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  1. - Top - End - #31
    Barbarian in the Playground
     
    Kobold

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    Apr 2008

    Default Re: Xykon's phylactery... do we know 100% where is it?

    Quote Originally Posted by Gurgeh View Post
    The lich template gives +2 to all mental ability scores; not sure where you're getting the 20/14 from - if it's from an example lich from a monster manual then bear in mind that most NPC liches are wizards and would have put their best ability score into intelligence, while Xykon is a sorcerer and uses charisma as his primary casting stat. Xykon specifically would also have further mental ability boosts from his age category prior to lichdom, but even that pretty formidable +5 doesn't guarantee his intelligence or wisdom would be that high.
    Lich
    Medium undead, Any Evil Alignment

    Armor Class 17 (Natural Armor)
    Hit Points 135 (18d8+54)
    Speed 30 ft.

    STR
    11 (+0)
    DEX
    16 (+3)
    CON
    16 (+3)
    INT
    20 (+5)
    WIS
    14 (+2)
    CHA
    16 (+3)

    Saving Throws Con +10, Int +12, Wis +9
    Skills Arcana +18, History +12, Insight +9, Perception +9
    Damage Resistance Cold, Lightning, Necrotic
    Damage Immunities Poison; Bludgeoning, Piercing, and Slashing From Nonmagical Attacks
    Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
    Senses Truesight 120 Ft., passive Perception 19
    Languages Common Plus Up To Five Other Languages
    Challenge 21 (33,000 XP)

    Legendary Resistance (3/Day). If the lich fails a saving throw, it can choose to succeed instead.
    Rejuvenation. If it has a phylactery, a destroyed lich gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery.
    Spellcasting. The lich is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). The lich has the following wizard spells prepared: • Cantrips (at will): mage hand, prestidigitation, ray of frost • 1st level (4 slots): detect magic, magic missile, shield, thunderwave • 2nd level (3 slots): detect thoughts, invisibility, acid arrow, mirror image • 3rd level (3 slots): animate dead, counterspell, dispel magic, fireball • 4th level (3 slots): blight, dimension door • 5th level (3 slots): cloudkill, scrying • 6th level (1 slot): disintegrate, globe of invulnerability • 7th level (1 slot): finger of death, plane shift • 8th level (1 slot): dominate monster, power word stun • 9th level (1 slot): power word kill
    Turn Resistance. The lich has advantage on saving throws against any effect that turns undead.

    Actions

    Paralyzing Touch. Melee Spell Attack: +12 to hit, reach 5 ft., one creature. Hit: (3d6) cold damage. The target must succeed on a DC 18 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success

    Legendary Actions
    Lich can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Lich regains spent legendary actions at the start of their turn.

    Cantrip.The lich casts a cantrip.
    Paralyzing Touch (Costs 2 Actions).The lich uses its Paralyzing Touch.
    Frightening Gaze (Costs 2 Actions).The lich fixes its gaze on one creature it can see within 10 feet of it. The target must succeed on a DC 18 Wisdom saving throw against this magic or become frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the lich's gaze for the next 24 hours.
    Disrupt Life (Costs 3 Actions).Each non-undead creature within 20 feet of the lich must make a DC 18 Constitution saving throw against this magic, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one.

  2. - Top - End - #32
    Barbarian in the Playground
     
    Kobold

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    Apr 2008

    Default Re: Xykon's phylactery... do we know 100% where is it?

    And why do you think Xykon has an 11-12 intelligence?

    HE WAS A SORCEROR TO BEGIN WITH. Minimum 13 INT prerequisite, and you get an INT buff when becoming a Lich.

    Oh, because he's petty and dismissive and, as Rich Burlew says, "kind of a {scrubbed}"? That's your basis for thinking, "Hurr hurr, Xykon stoopid"?

    Yeah, ask V how "stupid" Xykon is. I think you're confusing pragmatism with stupid, and not caring with not knowing. It reminds me of a line from Goodfellas: "Paulie may have moved slow, but it was only because Paulie didn't have to move for anybody."
    Last edited by Peelee; 2020-10-04 at 01:07 AM.

  3. - Top - End - #33
    Firbolg in the Playground
     
    Metastachydium's Avatar

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    Jul 2020

    Default Re: Xykon's phylactery... do we know 100% where is it?

    Quote Originally Posted by JonahFalcon View Post
    Lich
    Medium undead, Any Evil Alignment

    Armor Class 17 (Natural Armor)
    Hit Points 135 (18d8+54)
    Speed 30 ft.

    STR
    11 (+0)
    DEX
    16 (+3)
    CON
    16 (+3)
    INT
    20 (+5)
    WIS
    14 (+2)
    CHA
    16 (+3)

    Saving Throws Con +10, Int +12, Wis +9
    Skills Arcana +18, History +12, Insight +9, Perception +9
    Damage Resistance Cold, Lightning, Necrotic
    Damage Immunities Poison; Bludgeoning, Piercing, and Slashing From Nonmagical Attacks
    Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
    Senses Truesight 120 Ft., passive Perception 19
    Languages Common Plus Up To Five Other Languages
    Challenge 21 (33,000 XP)

    Legendary Resistance (3/Day). If the lich fails a saving throw, it can choose to succeed instead.
    Rejuvenation. If it has a phylactery, a destroyed lich gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery.
    Spellcasting. The lich is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). The lich has the following wizard spells prepared: • Cantrips (at will): mage hand, prestidigitation, ray of frost • 1st level (4 slots): detect magic, magic missile, shield, thunderwave • 2nd level (3 slots): detect thoughts, invisibility, acid arrow, mirror image • 3rd level (3 slots): animate dead, counterspell, dispel magic, fireball • 4th level (3 slots): blight, dimension door • 5th level (3 slots): cloudkill, scrying • 6th level (1 slot): disintegrate, globe of invulnerability • 7th level (1 slot): finger of death, plane shift • 8th level (1 slot): dominate monster, power word stun • 9th level (1 slot): power word kill
    Turn Resistance. The lich has advantage on saving throws against any effect that turns undead.

    Actions

    Paralyzing Touch. Melee Spell Attack: +12 to hit, reach 5 ft., one creature. Hit: (3d6) cold damage. The target must succeed on a DC 18 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success

    Legendary Actions
    Lich can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Lich regains spent legendary actions at the start of their turn.

    Cantrip.The lich casts a cantrip.
    Paralyzing Touch (Costs 2 Actions).The lich uses its Paralyzing Touch.
    Frightening Gaze (Costs 2 Actions).The lich fixes its gaze on one creature it can see within 10 feet of it. The target must succeed on a DC 18 Wisdom saving throw against this magic or become frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the lich's gaze for the next 24 hours.
    Disrupt Life (Costs 3 Actions).Each non-undead creature within 20 feet of the lich must make a DC 18 Constitution saving throw against this magic, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one.
    That's a 5e ”typical lich”. You are looking for this.

  4. - Top - End - #34
    Colossus in the Playground
     
    hamishspence's Avatar

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    Feb 2007

    Default Re: Xykon's phylactery... do we know 100% where is it?

    Quote Originally Posted by JonahFalcon View Post
    And why do you think Xykon has an 11-12 intelligence?

    HE WAS A SORCEROR TO BEGIN WITH. Minimum 13 INT prerequisite,
    Sorcerers don't have an Int prerequisite. They don't have a Charisma prerequisite either - but without a high Charisma, their spell casting is limited.

    A Charisma 11 Sorcerer can cast 1st level spells, but not 2nd level spells. And is quite legal - just massively unoptimised.
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  5. - Top - End - #35
    Bugbear in the Playground
     
    GreataxeFighterGirl

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    Default Re: Xykon's phylactery... do we know 100% where is it?

    Quote Originally Posted by JonahFalcon View Post
    And why do you think Xykon has an 11-12 intelligence?

    HE WAS A SORCEROR TO BEGIN WITH. Minimum 13 INT prerequisite, and you get an INT buff when becoming a Lich.

    Oh, because he's petty and dismissive and, as Rich Burlew says, "kind of a d***"? That's your basis for thinking, "Hurr hurr, Xykon stoopid"?

    Yeah, ask V how "stupid" Xykon is. I think you're confusing pragmatism with stupid, and not caring with not knowing. It reminds me of a line from Goodfellas: "Paulie may have moved slow, but it was only because Paulie didn't have to move for anybody."
    No one said Xykon was stupid; he's just not a mastermind. There's been multiple scenarios where he would have died if he didn't have the powers he had, and multiple scenarios where he almost did die because he doesn't use his powers smartly.

    To put it simply, for a person of his power he's not good with consistent long-term strategy.

  6. - Top - End - #36
    Orc in the Playground
     
    Ariko's Avatar

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    Jan 2007
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    Default Re: Xykon's phylactery... do we know 100% where is it?

    Quote Originally Posted by JonahFalcon View Post
    Lich
    Medium undead, Any Evil Alignment

    Armor Class 17 (Natural Armor)
    Hit Points 135 (18d8+54)
    Speed 30 ft.

    STR
    11 (+0)
    DEX
    16 (+3)
    CON
    16 (+3)
    INT
    20 (+5)
    WIS
    14 (+2)
    CHA
    16 (+3)

    Saving Throws Con +10, Int +12, Wis +9
    Skills Arcana +18, History +12, Insight +9, Perception +9
    Damage Resistance Cold, Lightning, Necrotic
    Damage Immunities Poison; Bludgeoning, Piercing, and Slashing From Nonmagical Attacks
    Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
    Senses Truesight 120 Ft., passive Perception 19
    Languages Common Plus Up To Five Other Languages
    Challenge 21 (33,000 XP)

    Legendary Resistance (3/Day). If the lich fails a saving throw, it can choose to succeed instead.
    Rejuvenation. If it has a phylactery, a destroyed lich gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery.
    Spellcasting. The lich is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). The lich has the following wizard spells prepared: • Cantrips (at will): mage hand, prestidigitation, ray of frost • 1st level (4 slots): detect magic, magic missile, shield, thunderwave • 2nd level (3 slots): detect thoughts, invisibility, acid arrow, mirror image • 3rd level (3 slots): animate dead, counterspell, dispel magic, fireball • 4th level (3 slots): blight, dimension door • 5th level (3 slots): cloudkill, scrying • 6th level (1 slot): disintegrate, globe of invulnerability • 7th level (1 slot): finger of death, plane shift • 8th level (1 slot): dominate monster, power word stun • 9th level (1 slot): power word kill
    Turn Resistance. The lich has advantage on saving throws against any effect that turns undead.

    Actions

    Paralyzing Touch. Melee Spell Attack: +12 to hit, reach 5 ft., one creature. Hit: (3d6) cold damage. The target must succeed on a DC 18 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success

    Legendary Actions
    Lich can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Lich regains spent legendary actions at the start of their turn.

    Cantrip.The lich casts a cantrip.
    Paralyzing Touch (Costs 2 Actions).The lich uses its Paralyzing Touch.
    Frightening Gaze (Costs 2 Actions).The lich fixes its gaze on one creature it can see within 10 feet of it. The target must succeed on a DC 18 Wisdom saving throw against this magic or become frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the lich's gaze for the next 24 hours.
    Disrupt Life (Costs 3 Actions).Each non-undead creature within 20 feet of the lich must make a DC 18 Constitution saving throw against this magic, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one.
    This appears to be the 5th edition lich? I am unclear what its relevene to a 3.5 edition setting is.
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  7. - Top - End - #37
    Barbarian in the Playground
     
    RedSorcererGirl

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    Default Re: Xykon's phylactery... do we know 100% where is it?

    Quote Originally Posted by Ariko View Post
    This appears to be the 5th edition lich? I am unclear what its relevene to a 3.5 edition setting is.
    And it still seems to be assuming a wizard. Wizards are not sorcerers! Stop messing with our heads!

  8. - Top - End - #38
    Bugbear in the Playground
     
    arimareiji's Avatar

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    May 2017

    Default Re: Xykon's phylactery... do we know 100% where is it?

    Anyone who's spent time around enough PhD's knows that high intelligence does not imply high wisdom. Why would we expect Xykon to be any different?

    Getting back to the original topic: "Xykon somehow knew RC intended to swap out his phylactery for a fake, and masterminded a plan to give RC a fake instead of feeding him to acid-breathing sharks" may be the crackiest theory I've heard this year, and I spend some of my time on Twitter. (^_~)

    But personally, I don't think that's a bad thing. Thanks to M*A*S*H, I developed a firm belief that when reality goes mad, the best defense is to use humor to out-crazy reality.

  9. - Top - End - #39
    Bugbear in the Playground
     
    RatElemental's Avatar

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    Default Re: Xykon's phylactery... do we know 100% where is it?

    Quote Originally Posted by JonahFalcon View Post
    And why do you think Xykon has an 11-12 intelligence?

    HE WAS A SORCEROR TO BEGIN WITH. Minimum 13 INT prerequisite, and you get an INT buff when becoming a Lich.
    I am not aware of sorcerer requiring a minimum of 13 int in any edition, not even 5e, so I have no idea where this came from.

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