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  1. - Top - End - #241
    Firbolg in the Playground
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    Dec 2009
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    London, England

    Default Re: Worse Than the Disease DICE ROLLS

    Quote Originally Posted by u-b View Post
    Well, whtever. That Cold Blooded is definitely going to hurt.
    Reminded myself what it did and yeah, ouch. Quick google says the average Vermont winter is 22 degrees, so we're going to have issues there.

  2. - Top - End - #242
    Orc in the Playground
     
    Shoot Da Moon's Avatar

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    Nov 2011

    Default Re: Worse Than the Disease DICE ROLLS

    Fright Check for 3 raiders;
    (3d6)[12]
    (3d6)[9]
    (3d6)[9]

    If any fail;
    (3d6)[8]
    + margin of failure
    Anachronism will never high-light the folly of my convictions!

  3. - Top - End - #243
    Ogre in the Playground
     
    u-b's Avatar

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    Default Re: Worse Than the Disease DICE ROLLS

    The stoppage: (3d6)[10] on Guns 10 (skill 14, task -4)

  4. - Top - End - #244
    Orc in the Playground
     
    Shoot Da Moon's Avatar

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    Nov 2011

    Default Re: Worse Than the Disease DICE ROLLS

    Rolling for bad guy Disadvantage;

    (3d6)[7]
    Anachronism will never high-light the folly of my convictions!

  5. - Top - End - #245
    Orc in the Playground
     
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    Nov 2011

    Default Re: Worse Than the Disease DICE ROLLS

    The sniper attempts to shoot Sean in the skull;
    (3d6)[10]

    Sean's Increased Dodge and Drop, just in case;
    (3d6)[9]
    Anachronism will never high-light the folly of my convictions!

  6. - Top - End - #246
    Firbolg in the Playground
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    Dec 2009
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    London, England

    Default Re: Worse Than the Disease DICE ROLLS

    Skill 13+2 acc+1 longer aim+1 bracing+1 AAO-8 range (presuming they're still in that range band, since it doesn't seem like they're within 30 yet)=skill 10. (3d6)[8]
    If it hits, it deals (5d6)[19] pi+ damage.

  7. - Top - End - #247
    Orc in the Playground
     
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    Nov 2011

    Default Re: Worse Than the Disease DICE ROLLS

    Quote Originally Posted by Volthawk View Post
    Skill 13+2 acc+1 longer aim+1 bracing+1 AAO-8 range (presuming they're still in that range band, since it doesn't seem like they're within 30 yet)=skill 10. (3d6)[12]
    If it hits, it deals [roll1] pi+ damage.
    Okay, potential hit...

    Rolling for Dodge;
    (3d6)[12]
    Anachronism will never high-light the folly of my convictions!

  8. - Top - End - #248
    Ogre in the Playground
     
    u-b's Avatar

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    Default Re: Worse Than the Disease DICE ROLLS

    Attacking the sniper: (3d6)[5] on Stealth 13 and (3d6)[13] on Guns (skill 14, range -8, acc +3, aim +1) exposed location? (1d6)[6] (lower is better) for (5d6)[20] pi+

  9. - Top - End - #249
    Orc in the Playground
     
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    Nov 2011

    Default Re: Worse Than the Disease DICE ROLLS

    Quote Originally Posted by u-b View Post
    Attacking the sniper: [roll0] on Stealth 13 and [roll1] on Guns (skill 14, range -8, acc +3, aim +1) exposed location? [roll2] (lower is better) for [roll3] pi+
    There was an extra -2 penalty for light cover. Your shot hits the cover...
    Anachronism will never high-light the folly of my convictions!

  10. - Top - End - #250
    Ogre in the Playground
     
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    Default Re: Worse Than the Disease DICE ROLLS

    I forgot to write "...Guns 10 (..." it is after totalling the stuff.

    What is the ground below the side of the building opposite to the sniper? I mean, snow, water and such. Is it possible to climb out of the window there and back into the winbow, maybe with some help from inside, without exposing oneself to a shot from the sniper through another window on his side and then through the whole building?

  11. - Top - End - #251
    Orc in the Playground
     
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    Default Re: Worse Than the Disease DICE ROLLS

    Quote Originally Posted by u-b View Post
    I forgot to write "...Guns 10 (..." it is after totalling the stuff.

    What is the ground below the side of the building opposite to the sniper? I mean, snow, water and such. Is it possible to climb out of the window there and back into the winbow, maybe with some help from inside, without exposing oneself to a shot from the sniper through another window on his side and then through the whole building?
    Waist-high snow. You can climb down from a window on that side and probably not get shot at. He does not have the angle to shoot through one ground floor window and out of the building again. He is too elevated for that.
    Anachronism will never high-light the folly of my convictions!

  12. - Top - End - #252
    Ogre in the Playground
     
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    Default Re: Worse Than the Disease DICE ROLLS

    Attacking: (3d6)[7] on Stealth 13, (3d6)[11] on Perception 15 and (3d6)[11] on Guns 10? (skill 14, range -8, acc +3, aim +1, cover ?, SM ?) for (5d6)[15] pi+

    Attacking either the sniper or, if he's not immediately seen, his bike or his friend (in that order of preference).

  13. - Top - End - #253
    Orc in the Playground
     
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    Default Re: Worse Than the Disease DICE ROLLS

    Quote Originally Posted by u-b View Post
    Attacking: [roll0] on Stealth 13, [roll1] on Perception 15 and [roll2] on Guns 10? (skill 14, range -8, acc +3, aim +1, cover ?, SM ?) for [roll3] pi+

    Attacking either the sniper or, if he's not immediately seen, his bike or his friend (in that order of preference).
    No-one can see the bike or his friend.
    I don't think you can see the sniper, either. He is being very cautious now.

    The shot misses.
    Anachronism will never high-light the folly of my convictions!

  14. - Top - End - #254
    Ogre in the Playground
     
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    Default Re: Worse Than the Disease DICE ROLLS

    Pinning the sniper: (3d6)[12] and so on Observation 14; aiming the braced rifle at where it seems he can pop up

  15. - Top - End - #255
    Dwarf in the Playground
     
    AssassinGuy

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    Default Re: Worse Than the Disease DICE ROLLS

    Tariq attempts to stealthily approach the enemy position. (3d6)[8] vs Stealth 12

  16. - Top - End - #256
    Orc in the Playground
     
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    Default Re: Worse Than the Disease DICE ROLLS

    Rolling for the sniper;
    (3d6)[9]
    Anachronism will never high-light the folly of my convictions!

  17. - Top - End - #257
    Dwarf in the Playground
     
    AssassinGuy

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    Oct 2020

    Default Re: Worse Than the Disease DICE ROLLS

    (3d6)[12] Hearing roll vs Perception 13

  18. - Top - End - #258
    Dwarf in the Playground
     
    AssassinGuy

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    Oct 2020

    Default Re: Worse Than the Disease DICE ROLLS

    (3d6)[10] Throwing targeting a specific hex at +4, the grenade will go off after (1d3+2)[3], and if it hits will do (3d6)[8] cr ex damage and (1d6)[6] hitting at Skill 15 (3d6)[10].

  19. - Top - End - #259
    Ogre in the Playground
     
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    Default Re: Worse Than the Disease DICE ROLLS

    Minefield operations: (3d6)[9] on either Search or Per-based Traps with extra time x8 not to step on a mine
    Looting them all: (3d6)[9] on Search (or is it per person?)

  20. - Top - End - #260
    Orc in the Playground
     
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    Default Re: Worse Than the Disease DICE ROLLS

    Quote Originally Posted by u-b View Post
    Minefield operations: [roll0] on either Search or Per-based Traps with extra time x8 not to step on a mine
    Looting them all: [roll1] on Search (or is it per person?)
    The minefield is safely traversed.
    None of the dead men have anything besides their clothing - the explosion wrecked their guns, ammo and armour. The surviving had little but their guns - the blast broke them.
    The sniper still has his sniper rifle and bullets loaded into it, but nothing else.
    The motorcyclist is similiarly only clothed in his riding gear, and carrying no other gear.
    Anachronism will never high-light the folly of my convictions!

  21. - Top - End - #261
    Dwarf in the Playground
     
    AssassinGuy

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    Oct 2020

    Default Re: Worse Than the Disease DICE ROLLS

    (3d6)[12] Tariq rolls against Demolitions or EOD (your call) to figure out how much is left of the mine field.

  22. - Top - End - #262
    Firbolg in the Playground
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    Dec 2009
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    London, England

    Default Re: Worse Than the Disease DICE ROLLS

    Scope repair: (1d6)[5]
    Catridge rifle repair because why not: (1d6)[6]

  23. - Top - End - #263
    Dwarf in the Playground
     
    AssassinGuy

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    Oct 2020

    Default Re: Worse Than the Disease DICE ROLLS

    Invention roll for Claymore Mine, +1 for Quick Gadgeteer, +2 for extra parts (x4, so $160 worth for a Claymore) effective skill 22. (3d6)[7], it takes (1d6*10)[20], and rolling for bugs (1d6+4)[7].

  24. - Top - End - #264
    Dwarf in the Playground
     
    AssassinGuy

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    Oct 2020

    Default Re: Worse Than the Disease DICE ROLLS

    Invention roll for Fragmentation Grenades (TL6), +1 for Quick Gadgeteer, +3 for extra parts (8x, so $32), effective skill 23. (3d6)[9], it takes (1d6*10)[20] minutes and rolling for bugs (1d6+4)[10].

    Invention roll for Concussion Grenades (TL6), +1 for Quick Gadgeteer, +3 for extra parts (8x, so $48), effective skill 23. (3d6)[6], it takes (1d6*10)[60] minutes and rolling for bugs (1d6+4)[5].

  25. - Top - End - #265
    Firbolg in the Playground
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    Dec 2009
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    London, England

    Default Re: Worse Than the Disease DICE ROLLS

    Alright, rolling for the minor repairs on the sniper rifle - might as well do something with the rest of the day. No parts needed, and not using any for a bonus. Taking 2 hours per roll. Skill 14+0 cost+0 TL+2 extra time=16. Stopping at the interval I get it up to maximum HP (or if GM intervention strikes). 18 is a crit fail causing 1d damage, 17 just fails, success heals HP equal to margin of success, 3-6 is crit success that fixes any secondary issues.

    Hour 1-2 (ending ~3pm): (3d6)[12]
    Hour 3-4 (ending ~5pm): (3d6)[9]
    Hour 5-6 (ending ~7pm): (3d6)[12]

  26. - Top - End - #266
    Ogre in the Playground
     
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    Default Re: Worse Than the Disease DICE ROLLS

    Scavenging officer's quarters (at cumulative -3): (3d6)[12] on Scrounging 15 and maybe (3d6)[6] Search 14 (taking 4 hours)
    Scavenging officer's quarters (at cumulative -6): (3d6)[10] on Scrounging 12 and maybe (3d6)[12] Search 11 (taking 4 hours)

    If this yields more junk, maybe we really should proceed with the scope...

  27. - Top - End - #267
    Dwarf in the Playground
     
    AssassinGuy

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    Oct 2020

    Default Re: Worse Than the Disease DICE ROLLS

    Invention roll to make fuse cord, use extra materials for +1, TL 7 +1, value +2, effective skill 23 (3d6)[13]. It takes (2d6)[9] minutes. Roll for bugs (1d6+4)[7]

  28. - Top - End - #268
    Dwarf in the Playground
     
    AssassinGuy

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    Oct 2020

    Default Re: Worse Than the Disease DICE ROLLS

    Invention roll for more fuse cord, TL7 +1, value +2, effective skill 22 (3d6)[6], taking (2d6)[7] minutes, bugs roll (1d6+4)[5].

  29. - Top - End - #269
    Dwarf in the Playground
     
    AssassinGuy

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    Oct 2020

    Default Re: Worse Than the Disease DICE ROLLS

    Critical success, producing (1d6+1)[7] copies of fuse cord

  30. - Top - End - #270
    Dwarf in the Playground
     
    AssassinGuy

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    Oct 2020

    Default Re: Worse Than the Disease DICE ROLLS

    Invention roll for det cord, +1 for being <$1,000, +2 for TL gives effective skill 22. (3d6)[9], taking (1d6*10)[30]minutes. Bugs roll (1d6+4)[8]

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