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  1. - Top - End - #181
    Barbarian in the Playground
     
    Shoot Da Moon's Avatar

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    Nov 2011

    Default Re: Worse Than the Disease DICE ROLLS

    Large Boar HT rolls for three turns;

    (3d6)[10]
    (3d6)[13]
    (3d6)[10]
    Anachronism will never high-light the folly of my convictions!

  2. - Top - End - #182
    Troll in the Playground
     
    u-b's Avatar

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    Default Re: Worse Than the Disease DICE ROLLS

    Shot: (3d6)[13] on Crossbow 12 (skill 14, acc +3, aim +1, determined +1, size +1, range -8) for (1d6+3)[5] impaling
    Climb: (3d6)[12] on Climb 16(?) (skill 11, ordinary tree(?) +5)

  3. - Top - End - #183
    Barbarian in the Playground
     
    Shoot Da Moon's Avatar

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    Default Re: Worse Than the Disease DICE ROLLS

    Boar Moves 3 yards, rolls HT to stay conscious
    (3d6)[9]

    If successful, same again, roll HT
    (3d6)[10]

    If successful, same again, roll HT
    (3d6)[12]
    Anachronism will never high-light the folly of my convictions!

  4. - Top - End - #184
    Dwarf in the Playground
     
    AssassinGuy

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    Oct 2020

    Default Re: Worse Than the Disease DICE ROLLS

    Tariq hasn't rolled for healing from the wounds he incurred while opening the lockers.

    (3d6)[16] Day 1
    (3d6)[11] Day 2

  5. - Top - End - #185
    Dwarf in the Playground
     
    AssassinGuy

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    Default Re: Worse Than the Disease DICE ROLLS

    Since one of those failed, I think there was one more day when the group was resting.

    (3d6)[10]

  6. - Top - End - #186
    Troll in the Playground
     
    u-b's Avatar

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    Default Re: Worse Than the Disease DICE ROLLS

    Looking for the bolt: (3d6)[12] on Search 15
    Forcing officer's quatrers open: (3d6)[14] on ST 16 (base 11, lifting +3, crowbar +2)
    Forcing officer's quatrers open: (3d6)[8] on ST 15 (base 11, lifting +3, crowbar +2, cumulative -1)
    Forcing officer's quatrers open: (3d6)[17] on ST 14 (base 11, lifting +3, crowbar +2, cumulative -2)

  7. - Top - End - #187
    Barbarian in the Playground
     
    Shoot Da Moon's Avatar

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    Default Re: Worse Than the Disease DICE ROLLS

    Rolling for the door's hardware 22;
    (3d6)[14]
    (3d6)[10]
    (3d6)[15]
    Anachronism will never high-light the folly of my convictions!

  8. - Top - End - #188
    Troll in the Playground
     
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    Default Re: Worse Than the Disease DICE ROLLS

    Scavenging the workshop (unless these apply): (3d6)[11] on Scrounging 17 and maybe (3d6)[7] Search 17 (4 hours spent)
    Scavenging the workshop (second pass at -3, if applicable): (3d6)[6] on Scrounging 14 and maybe (3d6)[6] Search 14 (4 hours spent)
    Making sense of the map of the region: (3d6)[8] on Area Knowledge and/or (3d6)[8] on Navigation and/or (3d6)[11] on Tactics
    Care for Richard, if he sits still: (3d6)[14] on Physician

  9. - Top - End - #189
    Barbarian in the Playground
     
    Shoot Da Moon's Avatar

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    Default Re: Worse Than the Disease DICE ROLLS

    Quote Originally Posted by u-b View Post
    Making sense of the map of the region: [roll4] on Area Knowledge and/or [roll5] on Navigation and/or [roll6] on Tactics
    Care for Richard, if he sits still: [roll7] on Physician
    Results on the scavenging after next IC post.

    As for the map, your skills fails to really decode the weird writings on it. You can recognize landmarks and roads, you note that certain roads are marked as important, but you need skills like Intelligence Analysis, Cartography and Physics here. (The map codes are some combination of mathematical, obscure and military in origin.)
    Anachronism will never high-light the folly of my convictions!

  10. - Top - End - #190
    Firbolg in the Playground
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    London, England

    Default Re: Worse Than the Disease DICE ROLLS

    Oh, Richard has Intelligence Analysis 10, worth a try: (3d6)[10]

    And unless I've lost track, that's another healing roll for him: (3d6)[9]

  11. - Top - End - #191
    Barbarian in the Playground
     
    Shoot Da Moon's Avatar

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    Default Re: Worse Than the Disease DICE ROLLS

    Quote Originally Posted by Volthawk View Post
    Oh, Richard has Intelligence Analysis 10, worth a try: [roll0]
    Yeah, good. You manage to figure out that some of the code on the map is marking the location of an enemy outpost that is 40 miles away from the radar base.
    Anachronism will never high-light the folly of my convictions!

  12. - Top - End - #192
    Troll in the Playground
     
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    Default Re: Worse Than the Disease DICE ROLLS

    Quote Originally Posted by Shoot Da Moon View Post
    Yeah, good. You manage to figure out that some of the code on the map is marking the location of an enemy outpost that is 40 miles away from the radar base.
    To clarify: does it seem to be an enemy of those who marked the map?

  13. - Top - End - #193
    Troll in the Playground
     
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    Default Re: Worse Than the Disease DICE ROLLS

    A shot at the officer's quarters lock from behind a cover of cabinets and stuff: (3d6)[4] on Guns 12 (skill 14, size -8?, acc +2, aim +2, brace +1, determined +1) for (5d6)[20] pi+

  14. - Top - End - #194
    Troll in the Playground
     
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    Default Re: Worse Than the Disease DICE ROLLS

    Trying to enter it again: (3d6)[8] on ST 13 (base 11, lifting +3, crowbar +2, cumulative -3; if required), (3d6)[11] on Traps and (3d6)[12] on Perception

  15. - Top - End - #195
    Barbarian in the Playground
     
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    Default Re: Worse Than the Disease DICE ROLLS

    Quote Originally Posted by u-b View Post
    To clarify: does it seem to be an enemy of those who marked the map?
    Yes.

    Now, as for the door to the officer's quarters...
    Anachronism will never high-light the folly of my convictions!

  16. - Top - End - #196
    Barbarian in the Playground
     
    Shoot Da Moon's Avatar

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    Default Re: Worse Than the Disease DICE ROLLS

    The rifle was a critical hit, so we roll for effect;

    (3d6)[13]

    Then we subtract DR 11 from damage and reduce the door's HP...
    Anachronism will never high-light the folly of my convictions!

  17. - Top - End - #197
    Barbarian in the Playground
     
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    Default Re: Worse Than the Disease DICE ROLLS

    We treat it as a "major wound" - I think we treat as that destroying parts of the lock so it becomes easier to pick.

    The door's HP is reduced to 22 - ((20-11)x1.5) = 8.

    So we roll 8 against Sean's ST.
    (3d6)[12]
    Anachronism will never high-light the folly of my convictions!

  18. - Top - End - #198
    Troll in the Playground
     
    u-b's Avatar

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    Default Re: Worse Than the Disease DICE ROLLS

    Scavenging the office: (3d6)[10] on Scrounging 17 and maybe (3d6)[15] Search 17 (4 hours spent)
    Traps on the drawers: (3d6)[8]

    Then trying to force the drawers, one appempt per drawer, every drawer (not sure how many there are):
    Drawer 1: (3d6)[11] on ST 16 (base 11, lifting +3, crowbar +2)
    Drawer 2: (3d6)[6] on ST 16 (base 11, lifting +3, crowbar +2)
    Drawer 3: (3d6)[15] on ST 16 (base 11, lifting +3, crowbar +2)
    Drawer 4: (3d6)[7] on ST 16 (base 11, lifting +3, crowbar +2)
    Drawer 5: (3d6)[16] on ST 16 (base 11, lifting +3, crowbar +2)
    Drawer 6: (3d6)[12] on ST 16 (base 11, lifting +3, crowbar +2)
    Drawer 7: (3d6)[4] on ST 16 (base 11, lifting +3, crowbar +2)
    Drawer 8: (3d6)[14] on ST 16 (base 11, lifting +3, crowbar +2)

    Do bedroom and/or bathroom seem lite they deserve a separate scrounge or are they included with the office?

    Do these two room seem appropriate for us to for us to appropriate? We could bring some bunks from the barracks into the office and leave the private bedroom to Simone.

  19. - Top - End - #199
    Barbarian in the Playground
     
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    Default Re: Worse Than the Disease DICE ROLLS

    Yeah. The bedroom and the bathroom and the office are considered all one area to scavenge.

    Yup. You can use it as a private bedroom.

    There are five drawers in the desk, all locked.
    Rolling against the drawer locks’ HP of 9;
    (3d6)[11]
    (3d6)[12]
    (3d6)[9]
    (3d6)[9]
    (3d6)[11]
    Anachronism will never high-light the folly of my convictions!

  20. - Top - End - #200
    Troll in the Playground
     
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    Default Re: Worse Than the Disease DICE ROLLS

    Nanomachine injectors: (3d6)[11] on Physician 10 (are the nanomachines they contain the same as in the injectors we've found before)

  21. - Top - End - #201
    Barbarian in the Playground
     
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    Default Re: Worse Than the Disease DICE ROLLS

    Quote Originally Posted by u-b View Post
    Nanomachine injectors: [roll0] on Physician 10 (are the nanomachines they contain the same as in the injectors we've found before)
    Yes. The nanomachines will heal their patient 1d HP immediately upon injection.
    Anachronism will never high-light the folly of my convictions!

  22. - Top - End - #202
    Firbolg in the Playground
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    Default Re: Worse Than the Disease DICE ROLLS

    Going to spend 2 of the new CP to get up to skill 13 (IQ+1), the SAA being TL 5 gives +3, double parts (unless someone really doesn't want that to happen) gives another +1, value-based repair modifier gives +1, -2 for major repairs, for 16 before extra time. Extra time essentially just means halving the rolls for +1 healing every successful roll, since repair is based on margin of success, which feels useful given I'm wanting to avoid crit fails, so let's say 2-hour intervals (x4 time, +2 roll) for 8 rolls at skill 18.

    Day 16
    (3d6)[15]
    (3d6)[10]
    (3d6)[10]
    (3d6)[14]

    Day 17
    (3d6)[10]
    (3d6)[6]
    (3d6)[11]
    (3d6)[10]

  23. - Top - End - #203
    Barbarian in the Playground
     
    Shoot Da Moon's Avatar

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    Default Re: Worse Than the Disease DICE ROLLS

    Quote Originally Posted by Volthawk View Post
    Going to spend 2 of the new CP to get up to skill 13 (IQ+1), the SAA being TL 5 gives +3, double parts (unless someone really doesn't want that to happen) gives another +1, value-based repair modifier gives +1, -2 for major repairs, for 16 before extra time. Extra time essentially just means halving the rolls for +1 healing every successful roll, since repair is based on margin of success, which feels useful given I'm wanting to avoid crit fails, so let's say 2-hour intervals (x4 time, +2 roll) for 8 rolls at skill 18.

    Day 16
    [roll0]
    [roll1]
    [roll2]
    [roll3]

    Day 17
    [roll4]
    [roll5]
    [roll6]
    [roll7]
    I don't think the AtE 2 repair rules "heal" item HP? It's just either minor or major repairs, one roll covers the repair, spend the parts.

    I'll re-check the rules after this post, but I think you only need the one successful roll to repair the gun.
    Anachronism will never high-light the folly of my convictions!

  24. - Top - End - #204
    Firbolg in the Playground
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    Default Re: Worse Than the Disease DICE ROLLS

    Quote Originally Posted by Shoot Da Moon View Post
    I don't think the AtE 2 repair rules "heal" item HP? It's just either minor or major repairs, one roll covers the repair, spend the parts.

    I'll re-check the rules after this post, but I think you only need the one successful roll to repair the gun.
    From the repair section:

    Each attempt requires 30 minutes (which may be modified by Time Spent, p. B346) and a skill roll. Success restores HP equal to the margin of success (minimum 1); critical success also fixes some secondary issue completely if applicable. Failure just wastes time; critical failure causes 1d HP of injury to the gadget!

  25. - Top - End - #205
    Barbarian in the Playground
     
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    Default Re: Worse Than the Disease DICE ROLLS

    Disregard that last post, my grasp of the rules was not in good.
    Anachronism will never high-light the folly of my convictions!

  26. - Top - End - #206
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    Default Re: Worse Than the Disease DICE ROLLS

    This is going to be another long day for Sean

    Scavenging the barracks (Tariq seems to have only checked the lockers): (3d6)[14] on Scrounging 16 and maybe (3d6)[8] Search 15
    Scavenging the barracks (at cumulative -3): (3d6)[14] on Scrounging 14 and maybe (3d6)[15] Search 13 (taking 2 hours)
    Scavenging the infirmary (at cumulative -3): (3d6)[12] on Scrounging 14 and maybe (3d6)[11] Search 13 (taking 2 hours)
    Scavenging the radio room (at cumulative -3): (3d6)[6] on Scrounging 14 and maybe (3d6)[7] Search 13 (taking 2 hours)
    Scavenging a room full of cabinets (at cumulative -3): (3d6)[8] on Scrounging 13 and maybe (3d6)[9] Search 12
    Scavenging a room full of cabinets (at cumulative -3): (3d6)[11] on Scrounging 13 and maybe (3d6)[8] Search 12
    Scavenging the furnace room (at cumulative -3): (3d6)[15] on Scrounging 13 and maybe (3d6)[13] Search 12
    Scavenging the mess hall (at cumulative -3): (3d6)[8] on Scrounging 13 and maybe (3d6)[11] Search 12

  27. - Top - End - #207
    Barbarian in the Playground
     
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    Default Re: Worse Than the Disease DICE ROLLS

    Quote Originally Posted by u-b View Post
    This is going to be another long day for Sean

    Scavenging the barracks (Tariq seems to have only checked the lockers): [roll0] on Scrounging 16 and maybe [roll1] Search 15
    Scavenging the barracks (at cumulative -3): [roll2] on Scrounging 14 and maybe [roll3] Search 13 (taking 2 hours)
    Scavenging the infirmary (at cumulative -3): [roll4] on Scrounging 14 and maybe [roll5] Search 13 (taking 2 hours)
    Scavenging the radio room (at cumulative -3): [roll6] on Scrounging 14 and maybe [roll7] Search 13 (taking 2 hours)
    Scavenging a room full of cabinets (at cumulative -3): [roll8] on Scrounging 13 and maybe [roll9] Search 12
    Scavenging a room full of cabinets (at cumulative -3): [roll10] on Scrounging 13 and maybe [roll11] Search 12
    Scavenging the furnace room (at cumulative -3): [roll12] on Scrounging 13 and maybe [roll13] Search 12
    Scavenging the mess hall (at cumulative -3): [roll14] on Scrounging 13 and maybe [roll15] Search 12
    One hour per roll?

    And is anyone else doing something important, or just resting?
    Anachronism will never high-light the folly of my convictions!

  28. - Top - End - #208
    Firbolg in the Playground
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    Default Re: Worse Than the Disease DICE ROLLS

    Unless I've completely misunderstood things, this is the day that my earlier healing roll applies to, so Richard's resting.

  29. - Top - End - #209
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    Default Re: Worse Than the Disease DICE ROLLS

    Quote Originally Posted by Shoot Da Moon View Post
    One hour per roll?
    Mostly. Three rolls take longer (I've marked them). Sean needs less sleep than most, so I guess can work 11 hours of moderately intensive activity with periodic breaks.

  30. - Top - End - #210
    Barbarian in the Playground
     
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    Default Re: Worse Than the Disease DICE ROLLS

    Quote Originally Posted by u-b View Post
    Mostly. Three rolls take longer (I've marked them). Sean needs less sleep than most, so I guess can work 11 hours of moderately intensive activity with periodic breaks.
    Oh yeah, what time did Sean wake up and start?
    Anachronism will never high-light the folly of my convictions!

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