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  1. - Top - End - #121
    Dwarf in the Playground
     
    GreenSorcererElf

    Join Date
    Dec 2016

    Default Re: [IC] Aleph Station

    Spoiler: Talk: Barracks
    Show
    You haven’t told me any new info, and if you’re wrong then the two of us die. If we wait four minutes before flipping the switch then by the time we make it to the shuttle we’ll almost be out of time. If we meet any resistance on our way we die.” Hound points to the generator room,”If you want to go you have to do it now, I’ll wait a minute and no more.

    OOC: I’m assuming by minute you mean round. Point being, after this turn to find the switch, then waiting four rounds, then flipping the switch, we’ll have only four turns left, not enough to actually reach the airlock, which is 5 turns away from here and probably we’ll need another turn to actually board the shuttle from the air lock.

    The plan only works if you leave this turn, and even then you have to get back immediately after. Then we can flip the switch on turn 8, which gives us a much better 7 turns to get out, though we’ll still be cutting it close. So don’t investigate the posters, leave that to us, and move to the generator this turn.
    The switches open a vault, which doesn’t necessarily have anything to do with the self-destruction, which probably can’t be shut off. All this is to say, that unless you come back on turn 8 with a real good reason we shouldn’t flip the switch, I’m going to try and flip it on turn 8 regardless.
    Last edited by flyinglemur; 2020-10-11 at 05:36 PM.

  2. - Top - End - #122
    Barbarian in the Playground
    Join Date
    Sep 2005
    Location
    Michigan
    Gender
    Male

    Default Re: [IC] Aleph Station

    Quote Originally Posted by flyinglemur View Post
    Spoiler: Talk: Barracks
    Show
    You haven’t told me any new info, and if you’re wrong then the two of us die. If we wait four minutes before flipping the switch then by the time we make it to the shuttle we’ll almost be out of time. If we meet any resistance on our way we die.” Hound points to the generator room,”If you want to go you have to do it now, I’ll wait a minute and no more.

    OOC: I’m assuming by minute you mean round. Point being, after this turn to find the switch, then waiting four rounds, then flipping the switch, we’ll have only four turns left, not enough to actually reach the airlock, which is 5 turns away from here and probably we’ll need another turn to actually board the shuttle from the air lock.

    The plan only works if you leave this turn, and even then you have to get back immediately after. Then we can flip the switch on turn 8, which gives us a much better 7 turns to get out, though we’ll still be cutting it close. So don’t investigate the posters, leave that to us, and move to the generator this turn.
    The switches open a vault, which doesn’t necessarily have anything to do with the self-destruction, which probably can’t be shut off. All this is to say, that unless you come back on turn 8 with a real good reason we shouldn’t flip the switch, I’m going to try and flip it on turn 8 regardless.
    Sidewinder

    Spoiler: Barracks
    Show
    Narrowing his eyes, it suddenly dawns on Sidewinder what the miscommunication is.
    "Hound, we have fifteen minutes left before the self destruct goes off."


    In regards to time and rounds:

    The first post had it as thirty minutes (half hour) and twenty rounds. The meta would be 1.5 minutes per round. The plan is to spend four minutes/three rounds in the Barracks. That would leave 11 minutes and 7 rounds to get back to the airlock and on the ship.
    Cool. His ego and his survival instincts are fighting for control of his mouth. - Ennesby, Schlock Mercenary

    Favorite Merc Maxims

    2. A Sergeant in motion outranks a Lieutenant who doesn't know what's going on.
    3. An ordnance technician at a dead run outranks everybody.
    27. Don't be afraid to be the first to resort to violence.


  3. - Top - End - #123
    Dwarf in the Playground
     
    GreenSorcererElf

    Join Date
    Dec 2016

    Default Re: [IC] Aleph Station

    Spoiler
    Show
    You still have to leave now though. So don’t bother with the poster

    OOC: I only can’t tell if you’re moving this round or not, since you mentioned before looking at the posters. You should do that. Otherwise, that plan works, from now on we should probably just write rounds next to minutes. There isn’t an even conversion for most times, 4 minutes ends up as less then three rounds with that rate.

  4. - Top - End - #124
    Barbarian in the Playground
    Join Date
    Sep 2005
    Location
    Michigan
    Gender
    Male

    Default Re: [IC] Aleph Station

    Sidewinder

    Spoiler: Barracks
    Show
    Nodding, Sidewinder moves for the door to the Generator Room.
    "Wait two (rounds). If the self destruct is still active, flip the switch and get back back to the shuttle. I will see about deactivating it."


    Spoiler: Action
    Show

    Sidewinder is moving to the Generator Room.
    Last edited by Sarone; 2020-10-12 at 12:37 PM.

  5. - Top - End - #125
    Troll in the Playground
     
    bc56's Avatar

    Join Date
    Jan 2018
    Location
    Sector ZZ9 Plural Z Alpha
    Gender
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    Default Re: [IC] Aleph Station

    Turn 12 Begin

    Spoiler: Sneak
    Show
    Current Room: Hangar
    Exits To: Robotics Lab, Engineering Bay, Test Range

    You shoot at the turret but miss wildly, and then dive for cover under the shuttle as it returns fire, narrowly avoiding a rain of bullets. The door to the Engineering Bay opens and Aurora emerges, but she doesn't seem to have noticed you yet. However, there's no way she hasn't noticed Battery's corpse.


    Spoiler: Aurora
    Show
    Current Room: Hangar
    Exits To: Robotics Lab, Engineering Bay, Test Range.

    You enter the hangar. Here a single-seater exploratory shuttle stands in the center of the room, and a trio of spacesuits hang on the wall. An active but damaged turret swivels to face you. But more notably, Battery's corpse is lying on the ground. A neat, circular hole has been seared through his torso, and it's still smoking slightly. The turrets use bullets. You conclude that whatever did this was something else, and very recent. It might even still be in the room.


    Spoiler: Sidewinder
    Show
    Current Room: Generator
    Exits To: Robotics Lab, Engineering Bay, Barracks

    You enter the generator room, a smallish chamber dominated by the station's nuclear reactor. A computer console displays the self-destruct timer in large text, while another allows access to the reactor controls. The exits lead across to the hangar and left to the engineering bay


    Spoiler: Hound
    Show
    Current Room: Barracks
    Exits To: Auxiliary Airlock, Generator Room, Hydroponics Bay, Mess Hall, Storeroom

    Sidewinder exits the room heading to the generator while you peel posters off the wall looking for the switch. You find it under one, in the off position, with four of the five lights above it green and the other red. You also find environmental controls. You could change the temperature or humidity in the station, and if you overrode some failsafes, you could even create a dangerous environment such as extreme heat, cold, or vacuum.


    Spoiler: Bolt
    Show
    Current Room: Robotics Lab
    Exits To: Armory, Hangar, Generator Room, Vault (sealed)

    You leave your makeshift trap behind and enter the robotics lab. The most notable feature of this room is the large vault door which spans the right wall. There are five lights above it, four green and one red, and a switch next to it in the on position. A remote operated rover is also resting here, its controller nearby. The exits lead left to the hangar and across to the armory.


    Turns until self-destruct: 9
    Last edited by bc56; 2020-10-14 at 03:11 PM.
    Awesome avatar (Kothar, paladin of Tlacua) by Linkele!

    Quote Originally Posted by William Shakespeare, King Lear, IV.i.46
    'Tis the time's plague, when madmen lead the blind.
    My Nexus characters

  6. - Top - End - #126
    Troll in the Playground
     
    Chimera

    Join Date
    Mar 2010
    Location
    London
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    Male

    Default Re: [IC] Aleph Station

    Bolt

    Spoiler: Actions
    Show
    Bolt examines the rover carefully. Good for several hours of operations, he really only needed it for less than 15 minutes, which means....
    He moves the rover to against the wall, as close as he can to the vault door. Then he carefully loosens a side panel and starts removing the large battery packs, one by one, and stacking them out of sight, between the rover and the wall, leaving enough to power the rover for about 15 minutes. Then he welds the packs together and starts adding wires, dials, and switches to the outside. If there is paint, he carefully letters 'experimental' to the side. He doesn't know exactly what an experimental AI looks like, and he's betting his colleagues don't either. His fake won't stand up to close inspection, but he's fairly confident that soon there will no time left for close inspections...

    If anyone comes in, hide, behind the rover unless I can see a better place.
    Last edited by Togo; 2020-10-14 at 05:32 PM.

  7. - Top - End - #127
    Barbarian in the Playground
    Join Date
    Sep 2005
    Location
    Michigan
    Gender
    Male

    Default Re: [IC] Aleph Station

    Sidewinder

    Spoiler: Generator Room
    Show

    Breathing a sigh of relief, Sidewinder moves to the console and examines. "Come on, luck, don't fail me now." After examining it, Sidewinder checks out the reactor, giving orders to his drone. "Hatchling, scan the area. Maybe there's a code book."


    Spoiler: Actions
    Show

    #1 Check the console
    #2 Direct Hatchling, the drone, to scan the room. If able, Sidewinder will also look to see if there is anything else in the room.
    Last edited by Sarone; 2020-10-15 at 07:47 AM.
    Cool. His ego and his survival instincts are fighting for control of his mouth. - Ennesby, Schlock Mercenary

    Favorite Merc Maxims

    2. A Sergeant in motion outranks a Lieutenant who doesn't know what's going on.
    3. An ordnance technician at a dead run outranks everybody.
    27. Don't be afraid to be the first to resort to violence.


  8. - Top - End - #128
    Titan in the Playground
     
    WindStruck's Avatar

    Join Date
    Jan 2012

    Default Re: [IC] Aleph Station

    Aurora

    Spoiler: Sidewinder and Hangar
    Show
    "****! Sidewinder, we got a problem. Battery is dead. And it doesn't look like this turret killed him..."


    Spoiler: Actions
    Show
    Lets run to the test range again just to make sure everything is fine there.
    Avatar by linklele!

  9. - Top - End - #129
    Ogre in the Playground
     
    GameOfChampions's Avatar

    Join Date
    Apr 2014
    Location
    Canada

    Default Re: [IC] Aleph Station

    Sneak

    Spoiler: Action
    Show
    Sneak will remain hidden and sneakily move to shoot from an angle that cannot be seen from the side Aurora came from.
    "Facilis Descensus Averni." - Virgil, The Aeneid

    “Why would I want to win anything other than a beautiful game?” - Patrick Rothfuss, The Wise Man's Fear


  10. - Top - End - #130
    Dwarf in the Playground
     
    GreenSorcererElf

    Join Date
    Dec 2016

    Default Re: [IC] Aleph Station

    Spoiler: Action:
    Show
    Investigate the rest of the room to see if there's anything hidden that was missed

  11. - Top - End - #131
    Barbarian in the Playground
    Join Date
    Sep 2005
    Location
    Michigan
    Gender
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    Default Re: [IC] Aleph Station

    Sidewinder

    Spoiler: Aurora
    Show

    Listening to Aurora, Sidewinder shakes his head at the news. "Aurora, get back to the Generator Room. If someone is killing agents, then I want to make we can out number them."


    Spoiler: Actions
    Show

    #1 Check the console
    #2 Direct Hatchling, the drone, to scan the room. If able, Sidewinder will also look to see if there is anything else in the room.
    Cool. His ego and his survival instincts are fighting for control of his mouth. - Ennesby, Schlock Mercenary

    Favorite Merc Maxims

    2. A Sergeant in motion outranks a Lieutenant who doesn't know what's going on.
    3. An ordnance technician at a dead run outranks everybody.
    27. Don't be afraid to be the first to resort to violence.


  12. - Top - End - #132
    Dwarf in the Playground
     
    NecromancerGirl

    Join Date
    Aug 2018
    Location
    Czechia, Europe

    Default Re: [IC] Aleph Station

    Fairy
    Spoiler: Barracks (to Hound)
    Show
    "You got the switch, Hound? The other four are on? Cool, cool. This ducked mission can't be over too soon."

    Spoiler: Action
    Show
    Have pistol prepared to shoot in case anyone appears with hostile intent.

  13. - Top - End - #133
    Dwarf in the Playground
     
    GreenSorcererElf

    Join Date
    Dec 2016

    Default Re: [IC] Aleph Station

    Spoiler: Barracks
    Show
    ”Yup, just waiting for sidewinder’s signal.”

  14. - Top - End - #134
    Troll in the Playground
     
    bc56's Avatar

    Join Date
    Jan 2018
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    Sector ZZ9 Plural Z Alpha
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    Default Re: [IC] Aleph Station

    Turn 13 Begin

    Spoiler: Sidewinder
    Show
    You take a look at the console. It's the main reactor control, and could be used for a variety of purposes. If you can hack into its systems, you could easily cut power to a single room, turn off the reactor entirely, leaving the station on emergency power, or you could, with difficulty, try to disable or trigger the self-destruct, although there would be a slight chance of the opposite outcome.
    Your drone scans the area and reports no anomalies.
    You hear a series of gunshots through your Communicator. Something may have happened.


    Spoiler: Aurora
    Show
    You dash towards the exit to the test range, but are interrupted by a gunshot which strikes you and cracks your armor. Twisting around even as you're still fleeing, you see Sneak crouched underneath the shuttle, a pistol in his hand. The second burst of gunshots catch you by surprise almost as much, as the damaged turret opens fire with its own weapons and you find yourself riddled with holes. Bleeding profusely, you slump to the ground, dead.

    A Security Turret killed you using its Submachine Gun. Game Over.


    Spoiler: Sneak
    Show
    You fire off a shot at Aurora as she flees, breaking her armor. She whirls around to face you, but is suddenly interrupted by fire from the room's surviving turret. Her bullet-ridden body slumps to the ground a moment later, slain.


    Spoiler: Bolt
    Show
    You grab some battery packs and miscellaneous parts and weld them together into what you believe looks somewhat like an AI core. Given the haphazard materials you used and the little time you had available, it doesn't seem like it will be very convincing, but you never know.


    Spoiler: Hound
    Show
    A search of the room yields nothing immediately interesting until you decide to check under the bunks. One of the mattresses has a makeshift secret compartment hidden in its bottom. Inside is a bottle of vodka, a lighter, and a couple packs of cigarettes. These are certainly not normally allowed on research stations.


    Spoiler: Fairy
    Show
    You ready yourself for whatever threat might come, but none do. In the meantime, Hound searches through the room. It seems like he found something hidden under one of the beds. Interesting...


    Turns until self-destruct: 8
    Awesome avatar (Kothar, paladin of Tlacua) by Linkele!

    Quote Originally Posted by William Shakespeare, King Lear, IV.i.46
    'Tis the time's plague, when madmen lead the blind.
    My Nexus characters

  15. - Top - End - #135
    Ogre in the Playground
     
    GameOfChampions's Avatar

    Join Date
    Apr 2014
    Location
    Canada

    Default Re: [IC] Aleph Station

    Sneak

    Spoiler: Actions
    Show
    Will wait for a second then edge out of cover to shoot the turret again. If it's dead and he has time he will then quickly check over Aurora's body
    "Facilis Descensus Averni." - Virgil, The Aeneid

    “Why would I want to win anything other than a beautiful game?” - Patrick Rothfuss, The Wise Man's Fear


  16. - Top - End - #136
    Titan in the Playground
     
    WindStruck's Avatar

    Join Date
    Jan 2012

    Default Re: [IC] Aleph Station

    Aurora

    Spoiler: Actions
    Show
    dummy entry to fool the other players!

    gg wp. Too bad I couldn't get out of that room alive!
    Avatar by linklele!

  17. - Top - End - #137
    Dwarf in the Playground
     
    NecromancerGirl

    Join Date
    Aug 2018
    Location
    Czechia, Europe

    Default Re: [IC] Aleph Station

    Fairy
    Spoiler: Actions
    Show
    Flip the switch if Hound doesn't, and run back to Mess Hall.


    Spoiler: Hound/Barracks
    Show
    After making sure the room is safe, Fairy approaches Hound. "What did you find over there?"

  18. - Top - End - #138
    Troll in the Playground
     
    Chimera

    Join Date
    Mar 2010
    Location
    London
    Gender
    Male

    Default Re: [IC] Aleph Station

    Bolt

    Spoiler: Actions
    Show
    Find the best cover in the room for someone shooting someone exiting the vault. Hide a remote-control bomb there. Get back to my hiding spot behind the rover, next to the vault door.

    If time, grab some packing material, foam, duct tape, insulation, whatever, to help disguise the package while I hide.

  19. - Top - End - #139
    Dwarf in the Playground
     
    GreenSorcererElf

    Join Date
    Dec 2016

    Default Re: [IC] Aleph Station

    Spoiler: Talk:
    Show
    Only some vodka. The bottle will make a great souvenir.

    Spoiler: action:
    Show
    Hold my gun at the ready
    Last edited by flyinglemur; 2020-10-25 at 07:04 PM.

  20. - Top - End - #140
    Barbarian in the Playground
    Join Date
    Sep 2005
    Location
    Michigan
    Gender
    Male

    Default Re: [IC] Aleph Station

    Sidewinder

    Spoiler: Action
    Show

    #1 Sidewinder will do which is easier: reset the timer, add more time , or disable it.
    If he can easily disable the self destruct, he will do that.
    If he can't easily disable the self destruct, he will reset the timer. He does that, he will then see about extending the timer.
    Cool. His ego and his survival instincts are fighting for control of his mouth. - Ennesby, Schlock Mercenary

    Favorite Merc Maxims

    2. A Sergeant in motion outranks a Lieutenant who doesn't know what's going on.
    3. An ordnance technician at a dead run outranks everybody.
    27. Don't be afraid to be the first to resort to violence.


  21. - Top - End - #141
    Troll in the Playground
     
    bc56's Avatar

    Join Date
    Jan 2018
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    Sector ZZ9 Plural Z Alpha
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    Default Re: [IC] Aleph Station

    Turn 14 Begin

    Spoiler: Bolt
    Show
    You find a spot where you think an ambusher might likely hide behind a workbench and plant your bomb in a hidden space by it. You don't think it's likely someone else will find it there. You then head to hide behind the rover, but it's just not big enough to provide adequate cover for you. It seems unlikely that you'll escape notice there. While you're doing that, the final light above the vault turns green, and with a pneumatic hiss, the large door swings open.


    Spoiler: Fairy
    Show
    You pull the switch, and the last light turns green. If what you've heard is correct, the vault should be open now.


    Spoiler: Sidewinder
    Show
    Since messing with the timing circuits is easier than shutting them down entirely, you manipulate the computer and manage to get its countdown to stall for a few minutes.

    Actual turns until self-destruct: 9


    Spoiler: Hound
    Show
    As you watch, Fairy pulls the switch, and the last light turns green. If what you've heard is true, the vault should be open now.


    Spoiler: Sneak
    Show
    You fire your pistol at the turret again and manage a hit this time. It deactivates with a shower of sparks. You approach Aurora's body, but it's going to take a while to search, you don't have time to do it right now.


    Turns until Self-destruct: 7
    Awesome avatar (Kothar, paladin of Tlacua) by Linkele!

    Quote Originally Posted by William Shakespeare, King Lear, IV.i.46
    'Tis the time's plague, when madmen lead the blind.
    My Nexus characters

  22. - Top - End - #142
    Troll in the Playground
     
    Chimera

    Join Date
    Mar 2010
    Location
    London
    Gender
    Male

    Default Re: [IC] Aleph Station

    Bolt


    Spoiler: Actions
    Show
    Enter the vault with the rover. Being cautious for traps.
    If time, search the vault.

  23. - Top - End - #143
    Ogre in the Playground
     
    GameOfChampions's Avatar

    Join Date
    Apr 2014
    Location
    Canada

    Default Re: [IC] Aleph Station

    Sneak

    Spoiler
    Show
    Leave the bodies and instead move to the Robotics Lab, try to repair armor if possible.
    "Facilis Descensus Averni." - Virgil, The Aeneid

    “Why would I want to win anything other than a beautiful game?” - Patrick Rothfuss, The Wise Man's Fear


  24. - Top - End - #144
    Barbarian in the Playground
    Join Date
    Sep 2005
    Location
    Michigan
    Gender
    Male

    Default Re: [IC] Aleph Station

    Sidewinder

    Spoiler: Generator Room
    Show

    Happy that he has a bit more breathing room, Sidewinder weighs his options, then turns off the power to the Robotics Lab.


    Spoiler: Action
    Show

    First Action is to turn off the power to the Robotics Lab.
    Cool. His ego and his survival instincts are fighting for control of his mouth. - Ennesby, Schlock Mercenary

    Favorite Merc Maxims

    2. A Sergeant in motion outranks a Lieutenant who doesn't know what's going on.
    3. An ordnance technician at a dead run outranks everybody.
    27. Don't be afraid to be the first to resort to violence.


  25. - Top - End - #145
    Dwarf in the Playground
     
    NecromancerGirl

    Join Date
    Aug 2018
    Location
    Czechia, Europe

    Default Re: [IC] Aleph Station

    Fairy
    Spoiler: Action
    Show
    Run to Kitchen

  26. - Top - End - #146
    Dwarf in the Playground
     
    GreenSorcererElf

    Join Date
    Dec 2016

    Default Re: [IC] Aleph Station

    Spoiler: Action:
    Show
    Going into the mess hall
    Last edited by flyinglemur; 2020-11-01 at 05:31 AM.

  27. - Top - End - #147
    Troll in the Playground
     
    bc56's Avatar

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    Sector ZZ9 Plural Z Alpha
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    Default Re: [IC] Aleph Station

    Turn 15 Begin

    Spoiler: Bolt
    Show
    Current Room: Vault
    Exits To: Robotics Lab

    The rover is too heavy to carry with you, and its battery is missing (you removed it to build your fake AI prototype).

    The vault is a cylindrical room. Thick black cables extend from the walls to a pedestal in the center, connected to which is a black box, about a foot on each side, with blinking colorful lights on it. It looks like it could be easily detached from its housing. You are certain this is what you are here to retrieve. You get the strangest sense that it is watching you.


    Spoiler: Sneak
    Show
    Current Room: Robotics Lab
    Exits To: Generator Room, Armory, Hangar, Vault

    You would need tools and materials to fix your armor, neither of which you have.

    You enter the robotics bay to find it mostly as it was the last time you were there, except the large door to the vault is unsealed and open and someone moved the rover to a different part of the room.


    Spoiler: Sidewinder
    Show
    You attempt to hack the system to remove power from the robotics bay, but the system resists your meddling.

    Actual turns until self-destruct: 8


    Spoiler: Fairy
    Show
    Current Room: Kitchen
    Exits To: Food Storage, Rec Lounge, Mess Hall

    You run into the kitchen and find it too is unchanged from when you last visited.


    Spoiler: Hound
    Show
    Current Room:Mess Hall
    Exits To: Kitchen, Hydroponics Bay, Barracks

    You enter the mess hall. It's got a bunch of tables, a bulletin board, and a destroyed turret.


    Turns until self-destruct: 6
    Last edited by bc56; 2020-11-04 at 10:27 PM.
    Awesome avatar (Kothar, paladin of Tlacua) by Linkele!

    Quote Originally Posted by William Shakespeare, King Lear, IV.i.46
    'Tis the time's plague, when madmen lead the blind.
    My Nexus characters

  28. - Top - End - #148
    Ogre in the Playground
     
    GameOfChampions's Avatar

    Join Date
    Apr 2014
    Location
    Canada

    Default Re: [IC] Aleph Station

    Sneak

    Spoiler
    Show
    Sneak will do a more in depth examination of the room to notice any threats before entering the vault.

    Alertness?
    "Facilis Descensus Averni." - Virgil, The Aeneid

    “Why would I want to win anything other than a beautiful game?” - Patrick Rothfuss, The Wise Man's Fear


  29. - Top - End - #149
    Troll in the Playground
     
    Chimera

    Join Date
    Mar 2010
    Location
    London
    Gender
    Male

    Default Re: [IC] Aleph Station

    Bolt

    Spoiler: actions
    Show
    Carefully unhook the AI, and leave the room. Take evasive maneuvers coming into the Robotics Lab, as it's the last point someone can get at me before I have what I think is a clear run to our ship.

  30. - Top - End - #150
    Dwarf in the Playground
     
    NecromancerGirl

    Join Date
    Aug 2018
    Location
    Czechia, Europe

    Default Re: [IC] Aleph Station

    Fairy

    Spoiler: Action
    Show
    Run to Rec Lounge

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