Results 151 to 180 of 258
Thread: Examining Mirror Image
-
2020-09-29, 09:39 AM (ISO 8601)
- Join Date
- Jun 2019
-
2020-09-29, 09:43 AM (ISO 8601)
- Join Date
- Jul 2014
- Location
- Avatar By Astral Seal!
Re: Examining Mirror Image
Communication is a two-way street. Even if you intend to be perfectly kind and polite, if you do not communicate that properly (which can be difficult via text-everyone has trouble, at least sometimes, getting their intent misunderstood when typing) then it's certainly not solely the fault of the person receiving the message.
I have a LOT of Homebrew!
Spoiler: Former AvatarsSpoiler: Avatar (Not In Use) By Linkele
Spoiler: Individual Avatar Pics
-
2020-09-29, 09:51 AM (ISO 8601)
- Join Date
- Mar 2008
- Gender
Re: Examining Mirror Image
It's more complicated than that due to the factors we're all simplifying away. But yes, at the extreme MI gives a constant absolute EHP increase, and so is equally as good on a high and low AC character, for an absurd white room combat.
However, I don't think the % increase is ever a relevant metric. The EHP tells you something like, "I can expect to survive 10 more rounds of this blow gun attack, or being attacked for 1 round by ten more blowgunners" The % EHP increase doesn't really tell you anything directly meaningful.
-
2020-09-29, 10:18 AM (ISO 8601)
- Join Date
- Jan 2006
- Location
Re: Examining Mirror Image
On which part? You're going to have to provide examples of "Who's to say...?" being used as you intend it to be taken if you want to convince me that it can be used as you seem to think.
Or, to demonstrate by example, "Who's to say the phrase can be used the way you claim?"
(Please note that I am not actually insulting anybody, here, but am trying to point out how using the phrase in this way comes off as insulting.)
Precisely. My purpose here is to give some insight as to how the phrase comes off to - I believe - most English-speakers, as Frogreaver used it. It is my hope that this will help him communicate what he means better. A great deal of communication is implication. And if he believes there's implication present that isn't when he uses a phrase whose denotation is VERY insulting in the context in which he used it, he's going to unintentionally insult a great many people.
There are a few factors at play.
- Expected damage per attack varies depending on caster AC and number of images.
- Expected number of attacks images are around for depends solely on image AC.
- Images actual expected contribution to eHP would be number of attacks they're expected to be around for times the expected damage per attack.
Also, this is entirely deceptive in analyzing image contribution to effect, because expected damage per attack while images are up is really, really poor as a metric with something like mirror image. Each image negates up to one attack. If caster AC is higher than image AC, the chance that an image disappears without negating an attack is 5% times the difference between the ACs (provided we're not at a point where only critical hits or misses matter).
In the formulation where you simply look at expected damage per attack, you're using averages in a super-high-variance situation, which tends to be unreliable without an enormous number of samples. Far more than you're going to get in a typical session. Mirror image undeniably has a lower impact the higher the AC of the caster is. (For evidence of this, consider a caster with very high AC that is strictly due to his dexterity. The damage mitigation from having M images is the same as if the images have very low AC, but the images won't disappear as soon. However, they still only last for one combat, at most, so if the caster is never hit based on his AC, the images contributed nothing even though none of them vanished to attacks that would have missed the caster anyway.) This is reflected in expected damage per attack with 0 images being low, so M images dividing expected damage per attack by (M+1) divides a much smaller number, making the mitigation of having those images much smaller.
When the "effective hp" added by mirror image is significantly less than the expected damage of a successful attack (i.e. "What is the expected damage of an attack given that it hits?" as opposed to the expected damage per attack without knowing whether it hit or not), then mirror image will do nothing a significantly higher percentage of the time than one might expect. And since eHP goes down with image AC due to reducing the expected number of attacks that M images will last, a high difference between caster AC and image AC results in a much smaller eHP contribution relative to the expected damage of a successful attack, yielding mirror image doing nothing on a significantly larger number of castings.
-
2020-09-29, 10:59 AM (ISO 8601)
- Join Date
- Jul 2014
- Location
- Avatar By Astral Seal!
Re: Examining Mirror Image
I'm going to actually put numbers in here, and see if they make sense. I will use a Wizard with Mage Armor and 16 Dex, against a foe with +2 to-hit and dealing 2d4+2 damage.
One Attack
Damage with Mirror Image
.25*.35*7=.6125
Damage without
.35*7=2.45
Effective Damage Factor
(.25*.35*7)/(.35*7)=.25
.6125/2.45=.25
.25=.25
So far, everything checks out.
Two Attacks
Damage with Mirror Image, using your added together bit.
(.25*.35*7)*(.25*.35+.25*(1-.35)+(1-.25)*.5+(1-.25)*(1-.5))+(.25*.35+7)*(.25*.35+.25*(1-.35)+(1-.25)*((1/3)/.25)*.5+(1-.25)*(1-.5))=(.6125)*(.0875+.25*(.65)+(.75)*(.5))+(.6125)* (.0875+.25*(.65)*(4/3)*.5+(.75)*(.5)=0.73244791666
(.25*.35*7)*1+(.25*.35*7)*(.25*.35+.25*(1-.35)+(1-.25)*.5+(1-.25)*(1-.5))+(.25*.35*7)*((1-.25)*((1/3)/.25)*.5-(1-.25)*.5)=1.3015625
2*.25*.35*7+(.25*.35*7)*(1-.25)*(.5)*((1/3)/.25-1)=1.3015625
So, having plugged in actual numbers, you clearly did something wrong from your first step to your second. They're supposed to equal one another-and they don't.
(M'*C*D)*[M'C + M'(1-C) + (1-M')C' + (1-M')(1-C')] + (M'*C*D)*[M'C + M'(1-C) + (1-M')(M''/M')C' + (1-M')(1-C')]
(M'*C*D)*(1) + (M'*C*D)*[M'C + M'(1-C) + (1-M')C' + (1-M')(1-C')] + (M'*C*D)*[(1-M')(M''/M')C' - (1-M')C']
Here are the formulas again, without any bolding or strikethroughs.
(M'*C*D)*[M'C + M'(1-C) + (1-M')C' + (1-M')(1-C')] + (M'*C*D)*[M'C + M'(1-C) + (1-M')(M''/M')C' + (1-M')(1-C')]
(M'*C*D)*(1) + (M'*C*D)*[M'C + M'(1-C) + (1-M')C' + (1-M')(1-C')] + (M'*C*D)*[(1-M')(M''/M')C' - (1-M')C']
The bolded bit is fine. Removing it.
[M'C + M'(1-C) + (1-M')C' + (1-M')(1-C')] + (M'*C*D)*[M'C + M'(1-C) + (1-M')(M''/M')C' + (1-M')(1-C')]
(1) + (M'*C*D)*[M'C + M'(1-C) + (1-M')C' + (1-M')(1-C')] + (M'*C*D)*[(1-M')(M''/M')C' - (1-M')C']
The bolded bit is...
(.25*.35+.25(1-.35)+(1-.25).5+(1-.25)(1-.5))
(.0875+.25(.65)+(.75).5+(.75)(.5))
(.0875+.1625+.375+.375)
1.4625
1.4625=/=1
This part is wrong.
(M'*C*D)*[M'C + M'(1-C) + (1-M')(M''/M')C' + (1-M')(1-C')]
(M'*C*D)*[M'C + M'(1-C) + (1-M')C' + (1-M')(1-C')] + (M'*C*D)*[(1-M')(M''/M')C' - (1-M')C']
Bolded part is fine.
[M'C + M'(1-C) + (1-M')(M''/M')C' + (1-M')(1-C')]
[M'C + M'(1-C) + (1-M')C' + (1-M')(1-C')] + (M'*C*D)*[(1-M')(M''/M')C' - (1-M')C']
(.25*.35+.25(1-.35)+(1-.25)((1/3)/.25).5+(1-.25)(1-.5)
(.0875+.25(.65)+(.75)(4/3).5+(.75)(.5))
(.0875+.1625+.5+.375)
1.125
(.25*.35+.25(1-.35)+(1-.25).5+(1-.25)(1-.5))+(.25*.35*7)((1-.25)((1/3)/.25).5-(1-.25).5)
(.0875+.25(.65)+(.75).5+(.75)(.5))+(.6125)((.75)(4/3).5-(.75).5)
(.0875+.1625+.375+.375)+.6125(.5-.375)
1+.6125(.1875)
1+.11484375
1.11484375
These ALSO do not equal.
So, this part:
[M'C + M'(1-C) + (1-M')C' + (1-M')(1-C')]=1
Is wrong.
Let's expand it out a bit.
M'C+M'-C+C'-M'C'+1+1(1-C')-M'(1-C')
M'C+M'-C+C'-M'C'+1+1-C'-M'+M'C'
M'C+M'-C+C'-M'C'+2-C'-M'+M'C'
M'C+M'-C+C'-M'C'+2-C'-M'+M'C'
M'C-C+C'-M'C'+2-C'+M'C'
M'C-C+C'-M'C'+2-C'+M'C'
M'C-C+C'+2-C'
M'C-C+C'+2-C'
M'C-C+2
So it does NOT equal one-it equals M'C-C+2. Since all variables, save for D, in this equation are 0 to 1, this cannot be correct.I have a LOT of Homebrew!
Spoiler: Former AvatarsSpoiler: Avatar (Not In Use) By Linkele
Spoiler: Individual Avatar Pics
-
2020-09-29, 11:38 AM (ISO 8601)
- Join Date
- Sep 2020
Re: Examining Mirror Image
How much of that is the higher variance though, and how much is the lower value of 30eHP when you have 2000 vs 105.
I mean, if we rework Icewind's examples so that the relative eHP is the same, we can change the wizard A such that the monster will 1hit kill the them (either multiply dmg by 10, or divide hp by 10), and we still need to double the health (or the AC) on wizard B.
so 200HP with a guaranteed 3 hits mitigated
vs
10HP with an extra 10%+ chance of not being dead after 4 attacks.
I'm not sure that the improvement in the former is clearly better than the latter, even though it's lower variance.
-
2020-09-29, 11:47 AM (ISO 8601)
- Join Date
- Jun 2016
- Location
- Netherlands
Re: Examining Mirror Image
That's the same result I got earlier in this thread.
Having thought about it some more, I can also back that result up with some reasonably simple logic:
Assume that we take enough attacks for all the Mirror Images to be destroyed, and also assume that we have enough hitpoints to survive these attacks.
1: The amount of damage prevented by Mirror Image over the entire fight would be exactly the same if the chance to hit an Image would be 100%.
(To prove this, note that you can take all the attack+damage rolls that happened during the fight and rearrange them in any order without changing how much damage we have taken in total. So therefore we can move all the attacks that were aimed at the Mirror Image, hit or miss, to the beginning.)
2: Effective damage to HP (or effective HP) is equivalent to the number of attacks we take, times damage. This translates to actual HP on account of our chance to be hit (i.e. our AC).
3: The first N attacks on us were (given 1) used to deplete the Mirror Images
4: N does not depend on our own AC but only on the AC of the Mirror Images
5: If we had not cast Mirror Image, we would have taken N more attacks, and therefor N times damage more 'effective-HP' damage.
6: The absolute value of the 'effective-HP' that Mirror Image gives us does not depend on our AC
corollary: If we have more AC, our total 'effective-HP' gets larger, so therefore the ratio of Mirror Image effect to total effective-HP becomes smaller with higher AC.
AIUI, Frogreaver keeps claiming that actually, it is the ratio that remains constant.
-
2020-09-29, 11:56 AM (ISO 8601)
- Join Date
- Sep 2020
Re: Examining Mirror Image
This is because Frogreaver is using a different definition of eHP which requires the number of attacks to be kept constant.
This is a weird way to look at it, because HP is a measure of how much damage and therefore how many attacks you can be hit by.
If you keep the number of attacks constant, then the maths does work out to the same ratio, but it's a questionably useful metric, and he hasn't at any point defined or justified it (leading to much confusion as people assume something more sensible).
-
2020-09-29, 12:02 PM (ISO 8601)
- Join Date
- Jun 2016
- Location
- Netherlands
Re: Examining Mirror Image
If it takes N attacks to make all of the images going away (only counting the attacks that the randomizer points at the Images), then we can expect to survive N more attacks than we would without casting Mirror Image.
And this number N, the number of attacks it takes to make the images go away, depends only on the image's chance of getting hit by an attack (as calculated by its AC versus attack bonus), and not on our own AC.
-
2020-09-29, 12:12 PM (ISO 8601)
- Join Date
- Mar 2014
Re: Examining Mirror Image
I am not sure that is true because those N attacks on a high AC character could all come from attacks that had missed, meaning they had no effect at all on the number of attacks that are survived. I don't follow how we can expect to survive any more attacks when the only attacks that interacted with the images were ones that had no effect on the actual character.
-
2020-09-29, 12:14 PM (ISO 8601)
- Join Date
- May 2017
- Location
- Montevarchi, Italy
- Gender
-
2020-09-29, 12:24 PM (ISO 8601)
- Join Date
- Mar 2020
Re: Examining Mirror Image
So brass tacks...how are the maths applied to gameplay?
Mirror Image is the spell you want, when you can't afford to get hit.
The effect will last longer for some then for some others.
Essentially that is what the math boils down to?Last edited by Satori01; 2020-09-29 at 03:04 PM.
-
2020-09-29, 12:25 PM (ISO 8601)
- Join Date
- Sep 2020
Re: Examining Mirror Image
Expect is used, aiui, in the probabilistic sense.
The extra attacks we don't survive because of something that would miss if it hadn't removed a mirror image, are cancelled out by the fact that if a mirror image succesfully tanks damage, then we might well survive more than N extra attacks -- because only a proportion of the extra attacks we're still alive to face will actually hit.
-
2020-09-29, 12:27 PM (ISO 8601)
- Join Date
- Jun 2019
Re: Examining Mirror Image
This is an excellent method to check work.
Two Attacks
Damage with Mirror Image, using your added together bit.
(.25*.35*7)*(.25*.35+.25*(1-.35)+(1-.25)*.5+(1-.25)*(1-.5))+(.25*.35+7)*(.25*.35+.25*(1-.35)+(1-.25)*((1/3)/.25)*.5+(1-.25)*(1-.5))=(.6125)*(.0875+.25*(.65)+(.75)*(.5))+(.6125)* (.0875+.25*(.65)*(4/3)*.5+(.75)*(.5)=0.73244791666
(.25*.35*7)*1+(.25*.35*7)*(.25*.35+.25*(1-.35)+(1-.25)*.5+(1-.25)*(1-.5))+(.25*.35*7)*((1-.25)*((1/3)/.25)*.5-(1-.25)*.5)=1.3015625
2*.25*.35*7+(.25*.35*7)*(1-.25)*(.5)*((1/3)/.25-1)=1.3015625
So, having plugged in actual numbers, you clearly did something wrong from your first step to your second. They're supposed to equal one another-and they don't.
[M'C + M'(1-C) + (1-M')C' + (1-M')(1-C')] + (M'*C*D)*[M'C + M'(1-C) + (1-M')(M''/M')C' + (1-M')(1-C')]
(1) + (M'*C*D)*[M'C + M'(1-C) + (1-M')C' + (1-M')(1-C')] + (M'*C*D)*[(1-M')(M''/M')C' - (1-M')C']
The bolded bit is...
(.25*.35+.25(1-.35)+(1-.25).5+(1-.25)(1-.5))
(.0875+.25(.65)+(.75).5+(.75)(.5))
(.0875+.1625+.375+.375)
1.4625
1.4625=/=1
This part is wrong.
I think you need to rework through your calcs.
-
2020-09-29, 12:29 PM (ISO 8601)
- Join Date
- Oct 2014
Re: Examining Mirror Image
Naw, usually Blur or Protection From Evil is the spell you want when you can't afford to get hit. Or Dimension Door, or Expeditious Retreat.
Mirror Image is the spell you cast when you are unarmored (crummy AC) and have more spell slots than HP, and nothing important to be casting this round, and aren't fighting enemies with blindsight, and yet for some reason can't afford to simply leave combat.
Or to put it the other way: in my experience, Mirror Image is the spell you learn (because hey, Quickened Mirror Image with no concentration cost sounds great for a Paladorc! maybe it will help with big tough monsters) and then never wind up actually casting because something else is always better.
-
2020-09-29, 12:35 PM (ISO 8601)
- Join Date
- Sep 2015
- Location
- where South is East
Re: Examining Mirror Image
I've slept on it and I think I understand where you're going.
There's that specific enemy that does 20 damage every hit. He damages your Dex AC half the time and your full AC 1/4 of the time.
1) You have 100 hp and only Dex AC, therefore 200 effective hp. 10 attacks and you're down. Each mirror image adds 2 extra attacks or 40 effective hp.
2) You have 100 hp and fill AC, therefore 400 effective hp. 20 attacks and you're down. Each mirror image adds 2 extra attacks or 40 effective hp.
Of course, 10+2 attacks has a bigger impact than 20+2 attacks. But both mirror images are 40 effective hp.
So the value of mirror image depends on the enemy, not on your AC.Last edited by bid; 2020-09-29 at 12:37 PM.
Trust but verify. There's usually a reason why I believe you can't do something.
-
2020-09-29, 12:36 PM (ISO 8601)
- Join Date
- Jun 2019
Re: Examining Mirror Image
I think that's a fair criticism. I'm not sure I agree but it's definitely a point worthy of discussion. Maybe approach it form resource expenditure viewpoint. It tends to require a mirror image every combat in the day to approach the eHP evaluation I derive for it. That could be alot of spell slots and alot of "actions" being used. In that perspective, the higher your effective hp is without mirror image the less beneficial it is to use that many slots or actions to add more effective hp.
Last edited by Frogreaver; 2020-09-29 at 12:40 PM.
-
2020-09-29, 12:40 PM (ISO 8601)
- Join Date
- May 2017
- Location
- Montevarchi, Italy
- Gender
Re: Examining Mirror Image
...not following. Mirror Image allows us to survive N extra attacks assiming MIAC=AC.
If AC>MIAC then there is a chance to survive less attacks. Never to survive more attacks.
So, given X the number of attacks that hit the MI without having been able to hit us, we can expect to survive N-X attacks with X never bigger then N.
You can't survive more attacks then N, at least not thanks to MI (since Reynaert defined N as the attacks triggering MI required to destroy it).
-
2020-09-29, 12:50 PM (ISO 8601)
- Join Date
- Jun 2019
Re: Examining Mirror Image
One can look at effective hp as an enemy attacking you till you die
Or
One can look at effective hp as an enemy attacks you N times and then you repeat the same scenario again and again till you die. (Which also happens to include the case where the enemy attacks you till you are dead, you just need to determine the appropriate N).
If you keep the number of attacks constant, then the maths does work out to the same ratio, but it's a questionably useful metric, and he hasn't at any point defined or justified it (leading to much confusion as people assume something more sensible).
Isn't it more realistic to look at a scenario with a set number of attacks?
-
2020-09-29, 12:52 PM (ISO 8601)
- Join Date
- Jul 2014
- Location
- Avatar By Astral Seal!
Re: Examining Mirror Image
Would it not make the most sense to look at actual damage prevented?
And mea culpa-I dropped a zero in the .0875, making my math wrong.I have a LOT of Homebrew!
Spoiler: Former AvatarsSpoiler: Avatar (Not In Use) By Linkele
Spoiler: Individual Avatar Pics
-
2020-09-29, 01:00 PM (ISO 8601)
- Join Date
- May 2017
- Location
- Montevarchi, Italy
- Gender
Re: Examining Mirror Image
What's the difference between getting attacked until we die and getting attacked an arbitrary number of times and repeating it until we die? In both cases it's the same total number of attacks, no?
EDIT: Well, the second can overkill us I guess, so there are a few wasted attacks more.Last edited by Valmark; 2020-09-29 at 01:03 PM.
-
2020-09-29, 01:10 PM (ISO 8601)
- Join Date
- Mar 2008
- Gender
Re: Examining Mirror Image
No, the benefit does depend on your AC.
The image disappears after N attacks. You then suffered N*EV(attack damage) less damage. That is then scaled by your AC (and other defenses) to a higher effective HP.
Again, look at the simplified case:
You have 10HP, the image gets hit on 19, you get hit on a 20, the attacker is using a blow gun for a constant 1 damage per hit.
The image, on average, prevents 0.5 damage - there's a 50% chance it is hit by an attack that would have missed you. But your AC makes it so that 0.5HP translates into 10 effective HP, because you only get hit by one in twenty attacks.
If on the other hand your ac is lower and you get hit on 19s, the image prevents a full 1hp of damage, but that again only translates into 10 effective HP, because you get hit by one in ten attacks.
Practically this doesn't matter because you don't keep fighting until you hit 0hp, you keep fighting until the combat is over, and the number of HP you have left over is a feel-good measure and the EHP calculation is irrelevant to feels. LudicSavants calculation covers the part of the equation that actually comes up in gameplay.
But theoretically in a white room, this is how the math shakes out.
-
2020-09-29, 01:15 PM (ISO 8601)
- Join Date
- Sep 2020
-
2020-09-29, 01:19 PM (ISO 8601)
- Join Date
- Sep 2020
Re: Examining Mirror Image
Sure, but then you're recasting mirror image multiple times, so it's not a fair comparison, assuming it is a limited resource. (and if it's not, then it doesn't matter how good it is -- it's always better than not having it!)
But presumably with more eHP, and the same difficulty of encounters you're either going to have more encounters, or eHP is going to become more irrelevant.Last edited by fat.hampster; 2020-09-29 at 01:23 PM.
-
2020-09-29, 01:23 PM (ISO 8601)
- Join Date
- Oct 2014
Re: Examining Mirror Image
@Everyone,
What LudicSavant's program (https://anydice.com/program/1e0c1) does is precisely to calculate the effective HP increase for a given number of specific attacks against a specific defense. As in, if you had this many extra HP, you'd expect the same outcomes as if you had cast Mirror Image. The extra HP and Mirror Image are equivalent.
Feel free to tweak the parameters if you want to make the hypothetical attacks bigger, e.g. if I have an AC 21 Dex 10 Paladorc vs. a Fire Giant it's, my effective HP increases by 48.11 HP on average over three rounds of combat (six attacks from the Fire Giant). But if I increase AC to 23 (in bold) from Shield of Faith or something, my effective HP gain is only 39.92. More attacks get "wasted" on misses. Mirror Image becomes more redundant against high AC (and of course it's completely redundant against anything with blindsight).
If you want to calculate other results, go to https://anydice.com/program/1e0d1 and change the last line in the program, e.g. to change AC from 21 to 23 change the bolded bit below from:
output
[images 3 imageac 10 imageroll 1d20 attacks ATTACKS roll 1d20 plus 11 vs 21 for 6d6+7 crit 6d6 on 20] named "AC 21 Forge Cleric vs. Fire Giant: effective HP gain from Mirror Image over three rounds of combat"
To this:
output
[images 3 imageac 10 imageroll 1d20 attacks ATTACKS roll 1d20 plus 11 vs 23 for 6d6+7 crit 6d6 on 20] named "AC 21 Forge Cleric vs. Fire Giant: effective HP gain from Mirror Image over three rounds of combat"
Tactical note: against soft targets (AC 10-15ish) the Fire Giant can opt to close his eyes while attacking and just accept disadvantage in order to ignore the Mirror Images, but AC 21ish is the break-even point where that tactic stops helping. Either way you gain just under 50 effective HP.
Mirror Image yields fewer additional effective HP for high AC. QED.Last edited by MaxWilson; 2020-09-29 at 01:26 PM.
-
2020-09-29, 01:39 PM (ISO 8601)
- Join Date
- Jun 2016
- Location
- Netherlands
-
2020-09-29, 01:40 PM (ISO 8601)
- Join Date
- Mar 2008
- Gender
Re: Examining Mirror Image
It is proven, under those constraints. But that's like saying, "Does pushing a car in neutral downhill at the start of a trip extend your range less if you are driving a highly feul efficient vehicle" and answering "If you are only driving 20 miles to the super market, it saves you less feul."
The real answer is that no matter how effecient your car is, the downhill glide extends your range by a constant amount equal to the distance you get in neutral. But also, who cares, because you weren't going to drive until you ran out of gas anyway, you were just going to go to the grocery store.
We may be talking past each other with the switch between conventions.
The benefit of MI doesn't depend on AC
The benefit of each hit prevented by MI does vary based on ACLast edited by MinotaurWarrior; 2020-09-29 at 01:43 PM.
-
2020-09-29, 01:44 PM (ISO 8601)
- Join Date
- May 2017
- Location
- Montevarchi, Italy
- Gender
Re: Examining Mirror Image
This means N is 20 and X is 0. You said that we can survive more then N extra attacks, but you can't survive more attacks thanks to Mirror Image then the ones Mirror Image allows you to survive.
Maybe this wasn't what you meant? If so I apologize (also I misunderstood yet again if that's so).
Doesn't the benefit of hits prevented by MI make up the benefit of MI?
Anyway, the benefit of MI does depend on AC. With an high enough AC MI can be a total waste- with Ludic's program and those paremeters AC 21 meant a 60% chance for MI to do absolutely nothing.
To see it another way, the eHP granted by MI can be lost on misses, making it lower the higher the disparity in AC.Last edited by Valmark; 2020-09-29 at 01:51 PM.
-
2020-09-29, 01:53 PM (ISO 8601)
- Join Date
- Sep 2017
Re: Examining Mirror Image
And for what it's worth, Ludic's program outputs agree pretty closely with what I got taking the 1600 outputs from any AC value pair and computing on them. I'm at work, so I can't check against cases I didn't already test for, but those numbers agree with what I saw pretty well.
-
2020-09-29, 02:09 PM (ISO 8601)
- Join Date
- Sep 2020
Re: Examining Mirror Image
Consider a wizard who has 10 hit points and 40 ac
monster attacks wizard and gets a natural 20, and deals 20 damage, killing the wizard.
If we re-run with a single mirror image, and have the attack hit the image, the the wizard is alive, -- the mirror image has successfully allowed us to survive an extra hit.
But the monster keeps attacking us. Most of these fall of us harmlessly, but 17 rounds later, it rolls another natural 20, killing our wizard.
Now the difference between the 2 scenarios was a single mirror image, but the difference in the number of attacks that our wizard faced was 17. In this case a single image has allowed us to survive more than 1 attack.
And the key thing is that the higher our AC, the longer we expect to last without any recourse to mirror image, so the higher our AC, the more extra attacks we expect to face before dying when our MI successfully saves us from an attack we would otherwise suffer, and this perfectly cancels with the higher chance we have for the mirror image to be wasted, such that our expected number of attacks prevented by each image is 1.