Results 91 to 120 of 150
Thread: The Gazebo Problem
-
2020-09-20, 12:17 PM (ISO 8601)
- Join Date
- Dec 2013
- Gender
Re: The Gazebo Problem
“Evil is evil. Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”
-
2020-09-20, 03:26 PM (ISO 8601)
- Join Date
- Apr 2011
- Location
- 30.2672° N, 97.7431° W
- Gender
Re: The Gazebo Problem
"Sleeping late might not be a virtue, but it sure aint no vice. The old saw about the early bird and the worm just goes to show that the worm should have stayed in bed."
- L. Long
I think, therefore I get really, really annoyed at people who won't.
"A plucky band of renegade short-order cooks fighting the Empire with the power of cheap, delicious food and a side order of whup-ass."
-
2020-09-21, 02:40 PM (ISO 8601)
- Join Date
- Oct 2011
Re: The Gazebo Problem
In your story, the
GMspeaker with the superior knowledge recognized the confusion, and attempted to clarify. So I don't think your story has the inevitable takeaway you intend.
Also, I absolutely do not expect my players to metagame and ask what a Glabrezu is. Of course, I also don't call it by name unless the PCs should know what it is… at which point, perhaps confused players *should* ask if that's something that their characters should understand. Point is, in the oldschool gaming environment which birthed this story, asking for details about a Named Monster should not be *expected*.
And don't get me started on college girls. The sheer "how could anyone but God comprehend that you have a 1-in-6 chance of rolling a given number on a (normal, d6) die?" level of confusion one gave in statistics class… just… I can't even.
-
2020-09-21, 03:01 PM (ISO 8601)
- Join Date
- Aug 2010
Re: The Gazebo Problem
No, they're not necessarily the fault of the GM. However, the GM has the responsibility to correct them, since the GM's interpretation of the facts is authoritative (in most systems).
Correct, and in most cases that's just a miscommunication and both sides should be aware and fix it.
In RPGs, however, the difference is that since the GM is responsible for adjudicating actions, their opinion has the force of truth. And, as such, the responsibility lies more on their shoulders to ensure people understand their vision of what is going on.
In reality, there is objective realilty, and subjective views - objective reality can be pointed out, and subjective views are all (effectively) equal. That's not the case in an RPG."Gosh 2D8HP, you are so very correct (and also good looking)"
-
2020-09-28, 10:45 PM (ISO 8601)
- Join Date
- Mar 2007
- Location
- Australia
-
2020-09-29, 01:13 AM (ISO 8601)
- Join Date
- Apr 2011
- Location
- 30.2672° N, 97.7431° W
- Gender
"Sleeping late might not be a virtue, but it sure aint no vice. The old saw about the early bird and the worm just goes to show that the worm should have stayed in bed."
- L. Long
I think, therefore I get really, really annoyed at people who won't.
"A plucky band of renegade short-order cooks fighting the Empire with the power of cheap, delicious food and a side order of whup-ass."
-
2020-09-29, 09:49 AM (ISO 8601)
- Join Date
- Dec 2018
-
2020-09-29, 09:58 AM (ISO 8601)
- Join Date
- Mar 2013
- Location
- Utah
- Gender
-
2020-09-29, 10:08 AM (ISO 8601)
- Join Date
- Dec 2018
-
2020-09-29, 10:19 AM (ISO 8601)
- Join Date
- Nov 2013
Re: The Gazebo Problem
Alcoholic beverages are hard to drink. Beer is bitter, which is why college students chugging is a thing. Wine is tart, which is why it's served in a small glass and not even full. Vodka is stronger tart, which is why it's common to have it with orange juice (screwdriver) or tomato juice (bloody mary). Then there's rum and whiskey which are sometimes called hard liquor. The fizz of soda is reminiscent to how alcohol feels yet palatable and doesn't make you drunk.
-
2020-09-29, 10:22 AM (ISO 8601)
- Join Date
- Jan 2006
- Location
Re: The Gazebo Problem
This is only a guess based on attempts to reconstruct an explanation post-hoc, but my guess is that "hard drink" being a term for alcohol is the origination point. That's not all, though: think about hard liquors and how people react when they slam them back. Especially people not used to them. That pained expression, the tears in the eyes, the sense they feel their throat seizing up.
Soda carbonation has a similar effect if you slam it back too hard. Thus, it might feel similar in the throat to "hard drink." But it has no alcohol in it. Therefore, it's a "soft drink."
That's based on my efforts at deduction, again. Not any historical etymological knowledge.
-
2020-09-29, 10:27 AM (ISO 8601)
- Join Date
- Dec 2018
- Location
- Space Australia
- Gender
Re: The Gazebo Problem
... And then there's 'water softener' ...
-
2020-09-29, 11:05 AM (ISO 8601)
- Join Date
- Dec 2018
-
2020-09-29, 11:17 AM (ISO 8601)
- Join Date
- Dec 2018
- Location
- Space Australia
- Gender
-
2020-09-29, 11:27 AM (ISO 8601)
- Join Date
- Jul 2013
Re: The Gazebo Problem
I know where I am we have Lemonade and Hard Lemonade. I don't know if Lemonade is considered a soft drink, because soda has cornered the soft drink branding market. Sometimes "Coke" or "Cola" is used to mean Coca Cola, and other times it is used to mean any pop (ex: Pepsi).
Last edited by OldTrees1; 2020-09-29 at 11:27 AM.
-
2020-09-29, 12:04 PM (ISO 8601)
- Join Date
- Dec 2013
- Gender
Re: The Gazebo Problem
“Evil is evil. Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”
-
2020-09-29, 12:31 PM (ISO 8601)
- Join Date
- Dec 2018
Re: The Gazebo Problem
Like someone above, I'm only speculating, but it seems the industry term became the more widely used in Australian vernacular while regions where the drinks were earlier introduced carried names that were more traditional from a time before the marketing told us what to call it. If I order a soft drink and am served a lemonade, I'll remember to check what part of the world I'm in before going full Karen. On the other hand, this frequent exchange at local eateries always amuses me:
Server: And what would you like to drink?
Me: Coke, please.
Server: Is Pepsi ok?
Me: Even better.
Facetiously, how much alcohol is in hard water and what would you set the DC at? Can the sorcerer soften it with fire?
-
2020-09-29, 12:57 PM (ISO 8601)
- Join Date
- Jun 2017
Re: The Gazebo Problem
"Lemonade" itself is a bit of a contentious term based on geography, if i recall correctly. In the US (or at least the parts I've lived in), it refers to a non-carbonated beverage made of lemon juice, sugar, and water; but my understanding is that in some other parts of the world, it more commonly refers to lemon-lime carbonated beverages such as Sprite (which in my corner of the world we would probably just call "Sprite", even if we were actually referring to 7-Up, Sierra Mist, or what have you. I guess "lemon-lime soda" if you're feeling particularly precise.)
-
2020-09-29, 02:05 PM (ISO 8601)
- Join Date
- Jul 2013
-
2020-09-29, 02:34 PM (ISO 8601)
- Join Date
- Oct 2011
Re: The Gazebo Problem
Fire water = hard alcohol?
-
2020-09-29, 09:55 PM (ISO 8601)
- Join Date
- Sep 2015
Re: The Gazebo Problem
-
2020-09-29, 10:50 PM (ISO 8601)
- Join Date
- Mar 2007
- Location
- Australia
Re: The Gazebo Problem
Based on this link and a lifetime of Austalian living I have this theory...
Beer is the default drink and requires no further explanation.
Hard liquor is stronger, more powerful (hard like a boxer might be called hard) and more difficult to drink without extra additives.
Soft drink is the opposite of hard
https://www.quickanddirtytips.com/ed...%20combination.
-
2020-09-29, 10:55 PM (ISO 8601)
- Join Date
- Dec 2018
-
2020-09-30, 09:33 AM (ISO 8601)
- Join Date
- May 2016
- Location
- The Lakes
Re: The Gazebo Problem
It is one thing to suspend your disbelief. It is another thing entirely to hang it by the neck until dead.
Verisimilitude -- n, the appearance or semblance of truth, likelihood, or probability.
The concern is not realism in speculative fiction, but rather the sense that a setting or story could be real, fostered by internal consistency and coherence.
The Worldbuilding Forum -- where realities are born.
-
2020-09-30, 09:59 AM (ISO 8601)
- Join Date
- Dec 2013
- Gender
Re: The Gazebo Problem
Ditto. Lemonade is, in my part of the States, pretty much any lemon flavored drink made primarily with water. If its alcoholic, its hard lemonade. If its carbonated, it might be bubbly lemonade, or lemonade soda. If its lemon-lime, then its lemon-limeade, etc... but theyre all variants of just Lemonade.
“Evil is evil. Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”
-
2020-10-01, 12:31 AM (ISO 8601)
- Join Date
- Sep 2017
Re: The Gazebo Problem
Also, probably worth noting that the US in general has a very odd habit of referring to things by the name of a specific brand of that thing, instead of a simple generic name. And not even always the same brand if you go to different parts of the country.
-
2020-10-01, 12:48 AM (ISO 8601)
- Join Date
- Sep 2015
-
2020-10-01, 01:28 AM (ISO 8601)
- Join Date
- Sep 2009
- Location
- Denver.
- Gender
Re: The Gazebo Problem
Looking for feedback on Heart of Darkness, a character driven RPG of Gothic fantasy.
-
2020-10-01, 07:39 AM (ISO 8601)
- Join Date
- May 2016
- Location
- The Lakes
Re: The Gazebo Problem
It is one thing to suspend your disbelief. It is another thing entirely to hang it by the neck until dead.
Verisimilitude -- n, the appearance or semblance of truth, likelihood, or probability.
The concern is not realism in speculative fiction, but rather the sense that a setting or story could be real, fostered by internal consistency and coherence.
The Worldbuilding Forum -- where realities are born.
-
2020-10-01, 07:42 AM (ISO 8601)
- Join Date
- May 2016
- Location
- The Lakes
Re: The Gazebo Problem
I regularly come across game systems that were clearly written without a basic knowledge of probability...
(Or if that's not the case, then for example, they genuinely want the average PC to fail 2/3 or more of their rolls even where there was deep investment in the relative values...)It is one thing to suspend your disbelief. It is another thing entirely to hang it by the neck until dead.
Verisimilitude -- n, the appearance or semblance of truth, likelihood, or probability.
The concern is not realism in speculative fiction, but rather the sense that a setting or story could be real, fostered by internal consistency and coherence.
The Worldbuilding Forum -- where realities are born.