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  1. - Top - End - #91
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    KorvinStarmast's Avatar

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    Default Re: OOTS #1215 - The Discussion Thread

    Quote Originally Posted by Koda the kobold View Post
    Love the nonchalance of throwing a maximized fireball into a gorge to test the capabilities of two dwarves. Nice looking effect too!
    I particularly liked panel #10's lighting effects. Go Go Giant art!
    Quote Originally Posted by Grey Watcher View Post
    Excuse me, but that's "Epic Soresirer Litch."
    Nice call back.
    Quote Originally Posted by danielxcutter View Post
    I'm surprised that Durkon actually hit him without a metric crapload of buffs.
    That hammer is one that Thor passed down to his clergy. Thor and Hel do not get along. Guessing it may have a little "anti undead juice" to it. But that's a guess.
    Quote Originally Posted by Alcore View Post
    Mirah is picking herself up off the floor and Durkon's like "another day, another dungeon"
    Yep.
    Quote Originally Posted by Alcore View Post
    that damage reduction is 10+ (I think 15+) and can only be bypassed by a magical blunt object. Roy's sword must overcome said DR, Durkon's hammer simply bypasses as if it was not there at all.
    Neat.

    Many things to love about this strip:
    Panel 3, Durkon gives Xykon a hammer facial. Noice.
    Panel 4; clever Durkon hammer catch followed by two cleric's doing a leap of faith (in falling damage rules) off of the cliff.
    Panel 10: beautiful Lighting effects.
    Panel 12: Nice punch line, particularly vis a vis the comic's title. (Present company included)

    All in all very nice.
    Last edited by KorvinStarmast; 2020-09-21 at 12:05 PM.
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  2. - Top - End - #92
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    Default Re: OOTS #1215 - The Discussion Thread

    Quote Originally Posted by Lexible View Post
    Minrah was a fighter for a time before becoming a cleric, and can put up her dukes fo' realsies.

    EDIT: Ninja'ed by Bunny Commando
    makes sense, she has more hit dice from those fighter levels than those cleric levels.
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  3. - Top - End - #93
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    Default Re: OOTS #1215 - The Discussion Thread

    Quote Originally Posted by danielxcutter View Post
    And pretty much everyone else does piss against him. Honestly, if I'm correct that the Spellsplinter Maneuver functions similarly to Mage Slayer, which it probably does, I'm not even sure if it'd work on Xykon at all. Undead use their Charisma for Concentration checks and even Durkon* was capable of making it.
    If you're referring to when Durkon* cast Harm on Roy, Roy didn't have chance to use the Spellsplinter Manoeuvre. It was an attack of opportunity that Durkon made his Concentration check against. Spellsplinter probably won't work like Mage Slayer, for narrative and mechanical reasons.

  4. - Top - End - #94
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    Goblin

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    Default Re: OOTS #1215 - The Discussion Thread

    Quote Originally Posted by ForgetsHisUID View Post
    Nah, nobody there to cast any healing spells, and they didn't cast any, either. Durkon fell back on an even older trick: The Fighter's Feather Fall! (Namely: Have enough hit points that you don't die from the fall. Drink a potion later.)
    I'm afraid that method is very unreliable
    Last edited by TigerT20; 2020-09-21 at 12:22 PM.

  5. - Top - End - #95
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    Default Re: OOTS #1215 - The Discussion Thread

    Quote Originally Posted by Koda the kobold View Post
    Love the nonchalance of throwing a maximized fireball into a gorge to test the capabilities of two dwarves. Nice looking effect too!
    Also it's take cheap shots at Redcloak day, poor dude can't catch a break!
    If you're going to burn a big spell slot to see if someone's warded, you might as well go all the way!
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  6. - Top - End - #96
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    Default Re: OOTS #1215 - The Discussion Thread

    Quote Originally Posted by danielxcutter View Post
    You know, if this was a game I was in and not a comic, I think I'd have ditched this table way before Durkon even blew the element of surprise, because the scales are so utterly imbalanced in favor to Team Evil I'm not sure if I'd have been arsed enough to even try. Xykon is resistant or immune to almost everything that isn't Durkon's hammer or Roy's sword and he has multiple competent allies that are also likely stronger than any given member of the Order. At this point I think the only valid method of taking him out would be shoving him through a Gate again.
    Well, there is the matter that potentially every member of Team Evil will betray Xykon.

    Really, anything that is a straight and fair fight would be rather boring in a webcomic.

    Also, they had a lot of specific knowledge of Xykon's abilities and specific preparation.

    Quote Originally Posted by gatemansgc View Post
    i don't think xykon expected to get hit in the face with a hammer after his energy drain failed.
    Well he obviously doesn't know many dwarfs then.
    Quote Originally Posted by Alcore View Post
    for the record...


    that damage reduction is 10+ (I think 15+) and can only be bypassed by a magical blunt object. Roy's sword must overcome said DR, Durkon's hammer simply bypasses as if it was not there at all.
    I'm pretty sure its any blunt object OR some magical weapons like adamantine or star-metal which ignore damage resistance.

  7. - Top - End - #97
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    ElfWarriorGuy

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    Default Re: OOTS #1215 - The Discussion Thread

    Huh, maybe they get away after all via being too annoying and tedious for Xykon to want to deal with.
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  8. - Top - End - #98
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    Default Re: OOTS #1215 - The Discussion Thread

    Quote Originally Posted by Quizatzhaderac View Post
    Also, Xykon is being hypocritical as he has immunity/ damage reduction against six damage types.
    would this imply that D's hammer did some other type of damage?
    (i forgot what the name given for the hammer is... HoLS?)
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  9. - Top - End - #99
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    Default Re: OOTS #1215 - The Discussion Thread

    Quote Originally Posted by Quizatzhaderac View Post
    I'm pretty sure its any blunt object OR some magical weapons like adamantine or star-metal which ignore damage resistance.
    An nonmagical adamantine sword ignores object hardness (of 20 or less). It does not ignore DR/magic, much less DR/magic and bludgeoning. It only gets through DR/adamantine - which is mostly a Construct thing. A magic adamantine sword still doesn't ignore DR/bludgeoning.

    Same applies to other exotic metals.

    There are some weapons that ignore all DR of all kinds - but they're almost always artifacts or epic items. Notable examples - Angelwing Razor (Book of Vile Darkness, artifact) and Mace of Ruin (Epic Handbook, epic item).

    There's also some special Tome of Battle: Book of Nine Swords manuevers that, while being done, ignore damage reduction of any kind (the Mountain Hammer series of manuevers).
    Last edited by hamishspence; 2020-09-21 at 12:33 PM.
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  10. - Top - End - #100

    Default Re: OOTS #1215 - The Discussion Thread

    Quote Originally Posted by Arkku View Post
    I bet Roy would never have caught the weapon like that when falling.
    Durkon shouldn't have been able to either. The Returning weapon property is very specific that the weapon returns to the point it was thrown from, not to the wielder.

  11. - Top - End - #101
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    Default Re: OOTS #1215 - The Discussion Thread

    Quote Originally Posted by Rogar Demonblud View Post
    Durkon shouldn't have been able to either. The Returning weapon property is very specific that the weapon returns to the point it was thrown from, not to the wielder.
    Maybe that's where the gauntlets that came bundled with the hammer come into play. It could work more like Marvel's version of Mjölnir and less like a D&D returning weapon, with the gauntlets defining who's the wielder.
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  12. - Top - End - #102
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    Default Re: OOTS #1215 - The Discussion Thread

    Thanks Giant!
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  13. - Top - End - #103
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    Default Re: OOTS #1215 - The Discussion Thread

    Quote Originally Posted by Rogar Demonblud View Post
    Durkon shouldn't have been able to either. The Returning weapon property is very specific that the weapon returns to the point it was thrown from, not to the wielder.
    Not to mention that some DM's like Rule of Cool ...
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    Gosh, 2D8HP, you are so very correct!
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  14. - Top - End - #104
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    Default Re: OOTS #1215 - The Discussion Thread

    Quote Originally Posted by hroþila View Post
    I really like the fiery lighting in panel #10. And that was hilarious.
    Quote Originally Posted by Zweisteine View Post
    The dramatic shadows accompanying the explosion are a very nice touch.
    Quote Originally Posted by KorvinStarmast View Post
    I particularly liked panel #10's lighting effects. Go Go Giant art!
    "Thar's no shadows! It's a friggin' stick figure comic ye moron!"

    Simpler times. {sigh}

    Did somebody Shadow Jump panel 10?
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  15. - Top - End - #105
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    Default Re: OOTS #1215 - The Discussion Thread

    Clearly Xykon should be using Sonic damage. We know no one is ever protected against sonic damage.

  16. - Top - End - #106
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    Default Re: OOTS #1215 - The Discussion Thread

    Wow, totally didn't expect that! Looks like they prepared really well against Xykon!

  17. - Top - End - #107
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    Default Re: OOTS #1215 - The Discussion Thread

    Quote Originally Posted by Skull the Troll View Post
    The real issue here is how did they fall so much faster than her hammer??? Galleo is rolling in his grave right now.
    Not the first time a body has fallen faster than a much denser weapon. It's OK though, because D&D mostly works on Grubbian physics.
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    Quote Originally Posted by knag View Post
    "Thar's no shadows! It's a friggin' stick figure comic ye moron!"

    Simpler times. {sigh} Did somebody Shadow Jump panel 10?
    "Check it out! A shadow!"
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  18. - Top - End - #108
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    GreataxeFighterGirl

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    Default Re: OOTS #1215 - The Discussion Thread

    Just reread the comic. I just wanted to say how friggin' cool the art in the first few panels are -- Durkon's expression and just chucking hammer into an epic-level sorcerer's nosehole, and his absolutely slick manuever in catching that hammer. It feels straight out of an action movie.

    I also love the casual villainy of tossing out spells just to test if the targets are protected against them or not.

    =

    Since I have been continuously wrong in my speculations, I'll throw in another one: the Order won't show up next strip, since it makes almost zero difference if they did.

  19. - Top - End - #109
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    Default Re: OOTS #1215 - The Discussion Thread

    Was Xykon making a jab at Red Cloak?

  20. - Top - End - #110
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    PaladinGuy

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    Default Re: OOTS #1215 - The Discussion Thread

    What I want to know is, where are the flumphs?

  21. - Top - End - #111
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    Default Re: OOTS #1215 - The Discussion Thread

    Quote Originally Posted by understatement View Post
    I also love the casual villainy of tossing out spells just to test if the targets are protected against them or not.
    I'd say that there was a goal of causing damage, as well as just doing the test.

    So thinking about the momentum transfer effects of returning weapons... when you're falling, you hurl your weapon downwards as hard as you can, thereby decreasing your falling speed by conservation of momentum. The weapon hits ground, or a target, or whatever, and returns to you. You catch it, transferring its upwards momentum to yourself, decreasing your falling speed.

    It's one of the fighters' feather falls.

  22. - Top - End - #112
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    Default Re: OOTS #1215 - The Discussion Thread

    Strangely satisfying to see an Order member doing some direct damage to Xykon.

  23. - Top - End - #113
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    Default Re: OOTS #1215 - The Discussion Thread

    Quote Originally Posted by Darth Paul View Post
    Okay, but we haven't seen him for a long time. And in all of those cases, it wasn't a hero's weapon that caused the damage; I guess that's what I was getting at.
    Well technically the time at Girard's Gate was (indirectly) caused by Roy's sword.

  24. - Top - End - #114
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    Default Re: OOTS #1215 - The Discussion Thread

    Quote Originally Posted by Quartz View Post
    What I want to know is, where are the flumphs?
    Either still in therapy, or hanging out in Firmament.
    Last edited by KorvinStarmast; 2020-09-21 at 02:26 PM.
    Avatar by linklele. How Teleport Works
    a. Malifice (paraphrased):
    Rulings are not 'House Rules.' Rulings are a DM doing what DMs are supposed to do.
    b. greenstone (paraphrased):
    Agency means that they {players} control their character's actions; you control the world's reactions to the character's actions.
    Gosh, 2D8HP, you are so very correct!
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  25. - Top - End - #115
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    Default Re: OOTS #1215 - The Discussion Thread

    Quote Originally Posted by valuedmember View Post
    Strangely satisfying to see an Order member doing some direct damage to Xykon.
    And to see the wide-eyed expression on Xykon's face from getting hit that hard.

  26. - Top - End - #116
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    Default Re: OOTS #1215 - The Discussion Thread

    Quote Originally Posted by Lord Torath View Post
    #229 was a simpler time. By #242 times had become complex and morally ambiguous. It was a difficult October.
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  27. - Top - End - #117
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    Default Re: OOTS #1215 - The Discussion Thread

    Quote Originally Posted by Quizatzhaderac View Post
    Well he obviously doesn't know many dwarfs then.I'm pretty sure its any blunt object OR some magical weapons like adamantine or star-metal which ignore damage resistance.
    Standard Lich DR is Blunt + Magic. There are not any special materials that have a property of just straight up ignoring DR that I know of, but Roy's sword has been stated to be 'especially harmful to undead' (paraphrased.) It is not explicitly known just what that means, however, whether that means Xykon's DR is less effective, can be bypassed entirely, or if it just means the energy flares do 2d10 bonus damage against undead instead of 2d6 against most targets. Storywise tho we are meant to accept that Roy's sword is a valid threat to Xykon, so it's probably not worth quibbling about the specifics too much.

  28. - Top - End - #118
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    Default Re: OOTS #1215 - The Discussion Thread

    Quote Originally Posted by Lord Torath View Post
    Not the first time a body has fallen faster than a much denser weapon. It's OK though, because D&D mostly works on Grubbian physics.
    See also: the LotR movies. In FotR, Gandalf cinemacktionally* loses his sword Glamdring early on in his fight with the Balrog, on the bridge over the chasm. In the follow-up scene in TTT, both still falling, he has caught up with it. "You shall not pass grade 9 physics!"


    * portmanteau of: cinematic, Jackson, action
    Last edited by bunsen_h; 2020-09-21 at 03:44 PM.

  29. - Top - End - #119
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    Olinser's Avatar

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    Default Re: OOTS #1215 - The Discussion Thread

    So at this point I'm getting more and more sure that a Wind Walk escape is about to happen.

    Since they started actively running, it looks like at least 3 rounds - Oona throwing the bag, Xykon appearing and then casting Energy Drain, Xykon casting Maximized Fireball).

    If I recall correctly there was a lot of discussion about how to Wind Walk out required 5 rounds, and they're almost there.

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  30. - Top - End - #120
    Barbarian in the Playground
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    Default Re: OOTS #1215 - The Discussion Thread

    Quote Originally Posted by Quizatzhaderac View Post
    I'm pretty sure its any blunt object OR some magical weapons like adamantine or star-metal which ignore damage resistance.
    Liches are a favorite of mine. 3.5 varents are magic and blunt.

    Star metal is homebrew for this comic. It merely does more damage as far as we know...

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