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  1. - Top - End - #1
    Bugbear in the Playground
     
    ElfWarriorGuy

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    Default Challenges of Remote Gaming

    As I suspect is the case for many people, nearly all of my D&D lately has been played via Roll20. After nearly six months of almost exclusively online gaming, I've come to notice a few challenges to the play experience which come with the territory.

    For me, the biggest point of interest (and irritation) is the way that a digital interface conditions people's interaction with the game. Roll20 has plenty of options for automating game elements: HP bars, attack commands, toggled modifiers, all that. It's hard to articulate, but I feel as though I've noticed a psychological shift in my players, where they pay more attention to the elements of representation (the dice, sheets, and map) than to the scenario being represented. Sometimes, if a player realizes they don't have a macro for a certain type of roll they're being asked to make, or for some new modifier or effect, they'll start taking the time for making one, until I remind them that they can just use the /roll commands and do the addition themselves, the way we all did when this game was pen and paper.

    On the side of more minor gripes, there's no great online substitute for rolling dice ominously behind a screen. There's the /gmroll command, but nobody else sees that, so you can't hit the beat of seeing the DM roll secret dice. That was a key part of my psychological arsenal for motivating players. Players are also more tempted to do other things while they have a computer screen up, so it's-not-my-turn-itis can be rampant in slower sessions. And game pace is undeniably slower, since every die roll requires opening the character sheet (typically closed while looking at a map or game image), scroll to and click the required roll, wait for it to show up on everybody's screen, and hope you didn't leave the Disadvantage toggle or the Bless modifier on by mistake. It takes maybe two seconds more than rolling the die and doing the addition, but those seconds really add up over the course of the session.

    On the positive side, I definitely do appreciate the ease of sharing documents and maps with players in-between sessions, in a way that was always difficult when such things were made on physical media. The nature of the Roll20 map editor has also definitely pushed me to shake up my geography and dungeon design.

    Any more observations about the unique challenges of digital tabletop gaming, D&D in particular?
    The desire to appear clever often impedes actually being so.

    What makes the vanity of others offensive is the fact that it wounds our own.

    Quarrels don't last long if the fault is only on one side.

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    We hardly ever find anyone of good sense, except those who agree with us.

    -Francois, Duc de La Rochefoucauld

  2. - Top - End - #2
    Dwarf in the Playground
     
    HalflingRangerGuy

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    Mar 2018

    Default Re: Challenges of Remote Gaming

    I don't have a great frame of reference,
    because I've only ever played via Roll20. But one thing I've noticed is that players tend to move their tokens on the map much too freely. They might rush into a room or across a bridge while the DM is reading the description or something, and then the DM has to stop and say "wait, that door is locked," or "there was a trap there." With Roll20's dynamic lighting there are ways to restrict movement, but it's not always effective.

    Maybe its the same with physical maps and tokens, but I suspect that it doesn't happen as often. And I suppose it's relatively easy to solve, just by not having a map on the screen until initiative is called for. But the adventures I've run have all been pretty heavily dungeon-crawly, so I've felt the map was more important.

    Quote Originally Posted by Catullus64 View Post
    On the side of more minor gripes, there's no great online substitute for rolling dice ominously behind a screen. There's the /gmroll command, but nobody else sees that, so you can't hit the beat of seeing the DM roll secret dice. That was a key part of my psychological arsenal for motivating players.
    As a replacement for psychological dice rolling, you could just roll a d20 on the screen every now and then, without any modifiers and without any comment. Players will see the result but will have no idea what it means.

  3. - Top - End - #3
    Ogre in the Playground
     
    OrcBarbarianGirl

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    Default Re: Challenges of Remote Gaming

    It doesn't necessarily have to represent a real roll, but can't you use the jukebox in roll20 to play the sound of rolling dice for the players to hear?

    It's just theater, but a lot of the game is theater.
    Quote Originally Posted by No brains View Post
    But as we've agreed, sometimes the real power was the friends we made along the way, including the DM. I wish I could go on more articulate rants about how I'm grateful for DMs putting in the effort on a hard job even when it isn't perfect.

  4. - Top - End - #4
    Ogre in the Playground
     
    zinycor's Avatar

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    Dec 2013

    Default Re: Challenges of Remote Gaming

    One thing I love is that it would be very hard to fudge rolls. That leaves so much worry behind for me.
    Last son of the Lu-Ching dynasty

    thog is the champion, thog's friends! and thog keeps on fighting to the end!

  5. - Top - End - #5
    Ogre in the Playground
     
    Planetar

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    May 2018

    Default Re: Challenges of Remote Gaming

    1) Interferences. I mean, IRL, there is always the possibility of someone receiving an urgent message. But with remote gameplay, you quickly understand which player have other peoples to deal with where they live (little children around, etc).

    2) Lack of passive interaction. IRL, there is a lot of "passive" interactions. Smiles, looking at each others, ... And those are the interactions that ensures that everyone remain focussed on the game. Remotely, you don't feel as invested when you're not having a conversation. This is particularly a problem for groups with high player numbers.

    3) What is on the screen matters! If you have a battle map and technical stuff on the screen, those will be the main focus of the game. If the players have their character sheet on full screen the whole time, they will be focussed on their personal abilities and probably their next level up. If players have a combined character sheet of the whole team displayed, they will often scroll to see if they can combine their skills with other players, or try to come up with ideas of what other players can do. If what's on the screen is the city map, the list of NPCs and what they know about them, they will interact with the world much more. Etc.

  6. - Top - End - #6
    Bugbear in the Playground
     
    Daemon

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    Oct 2014

    Default Re: Challenges of Remote Gaming

    These are less problems with online play and more problems with the interfaces being used for online play. They are frankly awful. No one has created a streamlined usable interface for D&D play with as slick a toolset as something like Baldur's Gate or most MMORPGs have. It can be much much better yet sadly even tools priced at full triple-A game price with hundreds in DLCs are still only copypasting copyrighted works into a digital format with no effort made to make them easily usable.

    I haven't had to engage in these remote gaming problems but back when I was doing digital campaigns I would simply create the campaign digitally using Neverwinter Nights with a heavily modified ruleset. I didn't have to worry about what players may or may not be capable of doing, traps and combat was handled by the system rather than me, NPCs could be possessed or given routine dialogue conversations, and I had ripped out all the game abuse features from the default title while adding my own spells and feats and classes. This to me is the more ideal form of a true D&D remote gaming experience, giving players a toolset with which to craft their campaigns from rather than depending on hiding and showing PNG files.
    Trolls will be blocked. Petrification works far better than fire and acid.

  7. - Top - End - #7
    Ogre in the Playground
     
    Zhorn's Avatar

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    Default Re: Challenges of Remote Gaming

    I will always have a preference for an unplugged game in person. Physical dice, pencils and paper, tokens and dry erase mats.
    Now my biases have been stated:

    I've generally been enjoying the VTT experience.

    No one forgetting their dice, character sheets, tokens, etc
    easier to have fancy maps
    fog of war and dynamic lighting make for more authentic "what can my character see" situations

    We were playing on roll20 for a long while, but recently swapped over to Foundry VTT (DM buys the program, one off purchase, no subscription, gets any ongoing updates, everyone connect via browser) and it has for the most part been a step up in our games.

    being said, things I don't like:
    Easy distraction. everyone on their computers is just begging for trouble.
    People are less isolated from the outside world during game time. other people int he house hold expecting the players/DM to act as if they are not in the middle of a session.
    lacking body language. Roleplay has become so much more restricted being unable to use physicality in out interactions (I still do it at my end for the fun of it... but no one gets to see it, I just have to narrate it more).
    Cannot show hidden rolls after the fact.
    Macro dependency (though mass dice are at least easier)
    Tech dependency. if things go offline, you are just kinda stuck. Had a mass power blackout 2 weeks back for almost a full day, could not join the session

  8. - Top - End - #8
    Ogre in the Playground
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    Default Re: Challenges of Remote Gaming

    So my group has been playing via Roll20 for a while now, and we haven't had any problems (apart from one guy getting phone calls at random, but that would happen IRL).

    We use D&D beyond for our character sheets, and a plugin called "Beyond 20" that lets you click on your character sheet in D&D beyond and it rolls dice in Roll20. It will automatically roll advantage/disadvantage, or your brutal criticals, etc. Click the "cast" button next to the spell and it will post the spell in Roll20 chat and roll a spell attack roll (if necessary) as well as the damage roll. This all makes the "I don't have a special macro for this yet" moot.

    We use Discord for voice (so you can roll dice on the DMs end for the sound of them if you want and let your mic pick it up) and "handing out" game notes and tracking treasure and the like.

    We don't use most of the bells and whistles of Roll20 besides the fog of war and the initiative tracker.

    To date, the only problem we had was while we were playing Dragon Heist with one (former) player who looking up the adventure online as we were playing it. But he was stupid and got pretty obvious with it and now, as I said, he's a former player.

    All in all, I would say that any problems you have with players getting distracted are really just that...a problem with the player. They are probably the type of player that would goof around on their phone at an IRL table when it wasn't their turn.
    "Sleeping late might not be a virtue, but it sure aint no vice. The old saw about the early bird and the worm just goes to show that the worm should have stayed in bed."

    - L. Long

    I think, therefore I get really, really annoyed at people who won't.

    "A plucky band of renegade short-order cooks fighting the Empire with the power of cheap, delicious food and a side order of whup-ass."

  9. - Top - End - #9
    Ogre in the Playground
     
    RogueGuy

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    Default Re: Challenges of Remote Gaming

    My experience has been a mixed bag - I am an old Luddite. I miss the face to face, but roll20 and Discord for voice has worked pretty well.

    A few gripes - side bars and face/body expression are missing, which makes conflict/misunderstanding more common. I haven't been able to crack the nut on how to roll for 8 summons w/ advantage (pact tactics) at once. On popular times, the roll20 system gets laggy and dupes rolls. 3d has been hard to grasp for our group (I play an Aarocokra), but 2d is great.

    BTW - minimizing your character sheet works, and we've even been able to figure out how to play with 2 players using one PC.

    Overall, it's been working better than I expected, but I miss old school face to face, minis, real dice, and a battle map.
    Last edited by da newt; 2020-09-12 at 01:45 PM.

  10. - Top - End - #10
    Orc in the Playground
     
    GnomeWizardGuy

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    Default Re: Challenges of Remote Gaming

    I found Roll20 pretty cumbersome, so my friend group started using Tabletop Simulator. It's relatively much easier to create cool maps with 3D models and it feels way more like using a real board than anything else, so it's the best digital interface I've used so far.

    That said, it's still incredibly cumbersome to use for doing certain detailed movements when building dungeons and such because of collision, and I felt it raised player expectations for sweet 3D model stuff all the time.

    On the main topic, I did notice a shift in player behavior when we played where everyone got distracted much more easily and I couldn't tell as easily by just looking at them because we only had voice. It's obvious IRL when someone is on their phone or something, but basically every time we got to someone's turn virtually they would say, "Oh, what's happening?" because they'd been looking at memes or something.

  11. - Top - End - #11
    Closed Account
     
    BlackDragon

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    Mar 2020

    Default Re: Challenges of Remote Gaming

    Zoom and Google Whiteboard has been an effective virtual experience.
    Clearly, the setup is not going to roll dice for you, etc like commercial VTTRPG emulators.

    I have used a Chessex board and a second camera for complicated 3D scenarios, and it is easy to do.

    Our 'live' sessions were about 8 hours, which is too much for a video conference, but a four hour session seemingly is just right....we just play more often now, which is better, overall.

  12. - Top - End - #12
    Barbarian in the Playground
     
    ElfRangerGuy

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    Jan 2016

    Default Re: Challenges of Remote Gaming

    Quote Originally Posted by Catullus64 View Post
    As I suspect is the case for many people, nearly all of my D&D lately has been played via Roll20. After nearly six months of almost exclusively online gaming, I've come to notice a few challenges to the play experience which come with the territory.

    For me, the biggest point of interest (and irritation) is the way that a digital interface conditions people's interaction with the game. Roll20 has plenty of options for automating game elements: HP bars, attack commands, toggled modifiers, all that. It's hard to articulate, but I feel as though I've noticed a psychological shift in my players, where they pay more attention to the elements of representation (the dice, sheets, and map) than to the scenario being represented. Sometimes, if a player realizes they don't have a macro for a certain type of roll they're being asked to make, or for some new modifier or effect, they'll start taking the time for making one, until I remind them that they can just use the /roll commands and do the addition themselves, the way we all did when this game was pen and paper.

    On the side of more minor gripes, there's no great online substitute for rolling dice ominously behind a screen. There's the /gmroll command, but nobody else sees that, so you can't hit the beat of seeing the DM roll secret dice. That was a key part of my psychological arsenal for motivating players. Players are also more tempted to do other things while they have a computer screen up, so it's-not-my-turn-itis can be rampant in slower sessions. And game pace is undeniably slower, since every die roll requires opening the character sheet (typically closed while looking at a map or game image), scroll to and click the required roll, wait for it to show up on everybody's screen, and hope you didn't leave the Disadvantage toggle or the Bless modifier on by mistake. It takes maybe two seconds more than rolling the die and doing the addition, but those seconds really add up over the course of the session.

    On the positive side, I definitely do appreciate the ease of sharing documents and maps with players in-between sessions, in a way that was always difficult when such things were made on physical media. The nature of the Roll20 map editor has also definitely pushed me to shake up my geography and dungeon design.

    Any more observations about the unique challenges of digital tabletop gaming, D&D in particular?
    Due to IRL moving, my longest campaign as a player has been roll20. Players in 4 different cities, 3 different countries (sometimes rising to 5 and 4).

    We did all of ToA and some of Rise of Tiamat that way. Later, the DM coded Google Sheets to be able to run 5e.

    Players having separate tabs for character sheets were definitely an improvement.

    Biggest challenge was to see when other players wanted to say something, but we got better at using pauses for dramatic tension and to allow each other to react.

    A huge plus: while others speak, we started being able to write body language and background activities in a way that made the non-talking characters come alive in a new way which would have been hard IRL.

    Another challenge was that deviations from what the DM had prepared were a bit harder.

    A higher level of concentration is required.

    Talking for five minutes and then finding out that you have been dropped from the channel is frustrating.

    Bad sound quality occasionally made accents and certain speaking patterns much harder (ie my gnome who spoke at double speed). Combat actually ended up faster, but did become a bit flatter (less swinging in chandeliers).


    Quote Originally Posted by Satori01 View Post
    Zoom and Google Whiteboard has been an effective virtual experience.
    Clearly, the setup is not going to roll dice for you, etc like commercial VTTRPG emulators.

    I have used a Chessex board and a second camera for complicated 3D scenarios, and it is easy to do.

    Our 'live' sessions were about 8 hours, which is too much for a video conference, but a four hour session seemingly is just right....we just play more often now, which is better, overall.
    Interesting setup. How many physical/digital tools do you need to make this combo work?
    I might attack your points aggressively: nothing personal. If I call out a fallacy in your argumentation, it doesn't mean I think you are arguing in bad faith. I invite you to call out if I somehow fail to live by the Twelve Virtues of Rationality.

    My favourite D&D session had 3 dice rolls. I'm currently curious to any system that has a higher amount of choices in and out of combat than 5e from the beginning of the game; especially for non-spellcasters. Please PM any recommendations.

  13. - Top - End - #13
    Barbarian in the Playground
     
    RedWizardGuy

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    Jul 2020

    Default Re: Challenges of Remote Gaming

    It is pretty easy to create useful on-the-fly dice rolls in roll20.

    However, that requires something of a certain comfort level with command line interfaces that was always rare, and picking it up so it feels natural just for the game isn’t likely.

    A more visual dice roller with easy to add modifiers might be better.

  14. - Top - End - #14
    Titan in the Playground
     
    TaiLiu's Avatar

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    Default Re: Challenges of Remote Gaming

    I think some of these problems might be caused by Roll20 more than virtual tabletop roleplaying per se. I've done virtual tabletop roleplaying both with Roll20 and without. Personally, I've enjoyed playing without Roll20 more -- a lot of the tools Roll20 gives you have simpler alternatives, or just get in the way.

  15. - Top - End - #15
    Titan in the Playground
     
    Zombie

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    Jun 2015

    Default Re: Challenges of Remote Gaming

    I don't do Roll20, but in Fantasy Grounds you can turn on a Dice Tower. If a DM drops the dice into the tower the players can see in the text box that the DM rolled dice, but it doesn't give the result for them to see.
    I am the flush of excitement. The blush on the cheek. I am the Rouge!

  16. - Top - End - #16
    Dwarf in the Playground
     
    RedWizardGuy

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    Aug 2016

    Default Re: Challenges of Remote Gaming

    Our group is using good old Skype and good old honesty, and it's working really well.
    We're of the opinion that if anyone needs to win at make believe so much that they lie about their dice, then it's no bother.
    But if anything we've been reporting an above average number of bad rolls and critical fails. Seems like the fun of the game is more important.

  17. - Top - End - #17
    Barbarian in the Playground
     
    BardGuy

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    Jan 2007

    Default Re: Challenges of Remote Gaming

    I feel like such a curmudgeon, but my biggest gripe with remote gaming has been my group's seeming total inability to keep side-chat to text or natural quiet moments. In person, I'm all for side chatter and OoC quips, but when there's only one audio channel and people are constantly talking over each other with non-essential banter, it gets frustrating.
    Quote Originally Posted by ff7hero View Post
    Call me Hero,

  18. - Top - End - #18
    Titan in the Playground
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    Default Re: Challenges of Remote Gaming

    My group hasn't been using "gaming software"-- We're just using Zoom. Die rolls and the like are handled the same way we always have (and yes, cheating is possible, but if I were worried about that, I wouldn't be playing with this group). For mapping, we've been having the DM share a screen with a document with opaque shapes covering unexplored rooms, that are moved out of the way as the party explores them (and which only the DM can move, so the players can't rush ahead).
    Time travels in divers paces with divers persons.
    As You Like It, III:ii:328

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    Current Homebrew: 5th edition psionics

  19. - Top - End - #19
    Orc in the Playground
     
    BardGirl

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    Nov 2019

    Default Re: Challenges of Remote Gaming

    Quote Originally Posted by TaiLiu View Post
    I think some of these problems might be caused by Roll20 more than virtual tabletop roleplaying per se. I've done virtual tabletop roleplaying both with Roll20 and without. Personally, I've enjoyed playing without Roll20 more -- a lot of the tools Roll20 gives you have simpler alternatives, or just get in the way.
    Yes, I bounced off R20, but found Fantasy Grounds much more user-friendly.

  20. - Top - End - #20
    Ogre in the Playground
     
    Griffon

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    Default Re: Challenges of Remote Gaming

    Quote Originally Posted by Catullus64 View Post
    Any more observations about the unique challenges of digital tabletop gaming, D&D in particular?
    My group found the perfect solution, combining innovation and tradition, and desingned a concept I'd like to call "Hybrid Gaming"!(tm)

    Ah, got you folks interestend, haven't I? What we do is:
    - open a digital meeting room (we use jitsi, but can be skype, zoom, teams or whatever);
    - everbody has his pens & paper character sheets and dice next to the computer;
    - when we need to make a roll, we roll, and tell the other players what we rolled;
    - we trust each other;
    - the DM uses the share screen function of the meeting programm to share maps, pictures and whatnot.

    Done!

    (I'm making a joke out of it, but this is what we do and it works perfectly for us. We started with an app that makes the rolls, could be roll20, but it was far to much hassle to programm each possible dice roll that you might make, so we said bugger it and went oldschool).

  21. - Top - End - #21
    Ogre in the Playground
     
    NinjaGuy

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    Jul 2013

    Default Re: Challenges of Remote Gaming

    I've had very little challenges when it comes to normal play - no one can forget their character sheet, nor their dice. Heck, with the Beyond20 chrome extension, they don't even have to remember how to calculate things. The only challenge I've run into with Remote gaming is playing with homebrew. Homebrew classes, subclasses, and the like are much harder to exact into a digital setting... specifically because players get used to that push-button

    The main issue I've found is that of distraction. Tumblr, Reddit, Social Media, et cetera. Running large groups was always hard, but running large groups in an online environment is even harder.
    Always looking for critique of my 5E homebrew!


    Quote Originally Posted by Bjarkmundur View Post
    ... does this stuff just come naturally to you? Do you even have to try anymore xD
    Quote Originally Posted by Man_Over_Game View Post
    Vogie is the sh**. I don't really have anything to contribute to the topic, just wanted to point that out.

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