Results 241 to 270 of 318
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2021-01-14, 02:35 PM (ISO 8601)
- Join Date
- Dec 2009
- Location
- London, England
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2021-01-16, 12:10 PM (ISO 8601)
- Join Date
- Nov 2011
Re: Worse Than the Disease DICE ROLLS
Fright Check for 3 raiders;
(3d6)[12]
(3d6)[9]
(3d6)[9]
If any fail;
(3d6)[8]
+ margin of failureAnachronism will never high-light the folly of my convictions!
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2021-01-16, 12:30 PM (ISO 8601)
- Join Date
- Jun 2011
- Gender
Re: Worse Than the Disease DICE ROLLS
The stoppage: (3d6)[10] on Guns 10 (skill 14, task -4)
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2021-01-17, 12:49 AM (ISO 8601)
- Join Date
- Nov 2011
Re: Worse Than the Disease DICE ROLLS
Rolling for bad guy Disadvantage;
(3d6)[7]Anachronism will never high-light the folly of my convictions!
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2021-01-19, 11:32 PM (ISO 8601)
- Join Date
- Nov 2011
Re: Worse Than the Disease DICE ROLLS
The sniper attempts to shoot Sean in the skull;
(3d6)[10]
Sean's Increased Dodge and Drop, just in case;
(3d6)[9]Anachronism will never high-light the folly of my convictions!
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2021-01-20, 03:35 PM (ISO 8601)
- Join Date
- Dec 2009
- Location
- London, England
Re: Worse Than the Disease DICE ROLLS
Skill 13+2 acc+1 longer aim+1 bracing+1 AAO-8 range (presuming they're still in that range band, since it doesn't seem like they're within 30 yet)=skill 10. (3d6)[8]
If it hits, it deals (5d6)[19] pi+ damage.
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2021-01-20, 07:23 PM (ISO 8601)
- Join Date
- Nov 2011
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2021-01-21, 10:22 AM (ISO 8601)
- Join Date
- Jun 2011
- Gender
Re: Worse Than the Disease DICE ROLLS
Attacking the sniper: (3d6)[5] on Stealth 13 and (3d6)[13] on Guns (skill 14, range -8, acc +3, aim +1) exposed location? (1d6)[6] (lower is better) for (5d6)[20] pi+
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2021-01-21, 10:28 AM (ISO 8601)
- Join Date
- Nov 2011
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2021-01-21, 10:37 AM (ISO 8601)
- Join Date
- Jun 2011
- Gender
Re: Worse Than the Disease DICE ROLLS
I forgot to write "...Guns 10 (..." it is after totalling the stuff.
What is the ground below the side of the building opposite to the sniper? I mean, snow, water and such. Is it possible to climb out of the window there and back into the winbow, maybe with some help from inside, without exposing oneself to a shot from the sniper through another window on his side and then through the whole building?
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2021-01-21, 07:49 PM (ISO 8601)
- Join Date
- Nov 2011
Re: Worse Than the Disease DICE ROLLS
Anachronism will never high-light the folly of my convictions!
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2021-01-22, 12:08 AM (ISO 8601)
- Join Date
- Jun 2011
- Gender
Re: Worse Than the Disease DICE ROLLS
Attacking: (3d6)[7] on Stealth 13, (3d6)[11] on Perception 15 and (3d6)[11] on Guns 10? (skill 14, range -8, acc +3, aim +1, cover ?, SM ?) for (5d6)[15] pi+
Attacking either the sniper or, if he's not immediately seen, his bike or his friend (in that order of preference).
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2021-01-22, 12:56 AM (ISO 8601)
- Join Date
- Nov 2011
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2021-01-22, 03:14 AM (ISO 8601)
- Join Date
- Jun 2011
- Gender
Re: Worse Than the Disease DICE ROLLS
Pinning the sniper: (3d6)[12] and so on Observation 14; aiming the braced rifle at where it seems he can pop up
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2021-01-22, 12:35 PM (ISO 8601)
- Join Date
- Oct 2020
Re: Worse Than the Disease DICE ROLLS
Tariq attempts to stealthily approach the enemy position. (3d6)[8] vs Stealth 12
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2021-01-22, 06:07 PM (ISO 8601)
- Join Date
- Nov 2011
Re: Worse Than the Disease DICE ROLLS
Rolling for the sniper;
(3d6)[9]Anachronism will never high-light the folly of my convictions!
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2021-01-22, 06:39 PM (ISO 8601)
- Join Date
- Oct 2020
Re: Worse Than the Disease DICE ROLLS
(3d6)[12] Hearing roll vs Perception 13
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2021-01-24, 08:37 AM (ISO 8601)
- Join Date
- Oct 2020
Re: Worse Than the Disease DICE ROLLS
(3d6)[10] Throwing targeting a specific hex at +4, the grenade will go off after (1d3+2)[3], and if it hits will do (3d6)[8] cr ex damage and (1d6)[6] hitting at Skill 15 (3d6)[10].
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2021-01-25, 12:27 AM (ISO 8601)
- Join Date
- Jun 2011
- Gender
Re: Worse Than the Disease DICE ROLLS
Minefield operations: (3d6)[9] on either Search or Per-based Traps with extra time x8 not to step on a mine
Looting them all: (3d6)[9] on Search (or is it per person?)
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2021-01-25, 03:07 AM (ISO 8601)
- Join Date
- Nov 2011
Re: Worse Than the Disease DICE ROLLS
The minefield is safely traversed.
None of the dead men have anything besides their clothing - the explosion wrecked their guns, ammo and armour. The surviving had little but their guns - the blast broke them.
The sniper still has his sniper rifle and bullets loaded into it, but nothing else.
The motorcyclist is similiarly only clothed in his riding gear, and carrying no other gear.Anachronism will never high-light the folly of my convictions!
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2021-01-25, 04:43 PM (ISO 8601)
- Join Date
- Oct 2020
Re: Worse Than the Disease DICE ROLLS
(3d6)[12] Tariq rolls against Demolitions or EOD (your call) to figure out how much is left of the mine field.
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2021-01-27, 03:15 AM (ISO 8601)
- Join Date
- Dec 2009
- Location
- London, England
Re: Worse Than the Disease DICE ROLLS
Scope repair: (1d6)[5]
Catridge rifle repair because why not: (1d6)[6]
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2021-01-27, 05:39 AM (ISO 8601)
- Join Date
- Oct 2020
Re: Worse Than the Disease DICE ROLLS
Invention roll for Claymore Mine, +1 for Quick Gadgeteer, +2 for extra parts (x4, so $160 worth for a Claymore) effective skill 22. (3d6)[7], it takes (1d6*10)[20], and rolling for bugs (1d6+4)[7].
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2021-01-27, 05:46 AM (ISO 8601)
- Join Date
- Oct 2020
Re: Worse Than the Disease DICE ROLLS
Invention roll for Fragmentation Grenades (TL6), +1 for Quick Gadgeteer, +3 for extra parts (8x, so $32), effective skill 23. (3d6)[9], it takes (1d6*10)[20] minutes and rolling for bugs (1d6+4)[10].
Invention roll for Concussion Grenades (TL6), +1 for Quick Gadgeteer, +3 for extra parts (8x, so $48), effective skill 23. (3d6)[6], it takes (1d6*10)[60] minutes and rolling for bugs (1d6+4)[5].
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2021-01-27, 12:02 PM (ISO 8601)
- Join Date
- Dec 2009
- Location
- London, England
Re: Worse Than the Disease DICE ROLLS
Alright, rolling for the minor repairs on the sniper rifle - might as well do something with the rest of the day. No parts needed, and not using any for a bonus. Taking 2 hours per roll. Skill 14+0 cost+0 TL+2 extra time=16. Stopping at the interval I get it up to maximum HP (or if GM intervention strikes). 18 is a crit fail causing 1d damage, 17 just fails, success heals HP equal to margin of success, 3-6 is crit success that fixes any secondary issues.
Hour 1-2 (ending ~3pm): (3d6)[12]
Hour 3-4 (ending ~5pm): (3d6)[9]
Hour 5-6 (ending ~7pm): (3d6)[12]
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2021-01-28, 10:31 AM (ISO 8601)
- Join Date
- Jun 2011
- Gender
Re: Worse Than the Disease DICE ROLLS
Scavenging officer's quarters (at cumulative -3): (3d6)[12] on Scrounging 15 and maybe (3d6)[6] Search 14 (taking 4 hours)
Scavenging officer's quarters (at cumulative -6): (3d6)[10] on Scrounging 12 and maybe (3d6)[12] Search 11 (taking 4 hours)
If this yields more junk, maybe we really should proceed with the scope...
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2021-01-28, 05:52 PM (ISO 8601)
- Join Date
- Oct 2020
Re: Worse Than the Disease DICE ROLLS
Invention roll to make fuse cord, use extra materials for +1, TL 7 +1, value +2, effective skill 23 (3d6)[13]. It takes (2d6)[9] minutes. Roll for bugs (1d6+4)[7]
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2021-01-28, 05:58 PM (ISO 8601)
- Join Date
- Oct 2020
Re: Worse Than the Disease DICE ROLLS
Invention roll for more fuse cord, TL7 +1, value +2, effective skill 22 (3d6)[6], taking (2d6)[7] minutes, bugs roll (1d6+4)[5].
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2021-01-28, 05:59 PM (ISO 8601)
- Join Date
- Oct 2020
Re: Worse Than the Disease DICE ROLLS
Critical success, producing (1d6+1)[7] copies of fuse cord
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2021-01-28, 06:10 PM (ISO 8601)
- Join Date
- Oct 2020
Re: Worse Than the Disease DICE ROLLS
Invention roll for det cord, +1 for being <$1,000, +2 for TL gives effective skill 22. (3d6)[9], taking (1d6*10)[30]minutes. Bugs roll (1d6+4)[8]