotics Lab, Kitchen, and Engineering Bay. The Vault can be accessed through the Robotics bay. I'm going to ask Scrap to come along with to engineering and get the Self Destruct deactivated. Keep your eyes out for any trouble. Can you keep the second team on task on the comms? We also need to know what else is on this station in case we need a quick exit."
Spoiler: Security Check point
Sidewinder nods at Scrap and Sneak. "I just told Aurora about our trouble as as the rooms that we need to visit. I want to hit the engineering and deactivate the self destruct. Are you two willing to come with me?" Sidewinder directs his drone towards the Rec door. "I want to milk this terminal dry before I give up on it. Maybe deactivate those blasted turrets or find out how to do so."
Spoiler: Actions
Find out what else can be done with the terminal, then head out for Rec Hall.
Cool. His ego and his survival instincts are fighting for control of his mouth. - Ennesby, Schlock Mercenary
Favorite Merc Maxims
2. A Sergeant in motion outranks a Lieutenant who doesn't know what's going on.
3. An ordnance technician at a dead run outranks everybody.
27. Don't be afraid to be the first to resort to violence.
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2020-09-14, 08:46 PM (ISO 8601)
- Join Date
- Jan 2012
Re: [IC] Aleph Station
Aurora
Spoiler: More stuff in ArmoryAfter receiving some information on her communicator, she says, "Alright! Just heard that the other four switches are in the Barracks, Robotics Lab, Kitchen, and Engineering Bay. The self-destruct is over in engineering. I'm going to head over to the robotics lab now. Would appreciate if you stick by me."Last edited by WindStruck; 2020-09-14 at 08:48 PM.
Avatar by linklele!
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2020-09-14, 10:01 PM (ISO 8601)
- Join Date
- Nov 2019
- Location
- 62 Miles away from space
- Gender
Re: [IC] Aleph Station
Spoiler: Armory”Kitchen is probably connected to the rec lounge, barracks are probably near there too, engineering’s probably near to robotics and the hangar. Who are you talking to on the communicator, and where are they, and is there any other intel you can provide?”
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2020-09-15, 08:33 AM (ISO 8601)
- Join Date
- Jan 2012
Re: [IC] Aleph Station
Aurora
Spoiler: Armory"I'm talking to Sidewinder. I think they're all still in the security checkpoint?" she says with uncertainty.Avatar by linklele!
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2020-09-15, 08:57 AM (ISO 8601)
- Join Date
- Apr 2014
- Location
- Canada
Re: [IC] Aleph Station
Sneak
Spoiler: Armory"My mistake. I'll head back and check out the lab then with ya. Even if there isn't a switch it may be useful to check the hanger for another way out just in case."
"Facilis Descensus Averni." - Virgil, The Aeneid
“Why would I want to win anything other than a beautiful game?” - Patrick Rothfuss, The Wise Man's Fear
SpoilerSummery of a Total War game I ran. Another summery of a Total War Hanrui game I ran.
Thank you to Ceika for my awesome Avatar!
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2020-09-15, 04:40 PM (ISO 8601)
- Join Date
- Aug 2018
- Location
- Czechia, Europe
Re: [IC] Aleph Station
Fairy
Spoiler: ActionGo to Mess Hall
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2020-09-16, 06:39 AM (ISO 8601)
- Join Date
- Aug 2018
- Gender
Re: [IC] Aleph Station
Spoiler: ActionGo to the hangar
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2020-09-17, 12:14 PM (ISO 8601)
- Join Date
- Jan 2018
- Location
- Sector ZZ9 Plural Z Alpha
- Gender
Re: [IC] Aleph Station
Turn 7 Begin
Spoiler: ScrapCurrent Room: Security Checkpoint
Exits To: Armory, Rec Lounge, Airlock, Test Range
Everyone exits the room in one direction or another, and you are left alone.
It you wait too long, something bad might happen...
Spoiler: BoltCurrent Room: Barracks
Exits to: Auxiliary Airlock, Mess Hall, Storage, Hydroponics Bay, Generator Room (forced)
With dextrous hands, you crack open the locking mechanism and remove the components holding the door in place. It slides open easily.
The door to the generator room is now open.
Spoiler: BatteryCurrent Room: Test Range
Exits To:Armory, Security Checkpoint, Hangar
You return to the test range to find the switch has already been flipped, and the middle light above it is green.
You may choose whether or not to flip it back for free this turn.
Spoiler: HoundCurrent Room: Food Storage
Exits To: Hydroponics Bay, Kitchen
There is no sink to have a cupboard under it in this room. But there was one in the kitchen.
You may move to the kitchen for free this turn as a result of this action.
Spoiler: Sneak, AuroraCurrent Room: Robotics Lab
Exits to: Armory, Hangar, Generator Room (Locked) Vault (Sealed)
Aurora grabs some weapons and the two of you enter the robotics lab. Tables here are lined with disassembled machines and spare parts. A rover rests on one of the tables in the corner, it's control module next to it. There are 3 other exits in the room. To the right, a door leads to the Hangar. Across the way, the generator room is locked by a keycard lock. And to the left, there is a heavy blast door. There are 5 lights above it, the middle one of which is green, and the others are red. A switch is next to it, labeled "Vault Manual Override 1."
Aurora grabs a rifle and a pistol.
Spoiler: SidewinderCurrent Room: Rec Lounge
Exits To: Kitchen, Security Checkpoint
You head alone into the rec lounge. Here are exercise machines and dumbbells, as well as a couch and television. A door across the way leads to the kitchen.
Spoiler: FairyCurrent Room: Mess Hall
Exits To: Kitchen, Barracks, Hydroponics Bay
You head into the mess hall. Long tables and benches dominate this larger room. A bulletin board hangs on the outer wall. More notably, a turret hangs from the ceiling. It's pointed at the far door, but begins to spin around towards you as you enter. Doors lead across the way to the Barracks and right to the Hydroponics Bay
Spoiler: ChainCurrent Room: Hangar
Exits To: Robotics Lab, Engineering Bay, Test Range
You enter the hangar. Here, a trio of spacesuits hang on the wall, and a single-seater scout ship is parked in the middle of the room. As you enter, a turret descends from the high ceiling and begins to take aim at you. There are doors left to the Robotics Lab and across to the Engineering Bay
Turns until self-destruct: 14Awesome avatar (Kothar, paladin of Tlacua) by Linkele!
Originally Posted by William Shakespeare, King Lear, IV.i.46Originally Posted by Howard Tayler
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2020-09-17, 03:54 PM (ISO 8601)
- Join Date
- Jan 2012
Re: [IC] Aleph Station
Aurora
Spoiler: Message to Sidewinder (and Sneak can hear too)"Alright, I'm in the robotics lab with our hacker. Switch 1 is here. Going to flip that. Hm. Vault's here too but can't get into that. Can also get to the hangar or a generator room from here too. You think that's where engineering is?"Avatar by linklele!
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2020-09-18, 08:32 AM (ISO 8601)
- Join Date
- Aug 2018
- Gender
Re: [IC] Aleph Station
Spoiler: ActionsChain spins up his minigun and starts to shoot down the turret.
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2020-09-18, 10:11 AM (ISO 8601)
- Join Date
- Sep 2005
- Location
- Michigan
- Gender
Re: [IC] Aleph Station
Sidewinder
Spoiler: To Aurora
"Roger that. I am in the Rec area, heading to the kitchen. Grabbing a dumb bell from the rec area in case I run across another turret. That would be my guess. Though the generator room might also be the location of the reactor. Just be careful as that would have a turret or three in my assessment.
"By the way, did command tell us to the personnel from this station? It seems "suspicious" that we haven't seen anyone just yet and they hadn't come in first."
Spoiler: Actions
#1 Keep pistol drawn and held at the low ready
#2 If possible, grab two of the lightest dumb bells
#3 Move to Kitchen.
Cool. His ego and his survival instincts are fighting for control of his mouth. - Ennesby, Schlock Mercenary
Favorite Merc Maxims
2. A Sergeant in motion outranks a Lieutenant who doesn't know what's going on.
3. An ordnance technician at a dead run outranks everybody.
27. Don't be afraid to be the first to resort to violence.
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2020-09-18, 03:17 PM (ISO 8601)
- Join Date
- Nov 2019
- Location
- 62 Miles away from space
- Gender
Re: [IC] Aleph Station
Spoiler: ActionsGrab bleach from cart and head into Hangar
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2020-09-19, 12:11 AM (ISO 8601)
- Join Date
- Dec 2016
Re: [IC] Aleph Station
Spoiler: Action:Move to the kitchen and flip that switch.
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2020-09-19, 01:18 AM (ISO 8601)
- Join Date
- Mar 2010
- Location
- London
- Gender
Re: [IC] Aleph Station
Bolt
Spoiler: Actions
Enter the generator room, ready to disable any turrets that might pop up.
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2020-09-19, 01:08 PM (ISO 8601)
- Join Date
- Jan 2012
Re: [IC] Aleph Station
Aurora
Spoiler: To Sidewinder and Robotics Lab"No idea what you're talking about. Nobody knew why there was a sudden blackout here."
Spoiler: Only Robotics LabAurora gestures at the key card slot and asks, "You think you can hack into that and open the door?"
Spoiler: ActionsSmall action: I'll flip switch 1 now.
Since I'm just going to be waiting around I guess, I will also try experimenting with the rover controls.Avatar by linklele!
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2020-09-21, 04:56 PM (ISO 8601)
- Join Date
- Aug 2018
- Location
- Czechia, Europe
Re: [IC] Aleph Station
Fairy
Spoiler: ActionTake cover under the tables (and if it's allowed to do this in the same turn, shoot the turret)
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2020-09-21, 11:02 PM (ISO 8601)
- Join Date
- Apr 2014
- Location
- Canada
Re: [IC] Aleph Station
Sneak
Spoiler: Robotics Lab"Sure I'll give it a shot
Spoiler: ActionsAttempt to hack the locked door to the Generator Room. Use the hacking rig as well.
"Facilis Descensus Averni." - Virgil, The Aeneid
“Why would I want to win anything other than a beautiful game?” - Patrick Rothfuss, The Wise Man's Fear
SpoilerSummery of a Total War game I ran. Another summery of a Total War Hanrui game I ran.
Thank you to Ceika for my awesome Avatar!
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2020-09-22, 10:11 PM (ISO 8601)
- Join Date
- Jan 2018
- Location
- Sector ZZ9 Plural Z Alpha
- Gender
Re: [IC] Aleph Station
Turn 8 Begin
Spoiler: ChainCurrent Room: Hangar
Exits To: Test Range, Robotics Lab, Engineering Bay
You open fire on the turret, your bullets shredding holes into its plating. It isn't completely destroyed, and returns fire at you, managing to blast some chunks out of your armor. As this is going on, Battery enters the room from the test range.
Your heavy body armor is damaged, and can only take one more hit before breaking. It might be possible to repair it with the right tools and materials.
Spoiler: SidewinderCurrent Room: Kitchen
Exits To: Rec Lounge, Food Store, Mess Hall
You grab one of the dumbbells, but then your hands are full, so you rush to the kitchen. This room has a number of drawers full of different utensils and surfaces for food preparation. Hound is here, crouching on hands and knees to do something in the cupboard under the sink. Exits are to the mess across the way and the food storage to the right.
Spoiler: BatteryCurrent Room: Hangar
Exits To: Engineering Bay, Robotics Lab, Test Range
You search the janitorial cart, but it seems someone else has picked it clean of anything useful already, so you head to the Hangar. Immediately, you see Chain in the room engaged in a shootout with a turret. Both of them have taken some damage, but are continuing to shoot. Other than that, there's a single seater exploration shuttle and three spacesuits here, and exits left to the Robotics Lab and across to the Engineering Bay.
Spoiler: HoundCurrent Room: Kitchen
Exits To: Mess Hall, Food Storage, Rec Lounge
You find the switch, labeled Vault Manual Override 4, under the sink where the note said. It has five lights above it, most of which are red, but the third is green. You flip the switch and the fourth light turns green. Someone else must have also flipped a switch, because as you watch, so does the first one. As you're doing this, someone enters the room from the Rec Lounge, but you can't see who from this angle.
Spoiler: Aurora, SneakCurrent Room: Robotics Lab
Exits To: Armory, Vault (Sealed) Generator Room, Hangar
Aurora flips the switch, and the first light turns green. There's a loud clunk from the vault door as one of its locks unseals. A few seconds later, the fourth light also changes, and another lock unseals. Looks like someone else found one of the switches. In the meantime, Sneak connects his hacking rig to the door and quickly hacks it open, and Aurora plays around with the rover.
The rover can be controlled, although this takes time. It has enough range to be controlled from anywhere in the facility, and can carry and use a single object which can be held in one hand.
Spoiler: FairyCurrent Room:Mess Hall
Exits To: Kitchen, Hydroponics Bay, Barracks
You duck under the table and fire off a few shots at the turret. The bullets embed into it and do some damage. It shoots back, but the metal table deflects its bullets away from you with a loud clamour.
Spoiler: BoltCurrent Room: Generator Room
Exits To: Barracks, Engineering Bay, Robotics Lab
You enter the generator room. A large nuclear reactor takes up the majority of the chamber, clearly the source of power for the entire station. A computer console is attached to it. The monitor reads a self-destruct countdown. Exits lead across to the Robotics Lab and left to the Engineering Bay.
Turns until self-destruct: 13Last edited by bc56; 2020-09-22 at 10:11 PM.
Awesome avatar (Kothar, paladin of Tlacua) by Linkele!
Originally Posted by William Shakespeare, King Lear, IV.i.46Originally Posted by Howard Tayler
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2020-09-23, 09:50 AM (ISO 8601)
- Join Date
- Sep 2005
- Location
- Michigan
- Gender
Re: [IC] Aleph Station
Sidewinder
Spoiler: Kitchen
Stepping into the kitchen, Sidewinder tilts his head at Hound being in the sink. "Hound, what are you doing in there?"
Shaking his head, Sidewinder moves past him and heads to door across from the Rec Room.
Spoiler: Action
#1: Move across the room to the mess door, exiting the kitchen.
Last edited by Sarone; 2020-09-23 at 05:01 PM.
Cool. His ego and his survival instincts are fighting for control of his mouth. - Ennesby, Schlock Mercenary
Favorite Merc Maxims
2. A Sergeant in motion outranks a Lieutenant who doesn't know what's going on.
3. An ordnance technician at a dead run outranks everybody.
27. Don't be afraid to be the first to resort to violence.
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2020-09-23, 10:23 AM (ISO 8601)
- Join Date
- Nov 2019
- Location
- 62 Miles away from space
- Gender
Re: [IC] Aleph Station
Spoiler: ActionsFind cover and shoot at the turret
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2020-09-23, 02:06 PM (ISO 8601)
- Join Date
- Jan 2012
Re: [IC] Aleph Station
Spoiler: To Sidewinder and Robotics Lab"Alright, first, third, and fourth locks are deactivated. Sneak here just hacked his way into the generator room too. There's some kind of controllable rover in here too, looks like it could be useful, but probably not for our mission." After a pause she asks, "So what are you doing, and have you seen anyone else?"
Spoiler: ActionsHeading into the generator room!Last edited by WindStruck; 2020-09-23 at 02:07 PM.
Avatar by linklele!
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2020-09-23, 05:00 PM (ISO 8601)
- Join Date
- Sep 2005
- Location
- Michigan
- Gender
Re: [IC] Aleph Station
Sidewinder
Spoiler: Aurora and Kitchen
"Roger that. Hound must have activated the switch as I don't see any obvious switches. I am moving to the Mess Hall and see if anyone else is there."
Last edited by Sarone; 2020-09-23 at 05:47 PM.
Cool. His ego and his survival instincts are fighting for control of his mouth. - Ennesby, Schlock Mercenary
Favorite Merc Maxims
2. A Sergeant in motion outranks a Lieutenant who doesn't know what's going on.
3. An ordnance technician at a dead run outranks everybody.
27. Don't be afraid to be the first to resort to violence.
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2020-09-24, 03:28 AM (ISO 8601)
- Join Date
- Mar 2010
- Location
- London
- Gender
Re: [IC] Aleph Station
Bolt
SpoilerHe sits down at the computer, and brings up some simple operational information. Hacking is not his forte, but if he can understand how the power distribution works he might be able to makes some changes using... he glances down at his explosives bandolier... some more direct methods.
Spoiler: ActionsDon't know how much of this I can do in one action, so, in order of priority: Can he work out where the AI Core or the turrets are from the power schematics on the computer? Can he work out where the power to the turrets comes from, and either switch it off or disable that power line physically? Can he stop or slow down the countdown, or failing that, physically slow down or disable the self-destruct mechanism? (Presumably it works on the basis of the familiar reactor overload - could the overload be slowed or stopped?) What would likely happen if I just shut down or disabled the reactor entirely? Is there anything useful I can find in this room?
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2020-09-25, 11:45 PM (ISO 8601)
- Join Date
- Dec 2016
Re: [IC] Aleph Station
Spoiler: Talk Kitchen:"Only saving everyone's life with this override switch. Though it looks like there's a few more of them. These blasted ships always make things so complex. Anyhow, I'm going back to finish my search through food storage and hydroponics. Tell Bolt to look out for more switches when you meet him."
Spoiler: action:Move to food storage.
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2020-09-26, 09:31 AM (ISO 8601)
- Join Date
- Sep 2005
- Location
- Michigan
- Gender
Re: [IC] Aleph Station
Spoiler: Kitchen
Nodding at Hound, Sidewinder looks to the Food Storage. "Aurora saw your light go active. The remaining switches are in Barracks and Engineering Bay. I'll head to the Mess Hall and see if what is connected there."
Spoiler: Action
Moving to Mess Hall.
Cool. His ego and his survival instincts are fighting for control of his mouth. - Ennesby, Schlock Mercenary
Favorite Merc Maxims
2. A Sergeant in motion outranks a Lieutenant who doesn't know what's going on.
3. An ordnance technician at a dead run outranks everybody.
27. Don't be afraid to be the first to resort to violence.
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2020-09-26, 02:28 PM (ISO 8601)
- Join Date
- Apr 2014
- Location
- Canada
Re: [IC] Aleph Station
Sneak
Spoiler: ActionsMove into Hanger room pistol drawn.
"Facilis Descensus Averni." - Virgil, The Aeneid
“Why would I want to win anything other than a beautiful game?” - Patrick Rothfuss, The Wise Man's Fear
SpoilerSummery of a Total War game I ran. Another summery of a Total War Hanrui game I ran.
Thank you to Ceika for my awesome Avatar!
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2020-09-29, 12:34 AM (ISO 8601)
- Join Date
- Jan 2018
- Location
- Sector ZZ9 Plural Z Alpha
- Gender
Re: [IC] Aleph Station
Turn 9 begin!
Spoiler: SidewinderCurrent Room: Mess Hall
Exits To: Kitchen, Hydroponics Bay, Barracks.
You enter the mess hall to hear the sounds of gunfire. Fairy is cowering beneath one of the metal tables as a damaged turret rains bullets down on her. In addition, a bulletin board hangs on the left wall, with a number of small notes on it. Exits are across to the barracks or right to the hydroponics bay.
Spoiler: AuroraCurrent Room: Generator Room
Exits To: Robotics Lab, Engineering Bay, Barracks
You enter the Generator Room. It's dominated by a large nuclear reactor and a console displaying a self-destruct countdown. Bolt is seated in front of the console, searching through various windows. Exits lead right to the engineering bay and across to the barracks.
Spoiler: HoundCurrent Room: Food Storage
Exits To: Kitchen, Hydroponics Bay
You return to the food storage to find it unchanged. Nothing has visibly happened here since you left.
Spoiler: BoltCurrent Room: Generator Room
Exits To: Barracks, Robotics Lab, Engineering Bay
You pull up reactor controls and system readouts. It looks like there are several paths you could take. The self destruct is indeed a triggered reactor meltdown. It's hard-wired to the reactor, but could be defused. It would be very difficult, and there would be a slight risk of triggering the meltdown immediately. Alternately, it would be relatively easy to power the reactor down, but then anything that doesn't have a backup power source would be inoperable. At a moderate level of difficulty, you could attempt to cut power to a specific area of the ship, targeting a single room.
While you're investigating the reactor, Aurora enters the room from the Robotics Lab.
Spoiler: BatteryCurrent Room: Hangar
Exits To: Test Range, Robotics Lab, Engineering Bay
There's no cover around. The hangar is too large and open. But you bravely fire on the turret, only to score a glancing hit, your bullets pinging off the shell of the machine rather than doing much damage. This gets its attention, and it returns fire at you much more effectively.
If you are wearing light body armor, it is destroyed. If you are wearing heavy body armor, it is damaged. Otherwise, you die.
While you're fighting for your life, Sneak enters the room from behind you.
Spoiler: SneakCurrent Room: Hangar
Exits To: Robotics Lab, Test Range, Engineering Bay
You enter the hangar to see Battery and Chain engaged in a firefight against a turret. All three have apparently taken some hits, judging by the damage to their armor. In addition, there is a single-seater scout ship here, and three space suits. Exits lead left to the Robotics Lab and across to the Engineering Bay.
Turns until self-destruct: 12Awesome avatar (Kothar, paladin of Tlacua) by Linkele!
Originally Posted by William Shakespeare, King Lear, IV.i.46Originally Posted by Howard Tayler