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Thread: Wildbow's Pact Mafia
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2020-10-06, 08:20 AM (ISO 8601)
- Join Date
- Dec 2013
Re: Wildbow's Pact Mafia
Few comments:
1. And, of the survivors, well, they must decide what to do with the remains of their town I think the ghoul took care of the remains
2. I almost defended AV saying they won because Xihirli died
3. Could Outsider have used RA's power to control the lynch today?
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2020-10-06, 08:28 AM (ISO 8601)
- Join Date
- Jan 2009
Re: Wildbow's Pact Mafia
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2020-10-06, 08:32 AM (ISO 8601)
- Join Date
- Jan 2014
Re: Wildbow's Pact Mafia
Deal-making powers have to be handled carefully. Just by it's very nature, a deal worth making isn't one worth taking, and a deal worth taking isn't one worth making. One side of things is going to benefit the most from it, and if it's too obvious who's going to benefit to both parties, nothing will occur.
In particular, contract specialist feels like a letdown when compared with apprentice enchantress: AE steals another person's vote for themselves, while CS...voids their vote, in exchange for giving them a power? That's basically a straight upgrade for whoever accepts the deal. It doesn't help that, in addition to giving power, my choices were basically "give town a bane" or "give town another info power", which...no. Seers and watchers are the most dangerous townies, I'm not gonna give town another one just to maybe strikeout a single vote.
EDIT: If this were adapted later, my suggestions for the cost would be to have it be variable just like the offered powers: The CS can choose to either void that person's usual power, or the CS steals their vote for that day, or the CS gets to choose the target's non-contract power that night. It's still risky giving town a scry or watch or bane, but if I can make a 2-vote difference, or redirect a scry, or void a baner, that's pretty valuable, and gives CS some real synergy with Garrus (who can scry people that would make good contract targets).Last edited by AvatarVecna; 2020-10-06 at 08:34 AM.
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2020-10-06, 08:42 AM (ISO 8601)
- Join Date
- Dec 2013
Re: Wildbow's Pact Mafia
Seers and watchers are the most dangerous townies, I'm not gonna give town another one just to maybe strikeout a single vote.
1 as a wolf
1 as a neutral
1 crazy idea as a universal backup
1 spy game which is weird
1 midwest mafia with no powers
So of the rest:
A power copier in wizard tower
A public seer in spongebob
A watcher in Harry potter and the doppelganger one
Then for evil villain, beware of bites, witch hunt, and this one I was a seer.
Weird
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2020-10-06, 10:02 AM (ISO 8601)
- Join Date
- Jan 2017
Re: Wildbow's Pact Mafia
I read your ability as only losing 3 charges too, so I was assuming we'd have to lynch you/kill you 3 times if you got through this night.
That's something we ran into at claim time - we knew which roles were not in the game but most of the town roles could be easily proven. We'd get a day at most but then be made, and town decided to mass claim (even day 1) we'd have a big problem. With Novice Dabblers, Innocent, Dinoysis, Fae Noble - that's 5/11 proving themselves before Inquisitor starts checking.
Captain Cap's overnight message is really what broke everything open. I figured we could get a day out of our fake claims (though Outsider was the best lynch for us) and at least have a shot later, but since PoR could prove himself... ugh. Really good play, but ughhh.
I enjoyed the game overall, even if we surrendered in the end, but I think it would have done better with more players (not a problem that is anyone's fault, but we probably could have gotten more mileage out of the roles).
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2020-10-06, 11:47 AM (ISO 8601)
- Join Date
- Jan 2009
Re: Wildbow's Pact Mafia
I figured how the last Day would go would be PartyOfRouges lynched as presumably a wolf fake-claiming, and then a bloodbath that night as the wolves kill, Elenna kills (Cao?), and The Outsider uses 4 charges to do two kills. Of course, banes could help, but I figured the only likely bane would be the wolves baning one of their own via Contract Specialist.
I was intending to give the wolves the two most powerful wolf roles. (Scourge wasn't a real role; just made up for misdirection. I was borderline on Charmer being real if we had enough players.) But not having a Contract Specialist gives away that the Rogue Diabolist is not in the game, and I didn't want to do that.
I also goofed (in the wolves favor) in that I should have had the Garrus role only provide 1 safe fakeclaim, while I had it give 3. I wrote it up as providing 3 with the intention of 4 wolves.
Oh, and here's their powers
hmm... QuickTopic is down, so I'll copy this in later, if I remember. or the wolves can post their powers. The Garrus role started knowing 3 fakeclaims.
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2020-10-06, 01:56 PM (ISO 8601)
- Join Date
- Dec 2013
Re: Wildbow's Pact Mafia
Interestingly enough, I kept almost scrying AV.
Night 1 I was between AV and Cap. I chose cap because I wanted to be able to leave the first day wagons and figured AV might die for being AV. I didn't expect Cap or Xihirli to die so I figured RA and somebody else would be dead, Cap would be confirmed for me one way or the other and Xihirli would be confirmed one way or the other by their power. I guess Cap felt both safe and just like a good way to come back to the board with fresh and eyes.
I became very confused when Cap was so sure I was scried. I would have been more suspicious if I hadn't scried them.
Then night two, I was so positive AV or Elenna were going to be impossible for me to read. Both were pinging wolf like crazy but I couldn't figure out any justifiable reason.
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2020-10-06, 08:06 PM (ISO 8601)
- Join Date
- Jan 2014
Re: Wildbow's Pact Mafia
Left 4 Dead 3 is now recruiting.
Currently Recruiting WW/Mafia: Logic's Deathloop Mafia and Book Wombat's A Small Wager - A Practical Guide To Evil
Avatar by AsteriskAmp
My Homebrew