Support the GITP forums on Patreon
Help support GITP's forums (and ongoing server maintenance) via Patreon
Results 1 to 5 of 5
  1. - Top - End - #1
    Pixie in the Playground
    Join Date
    Aug 2020

    smile TTRPGs - With or Without Reality?

    When designing Suzerain we try to make sure that players have a true feeling of hope and that they can each make a difference. Obviously with 2020 going the way it has/is, Iíve been wondering - Do you play TTRPGs to escape reality or to address issues within it? Or both?

    With our upcoming Kickstarter for our new book (more info here) and just being TTRPG fans, this is a big thing for us to understand. After all, how can you design something for players if you never ask them what they want! :D

    (Picture is Baron Wolfhaven left and his player Howard right, as part of the Legends Awaken initiative!)
    Last edited by C-Moon; 2020-09-08 at 02:37 PM.

    Savage Mojo

    C-Moon#4331 at Discord

    Kickstarter coming soon. Join our mailing list and get a FREE Shane Hensley adventure

  2. - Top - End - #2
    Halfling in the Playground

    Join Date
    Dec 2005
    Charlotte NC

    Default Re: TTRPGs - With or Without Reality?

    Without reality please.
    As one shots at cons, games that deal head on with social issues can be amazing, but for long term consistent play not so much.
    I watch a lot of murder mysteries, it's probably my favorite type of TV program, but I definitely have to monitor my wife's mental health when watching them. Too much stress IRL and I have to take a few weeks off of whodunits and go find lighter fare for us to watch together.
    A little dose of reality in the background can be fine, but I prefer my games to be safe havens for my players, so they don't feel the need to avoid them when times are rough IRL.

  3. - Top - End - #3
    Pixie in the Playground
    Join Date
    Sep 2020

    Default Re: TTRPGs - With or Without Reality?

    I dig the catharsis that a realistic campaign can provide. My 'happy' place is somewhere in a nest of terrible outcomes, think grimdark. So being able to play some fantasy game that's rooted in unpleasant topics and frosted with gore and grime, its just a wonderful night out. In a way I guess I can compare it to, 'at least things aren't this bad.' as my character gets shanked by a shard of iron dredged in the festering flesh of a ghoul.

  4. - Top - End - #4
    Troll in the Playground
    Friv's Avatar

    Join Date
    Aug 2005
    Toronto, Canada

    Default Re: TTRPGs - With or Without Reality?

    My short and unhelpful answer is "yes."

    My longer and maybe slightly more helpful answer is that what sort of gaming I want depends on my mood, my life, and what's been going on recently. I'm very excited waiting for Voidheart Symphony to come out, and that's a game about trying to build a work-life balance between crushing middle-class or lower-class jobs on the edges of society and walking into the minds of the worst elements of the world to punch them in their souls. It deals with real things, but in a very stylized way. Similarly, when we did our Rhapsody of Blood campaign, we ended up with enough historical political content that I doubt I could discuss it in depth on this board.

    On the other hand, we're just starting a Dungeon World campaign that's going to be in a gonzo cosmic fantasy setting, and there will not be a hint of reality taking place. It's a "take a break from your troubles" campaign.
    If you like my thoughts, you'll love my writing. Visit me at

  5. - Top - End - #5
    Titan in the Playground
    Anonymouswizard's Avatar

    Join Date
    Oct 2009
    In my library

    Default Re: TTRPGs - With or Without Reality?

    Both. Which is to say that when games touch on real world issues I'd prefer they do so in a less realistic manner. Even if the issue itself is realistic there should be something around it that the PCs can change.

    It's part of why I like Unknown Armies so much, the magick system is the dangers of obsession and potentially radicalisation through an unrealisatic lens, the 'safer' variety involves conforming to what people expect of an archetype while the other major variety inherently disconnects you from society. That's not getting into published scenarios which build off real world problems, to the point of an early adventure now being problematic.

    A side effect of this is a like for lower powered games ideally topping off at around the pulp level (not that I don't like playing superheroes, but as more of a break). The PCs in my games tend to be unique in become movers and shakers via direct actions (in the right time and place) instead of holding political power.
    Snazzy avatar (now back! ) by Honest Tiefling.

    RIP Laser-Snail, may you live on in our hearts forever.

    Spoiler: playground quotes
    Quote Originally Posted by Zelphas View Post
    So here I am, trapped in my laboratory, trying to create a Mechabeast that's powerful enough to take down the howling horde outside my door, but also won't join them once it realizes what I've done...twentieth time's the charm, right?
    Quote Originally Posted by Lord Raziere View Post
    How about a Jovian Uplift stuck in a Case morph? it makes so little sense.

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts