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  1. - Top - End - #1
    Bugbear in the Playground
     
    SolithKnightGuy

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    Default Goblins XVIII: Being yourself can be dangerous

    Discussion of the Goblins Comic. This is the place. Time yet again to reset to page 1.

    Previous threads:

    Goblins Thread 0

    Goblins I
    Goblins II
    GoblIIIns
    Goblins IV: Live Free or Die Horribly
    Goblins V: It's Hard-Kore!
    Goblins VI: How Many Fingers Am I Holding Up?
    Goblins VII: I'm TOTALLY Gonna Pee On This Thing!
    Goblins VIII: This Thread Contains An Unexpected Variable
    Goblins IX: For that, you shall DIE!
    Goblins X: Orcs fall, everybody dies (horribly)
    Goblins XI: There ARE Goblins In This Comic, Right?
    Goblins XII: Your Home for Magical Limb Replacement
    Goblins XIII: Now With Goblins!
    Goblins XIV: Clerical Omission
    Goblins XV: Klik Here
    Goblins XVI: Corrupted to the Kore
    Goblins XVII: The shocking end of the story arc


    Current informations on Axe Of Prissan wielders:
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    Wielders of the Axe of Prissan
    Starting with the most recent

    Big Ears - Male Goblin Paladin. One of the protagonists of the story and current wielder of the axe.
    Saral Caine* - Evil Male Half Stone Giant/Half Human. Ally of Dellyn Goblinslayer and minor antagonist in the Brassmoon arc.
    Dri Featherknife - Female Human Rogue/Paladin. She was killed by Goblinslayer and Saral Caine after uncovering their plot to frame the sherrif of Brassmoon for murder.
    Flejj Hillmover - Male Dwarf. He fought Kore twice and survived. His family was not so lucky. He shaved his beard in shame.

    ----

    Felsibeth "Soot" Blackbringer - Young Female Human Paladin. Youngest to ever wield the axe.
    Kelstride Blackbringer - Male Human Paladin. Soot's Father. Former chimney sweep. Killed by a Kobold stampede.
    Drose - Genderless Golem Paladin. Drose passed the Axe to Kelstride Blackbringer to prevent the demon imprisoned within from taking control of his body.
    Eled of the East - "Fat, over confident" Paladin. Was given the axe by Myorg.
    Mryorg* - Evil Male Ogre. Beat (but did not kill) Vilias Red in combat and took the Axe from her. Used it to cause great suffering before eventually giving it to Elad purely to make the demon contained within suffer after coming so close to freedom.
    Vilias Red* - Female Human Rogue. Was friends with Tivoth Fastfoot and took the axe after Tivoth died in battle with the intention of giving it to another Paladin.
    Tivoth Fastfoot - Male Paladin. Encountered Vilias Red looting a corpse and assumed she had murdered the man. Once he realized she was innocent, the two became friends and traveled together.

    ----

    Kevitch Gritland* - Evil Male... formerly... Human maybe... Fighter/Wizard. Horribly mutated by an evil swamp. Killed Eldrock Cloudcry and claimed the axe as his own.
    Eldrock Cloudcry - Known in name only.

    -----

    Cal - Male Gnome Paladin. Egotistic gambler. Had a powerful, icy magic effect.
    Jelbin Crae - Male Human Paladin. Gave Cal the Axe willingly. Nothing else is known.

    -----

    Kore - Male Dwarf Paladin. Nigh-unstoppable genocide machine against all things that could conceivably be evil, including children. Currently has a speech impediment caused by the axe and rope. Chained and screaming souls as an IME. Created the axe, but may not have wielded it.


    The Axe of Prissan is the second Prissan, a counterpart to the Hammer of Prissan which traps a great Good and is wielded by Evil. The third Prissan contains the damned.

    *Confirmed non-Paladin


    Individual Magic Effects (IME's)
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    One of the more frequent sources of confusion is what people are talking about when we're referring to IME's. Here is the comic's explaination of what they are. And now you know.


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    Shield of Wonder page 5
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    Shield of Wonder page 9
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  2. - Top - End - #2
    Titan in the Playground
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    Default Re: Goblins XVIII: Being yourself can be dangerous

    Marking for the future. Also, im still trying to hold out hope that this is some sort of an attempt at a lesson rather than an angel trolling vorpal.
    "Interdum feror cupidine partium magnarum Europae vincendarum"
    Translation: "Sometimes I get this urge to conquer large parts of Europe."

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  3. - Top - End - #3
    Troll in the Playground
     
    NecromancerGuy

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    Default Re: Goblins XVIII: Being yourself can be dangerous

    Quote Originally Posted by Traab View Post
    Marking for the future. Also, im still trying to hold out hope that this is some sort of an attempt at a lesson rather than an angel trolling vorpal.
    I mean, maybe she's just the cruel sort and enjoys torturing little mortals when she doesn't need them happy for dinner.
    "If it lives it can be killed.
    If it is dead it can be eaten."

    Ronkong Coma "the way of the bookhunter" III Catacombium
    (Walter Moers "Die Stadt der träumenden Bücher")



  4. - Top - End - #4
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    AssassinGuy

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    Default Re: Goblins XVIII: Being yourself can be dangerous

    Tag, this thread is it.

    Also, the fact that Vorpal in the present doesnt seem to loathe and/or fear her, i suspect that she isnt acting out of malice.
    “Evil is evil. Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”

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    Ettin in the Playground
     
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    Default Re: Goblins XVIII: Being yourself can be dangerous

    Quote Originally Posted by Kantaki View Post
    I mean, maybe she's just the cruel sort and enjoys torturing little mortals when she doesn't need them happy for dinner.
    I think that that "I'm not hungry right now" line was very effective at reframing her priorities.
    Quote Originally Posted by J.R.R. Tolkien, 1955
    I thought Tom Bombadil dreadful — but worse still was the announcer's preliminary remarks that Goldberry was his daughter (!), and that Willowman was an ally of Mordor (!!).

  6. - Top - End - #6
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    Default Re: Goblins XVIII: Being yourself can be dangerous

    Yea I get he the feeling she has a specific job she needs to do here regardless of personal feelings. lawful good here might be the correct emphasis.
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    Default Re: Goblins XVIII: Being yourself can be dangerous

    ahh that new-thread smell
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    DwarfClericGuy

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    Default Re: Goblins XVIII: Being yourself can be dangerous

    Quote Originally Posted by Dragonus45 View Post
    Yea I get he the feeling she has a specific job she needs to do here regardless of personal feelings. lawful good here might be the correct emphasis.
    Which seems to be 'stress the mortal into revealing their true self, which can only be seen in a life or death situation.'

    Quote Originally Posted by Draconi Redfir View Post
    ahh that new-thread smell
    Fresh from the bag!
    May you get EXACTLY what you wish for.

  9. - Top - End - #9
    Ettin in the Playground
     
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    Default Re: Goblins XVIII: Being yourself can be dangerous

    I found a video from 2017 where Phil Lamarr wears a Goblins t-shirt at an event with the Futurama cast

    Quote Originally Posted by J.R.R. Tolkien, 1955
    I thought Tom Bombadil dreadful — but worse still was the announcer's preliminary remarks that Goldberry was his daughter (!), and that Willowman was an ally of Mordor (!!).

  10. - Top - End - #10
    Bugbear in the Playground
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    Default Re: Goblins XVIII: Being yourself can be dangerous

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    Huh so it really was that simple.

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    Barbarian in the Playground
     
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    Default Re: Goblins XVIII: Being yourself can be dangerous

    Eighteen days since the last one.

    That makes update number 11 of the speedy schedule!

    I honestly expected there would be some sort of a message, or lesson, in this. Not so much though. It's a real anti climax resolution.

    Well, assuming the challenge stays the same, that gives everyone(edit: except Complains) a get out of jail free card.
    Last edited by tomaO2; 2020-09-30 at 11:23 AM.

  12. - Top - End - #12
    Troll in the Playground
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    Default Re: Goblins XVIII: Being yourself can be dangerous

    Quote Originally Posted by tomaO2 View Post
    Eighteen days since the last one.

    That makes update number 11 of the speedy schedule!

    I honestly expected there would be some sort of a message, or lesson, in this. Not so much though. It's a real anti climax resolution.

    Well, assuming the challenge stays the same, that gives everyone a get out of jail free card.
    Not quite as
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    they only had that one potion and I do not know how long the duration of that potion is. Also, Complains clearly did not have the mustache with him.


    And there is a lesson in this:
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    Maxim 31: Only cheaters prosper.
    In a war it doesn't matter who's right, only who's left.

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    Ettin in the Playground
     
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    Default Re: Goblins XVIII: Being yourself can be dangerous

    Honestly, much better this way. Rules vs Rules, all in-universe. If you want a moral, there's "Being yourself can be dangerous... but not necessarily lethal, if you are equipped for it."

    Maybe it could have used one more page of Fumbles struggling to get out, or some sort of dialogue with him hanging on to the edges of the lower portal (a chance to explain us a bit more about these sheets), up to, "oh, wait", remembering the mustache, and flying upwards.
    Quote Originally Posted by J.R.R. Tolkien, 1955
    I thought Tom Bombadil dreadful — but worse still was the announcer's preliminary remarks that Goldberry was his daughter (!), and that Willowman was an ally of Mordor (!!).

  14. - Top - End - #14
    Bugbear in the Playground
     
    Quild's Avatar

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    Default Re: Goblins XVIII: Being yourself can be dangerous

    Wow, I really expected more from this encounter.
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    How isn't Fumbles pissed against her?
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  15. - Top - End - #15
    Barbarian in the Playground
     
    Griffon

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    Default Re: Goblins XVIII: Being yourself can be dangerous

    This might...
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    ...be the reason why Complains cuts her horn off then --not for anything demonic in him, but how she treated Vorpal

  16. - Top - End - #16
    Troll in the Playground
     
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    Default Re: Goblins XVIII: Being yourself can be dangerous

    Now that I think about it, couldn't he just "teller" his way out of that situation? Getting a question wrong seems like an easy thing to foresee. Although of course it could be different on weird planes vs angelic beings.
    Last edited by Lvl 2 Expert; 2020-09-30 at 04:35 PM.

  17. - Top - End - #17
    Ettin in the Playground
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    Default Re: Goblins XVIII: Being yourself can be dangerous

    Quote Originally Posted by Cygnia View Post
    This might...
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    ...be the reason why Complains cuts her horn off then --not for anything demonic in him, but how she treated Vorpal
    How would he know?

    Unless she told him, and if she did it would be to rile him up.
    Quote Originally Posted by Midnight Roamer View Post
    I think he did the only morally acceptable thing by killing everyone.
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    Default Re: Goblins XVIII: Being yourself can be dangerous

    Quote Originally Posted by Lvl 2 Expert View Post
    Now that I think about it, couldn't he just "teller" his way out of that situation? Getting a question wrong seems like an easy thing to foresee. Although of course it could be different on weird planes vs angelic beings.
    pretty sure it's been established that he can't just call on prophecies at-will. and the ones he does get are vauge at best.
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    NecromancerGuy

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    Default Re: Goblins XVIII: Being yourself can be dangerous

    Quote Originally Posted by Gez View Post
    How would he know?

    Unless she told him, and if she did it would be to rile him up.
    Maybe she will.
    She seems to use this job as a opportunity to entertain herself.
    Telling Complains how she dropped Vorpal into a Pit of agonising Death™- omitting his last second save -to see his reaction seems entirely in character.
    "If it lives it can be killed.
    If it is dead it can be eaten."

    Ronkong Coma "the way of the bookhunter" III Catacombium
    (Walter Moers "Die Stadt der träumenden Bücher")



  20. - Top - End - #20
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    AssassinGuy

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    Default Re: Goblins XVIII: Being yourself can be dangerous

    Quote Originally Posted by Kantaki View Post
    Maybe she will.
    She seems to use this job as a opportunity to entertain herself.
    Telling Complains how she dropped Vorpal into a Pit of agonising Death™- omitting his last second save -to see his reaction seems entirely in character.
    But he knew Vorpal was ok, because he saw him come back.
    “Evil is evil. Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”

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    Default Re: Goblins XVIII: Being yourself can be dangerous


    Elli posted new varient art from a book 2 panel. Bottom is original art, top is remaster.

    https://twitter.com/EllipsisGoblins/...31085528494080

    I didn't realize there was such a difference in the goblins until it was thrown in my face like this. My initial impression is that I don't like the new art as much. The ears are so utterly massive now, Big Ears' ears don't look so huge anymore when compared to the old ones. Then there is the faces. The faces are completely smoothed out of their former roughness, they look less interesting. Big Ears, especially, looks really anime to me, kinda weirding me out. The smooth faces make them feel like naive kids, rather than adults (adult goblins, which is basically the same age as kids, but still adults). Not sure why the new version of Complains has such a scrawny body either. Vorpal is also been thinned out, I prefer how his eyes were drawn though.

    I also prefer the serious looks all the characters (minus Vorpal) are giving in the first, rather than the more varied expressions in the new one.

    Thaco is my favourite of the new versions, don't mind his redesign as much, for some reason. Vorpal is okay. Ears, I don't care for at all.
    Last edited by tomaO2; 2020-10-04 at 10:33 AM.

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    Default Re: Goblins XVIII: Being yourself can be dangerous

    the ears do seem almost comically big yea, particularly Complains'. comparing it with more recent comics, the ears for Thaco and vorpal do seem to add up, Complains' don't seem to be THAT big though, i unno.

    the body shape changes are probably just a result of the characters being more defined over time. As the comic continued, Elli may have subconsciously decided that it made more sense, or looked better for Vorpal and Complains to be thin and lean rather then bulky. that or they just kind of accidently ended up that way.


    looks weird to see Complains without the demon features though :P
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    Default Re: Goblins XVIII: Being yourself can be dangerous

    I do like that Complains looks more focused in the new one, but then, that's somewhat counteracted by the fact that Thaco seems to be looking out of the panel and down for no apparent reason and Chief and Big Ears look so much more vacant.

    Also, yes, the new ears really do feel a bit overlarge now.

  24. - Top - End - #24
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    Default Re: Goblins XVIII: Being yourself can be dangerous

    Yeah its not terrible, but now their ears look more like montrails from star wars aliens. Meh, updated art always takes time to adjust to. If this is what they are meant to look like animated i fully get it. Every wrinkle is that much more effort to draw frame by frame. So simplifying the faces to an extent makes sense.
    "Interdum feror cupidine partium magnarum Europae vincendarum"
    Translation: "Sometimes I get this urge to conquer large parts of Europe."

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    Traab is yelling everything that I'm thinking already.
    "If you don't get those cameras out of my face, I'm gonna go 8.6 on the Richter scale with gastric emissions that'll clear this room."

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    Ettin in the Playground
     
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    Default Re: Goblins XVIII: Being yourself can be dangerous

    This is a bit more than just new art... the expressions are very different. The big critique I have for the new one is that there isn't a homogeneous scene, as every character is posing with different intents, which looks very artificial (especially Ears, the only one staring at me). The old one was more unified. And Vorpal looked both creepy and crazy in the old one, while now he is far more relaxed (although the character has changed a lot, so it could be a reflection of how he is now). There's something odd in the field they're standing in, too, and I have problems placing the new ones in space.

    The huge steps forward I see concern the bulbous eyebrows, which look far more 3d now, and the ears, which now have actual readable shapes. In general, the modern faces are hugely better, although I agree that they look a few years younger. The necks are more structured, and the characters have a few different kinds of torso.
    Quote Originally Posted by J.R.R. Tolkien, 1955
    I thought Tom Bombadil dreadful — but worse still was the announcer's preliminary remarks that Goldberry was his daughter (!), and that Willowman was an ally of Mordor (!!).

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    Draconi Redfir's Avatar

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    Default Re: Goblins XVIII: Being yourself can be dangerous

    Quote Originally Posted by Vinyadan View Post
    There's something odd in the field they're standing in, too, and I have problems placing the new ones in space.
    just noticed this myself. if you look behind them where the grassline meets the trees, there's a bit of a curve to the grass in the new image, like they're standing in a valley, while the original image just had flat grass. could be the problem there.
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    Default Re: Goblins XVIII: Being yourself can be dangerous

    Quote Originally Posted by Draconi Redfir View Post
    just noticed this myself. if you look behind them where the grassline meets the trees, there's a bit of a curve to the grass in the new image, like they're standing in a valley, while the original image just had flat grass. could be the problem there.
    And while valleys exist, I agree it feels weird here. I think there might be several small factors in this. One is that the field doesn't seem to curve up towards the actual hills, which seems weird. Another small one might be that Ears in particular seems to lean inwards a bit. Overall it feels like this was shot with the fisheye lens of a Gopro camera or something, rather than this actually being a curved landscape.

    I also agree with the people that prefer the expressions of the old picture. It portrays what's going on in the scene: they're moving out, determined and hungry for adventure. The new one is more like the poster for an ensemble movie, meant to portray the personalities of the characters. But that comes at the cost of not selling the scene as well.

    I also also find myself agreeing on the criticism of the shapes of their bodies and their ears. Not all of the early work was drawn super well, but this particular image was. And here it is contrasted with what feels like not even what the characters look like now but more like an experiment on how to move further into that direction. There's something out of proportion about them.

    So yeah, between those three things, I prefer the old image. It was very well done the first time around: nailed the scene, nailed the execution of the chosen style, didn't screw up the background. It was a tough act to improve on, and this isn't doing it.

    Then again, the reason I have to type out every argument in long form does mean that these criticisms are tiny. The new version isn't much worse, it just definitely isn't any better to me.
    Last edited by Lvl 2 Expert; 2020-10-05 at 05:01 AM.

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    Default Re: Goblins XVIII: Being yourself can be dangerous

    Quote Originally Posted by Lvl 2 Expert View Post
    The new one is more like the poster for an ensemble movie, meant to portray the personalities of the characters. But that comes at the cost of not selling the scene as well.
    to be fair, i'm pretty sure that's what this is. this isn't a replacement for the scene in the comic, it's promotional material for the animated series.
    Last edited by Draconi Redfir; 2020-10-05 at 05:15 PM.
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    Default Re: Goblins XVIII: Being yourself can be dangerous

    As I remember it, the scene where they stand in the peaceful long grass, deciding to become adventures, is what got me hooked on this comic.

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    Default Re: Goblins XVIII: Being yourself can be dangerous

    not out yet, but looks like we do get to see Complains' encounter as well.
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