Results 241 to 270 of 1476
-
2021-02-01, 01:32 PM (ISO 8601)
- Join Date
- Jan 2015
- Location
- Alamogordo
- Gender
Re: Goblins XVIII: Being yourself can be dangerous
I'm not really certain either goblin really qualifies for a half-X template. The only effects we've seen thus far are a change to their bodies and souls. Neither Complains or Big Ears appear to have additional effects of the templates. Neither appears to have the wings that a half-celestial or half-fiend grants.
Nor do they seem to have spell-like abilities, despite their hit dice. Or if they have them, they haven't used them.Characters I've enjoyed playing for more than four sessions:
Falgar the Swiftblade
Revain Sumeth, Whip Fighter Extraordinaire
Malvin Firel, Cleric of Corellon, Destroyer of Undeath
Vongur Dorent, Primeval Champion of Poverty
In defense of the Vow of Poverty
-
2021-02-01, 04:42 PM (ISO 8601)
- Join Date
- Jan 2007
Re: Goblins XVIII: Being yourself can be dangerous
True that. But at least they gained a subtype I guess? And it had to go with some change in abilities and/or stats.
That being said, trying to name those D&D details might not have been warranted on my side. In non-gaming terms they both have some angelic/demonic traits which may or may not alter their capabilities.Last edited by Radar; 2021-02-01 at 04:42 PM.
In a war it doesn't matter who's right, only who's left.
-
2021-02-01, 05:05 PM (ISO 8601)
- Join Date
- Nov 2009
- Gender
Re: Goblins XVIII: Being yourself can be dangerous
I like the new look. I also like that something good happened unexpectedly. Somehow, this feels much more satisfying than the level gains from visiting the angel.
Originally Posted by J.R.R. Tolkien, 1955
-
2021-02-02, 05:50 AM (ISO 8601)
- Join Date
- Oct 2015
- Location
- Paris
- Gender
Re: Goblins XVIII: Being yourself can be dangerous
Well if not the half-celestial/fiend templates, maybe the mere celestial/fiendish templates. These are less powerful, less impactful on character level and identity, but do provide the relevant subtype.
VC XV, The horsemen are drawing nearer: The Alien and the Omen (part 1 and part 2).
VC XVI, Burn baby burn:Nero
VC XVIII, This is Heresy! Torquemada
VC XX, Elder Evil: Henry Bowyer
And a repository of deliciously absurd sentences produced by maddened optimisers in my extended signature
-
2021-02-02, 07:49 AM (ISO 8601)
- Join Date
- Dec 2010
- Location
- right behind you
Re: Goblins XVIII: Being yourself can be dangerous
It may vary. Complains is slowly turning more and more demonic as the story moves on so ears might do the same. This is actually an interesting thing because radiant damage is going to be very helpful in hell. Get him something to smite with, this is going to sting some demons. So much for him showing up in front of the angel, horn chunk in hand. He still could get there, but im not sure how that meeting will go now. Also, I wonder what the horrible background trap thats slowly ramping up will be with the clocks moving.
"Interdum feror cupidine partium magnarum Europae vincendarum"
Translation: "Sometimes I get this urge to conquer large parts of Europe."
"If you don't get those cameras out of my face, I'm gonna go 8.6 on the Richter scale with gastric emissions that'll clear this room."
-
2021-02-02, 11:25 AM (ISO 8601)
- Join Date
- Feb 2010
-
2021-02-02, 11:47 AM (ISO 8601)
- Join Date
- Jun 2007
Re: Goblins XVIII: Being yourself can be dangerous
It happened when he touched the axe. It turned him more demonic, which gave him a slow regen, yes.
Last edited by sihnfahl; 2021-02-02 at 11:47 AM.
May you get EXACTLY what you wish for.
-
2021-02-02, 12:20 PM (ISO 8601)
- Join Date
- Jan 2015
- Location
- Alamogordo
- Gender
Re: Goblins XVIII: Being yourself can be dangerous
Characters I've enjoyed playing for more than four sessions:
Falgar the Swiftblade
Revain Sumeth, Whip Fighter Extraordinaire
Malvin Firel, Cleric of Corellon, Destroyer of Undeath
Vongur Dorent, Primeval Champion of Poverty
In defense of the Vow of Poverty
-
2021-02-02, 01:14 PM (ISO 8601)
- Join Date
- May 2007
Re: Goblins XVIII: Being yourself can be dangerous
Yet another character healed in such a way as to give them shiny skin glowing skin. This is what, the 8th time? 9th? It stopped being exciting 8 times ago.
-
2021-02-02, 01:32 PM (ISO 8601)
- Join Date
- Jul 2009
Re: Goblins XVIII: Being yourself can be dangerous
On the one hand, the implication is that the Psychic Minmax tapped into divine/angelic healing to make his "invulnerable body part healer" machinery. Or, that such mechanisms in this world automagically give you body parts that fill in the empty space with your IME effect, except when angel-level healing is applied. We know that that Ears has a yellow IME, not a blue one, as of now. Maybe this will alter his essence deeper given an angel-type mutation
-
2021-02-02, 01:47 PM (ISO 8601)
- Join Date
- Jul 2009
- Location
- Paris, France
- Gender
Re: Goblins XVIII: Being yourself can be dangerous
Interesting turn of event!
Never noticed it myself but it looks due to the LOL pearl indeed.Posting from France
Sorry for my accent.
Thanks to neoseph7 for my avatar (Allen Walker from D.Gray-Man)
-
2021-02-02, 01:49 PM (ISO 8601)
- Join Date
- May 2007
Re: Goblins XVIII: Being yourself can be dangerous
Dies alone has had 2 completely different kinds of shiny limbs, so I don't think either of those theories add up.
Honestly, I think Elli just likes the concept of replacing old "bad" body parts with shiny new ones. Make of that what you will. Either way, I'm glad Ears got healed, but it's become a really overused concept in the comic. We've had Dies multiple times, Duv, Kin, Minmax, Forgath, Biscuit, and now Ears. Presumably that gargoyle on his back is going to get a new body some time soon too. If we start counting non shiny body replacements like Goblinslayer the numbers go up even higher. It's time to find a new gimmick.
-
2021-02-02, 05:25 PM (ISO 8601)
- Join Date
- Jun 2018
- Location
- Maupertuis
- Gender
Re: Goblins XVIII: Being yourself can be dangerous
At this point's it's safe to say that colorful, complicated character design is part of Ellipsis' aesthetic, and that the original character designs were spare and utilitarian only so that she could later add on more details. And, honestly, I'm fine with that. I see it as a part of her art style, like the stippled eyes.
-
2021-02-02, 07:00 PM (ISO 8601)
- Join Date
- May 2007
Re: Goblins XVIII: Being yourself can be dangerous
Fair enough. I don't personally care what the characters look like. I've been reading since they looked like this. https://www.goblinscomic.com/comic/06282005 The art is far from a deal breaker for me.
The problem I have is that the story is suffering from Ell's need to do this to every character. When a character is injured, instead of wondering "wow, how will this effect the character, and how will they deal with the loss?" You just wonder "wow, I wonder what color their replacement limb will be since I know they'll get one just like the last 8 characters who got injured."
-
2021-02-02, 08:48 PM (ISO 8601)
- Join Date
- Nov 2004
Re: Goblins XVIII: Being yourself can be dangerous
Orth Plays: Currently Baldur's Gate II
-
2021-02-03, 01:29 AM (ISO 8601)
- Join Date
- Jul 2009
- Location
- Paris, France
- Gender
Re: Goblins XVIII: Being yourself can be dangerous
It's Dies horribly, not Dies alone. That would be horrible
I'm joking.
Honestly, I think Elli just likes the concept of replacing old "bad" body [parts with shiny new ones. Make of that what you will. Either way, I'm glad Ears got healed, but it's become a really overused concept in the comic. We've had Dies multiple times, Duv, Kin, Minmax, Forgath, Biscuit, and now Ears. Presumably that gargoyle on his back is going to get a new body some time soon too. If we start counting non shiny body replacements like Goblinslayer the numbers go up even higher. It's time to find a new gimmick.
But that's a really interesting theory and I like it.Last edited by Quild; 2021-02-03 at 03:45 PM.
Posting from France
Sorry for my accent.
Thanks to neoseph7 for my avatar (Allen Walker from D.Gray-Man)
-
2021-02-03, 06:48 AM (ISO 8601)
- Join Date
- Nov 2009
- Gender
Re: Goblins XVIII: Being yourself can be dangerous
Now I kinda wonder whether a comic so focused on body transformation and giving so much room to i.m.e. ("the colour of your soul" that affects magic as you wield it) was an expression of what would later manifest itself with transitioning.
Originally Posted by J.R.R. Tolkien, 1955
-
2021-02-04, 07:37 AM (ISO 8601)
- Join Date
- Mar 2013
- Gender
Re: Goblins XVIII: Being yourself can be dangerous
I have always thought that was a worthwhile goal: that every battle or fight should leave some kind of physical consequence. It's realistic - no matter how good of a fighter you are, life-or-death brawls will probably end up with scars or injuries. It's also a great visual indicator of the optimistic youth turning into the grizzled veteran.
But I guess it gets problematic if you do several different fights in each dungeon, and traps, and multiple dungeons. After a while, everyone is just so cut up and maimed that they wouldn't be able to function anymore. I guess the most realistic course of action at that point would be to have them retire or die, but that's not how stories work - so they need to heal. The only way to heal characters but still stick to "every fight should visually change the characters" is by having them be healed with replacement body parts.
Which makes it a bit awkward, I agree.
-
2021-02-04, 02:37 PM (ISO 8601)
- Join Date
- Jan 2015
- Location
- Alamogordo
- Gender
Re: Goblins XVIII: Being yourself can be dangerous
Website redesign, by the way. Looks like they joined Hiveworks.
Characters I've enjoyed playing for more than four sessions:
Falgar the Swiftblade
Revain Sumeth, Whip Fighter Extraordinaire
Malvin Firel, Cleric of Corellon, Destroyer of Undeath
Vongur Dorent, Primeval Champion of Poverty
In defense of the Vow of Poverty
-
2021-02-04, 02:52 PM (ISO 8601)
- Join Date
- Jun 2007
-
2021-02-04, 05:18 PM (ISO 8601)
- Join Date
- Apr 2008
Re: Goblins XVIII: Being yourself can be dangerous
New site seems very, I don't know, naked(?) to me. Too much white and overly generic in some regards. Can't complain or anything - free product and all that and I'm guessing that this transition takes some of the cost off their backs?
-
2021-02-04, 05:22 PM (ISO 8601)
- Join Date
- Feb 2010
- Location
- Gobbotopia
- Gender
Re: Goblins XVIII: Being yourself can be dangerous
from the twitter post on the subject, i'm guessing it was at least partly in order to get the website functioning properly on mobile.
Avy by Thormag
Spoiler
-
2021-02-06, 05:33 AM (ISO 8601)
- Join Date
- May 2007
Re: Goblins XVIII: Being yourself can be dangerous
Does it seem weird to anyone else that the easiest way to become a celestial in this setting is to chop up celestials and steal their parts?
-
2021-02-06, 07:43 AM (ISO 8601)
- Join Date
- May 2009
Re: Goblins XVIII: Being yourself can be dangerous
I think that only works for big ears because he's a paladin, and if he tried that plan himself he wouldn't be anymore.
-
2021-02-06, 08:26 AM (ISO 8601)
- Join Date
- Nov 2009
- Gender
Re: Goblins XVIII: Being yourself can be dangerous
Weird? Sure. In this setting, though? Not really. It's actually unusual that it's just a hacked off piece, rather than the celestial's mangled soul creating an evil abomination by merging with yours.
About the new website design, I actually find it a bit too busy, in the sense that the background image is more or less in the same stile as the comic, and full of things.
By the way, is that the village? It would be the first look we get.Originally Posted by J.R.R. Tolkien, 1955
-
2021-02-06, 10:27 AM (ISO 8601)
- Join Date
- Dec 2010
- Location
- right behind you
Re: Goblins XVIII: Being yourself can be dangerous
Its early days yet. Give it time, big ears may transform into an eldritch abomination that looks like an angel got drunk, boinked a squid, then experimented on the offspring. On a more serious note, it doesnt bother me much because we have the earlier event with complains where he basically got infected by a demonic essence and started turning demon on us, so being inflicted with celestial essence doing the same fits in with the established events well enough.
"Interdum feror cupidine partium magnarum Europae vincendarum"
Translation: "Sometimes I get this urge to conquer large parts of Europe."
"If you don't get those cameras out of my face, I'm gonna go 8.6 on the Richter scale with gastric emissions that'll clear this room."
-
2021-02-06, 03:41 PM (ISO 8601)
- Join Date
- Jul 2015
- Location
- State of Uncertainty
- Gender
Re: Goblins XVIII: Being yourself can be dangerous
I like the idea that his is just a campaign world were major regenerative healing leaves some magical signature. Regular cure spells don't make changes, but more significant damage requires more drastic effects.
And as for "horrible things happen to characters all the time in the comic", well, real life combat does result in people being maimed and losing body parts in all sorts of horrible ways.Some people think that Chaotic Neutral is the alignment of the insane, but the enlightened know that Chaotic Neutral is the only alignment without illusions of sanity.
-
2021-02-19, 09:05 PM (ISO 8601)
- Join Date
- Jul 2015
- Location
- State of Uncertainty
- Gender
Re: Goblins XVIII: Being yourself can be dangerous
Hmm, looks like Rich Burlew is taking a bit of character design inspiration from Danielle - that was not on my bingo card...
Last edited by PontificatusRex; 2021-02-19 at 09:05 PM.
Some people think that Chaotic Neutral is the alignment of the insane, but the enlightened know that Chaotic Neutral is the only alignment without illusions of sanity.
-
2021-02-19, 09:18 PM (ISO 8601)
- Join Date
- May 2007
Re: Goblins XVIII: Being yourself can be dangerous
I hardly think that Goblins invented or owns this type of design.
Last edited by Anteros; 2021-02-19 at 09:18 PM.
-
2021-02-20, 12:23 AM (ISO 8601)
- Join Date
- Dec 2007