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2020-09-21, 11:02 AM (ISO 8601)
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Re: [Optimization]Why caster ability score+2 is a horrible choice
You are saying "it's not always best to max your casting stat ASAP". That's true and not very controversial. Most caster builds shared online take a feat at L4 or L8 - ancedotally, L4 seems more common. There are also perfectly good builds which never take the casting stat over 14 - such as the summoning conjurer.
It's not that OP is "selling" this point badly. OP's point is different. They are asserting that in most cases it is "horrible" to increase casting stats. That's not true.
Willie, you take the example of a Lore bard. Yes Moderately Armored is a great choice to take at L4. That's hardly a secret. It's also a pretty strong choice to take +2 Charisma [+1 to your DCs; +1 to your social skills (you are probably the party face); +1 inspiration or cutting words per short rest]. In many parties/campaigns Moderately Armored is the *better* choice. But neither one is anywhere near "horrrible". Also not horrible: Warcaster, Reslient (Con), Lucky. Depending on campaign, you might even take Ritual Caster or +2 Dex, though these are more specialized choices.
Personally, if I am going to lean into the Bard's strength of AOE debuff / control spells, I will get to CHR 18 no later than level 8. But none of these are terrible choices.
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2020-09-21, 11:50 AM (ISO 8601)
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- Dec 2015
Re: [Optimization]Why caster ability score+2 is a horrible choice
Look, I'm trying to be nice. I am looking for a kernel of truth behind a position we all know is pretty off base. I framed it as 'something to think about' but perhaps I could have framed it as, 'OP is incorrect, but leading off from that ... <my point, which as you say, isn't that controversial>.'
They did mention (with regards to druids), "I even want to replace 8 wisdom with one extra feat if I have chance lol", so they clearly were thinking in terms of opportunity cost. I am going with that base point and running with a more reasonable version.
Willie, you take the example of a Lore bard. Yes Moderately Armored is a great choice to take at L4. That's hardly a secret. It's also a pretty strong choice to take +2 Charisma [+1 to your DCs; +1 to your social skills (you are probably the party face); +1 inspiration or cutting words per short rest]. In many parties/campaigns Moderately Armored is the *better* choice. But neither one is anywhere near "horrrible". Also not horrible: Warcaster, Reslient (Con), Lucky. Depending on campaign, you might even take Ritual Caster or +2 Dex, though these are more specialized choices.
Personally, if I am going to lean into the Bard's strength of AOE debuff / control spells, I will get to CHR 18 no later than level 8. But none of these are terrible choices.
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2020-09-21, 01:50 PM (ISO 8601)
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2020-09-21, 02:14 PM (ISO 8601)
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Re: [Optimization]Why caster ability score+2 is a horrible choice
Swords Bard is an interesting case in that it already has medium armor but lacks shields (much like Mountain Dwarf) so Moderately Armored loses some of its luster. That said, it can certainly still benefit greatly of a shield as it lacks the ability to use any useful weapons two-handed and two-weapon style isn't much better than one-weapon style with dueling. It's pretty tight on feats though and lacks native access to SCAGtrips which generally makes me prefer Res: Con (just a better feat defensively; Con-saves are common enough and Con-boost is great and it also makes it possible to reach the autosuccess levels with the basic DC10 Concentration check).
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2020-09-21, 02:34 PM (ISO 8601)
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- Dec 2015
Re: [Optimization]Why caster ability score+2 is a horrible choice
Oh, sorry, that was me switching gears. I doubt I would go with Moderately Armored (or the UA shield feat) with a Swords Bard, the question is what would I go with -- War Caster/Resilient Con, improving Cha, Improving Dex, heck improving Con (given that you are a lower-AC, lower-hp melee class), mobility, and so on. It feels like a subclass one might take if in a rolling-stats campaign when you happened to roll well or something like that.
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2020-09-22, 05:56 AM (ISO 8601)
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- Jul 2020
Re: [Optimization]Why caster ability score+2 is a horrible choice
Because DC spells are limited, you can't cast them every turn, so DC are not very important.
For bard and some warlock, +2 ability score is a reasonable feat.
For most wizard and Sorcerer, +4 ability score worth less than a feat, but very close.
For Cleric and Druid, even +6 ability does not worth a feat.Last edited by shipiaozi; 2020-09-22 at 06:06 AM.
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2020-09-22, 06:03 AM (ISO 8601)
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2020-09-22, 06:06 AM (ISO 8601)
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Re: [Optimization]Why caster ability score+2 is a horrible choice
If you could actual explain why you think this, it would be great. Saying that prepared spellcasters don't really benefit from a high casting stat when compared to known spellcasters is blatantly wrong since prepared spellcasters need an higher stat to... Prepare more spells.
In fact, Clerics and Druids need it even more then Wizards since the latter can cast rituals from every spell they wrote down in their books while the former can only cast from those they prepare.
In addition, could you offer some spell selections for the spellcasters you say don't need their casting stat?
Except that you said that not even negative casting stats are a big deal. That from 5 to 20 not a lot changes.
-2 DC is actually a pretty big deal, and in that example that is a LOT more then just a difference of two points.Last edited by Valmark; 2020-09-22 at 06:08 AM.
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2020-09-22, 06:06 AM (ISO 8601)
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- Dec 2013
Re: [Optimization]Why caster ability score+2 is a horrible choice
Last son of the Lu-Ching dynasty
thog is the champion, thog's friends! and thog keeps on fighting to the end!
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2020-09-22, 06:08 AM (ISO 8601)
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2020-09-22, 06:13 AM (ISO 8601)
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- Dec 2013
Re: [Optimization]Why caster ability score+2 is a horrible choice
I am playong a druid, and I prepare all kindsnof spells. Speaking of which, a high wisdom allows me to prepare am even bigger number, which is awesome since after each long rest I cam change the entire spell selection.
If I were to have a low wisdom I would be less flexible, therefore, less efective.Last son of the Lu-Ching dynasty
thog is the champion, thog's friends! and thog keeps on fighting to the end!
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2020-09-22, 06:16 AM (ISO 8601)
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- Jul 2020
Re: [Optimization]Why caster ability score+2 is a horrible choice
Non-casters gets full benefits from the "main score": +1 attack roll and +1 damage roll
Casters get very few benefits from the "main score"(which isn't the real main score): +1 or +0.5 attack roll for SOME spells, less than 1/3 of non-casters get, even if you consider some other benefits, caster score still worth less than half feat. For example, do you think Cleric/Druid need extra prepared slot for rituals? Yes, but most values of rituals comes from familar, and even familiar+other 20 rituals prepared don't worth a feat, so extra prepared slot worth less than 0.025 feat.
Yes, casters could totally give up DC/attack spells, not a very big deal, for Cleric and Druid 5 to 20 worth about 2 feats because they should give up DC spells most of the time, for wizard it worths about 3 feats, at the same time a wizard with 14 or 16 should not change his spells much.
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2020-09-22, 06:17 AM (ISO 8601)
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Re: [Optimization]Why caster ability score+2 is a horrible choice
I've played several druids now and I use like... One summon spell for each fight maybe. Conjure Animals is indeed strong, but there's lot more to be done. To say a few: Entangle, Spike Growth, Erupting Earth, Tidal Wave, Polymorph, Maelstrom... And I'm one who dislikes using AoEs spells that hit allies.
And nearly all of those use your casting stat. Ignoring the fact that you need Wisdom to prepare them in the first place without sacrificing versatility- even a single more prepared spell is worth a lot. I mentioned only combat spells (aside from Polymorph, that's pretty versatile) but the Druid like all full casters has way more them just combat spells.
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2020-09-22, 06:20 AM (ISO 8601)
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- Jul 2020
Re: [Optimization]Why caster ability score+2 is a horrible choice
Two things:
1. DC is not very important, 16int is not far from 20int(does anyone think Fighting style-Archery has huge impact?), 16 Int wizard could prepare DC spells even if they don't waste two feats on intelligence.
2. DC spells are not very important, even if you put -10 penalty on all my DC, they don't worth a lot of feats.
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2020-09-22, 06:26 AM (ISO 8601)
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- Dec 2013
Re: [Optimization]Why caster ability score+2 is a horrible choice
I mean... look, I love martials.... but what is more unique?
A) Hey! I damaged the giant for 28 points of damage!!
B) Hey! I turned the Giant into a sloth!
Comparing casters to martials is a flawed exercise because of how game changing a spell can be. And many of those game changing spells benefit from the caster having a greater DC.
Also, there are situational spells, if you have lower stats, you will never cast those spells. So you will not solve that problem.
Are some feats of great benefit? Yeah. Do you need to rush to 20 in your main stat? No. Does that make taking +2 to wis as a druid sub optimal? Not at all.Last son of the Lu-Ching dynasty
thog is the champion, thog's friends! and thog keeps on fighting to the end!
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2020-09-22, 06:27 AM (ISO 8601)
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- Oct 2016
Re: [Optimization]Why caster ability score+2 is a horrible choice
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2020-09-22, 06:30 AM (ISO 8601)
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Re: [Optimization]Why caster ability score+2 is a horrible choice
This. I mean, the OP phrased it in the most radical (click baity) way possible. On the other hand, others sometimes frame 'first raising casting stat' as a must, which it isn't either. In the end it depends on class, subclass, spell selection, party make-up, build, etc. You can perfectly play a caster with first maximizing the casting stat, and you can perfectly do without it. *shrug*
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2020-09-22, 06:32 AM (ISO 8601)
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Re: [Optimization]Why caster ability score+2 is a horrible choice
The typical cleric combo uses the casting stat in both spells (Spiritual Weapon+Spirit Guardians) for istance. Is that +0.5 meant to rapresent DCs? Because the relative benefit is bigger for them, since they can't be boosted quite as easily.
And- if you say that being locked into 1 spell until level 5th and that a difference of 8 spells prepared doesn't matter, please back that up with what spells you'd prepare.
I understand that you don't value versatility at all, but make examples of what spells you'd keep prepared.
EDIT: Yes, Archery style is a huge deal given how 5e works. Anything that boosts attack rolls/DCs/AC/Saves is worth a lot more then what "+1" or "+2" could suggest.Last edited by Valmark; 2020-09-22 at 06:37 AM.
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2020-09-22, 09:12 AM (ISO 8601)
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- Jul 2020
Re: [Optimization]Why caster ability score+2 is a horrible choice
No matter how good or bad DC spells are, +2 attack roll is still +2 attack roll(5~10% boost for some spells), and the versatility nature of casters means the real loss is much lower than the former calculation. A non-caster really need +2 ability score because he almost can't do anything other than attack, while a caster might choose to use another spell to deal with the loss.
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2020-09-22, 09:28 AM (ISO 8601)
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- May 2020
Re: [Optimization]Why caster ability score+2 is a horrible choice
The only thing you need to check about spells is if they have attack rolls or saves. If they have such things (and most of them do), you wont try to cast them if your caster ability is low. That is all.
Feats give you nothing if your spells are useless.
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2020-09-22, 09:35 AM (ISO 8601)
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Re: [Optimization]Why caster ability score+2 is a horrible choice
Obviously you will lose a massive amount of versatility and the option of easily solving various encounters if you lack the ability to target enemy saves meaningfully though. So a Wizard with 8 Int will likely just be stupidly much worse than a Wizard with 20 Int in a vast variety of encounters simply because a 20 Int Wizard can easily solve enemies that have a weak save and lack Legendary Resistance.
Last edited by Eldariel; 2020-09-22 at 09:36 AM.
Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
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2020-09-22, 09:45 AM (ISO 8601)
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2020-09-22, 10:01 AM (ISO 8601)
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Re: [Optimization]Why caster ability score+2 is a horrible choice
Last son of the Lu-Ching dynasty
thog is the champion, thog's friends! and thog keeps on fighting to the end!
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2020-09-22, 10:05 AM (ISO 8601)
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Re: [Optimization]Why caster ability score+2 is a horrible choice
The OP has a key phrase in blue, which means sarcasm. I'm surprised this thread has reached 3 pages without someone pointing that out.
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2020-09-22, 10:09 AM (ISO 8601)
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2020-09-22, 10:21 AM (ISO 8601)
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- Jul 2020
Re: [Optimization]Why caster ability score+2 is a horrible choice
Spell attack and DC aren't worth that much, ability score worth very little for casters that caster ability score+2 usually worth less than 0.5 feat. Everytime a caster pick int+2/wis+2 over feat, he lost about 0.5 feat, which is the most common mistake a caster player make.
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2020-09-22, 10:23 AM (ISO 8601)
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Re: [Optimization]Why caster ability score+2 is a horrible choice
I have a LOT of Homebrew!
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2020-09-22, 10:27 AM (ISO 8601)
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Re: [Optimization]Why caster ability score+2 is a horrible choice
Point A does not actually support point B. Not having to make the roll every turn does not imply that the roll isn't important. Non-cantrip spells are limited resource abilities with commensurate effect. Failing a save vs a spell is likely to have more consequence than your AC failing to exceed a martial's to-hit.
You keep restating these opinions. That's fine. Opinions are great. However, you really aren't enhancing your argument in any meaningful way.
You keep saying the first part, without really backing it up in any way.
For example, do you think Cleric/Druid need extra prepared slot for rituals? Yes, but most values of rituals comes from familar, and even familiar+other 20 rituals prepared don't worth a feat, so extra prepared slot worth less than 0.025 feat.
Yes, casters could totally give up DC/attack spells, not a very big deal, for Cleric and Druid 5 to 20 worth about 2 feats because they should give up DC spells most of the time, for wizard it worths about 3 feats, at the same time a wizard with 14 or 16 should not change his spells much.
Again, this is the actual thought-out part of your argument, and there are parts to which I agree. A caster does have the option to do something other than an attack/invoke a save. I do not think it follows that a casting stat is not important, nor is it clear that casters or martials should consider doing things other than boosting their primary stat moreso than the other. At (as an example) 4th level, I think a fighter is faced with a tough decision whether to pick up +2 Str/Dex, or pick up a highly useful feat like PAM/XBE/GWM/SS, or a non-traditional feat that defines how they are played (such as mobility, Inspiring Leadership, and so on). I think a Wizard is in the exact same boat -- hard choices between +2 Int, highly useful feats like War Caster/Resilient:Con, and non-traditional feats. Then, of course, are monks, where the decision is which of these three vitally important stats do I boost this time?
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2020-09-22, 11:44 AM (ISO 8601)
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- Dec 2010
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- Where I live.
Re: [Optimization]Why caster ability score+2 is a horrible choice
To bring up something that I mentioned in another thread:
Save DCs are secretly nerfed in comparison to attack rolls. If your level 1 Barbarian with Str 16 attacks some random commoner, you'll hit that AC 10 on a 5+, giving you an 80% chance of success. If your level 1 Wizard with Int 16 casts Frostbite at that same commoner, that commoner passes their save on a 13+, giving you a 60% chance of success. The commoner effectively has +4 "AC" vs. spells that call for a saving throw. That's why a lot of leveled spells that call for saving throws have partial effects on successful saves - otherwise, they'd be way worse than a spell that called for an attack roll.
So I'd argue that if you want to cast spells that call for saving throws, you'd better pump your casting stat.
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2020-09-22, 12:38 PM (ISO 8601)
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Re: [Optimization]Why caster ability score+2 is a horrible choice
OTOH bad saves scale horribly if at all with level. If you look at the weakest save of each creature and contrast it with the AC, the difference just grows with level. I'll produce a graph when I get around to fixing my monster Excel so that I can do it effortlessly but it's pretty apparent even on a cursory glance. AC scales pretty reliably while the bad save, in most cases, scales poorly if at all (the obvious exceptions are Outsiders [Fiends, Celestials] and Dragons though Dragons do actually have weak saves at times). So if you're a caster who can target weak saves (Wizard has access to strong spells to target 5/6 saves [Cha is the exception] on level 3 though without forewarning you probably won't be able to prepare more than ~three of them and there are of course condition immunities) with knowledge of enemy [type] common weak saves, you'll be rolling against far lower numbers than that.
Case in point, CR 1/4 Goblin has 15 AC but -1 to +0 on all saves except Dex. Same with Kobold (okay, it only has 12 AC but it also has -2 to many saves and -1 to all but Dex - so the roll needed is equivalent for the bad saves and there is one point advantage for attacking AC over the other three saves), Orc (13 AC, -2 to a save so +1 advantage to save over AC though in this case you're pretty much forced to use Phantasmal Force as your save-or-lose if you wanna benefit of that), etc. In short, the Commoner comparison is pretty irrelevant since basically no things you actually fight have 10 AC while many have even penalties to some saves.Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.