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  1. - Top - End - #1
    Bugbear in the Playground
     
    Zombie

    Join Date
    Oct 2007
    Location
    Somewhere in Midgard
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    Male

    Default Some Help? (d20 modern)

    I was wondering, since i don't have weapons locker, what is the best way to increase damage with the guns? i believe there is defferent ammo out there, i just don't know all of them or most of the stats, for that matter. sorry if this all sounds a bit n00bish.
    My opinion and a dollar will get you a cup of coffee at the 7/11, most others want the dollar too :P

    Steam ID: blacklight101

    78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.

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    At an observation deck at Port Wander, seeing his ship for the first time and being introduced to the bridge crew/away team that he hired before arriving.

  2. - Top - End - #2
    Ettin in the Playground
     
    Dhavaer's Avatar

    Join Date
    Oct 2005

    Default Re: Some Help? (d20 modern)

    Explosive ammunition, from Urban Arcana, increases gun damage by one die. The double-tap and burst-fire feats are good as well.

    Modern Player's Companion, a 3rd party book by The Game Mechanics, also has some alternate ammo types that may be better balanced than the UA ones.

    If you're playing Future, d20 Future Tech has several weapon gadgets that increase damage.
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    I keep my stories in a blog. You should read them.

    5E Sorcerous Origin: Arcanist

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  3. - Top - End - #3
    Dwarf in the Playground
    Join Date
    Jun 2007
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    Washington, The state
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    Default Re: Some Help? (d20 modern)

    Also, don't forget that mastercrafting works slightly differently in modern than it does in classic D&D. The +1-+3 bonus can apply to both attack rolls and damage rolls, although it begins to get really expensive quickly.

    The main damage increases you have will come from double tap, burst fire and the other gun oriented feats. Ammo is just icing on the cake.

  4. - Top - End - #4
    Ettin in the Playground
     
    Dhavaer's Avatar

    Join Date
    Oct 2005

    Default Re: Some Help? (d20 modern)

    Also, Weaopn Specialisation. The +2 (or +4) could be that extra bit that gets you over your target's MDT.
    Thanks to Veera for the avatar.

    I keep my stories in a blog. You should read them.

    5E Sorcerous Origin: Arcanist

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    Dhavaer, your ideas are like candy from the sky, sprinkled lightly with cinnamon.
    Quote Originally Posted by Gwyn chan 'r Gwyll View Post
    Wow. Badass without being flashy and showy, attractive while remaining classy. Bravo Dhavaer.
    Quote Originally Posted by Psyren View Post
    ...Why do I imagine you licking your lips and rubbing your hands together?

  5. - Top - End - #5
    Banned
    Join Date
    Nov 2007

    Default Re: Some Help? (d20 modern)

    If you're playing Future, d20 Future Tech has several weapon gadgets that increase damage.

  6. - Top - End - #6
    Ogre in the Playground
     
    Zincorium's Avatar

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    Feb 2006
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    Oak Harbor, WA
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    Default Re: Some Help? (d20 modern)

    The snarky answer: pistol whip and use the rifle as a club. A strong hero at 5th level with the melee smash tree and 16 strength can be doing 1d4+6 (average 8.5) with a pistol that, in the hands of everyone else would do 2d6 (average 7). And can power attack.

    As for actual stuff, yeah, the explosive bullets (I've got them in the Dark Matter setting book, but they may be elsewhere) are a good addition to things like .50 cal rifles, where an additional dice is a lot more damage. Double tap is the same thing, despite it's sheer illogicalness, but it's got that annoying attack penalty and uses more of your magazine. Burst fire I wouldn't recommend just because autofire is terrible, so you're more-or-less wasting a feat.

    Just in general pick the largest dice weapon you can acquire and use, most of the other features will come up rarely.
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