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  1. - Top - End - #871
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    Default Re: Worse Than the Disease IC

    Sean gets involved before things escalate any further.

    "Hey, easy, easy! We actually got business to discuss."

  2. - Top - End - #872
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    Default Re: Worse Than the Disease IC

    The ganger snorts, "Business? We're not on the clock. And selling the smack is not our department anyway."

    But he doesn't draw his gun. Instead, he motions them to sit down.

    "Is this about the stills or the pit fights?", the other ganger asks.

    The ganger takes a bigger swig of his beer before looking them in the eye. "We can't do anything for you ourselves, but we can run it up the chain to the boss. No promises. Keep your mouth shut. And don't stab us in the back, or it'll take you way too long to die."
    Anachronism will never high-light the folly of my convictions!

  3. - Top - End - #873
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    Default Re: Worse Than the Disease IC

    "Nah, different business." Sean sits down as directed. "We've got some fresh hot intelligence for your boss. Been told he's not too keen about accepting visitors, so how about you take the papers to him, have him read them and maybe then he'll have questions to ask and will agree to arrange a meeting. It is about the gangsters with those black neck tattoos. We have the locations of some of their bolt-holes, including two old shelters, one of which is confirmed in use right now. Maybe Vermont Rangers will take part in doing something about that. So, have the boss read this, and we will wait here to see how it goes."

    If they agree, Sean is intending to hand them the papers, maybe recording some coordinates in the notepad before that, in case things get lost.

  4. - Top - End - #874
    Firbolg in the Playground
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    Default Re: Worse Than the Disease IC

    Richard nods as he sits down, but doesn't get the papers out yet - he wants to hear what they have to say before parting with the intel. "Yeah, we need to talk to Chalmers, were told he wouldn't see strangers and that you were the people to see to change that. And we're not going to double-cross you. We're new here, so we're not tied to any of your enemies in this place, the Gamblers are as hostile to us as anyone else - more, even - and most importantly, messing with you means no Chalmers and makes this entire conversation pointless for us. So let's drop the mutual suspicion and get this done professionally, alright?"

  5. - Top - End - #875
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    Default Re: Worse Than the Disease IC

    The gangers seem very interested in the exiles' story.

    The Ninth World thug grins and nods. "Okay, give them here. I'll go to Major Chalmers right now. In the meantime, you stay here with Dallas, okay? Don't follow me." His fellow ganger Dallas nods in confirmation and orders another beer for himself.
    The man stands up and leaves the bar after taking the papers. "This may take a day or two. We're here most evenings, if you need to keep in contact with us."

    With his friend gone, Dallas relaxes a little and allows himself to get a bit more drunker.
    A few minutes later, a young man runs up to Dallas and whispers in his ear about something. Dallas listens carefully and then tells the young man to go grab the stash.
    "Fellas, heads up. I am going to have some buyers come in here and do some business of my own in just 10 minutes. You guys might want to take off and enjoy a walk around the city, the deal might be a little too spicy for you. And it's none of your business, besides."
    The young man comes back, with a securely locked lunchbox in hand. Dallas draws his gun and keeps it in his lap.
    Anachronism will never high-light the folly of my convictions!

  6. - Top - End - #876
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    Default Re: Worse Than the Disease IC

    Sean nods, stands up and goes outside. "So, what are we going to do these two days? I'm not sure we should visit the doc if they don't have anything as good as the nanomachines. I don't particularly like the idea of getting involved in any local jobs. Maybe we should just find a hotel in this town, a clear spot of land out of this town, and spend the time improving our ammo?"

    Spoiler
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    Our 40mm grenades have 30 yards minimum range. In real world there seem to have been grenades with 15 yards minimum range too. In GURPS, they are mentioned in SEALs In Vietnam, for example. Presumably were deemed too dangerous, but if we are willing to take the risks (not much of them, presumably), we can try to modify our grenades to activate a bit earlier to reduce the minimum range.

    Also, we can try to find the perfect loadout for our respective rifles. One for Sean's, and another for Richard's. Will require some skill rolls (and, presumably, some shooting), but then we'll have the formulas and can hand-load ammo that gives +2 acc as per HT174.

  7. - Top - End - #877
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    Default Re: Worse Than the Disease IC

    When a desire is expressed to go against the slavers first, Sean does not mind at all. There was, of course, the risk of not finding them there and wasting the day and the gas, but this was a risk Sean was perfetly happy to accept. He spends some time cleaning the rifle and preparing it for some more action just as Tariq was modifying the grenades. He then plans the trip for tomorrow and, when the time finally comes in the morning, drives the party car to some place close to destination (possibly not without incident, but hey, nobody got hurt and there wasn't much damage).

  8. - Top - End - #878
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    Default Re: Worse Than the Disease IC

    The exiles find a hotel, pay the room bill, buy some meals, park their cars in the secure garage, and have a good night's sleep. Tariq mods six grenades.

    DAY 46

    The next morning, they set out for the slaver camp. Along the way, Sean has a slight mishap driving and hits some rough terrain in exactly the wrong way. He suffers a nasty bruise from the miniature crash.

    (OOC: Sean suffers 1 point of injury.)

    Nevertheless, the exiles manage to make it to the camp in just 5 hours of driving. They stop and hide their cars, then sneak up from afar to survey the slavers. It is now early afternoon.

    The first thing they notice is the two pickup trucks (where three men are riding in the back) and the two stagecoaches (pulled by horses) that the armed men have parked around the building.

    The building itself seems to be a one-story outpost, with a large people cage attached to keep the slaves inside and a bunch of tents for the slavers. Four men with guard dogs and guns are patrolling the perimeter. Every slaver is armed. They have shotguns and revolvers. A sniper with a rifle is positioned on top of the building, behind some waist-high cover on all sides. Sean counts 14 slavers outside the building. The building and the camp are in the middle of a hilly, snowy clearing with a treeline 30 yards away from the centre - sight lines from the camp are only somewhat clear and cover from the camp is only up to a man's belly. An escaping slave would need to crawl quite a long way to sneak out.
    Anachronism will never high-light the folly of my convictions!

  9. - Top - End - #879
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    Default Re: Worse Than the Disease IC

    Looking at the slaver camp, Sean felt he is uncomfortably close. On the other hand, having to come this close to even to see the camp meant having ample opportunities to disengage should the need arise. Sean signals back with his left hand. FIVE then FIVE then FIVE. Then, still crouched and taking cover behind an appropriate tree, he aims at the sniper.

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    Aiming at sniper's vitals. Will aim for up to three seconds total, which'll give the others enough time to move where they can spot the camp, and then take a second to aim. Will shoot as soon as everyone is ready OR the enemy seems or sounds alerted. Will not shoot if told to disengage.

    Also...
    1. How large is the camp?
    2. Tattoos on the people?
    3. How many horses and how are they positioned relative to the coaches?
    Last edited by u-b; 2021-07-20 at 12:33 PM.

  10. - Top - End - #880
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    Default Re: Worse Than the Disease IC

    Tariq sees Sean's signal, and readies his grenade launcher. He quietly asks Richard, "What do you think? Should I put a couple of grenades into those trucks? I'll try to keep the blasts clear of the slaves."

  11. - Top - End - #881
    Firbolg in the Playground
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    Default Re: Worse Than the Disease IC

    Getting into position behind a tree, Richard nods to Tariq, agreeing with the plan, as he raises his rifle and aims at the closest sentry - if he can drop the sentry, Sean takes out the sniper and Tariq can cause some chaos with his grenades (besides taking advantage of the slavers in the back of the trucks being conveniently close together, explosions out of nowhere typically were quite distracting and confusing), they'd be in a good position to win this.

  12. - Top - End - #882
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    Default Re: Worse Than the Disease IC

    Getting the okay from Richard, Tariq will aim his grenade launcher at the nearest of the two trucks.

    Spoiler: OOC
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    The plan is to aim for 3 seconds (+2), use the rifle sling to brace the grenade launcher (+1), and then All-Out Attack (Determined (Ranged); +1). That +4 and the +4 for targeting a hex will offset the -8 range penalties to give effective skill 13.

  13. - Top - End - #883
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    Default Re: Worse Than the Disease IC

    Quote Originally Posted by u-b View Post
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    Also...
    1. How large is the camp?
    2. Tattoos on the people?
    3. How many horses and how are they positioned relative to the coaches?
    Spoiler
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    1) 20 yards across from one end to another.
    2) You cannot make out such fine details from this far away.
    3) 2 horses per stagecoach. All 4 horses are tied up to the stagecoaches.


    (OOC: Sean, nothing interrupts your aim, roll the attack...Then the other two can roll as well.)
    Anachronism will never high-light the folly of my convictions!

  14. - Top - End - #884
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    Default Re: Worse Than the Disease IC

    Getting the grenade launcher braced with the sling Tariq is taking more time than Sean feels comfortable with, but if nobody is even looking in our direction, Sean lets Tariq take his time. Then he pulls the trigger.

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    Oops, sorry for the delay.

    Quote Originally Posted by GnomesofZurich2 View Post
    The plan is to aim for 3 seconds (+2), use the rifle sling to brace the grenade launcher (+1), and then All-Out Attack (Determined (Ranged); +1). That +4 and the +4 for targeting a hex will offset the -8 range penalties to give effective skill 13.
    Do not forget an extra +1 to skill from integrated collimating sight.

  15. - Top - End - #885
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    Default Re: Worse Than the Disease IC

    It's a long shot, but Sean's supreme skill and well-made rifle work in perfect harmony.

    The shot rings out and the man on top of the building is lanced through the heart by Sean's dead-eye trigger pull. He is instantly falling over, either dead or unconscious.

    For a brief moment, the slavers at the camp are startled and panicking.

    (OOC: Tariq and Richard, roll your dice. The enemy is not quite on full alert yet, and does not yet know your position. Make the most of it...)
    Anachronism will never high-light the folly of my convictions!

  16. - Top - End - #886
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    Default Re: Worse Than the Disease IC

    After taking his time to aim and brace the weapon, the grenade hits just where Tariq wanted it with a suitably impressive bang and explosion.

  17. - Top - End - #887
    Firbolg in the Playground
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    Default Re: Worse Than the Disease IC

    As Sean's bullet drops the sniper and he hears the grenade flying overhead, Richard takes the shot he'd been lining up - the man's dog might still be a problem, but with the closest sentry dead and the explosion sowing some damage and disarray, the main group slavers should have some trouble figuring out the situation.

  18. - Top - End - #888
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    Default Re: Worse Than the Disease IC

    The grenade explodes directly upon the pickup truck, busting every glass screen in the cab and severely harming the 3 men sitting in the back tray. The men on the pickup truck are no longer in any condition to fight, that's for sure. The shrapnel from the grenade slices 4 men who were working near the truck, but they are not out of the fight yet.

    Richard's bullet finds the patrolling dog-wrangler, slaying him without a prayer as it goes right through the solar plexus. The dog runs away from its master's corpse, apparently too wild and fearful to try gunning for the origin of the shot.

    And with that, the camp descends into chaos. Half the remaining guards retreat towards the building, one opening the door and running inside, the other 3 still running.
    The 3 patrols with dogs let their pooches off the leash and then run for cover.
    Those 4 men hit by fragments (one of them a patroller) hit the dirt, bellies on ground.
    The sole guard not running is looking for the source of the attack, behind waist-high cover.
    Last edited by Shoot Da Moon; 2021-07-23 at 03:55 AM.
    Anachronism will never high-light the folly of my convictions!

  19. - Top - End - #889
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    Default Re: Worse Than the Disease IC

    "Tariq targets the groups, liberally. The brave one is mine."

    Sean takes a second to aim using the iron sights, then shoots.

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    This will take two seconds. I think our lucky guy can place about two more grenades in that time without much risk of hitting the slaves, so we'll see how the situation is after that.

  20. - Top - End - #890
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    Default Re: Worse Than the Disease IC

    Sean bulls-eyes the braver-than-average slaver right where it hurts...and kills. The target falls down, out cold.

    Two more guards reach the building and get inside, behind solid walls.

    The less lucky guards are cowering and crawling, totally behind cover.

    The dogs on the loose, meanwhile, charge out from the camp, towards the exiles - the snow and the hills slow them down.
    (OOC: In 2 seconds, the dogs have Moved towards you 10 yards. 20 yards to go.)
    Anachronism will never high-light the folly of my convictions!

  21. - Top - End - #891
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    Default Re: Worse Than the Disease IC

    While Sean handles the guard and Tariq starts bombarding, Richard focuses on the dogs, firing rapid shots to hopefully drop them before they reached the exiles.

  22. - Top - End - #892
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    Default Re: Worse Than the Disease IC

    Tariq will take 2 seconds to aim, then fires another grenade into the group of guards.

  23. - Top - End - #893
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    Default Re: Worse Than the Disease IC

    Richard's first burst of gunfire misses the frontrunner dog, but his follow-up single shot blasts the canine fatally.

    Tariq's grenade is just off-course. It definitely hurt the group he was gunning for, but the explosion is a little too far to inflict any more than a grim bruise and some cuts. Maybe the powder mixture in the grenade was off?

    The dogs aren't fazed by the boom, being too far out, but the still-living slavers at the camp are completely suppressed.
    Anachronism will never high-light the folly of my convictions!

  24. - Top - End - #894
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    Default Re: Worse Than the Disease IC

    Sean takes a moment to aim at the last running dog, then shoots at it. Twice, in case it tries to dodge.

  25. - Top - End - #895
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    Default Re: Worse Than the Disease IC

    The dog furthest away is shot twice by Sean, dying while still in full gait, crashing and sliding on the ground as the bullets fade it.

    The sole remaining dog manages another 10 yards in forward movement. The exiles can see it foam at the mouth...
    Anachronism will never high-light the folly of my convictions!

  26. - Top - End - #896
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    Default Re: Worse Than the Disease IC

    Richard keeps shooting, firing another quick shot at the remaining dog while Sean lines up his more careful burst.

  27. - Top - End - #897
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    Default Re: Worse Than the Disease IC

    The last dog goes down as Richard pops it head on. It lies still as its blood pools on the snow.

    In the distance, one more slaver reaches the building and disappears inside. The exiles are not quite sure if the slavers hit by the grenades are dead or just keeping their head down...
    Anachronism will never high-light the folly of my convictions!

  28. - Top - End - #898
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    Quote Originally Posted by Shoot Da Moon View Post
    In the distance, one more slaver reaches the building and disappears inside. The exiles are not quite sure if the slavers hit by the grenades are dead or just keeping their head down...
    Well, there's one way to find out...

    Tariq is going to start aiming at the same location as before to make sure.

  29. - Top - End - #899
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    Default Re: Worse Than the Disease IC

    Richard gets moving towards the building, moving a more slowly than usual as he prepares himself for sudden bullets coming his way. As he moves, he calls out "Keep their heads down down, Tariq!"

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    The timeline as I understand it:
    1: Sean aim, Tariq aim, Richard AoA (miss)
    2: Sean attack (hit), Tariq aim, Richard AoA (hit)
    3: Sean aim, Tariq AoA (scatter 1), Richard AoA (hit)
    4: Sean attack (hit) [presumably something else now, since Richard's shot killed the dog], Tariq aim, Richard TBD

    So this would be Richard's 4th action to All-Out Defence (Dodge) and move 2 yards forwards. If there's no substantial response, going to keep heading inwards with the same action for the next few seconds (might switch to normal Move actions later, will see).
    Last edited by Volthawk; Yesterday at 06:09 PM.

  30. - Top - End - #900
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    Default Re: Worse Than the Disease IC

    Quote Originally Posted by Volthawk View Post
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    The timeline as I understand it:
    1: Sean aim, Tariq aim, Richard AoA (miss)
    2: Sean attack (hit), Tariq aim, Richard AoA (hit)
    3: Sean aim, Tariq AoA (scatter 1), Richard AoA (hit)
    4: Sean attack (hit) [presumably something else now, since Richard's shot killed the dog], Tariq aim, Richard TBD

    So this would be Richard's 4th action to All-Out Defence (Dodge) and move 2 yards forwards. If there's no substantial response, going to keep heading inwards with the same action for the next few seconds (might switch to normal Move actions later, will see).
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    Remember, the snow and the uneven terrain means your maximum Move is halved. Expect -2 penalties to various rolls, too.
    Anachronism will never high-light the folly of my convictions!

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