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  1. - Top - End - #1
    Pixie in the Playground
     
    SamuraiGuy

    Join Date
    Oct 2017

    Default Counterspell + Jack of all trades

    Hi all

    Playing a 6th lvl Bard, about to take 2 additional spells from lore college.

    Counterspell + Jack of all trades. Apparently they combine? I vaguely see how... What I don't get is "make an ability check using your spellcasting ability."

    Would my counter roll be Cha save + jack of all trades (+2) + [if needed] bardic inspiration

    The above is a mess, sorry.

    Thanks

  2. - Top - End - #2
    Barbarian in the Playground
     
    DruidGuy

    Join Date
    Jan 2016

    Default Re: Counterspell + Jack of all trades

    As a bard you use cha as your spellcasting stat. So it would be your cha bonus plus half prof from jack of all trades.

    As an example let's sat cha 18 at level 6. You'd roll 1d20 + 4(cha bonus) + 1 (half of prof bonus(+3) rounded down).

  3. - Top - End - #3
    Barbarian in the Playground
     
    HalflingRogueGirl

    Join Date
    Sep 2017

    Default Re: Counterspell + Jack of all trades

    Quote Originally Posted by DeShurland View Post
    Would my counter roll be Cha save + jack of all trades (+2) + [if needed] bardic inspiration

    Thanks
    Yes, except that your JoAT bonus rounds down, so at level 6 it'll be a +1, not a +2, and you cannot give yourself bardic inspiration.

    EDIT: Your CHA mod, not save. Eyes just passed right over it xD
    Last edited by Hellpyre; 2020-09-28 at 02:41 AM.

  4. - Top - End - #4
    Ogre in the Playground
     
    BloodSnake'sCha's Avatar

    Join Date
    Sep 2016

    Default Re: Counterspell + Jack of all trades

    Quote Originally Posted by Hellpyre View Post
    Yes, except that your JoAT bonus rounds down, so at level 6 it'll be a +1, not a +2, and you cannot give yourself bardic inspiration.

    EDIT: Your CHA mod, not save. Eyes just passed right over it xD
    The only bard who can use his own bardic inspiration is a level 14 lore bard
    Peerless Skill
    Starting at 14th level, when you make an ability check, you can expend one use of Bardic Inspiration. Roll a Bardic Inspiration die and add the number rolled to your ability check. You can choose to do so after you roll the die for the ability check, but before the DM tells you whether you succeed or fail.

  5. - Top - End - #5
    Barbarian in the Playground
     
    MindFlayer

    Join Date
    Jul 2018
    Location
    California's Hat
    Gender
    Male

    Default Re: Counterspell + Jack of all trades

    And remember this spreads to more things like dispel magic and even initiative.

  6. - Top - End - #6
    Titan in the Playground
    Join Date
    May 2007
    Location
    The Land of Cleves
    Gender
    Male

    Default Re: Counterspell + Jack of all trades

    On the other hand, if there's another bard in your party, you could still benefit from their inspiration. And you could also use Guidance, if someone had cast it on you. And if you had Enhance Ability (Eagle's Splendor) or Glibness on you, those would also work.

    A few sessions ago, my party went into a villain's lair. They thought that it'd be tough to talk their way past the guard at the door, so they popped an Enhance Ability and a Guidance on the sorcerer (the most charismatic party member), right before they turned the corner. But it turned out that they guard was willing to let them in anyway, and so they went to talk to the BBEG, and the talking (as often happens) turned to fighting. And the sorcerer then ended up counterspelling a very nasty spell that probably would have taken out multiple party members, and he needed every bit of buff he had to make the roll.
    Time travels in divers paces with divers persons.
    As You Like It, III:ii:328

    Chronos's Unalliterative Skillmonkey Guide
    Current Homebrew: 5th edition psionics

  7. - Top - End - #7
    Pixie in the Playground
     
    SamuraiGuy

    Join Date
    Oct 2017

    Default Re: Counterspell + Jack of all trades

    Hi all,

    thanks for the responses

    "You'd roll 1d20 + X(cha bonus) + 1 (half of prof bonus(+3) rounded down)." this is a massive help. I think I just had a big old brain freeze.

    Also I had no idea that I could apply 'JOAT' to initiative!

    This is all greatly appreciated!

    Thanks
    Vondal Greybeard (Hill Dwarf Bard)

  8. - Top - End - #8
    Barbarian in the Playground
     
    DruidGuy

    Join Date
    Jan 2016

    Default Re: Counterspell + Jack of all trades

    Quote Originally Posted by DeShurland View Post
    Hi all,

    thanks for the responses

    "You'd roll 1d20 + X(cha bonus) + 1 (half of prof bonus(+3) rounded down)." this is a massive help. I think I just had a big old brain freeze.

    Also I had no idea that I could apply 'JOAT' to initiative!

    This is all greatly appreciated!

    Thanks
    Vondal Greybeard (Hill Dwarf Bard)
    FYI you can also apply the guidance cantrip.

  9. - Top - End - #9
    Barbarian in the Playground
     
    BardGuy

    Join Date
    Jan 2007

    Default Re: Counterspell + Jack of all trades

    Lore Bards make some of the best Telekinesis casters if they burn a Magical Secret on it.

    JoaT, Cutting Words, Peerless Skill and Glibness all synergize amazingly with what is already one of the best single target control spells.
    Quote Originally Posted by ff7hero View Post
    Call me Hero,

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