A Monster for Every Season: Summer 2
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  1. - Top - End - #1441
    Ogre in the Playground
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    Default Re: Goblins XVIII: Being yourself can be dangerous

    Quote Originally Posted by Keltest View Post
    If it were in any other context than being stuck behind thus freaking door for a month, I think this would be an incredibly poignant character moment for them both, as well as a generally interesting philosophical point.
    This reminds me of that one chapter in erfworld, if anyone else remembers when parson tried to cross portal park. I wonder which door will be stuck at longer ( I don't actually remember if parson made it through, i think he might have failed?)

  2. - Top - End - #1442
    Troll in the Playground
     
    Dragonus45's Avatar

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    Default Re: Goblins XVIII: Being yourself can be dangerous

    Quote Originally Posted by Daywalker1983 View Post
    ... in that its not working? :-D
    No, in that it is working.
    Thanks to Linklele for my new avatar!
    If i had superpowers. I would go to conventions dressed as myself, and see if i got complimented on my authenticity.

  3. - Top - End - #1443
    Ettin in the Playground
     
    Godskook's Avatar

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    Default Re: Goblins XVIII: Being yourself can be dangerous

    Quote Originally Posted by Kornaki View Post
    This reminds me of that one chapter in erfworld, if anyone else remembers when parson tried to cross portal park. I wonder which door will be stuck at longer ( I don't actually remember if parson made it through, i think he might have failed?)
    He not only made it through, but it nearly killed him as a result. Irony is he didn't even stay long.
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    I started my first campaign around a campfire, having pancakes. They were blueberry.
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  4. - Top - End - #1444
    Ogre in the Playground
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    Default Re: Goblins XVIII: Being yourself can be dangerous

    Quote Originally Posted by Kornaki View Post
    This reminds me of that one chapter in erfworld, if anyone else remembers when parson tried to cross portal park. I wonder which door will be stuck at longer ( I don't actually remember if parson made it through, i think he might have failed?)
    Yup. It's Book 2 iirc. And story got bogged down from there. They did a dance and song routine :P got many people killed and Parson built an army of corpses.
    https://archives.erfworld.com/Book%202/140
    https://archives.erfworld.com/Book%202/206

    It was 50 pages of comic/text of standing near a door.
    Last edited by -D-; 2022-11-02 at 08:56 PM.
    Ruler of Floating pyramids.

  5. - Top - End - #1445
    Titan in the Playground
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    Default Re: Goblins XVIII: Being yourself can be dangerous

    I also liked this one because its an insight into minmax as a person. When he became god he wanted to give the universe everything he wanted. Unlimited treasure without danger, and love that lasted forever with your perfect partner once you found them. Its really kinda sweet. Then he learned how life doesnt actually have utopia and everything has unintended consequences. But I prefer to focus on how he basically shared with kin exactly what he is after in life, as I doubt she isnt bright enough to read between the lines that he wasnt just talking about fogath and kickasso. Its a simple dream, but a good one. Peace, prosperity, and to be forever with those you love.
    "Interdum feror cupidine partium magnarum Europae vincendarum"
    Translation: "Sometimes I get this urge to conquer large parts of Europe."

    Quote Originally Posted by Nerd-o-rama View Post
    Traab is yelling everything that I'm thinking already.
    "If you don't get those cameras out of my face, I'm gonna go 8.6 on the Richter scale with gastric emissions that'll clear this room."

  6. - Top - End - #1446
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    Kish's Avatar

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    Default Re: Goblins XVIII: Being yourself can be dangerous

    Also he can know everything and yet strike the worst possible balance between being an interventionist god and a hands-off god.
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    "The really unforgivable acts are committed by calm men in beautiful green silk rooms, who deal death wholesale, by the shipload, without lust, or anger, or desire, or any redeeming emotion to excuse them but cold fear of some pretended future. But the crimes they hope to prevent in the future are imaginary. The ones they commit in the present--they are real." --Aral Vorkosigan

    Quote Originally Posted by The Giant View Post
    This, in a nutshell.
    Yes, exactly.

  7. - Top - End - #1447
    Firbolg in the Playground
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    Default Re: Goblins XVIII: Being yourself can be dangerous

    Knowing lots of information doesn't mean you can make intelligent decisions about what to do with that information.

  8. - Top - End - #1448
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    Laurentio III's Avatar

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    Default Re: Goblins XVIII: Being yourself can be dangerous

    Quote Originally Posted by 137beth View Post
    Knowing lots of information doesn't mean you can make intelligent decisions about what to do with that information.
    "I can make intelligent decisions"
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  9. - Top - End - #1449
    Ogre in the Playground
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    Default Re: Goblins XVIII: Being yourself can be dangerous

    That assumes the intelligence increase does not come with a personality change. Their is no wish that cant be turned against them.

  10. - Top - End - #1450
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    FireJustice's Avatar

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    Default Re: Goblins XVIII: Being yourself can be dangerous

    Quote Originally Posted by Nettlekid View Post
    What annoys me is that the universe-in-a-bottle is undoubtedly going to end up being used as some kind of Chekhov's Gun or plot-solving tool, despite it originating out of a scene of complete nonsense. That's how it always goes. Someone does something stupid and wacky and five real-life years later it turns out to have been of critical importance.
    yeah can kinda see it in the future

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    ding ding ding
    we gave a winner
    the universe can't leave the room, as it will cease to exist as per rules "the puzzle door can do anything, but only in that place".

    The fight with Kore will break into that room, but ofc omnipotent wishes not working anymore because of reasons and plot. But the universe in a bottle is there.
    then, Kore tries to get the souls of an entire universe. And explose, because its too much

  11. - Top - End - #1451
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    HalfOrcPirate

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    Default Re: Goblins XVIII: Being yourself can be dangerous

    Quote Originally Posted by FireJustice View Post
    yeah can kinda see it in the future

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    ding ding ding
    we gave a winner
    the universe can't leave the room, as it will cease to exist as per rules "the puzzle door can do anything, but only in that place".

    The fight with Kore will break into that room, but ofc omnipotent wishes not working anymore because of reasons and plot. But the universe in a bottle is there.
    then, Kore tries to get the souls of an entire universe. And explose, because its too much
    A good prediction, I had a similar one.

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    The souls therein could also end up being fodder for some kind of drama with a demon who comes their way (possibly like *right now* given the comic borders getting all Hellish again). After all, aren't demons claiming souls A Thing in the Goblinsverse? Currently too lazy to dig up the plotline where Dies-Horribly's soul is claimed and abruptly restored, but I remember the general rules being laid out there.

    Depending on how seriously the author takes the fate of the jar-universe's denizens, I suspect either the souls get used as a bargaining chip to contain a demon within that room (they jump at the chance to gain so many souls, but then they can't leave that one room without losing THE POWER OF A SCWILLION SOULS) or they end up empowering said demon against the good guys' wishes and drama ensues from deciding whether it's best to leave them in its grip or remove them from the room and therefore poof them out of existence.

  12. - Top - End - #1452
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    Anonymouswizard's Avatar

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    Default Re: Goblins XVIII: Being yourself can be dangerous

    Quote Originally Posted by DaFlipp View Post
    A good prediction, I had a similar one.

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    The souls therein could also end up being fodder for some kind of drama with a demon who comes their way (possibly like *right now* given the comic borders getting all Hellish again). After all, aren't demons claiming souls A Thing in the Goblinsverse? Currently too lazy to dig up the plotline where Dies-Horribly's soul is claimed and abruptly restored, but I remember the general rules being laid out there.

    Depending on how seriously the author takes the fate of the jar-universe's denizens, I suspect either the souls get used as a bargaining chip to contain a demon within that room (they jump at the chance to gain so many souls, but then they can't leave that one room without losing THE POWER OF A SCWILLION SOULS) or they end up empowering said demon against the good guys' wishes and drama ensues from deciding whether it's best to leave them in its grip or remove them from the room and therefore poof them out of existence.
    On an unrelated note it's been a while since not-Walter appeared in the comic...
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    Quote Originally Posted by Zelphas View Post
    So here I am, trapped in my laboratory, trying to create a Mechabeast that's powerful enough to take down the howling horde outside my door, but also won't join them once it realizes what I've done...twentieth time's the charm, right?
    Quote Originally Posted by Lord Raziere View Post
    How about a Jovian Uplift stuck in a Case morph? it makes so little sense.

  13. - Top - End - #1453
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    ClericGuy

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    Default Re: Goblins XVIII: Being yourself can be dangerous

    Quote Originally Posted by Anonymouswizard View Post
    On an unrelated note it's been a while since not-Walter appeared in the comic...
    Don't worry, we'll see more of good old Grinnorarcen when minimax discovers the goblin party is still alive.

    I'm predicting a big final fight over the axe, defeat Kore, summon Grinny, and offer an incapacitated Kore up to the fiend as payment for taking the Axe as many layers of hell deep as possible.
    Last edited by ZhonLord; 2022-11-09 at 03:23 PM.
    If you think "interesting" is an anticlimax, I feel sorry for you because it means you don't really know about interesting.
    ~Robin McKinley

  14. - Top - End - #1454
    Troll in the Playground
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    Default Re: Goblins XVIII: Being yourself can be dangerous

    Quote Originally Posted by ZhonLord View Post
    Don't worry, we'll see more of good old Grinnorarcen when minimax discovers the goblin party is still alive.

    I'm predicting a big final fight over the axe, defeat Kore, summon Grinny, and offer an incapacitated Kore up to the fiend as payment for taking the Axe as many layers of hell deep as possible.
    That's actually a pretty good solution to the whole problem. I am wondering though, if the information about the first Axe of Prissan (locking up powerful good entities deep in hell) will be relevant at any point.
    In a war it doesn't matter who's right, only who's left.

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