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  1. - Top - End - #1
    Halfling in the Playground
    Join Date
    Jul 2009

    d6 Trying to make a more useful Oracle...

    And since I'm sure there's some obscure supplement book out there that introduces the "oracle" player class, I should point out that I'm talking "oracle" as the general term for "automating the DM position for solo play".

    I've seen a ton of oracles, and have noticed that most of them rely on a yes/no question format to work.

    You can't ask your faux-DM "What do I find in the guard's pockets?", you have to ask something like "Do I find the keys in the guard's pockets?" instead.

    And if you DO get a more free-form oracle, the answers are often vague "word combination" type systems that take heavy interpretation to get an answer from.

    Player: "What do I find in the guard's pockets?"
    *rolls a pair of d%, then consults tables*
    Oracle: "Disentangle Loneliness"
    Player: "Uuh...."

    So I'm trying to throw together an oracle that's more focused on practical answers than vague word-salad, and more open than strict yes/no binary.

    Here's what I've got so far. Tell me what you think:

    You roll 2d6, and look up an answer based on the six "question words": Who, What, Where, When, Why, and How. As it uses 2d6, there's a bell curve with middle answers more common, and outer answers less common. If you get doubles on the dice, you also roll on the "plot twist" table.

    Who
    2 No one
    3 A big group
    4 A small group
    5 An enemy
    6 A stranger
    7 Someone that makes sense
    8 Someone you recognize
    9 A friend
    10 Someone you're looking for
    11 Someone you don't expect
    12 Someone who shouldn't be here

    What
    2 Nothing
    3 Something you don't understand
    4 Something you don't want
    5 Something bad
    6 Something unexpected
    7 Something that makes sense
    8 Something predictable
    9 Something good
    10 Something you want
    11 Something you know well
    12 Something that shouldn't be possible

    Where
    2 Nowhere
    3 Lost
    4 A place you can't get to
    5 Somewhere you've never been
    6 Somewhere far off
    7 A place that makes sense
    8 Somewhere close by
    9 A place you go often
    10 A safe place
    11 A place you shouldn't go
    12 A place you didn't think existed

    When
    2 Never
    3 Repeatedly
    4 Late
    5 When you least expect it
    6 Recently
    7 Whenever makes sense
    8 Soon
    9 Right on time
    10 Early
    11 Right now!
    12 Always

    Why
    2 No particular reason
    3 On impulse
    4 Because of bad info or flawed logic
    5 In reaction to something else
    6 An unexpected reason
    7 An obvious reason
    8 A good idea at the time
    9 To gain something
    10 For justice or revenge
    11 A convoluted chain of events
    12 It's a mystery

    How
    2 Dumb luck
    3 Exploiting a weakness
    4 Planning and scheming
    5 A clever idea
    6 By spending resources
    7 A way that makes sense
    8 With some outside help
    9 Hard work
    10 Sheer willpower
    11 Exploiting an advantage
    12 Without even trying

    Plot twist
    2 Everything goes to crap
    3 A bigger fish appears
    4 Someone betrays someone
    5 Something goes wrong
    6 Something is a red herring
    7 Checkhov's gun goes off
    8 Something is more than it seems
    9 Someone unexpected shows up
    10 Something goes right
    11 Discover something important
    12 Deus Ex Machina

    And then, sometimes you actually DO ask a yes/no question, so here's this.

    Yes/No
    2 Yes and no
    3 Absolutely not
    4-6 No
    7 Sorta-kinda
    8-10 Yes
    11 Very much so
    12 It's complicated…

    What do you think so far? What gaping holes have I inadvertently left in the system? What can I improve?

  2. - Top - End - #2
    Ogre in the Playground
     
    sandmote's Avatar

    Join Date
    Oct 2017
    Location
    US
    Gender
    Male

    Default Re: Trying to make a more useful Oracle...

    The concept seems interesting, but I would really go through and systematically set up a specialized table for common subjects. For instance, individual tables for things like a person's pockets ("the keys for getting around their workplace") to searched loot (think skyrim chests) to thematically grouped enemies (giantkind, a particular alien race, or an organization, as fitting the setting). If you're getting "disentangle loneliness" on a search check I'd consider the system to be completely borked in the first place (if you're reading the tables remotely right, anyway).

    For searching a person's pockets, for instance, you'd have a modifier for "relevance to plot" and then a run through from "nothing," to "what you were looking for," and "roll on the mundane loot table N times." This reduces your decision making figuring out how reasonable the person is to have what you're looking for.

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