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  1. - Top - End - #331
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    Default Re: Worse Than the Disease OOC

    Quote Originally Posted by Volthawk View Post
    So how long are we thinking we should stay here before moving on?
    I think exactly the time we need to fully heal and fix all the guns and vehicles (now that there is a generator, we can start machining parts).

    Quote Originally Posted by Volthawk View Post
    On that note, are we going to stick with the the original plan and try to get that car going or should we risk the Gutters trip when we get moving?
    I'd dare entering the Gutter only after we have full arms an armor, which means no sooner than we finish the trip to Gunmetal. Anyway, we better use the car because we have a lot of things to transport.

    Quote Originally Posted by Volthawk View Post
    Also, since there's apparently more junk to loot here, I'm leaning towards fixing up the scope. Thoughts? Otherwise, Richard will rest up to restore more HP before we get moving.
    I'd say, we fix the scope today, then we rest until healed, then we fix everything else, including the bike. The bike won't go anywhere far without the tires, but maybe we'll be able to buy the tires in Gunmetal (and possibly find a buyer willing to come with us and drive his bike home). By the way, what type is the bike? Some whould cost quite a lot more than the others.

    UPD: Are the bike's tires damaged beyond repair? Or can they be fixed with e.g. some molten junk plastics or what not?
    Last edited by u-b; 2021-01-30 at 03:57 AM.

  2. - Top - End - #332
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    Default Re: Worse Than the Disease OOC

    Sounds good. Tariq's going to work on the car now he's done bomb making, right? Leaving Richard to do gun things and Sean to finish looting around and do whatever bits and bobs need doing (and both of them still need healing time of course).

    One thing to note is that machining apparently takes a lot of time - if I'm reading the rules right, since none of us have an appropriate gadgeteer (Tariq's explosives-specialised, isn't he?), machining parts for the scope will take 2d days and the guns will take 1d days each, and someone will need to pick up Machinist to make success somewhat likely (I'm willing to take it, I suppose - unless Simone happens to have it?). Should be okay, given the car will presumably take some time to fix and we still need to heal, but worth noting.

  3. - Top - End - #333
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    Default Re: Worse Than the Disease OOC

    I started making a wish-list and found out that the scopes are priced per +1 acc. So, our broken scope is three times more expensive than I previously thought. Which means it needs $1800 in parts. Which means it stays broken.

    UPD: Thinking of it some more, maybe we should not fix the guns now, but instead go to Gunmetal and buy some parts or broken articles. These would be worth four times more than we pay for them: x2 for being very closely related and x2 (x0.5/x0.25) for being broken as per AtE39.
    Last edited by u-b; 2021-01-30 at 08:07 AM.

  4. - Top - End - #334
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    Default Re: Worse Than the Disease OOC

    Quote Originally Posted by Volthawk View Post
    Sounds good. Tariq's going to work on the car now he's done bomb making, right? Leaving Richard to do gun things and Sean to finish looting around and do whatever bits and bobs need doing (and both of them still need healing time of course).

    One thing to note is that machining apparently takes a lot of time - if I'm reading the rules right, since none of us have an appropriate gadgeteer (Tariq's explosives-specialised, isn't he?), machining parts for the scope will take 2d days and the guns will take 1d days each, and someone will need to pick up Machinist to make success somewhat likely (I'm willing to take it, I suppose - unless Simone happens to have it?). Should be okay, given the car will presumably take some time to fix and we still need to heal, but worth noting.
    Tariq does have Mechanic (Automobile), he's not great at it (skill 12), it's more for knowing where to plant explosives on a car, but he can start working on it. My Quick Gadgeteer is highly-specialized, applying to Explosives only, which is why it only cost [10]. I don't know that we're in any particular rush, so repairing the scope sounds like a good idea.

  5. - Top - End - #335
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    Default Re: Worse Than the Disease OOC

    Quote Originally Posted by u-b View Post
    I started making a wish-list and found out that the scopes are priced per +1 acc. So, our broken scope is three times more expensive than I previously thought. Which means it needs $1800 in parts. Which means it stays broken.
    Ouch, yeah. Still, I suppose that means even with being broken quartering the price, it's still worth $900. Might be worth trying to sell when we get to market (alternatively I suppose it'll provide more parts than we'll need if we come across any other broken optics).

    UPD: Thinking of it some more, maybe we should not fix the guns now, but instead go to Gunmetal and buy some parts or broken articles. These would be worth four times more than we pay for them: x2 for being very closely related and x2 (x0.5/x0.25) for being broken as per AtE39.
    Yeah, broken guns are great for parts, hence my earlier thoughts about using the cartridge rifle for parts. Mainly just a matter of whether or not we need more guns now, but I don't think we're okay for now (particularly if we're going by car to Gunmetal).

    Quote Originally Posted by GnomesofZurich2 View Post
    Tariq does have Mechanic (Automobile), he's not great at it (skill 12), it's more for knowing where to plant explosives on a car, but he can start working on it. My Quick Gadgeteer is highly-specialized, applying to Explosives only, which is why it only cost [10]. I don't know that we're in any particular rush, so repairing the scope sounds like a good idea.
    Since we're waiting for Richard and Sean to be healthy, you probably have plenty of time which can bring your final skill up.
    Last edited by Volthawk; 2021-01-30 at 03:05 PM.

  6. - Top - End - #336
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    Default Re: Worse Than the Disease OOC

    Quote Originally Posted by u-b View Post
    By the way, what type is the bike? Some whould cost quite a lot more than the others.

    UPD: Are the bike's tires damaged beyond repair? Or can they be fixed with e.g. some molten junk plastics or what not?
    The motorcycle is a TL 6 Heavy Bike (see B464), with 2 flaws (-1 Handling and a bad engine).
    The tires on the bike are punctured in multiple places. Either change the tires or fix the holes.
    Anachronism will never high-light the folly of my convictions!

  7. - Top - End - #337
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    Default Re: Worse Than the Disease OOC

    Quote Originally Posted by Volthawk View Post
    Yeah, broken guns are great for parts, hence my earlier thoughts about using the cartridge rifle for parts. Mainly just a matter of whether or not we need more guns now, but I don't think we're okay for now (particularly if we're going by car to Gunmetal).
    Hm. I think you are right. The rifle, when fixed, would be better than one of ours, but if we are buying real rifles at Gunmetal, we won't need it anyway. In fact, you can use up the .36 revolver too, because after you've done with the fix we won't need it either. Go ahead.

    Quote Originally Posted by Shoot Da Moon View Post
    The motorcycle is a TL 6 Heavy Bike (see B464), with 2 flaws (-1 Handling and a bad engine).
    The tires on the bike are punctured in multiple places. Either change the tires or fix the holes.
    Then not a huge priority, just one more thing to eventually do.

  8. - Top - End - #338
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    Default Re: Worse Than the Disease OOC

    Quote Originally Posted by u-b View Post
    Hm. I think you are right. The rifle, when fixed, would be better than one of ours, but if we are buying real rifles at Gunmetal, we won't need it anyway. In fact, you can use up the .36 revolver too, because after you've done with the fix we won't need it either. Go ahead.
    So funny thing, I actually meant to say I thought we had enough guns but somehow stuck a double negative in there. That said, I had not considered cannibalising Richard's original revolver revolver and now I see it's an option I think it's worthwhile - since it's cheap but working, it provides $360 of parts, allowing for the Government to be fixed for only $320 of other parts - using the rifle too means it needs no junk (and leaves $16 of gun parts, since you divide remaining parts by 5), or I could just use junk for the rest and spare the rifle to either be repaired or more efficiently used for parts at another time. Machining is now also an option, but I'm not sure how efficient it is (1d days for a skill test nobody seems to have to save what would probably just be around $70-100 of junk if we manage to pass - again, unless I pick up Machining just for this purpose, which might be worthwhile if we're planning on using this place a lot).
    Last edited by Volthawk; 2021-01-31 at 01:13 AM.

  9. - Top - End - #339
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    Default Re: Worse Than the Disease OOC

    I have .36 recorded as worth $120, so $240 worth of parts. Just $40 more than is required. Go ahead and use up two guns to fix the third. Seems more economical than using up junk and quicker than machining.

  10. - Top - End - #340
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    Default Re: Worse Than the Disease OOC

    Quote Originally Posted by u-b View Post
    I have .36 recorded as worth $120, so $240 worth of parts. Just $40 more than is required. Go ahead and use up two guns to fix the third. Seems more economical than using up junk and quicker than machining.
    Yeah, was using Cheap as x0.6 value rather than -(0.6xvalue). Alright then.

    There we go, one fully functioning semi-auto pistol. Gnome, would you rather Tariq have this or the SAA?
    Last edited by Volthawk; 2021-01-31 at 02:12 AM.

  11. - Top - End - #341
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    Default Re: Worse Than the Disease OOC

    Quote Originally Posted by Volthawk View Post
    There we go, one fully functioning semi-auto pistol. Gnome, would you rather Tariq have this or the SAA?
    I think Tariq will stick with the SAA - it has slightly higher damage potential, and his skill isn't great, so he's better off aiming and trying to get in one good shot.

    Could Richard roll for Tactics complementary to Tariq's Set Traps roll? This may not be necessary - I rolled 11, so success by 6, but since degree of success matters it could boost it by another point or two.

    Regarding the car, are the needed tools in the garage? I don't have a mechanic's toolkit, all I have is a multi-tool.

    Shoot the Moon: I'd like to increase Tariq's dodge, so I'd was thinking of increasing Basic Speed by +0.25 for [5]. Could I then pay an additional [5] later to finish increasing his HT to 12, or do I have to buy the increase all at once?
    Last edited by GnomesofZurich2; 2021-01-31 at 06:36 AM.

  12. - Top - End - #342
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    Default Re: Worse Than the Disease OOC

    Quote Originally Posted by GnomesofZurich2 View Post
    I think Tariq will stick with the SAA - it has slightly higher damage potential, and his skill isn't great, so he's better off aiming and trying to get in one good shot.

    Could Richard roll for Tactics complementary to Tariq's Set Traps roll? This may not be necessary - I rolled 11, so success by 6, but since degree of success matters it could boost it by another point or two.

    Regarding the car, are the needed tools in the garage? I don't have a mechanic's toolkit, all I have is a multi-tool.

    Shoot the Moon: I'd like to increase Tariq's dodge, so I'd was thinking of increasing Basic Speed by +0.25 for [5]. Could I then pay an additional [5] later to finish increasing his HT to 12, or do I have to buy the increase all at once?
    Got it. Yeah, the Government works better for Richard in the sense that he's more likely to successfully get multiple hits (and he has the rifle so the big hits are covered by that).

    I tried, but the dice weren't as nice this time.

    Back before the battle, I asked about the car and the GM said:
    Quote Originally Posted by Shoot Da Moon View Post
    You do not need anything else for fixing the car. All the stuff needed was dumped in the workshop by the previous occupant. All you need to do is roll.
    Given that and the fact we've had appropriate tools for everything else, pretty sure you're good when it comes to that
    Last edited by Volthawk; 2021-01-31 at 06:51 AM.

  13. - Top - End - #343
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    Default Re: Worse Than the Disease OOC

    Quote Originally Posted by GnomesofZurich2 View Post
    Regarding the car, are the needed tools in the garage? I don't have a mechanic's toolkit, all I have is a multi-tool.
    We have a full-fledged powered workshop and I believe can transfer the tools from it to the garage and back as required for business.

    Speaking of guns and such. What should go on Tariq's wish list? We will probably try to sell the flamethrower and maybe the sniper rifle, depending on how it goes, so it could be even something expensive. Does Tariq plan to fight with a handgun and grenades or maybe he'd like a grenade launcher. A good one would be like $19200 $9600 (cheap Milkor MGL from HT 145), which might or might not be doable.
    Last edited by u-b; 2021-01-31 at 01:02 PM.

  14. - Top - End - #344
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    Default Re: Worse Than the Disease OOC

    Quote Originally Posted by u-b View Post
    We have a full-fledged powered workshop and I believe can transfer the tools from it to the garage and back as required for business.

    Speaking of guns and such. What should go on Tariq's wish list? We will probably try to sell the flamethrower and maybe the sniper rifle, depending on how it goes, so it could be even something expensive. Does Tariq plan to fight with a handgun and grenades or maybe he'd like a grenade launcher. A good one would be like $19200 $9600 (cheap Milkor MGL from HT 145), which might or might not be doable.
    Currently, I don't have Guns (GL), but that would make sense for him. I was actually thinking about the earlier today. Handgun and grenades (and a crowbar in melee) is his current plan, but a grenade launcher will extend his range. A Milkor or Hawk multi-shot grenade launcher would be nice, but a cheap Colt M79 is likely more feasible, at $1,600.

    Edit: I rolled for Mechanic (Automobiles), with +3 from taking extra time. He succeeded by between 4 and 6, depending on the value and TL of the car, and spends 4 hours working on it.
    Last edited by GnomesofZurich2; 2021-01-31 at 01:35 PM.

  15. - Top - End - #345
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    Default Re: Worse Than the Disease OOC

    Quote Originally Posted by GnomesofZurich2 View Post
    Edit: I rolled for Mechanic (Automobiles), with +3 from taking extra time. He succeeded by between 4 and 6, depending on the value and TL of the car, and spends 4 hours working on it.
    The car is a TL 7 Sedan (see B464) with 6 flaws (-3 HT, -2 SR, -10% Range).

    Quote Originally Posted by GnomesofZurich2 View Post
    Regarding the car, are the needed tools in the garage? I don't have a mechanic's toolkit, all I have is a multi-tool.

    Shoot the Moon: I'd like to increase Tariq's dodge, so I'd was thinking of increasing Basic Speed by +0.25 for [5]. Could I then pay an additional [5] later to finish increasing his HT to 12, or do I have to buy the increase all at once?
    Yeah, the workshop has all you need for fixing the car.
    And yes, you may increase Basic Speed without increasing HT.
    Anachronism will never high-light the folly of my convictions!

  16. - Top - End - #346
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    Default Re: Worse Than the Disease OOC

    Quote Originally Posted by Shoot Da Moon View Post
    And yes, you may increase Basic Speed without increasing HT.
    I think the question was more about counting te speed's cost it towards the subsequent HT increase (which would also increase basic speed) so as not to have basic speed dangling past an even number.

  17. - Top - End - #347
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    Default Re: Worse Than the Disease OOC

    Quote Originally Posted by u-b View Post
    I think the question was more about counting te speed's cost it towards the subsequent HT increase (which would also increase basic speed) so as not to have basic speed dangling past an even number.
    No, increasing HT costs 10 points, no splits or accounting tricks, sorry.
    Anachronism will never high-light the folly of my convictions!

  18. - Top - End - #348
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    Default Re: Worse Than the Disease OOC

    I think we are ready to spend multiple days resting (and, I guess, in Tariq's cace, crafting). Should we roll until fully healed, do it for a specified mumber of days or go day-by-day?

  19. - Top - End - #349
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    Default Re: Worse Than the Disease OOC

    Quote Originally Posted by Shoot Da Moon View Post
    No, increasing HT costs 10 points, no splits or accounting tricks, sorry.
    Yes, that was the question. FP can be bought up, Basic Speed can be bought up, (HT! [2] presumably cannot) but if it can't be done incrementally then I'll just hold off.

  20. - Top - End - #350
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    Default Re: Worse Than the Disease OOC

    Can we dismantle the bike for parts to improve the car's steering (removing one or two flaws)? If yes, would the car and the bike be treated as related or closely related?

    Also, I think Richard should take the spare magazine. He's only one who can use it at all and the pistol's built-in magazine is not large, so this might make a difference.
    Last edited by u-b; 2021-02-01 at 12:36 PM.

  21. - Top - End - #351
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    Default Re: Worse Than the Disease OOC

    Quote Originally Posted by u-b View Post
    I think we are ready to spend multiple days resting (and, I guess, in Tariq's cace, crafting). Should we roll until fully healed, do it for a specified mumber of days or go day-by-day?
    Go day-by-day.

    Quote Originally Posted by u-b View Post
    Can we dismantle the bike for parts to improve the car's steering (removing one or two flaws)? If yes, would the car and the bike be treated as related or closely related?
    Yes. I'm guessing related.

    Quote Originally Posted by GnomesofZurich2 View Post
    Yes, that was the question. FP can be bought up, Basic Speed can be bought up, (HT! [2] presumably cannot) but if it can't be done incrementally then I'll just hold off.
    I'm afraid you can't buy it incrementally. Sorry.
    Anachronism will never high-light the folly of my convictions!

  22. - Top - End - #352
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    Default Re: Worse Than the Disease OOC

    I propose Richard gets one point worth of Interrogation if he has not already and starts interrogating the prisoners starting tomorrow, doing them one by one and not hurrying anywhere. I suggest informing them that:
    1. Anyone talking will get food and water
    2. Anyone talking will live at least to the hext attack of their friends (and then we'll see how it turns out)
    3. Anyone not talking is of no value and will be dispatched when enough other people talk (or when we give up if nobody talks)

    This should give us +5 to Interrogation (+2 for not hurrying anywhere and +3 for the threats) and Diplomacy as a complimentary skill.

    If Richard agrees, will pose some questions of perticular interest.

  23. - Top - End - #353
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    Default Re: Worse Than the Disease OOC

    Quote Originally Posted by u-b View Post
    This should give us +5 to Interrogation (+2 for not hurrying anywhere and +3 for the threats) and Diplomacy as a complimentary skill.
    Interesting idea. But I'd like to point out the prisoners will react to you at a big penalty...Choose wisely.
    Anachronism will never high-light the folly of my convictions!

  24. - Top - End - #354
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    Default Re: Worse Than the Disease OOC

    Quote Originally Posted by Shoot Da Moon View Post
    Interesting idea. But I'd like to point out the prisoners will react to you at a big penalty...Choose wisely.
    Well, Sean would not expect a good reaction from people who just tried to kill him (he might be mistaken), but Diplomacy is assumed to be no worse than nothing. The Interrogation itself seems independent of a reaction (excluding the reaction to their own cause), but Sean does not mind if Richard plays a good cop, as long as that works.
    Last edited by u-b; 2021-02-03 at 09:11 AM.

  25. - Top - End - #355
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    Default Re: Worse Than the Disease OOC

    While his Diplomacy is a little better (13), Richard does have Intimidation 12, if that would work better as a complementary skill - with my 3 remaining character points, I can buy Interrogation 11 with 1 CP and then advance either of those by 1 with the remaining two. I'd rather try the Diplomacy route, though, as it's a bit more his style given his quirks and disadvantages. The Intimidation does also mean he gets Interrogation at default (9, 10 if I get more Intimidation), but I suppose having the skill will come in handy in the future as well (and it makes sense given his background), so I'm going to spend the point.

  26. - Top - End - #356
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    Default Re: Worse Than the Disease OOC

    Quote Originally Posted by Volthawk View Post
    While his Diplomacy is a little better (13), Richard does have Intimidation 12, if that would work better as a complementary skill - with my 3 remaining character points, I can buy Interrogation 11 with 1 CP and then advance either of those by 1 with the remaining two. I'd rather try the Diplomacy route, though, as it's a bit more his style given his quirks and disadvantages. The Intimidation does also mean he gets Interrogation at default (9, 10 if I get more Intimidation), but I suppose having the skill will come in handy in the future as well (and it makes sense given his background), so I'm going to spend the point.
    Alright, you can do that.
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    Default Re: Worse Than the Disease OOC

    I think we can do them one by one, with mr. sniper being last. Those interrogated are to be placed in a different room than those not interrogated. As for lengthy interrogation: is it per question? I think we can do that for important questions only, not for all questions. And maybe not use this option until we are through two first guys without satisfactory answers.

    The following questions are of interest (not a complete list):
    1. Name, rank, occupation.
    2. Name of unit/organization, name of higher-evel organization etc.
    3. Why did you attack this base?
    4. How it was discovered that the attack is at all necessary?
    5. What do you know about this base?
    6. What do you know about those who might come here after you?
    7. Any known settlements, camps, bases etc. Point them on the map and describe what you know about them. These should include those of your organization(s) and those of your enemies. (probably counts as one question per item, if they answer at all)
    8. Any information you think might be worth trading for your freedom?

    Probably not worth asking about the tattoos right away as this will just show that we have no clue.

    Sean will be present and will use Body Language 14 if I can spend a point there or Detect Lies 9 if I cannot.
    Last edited by u-b; 2021-02-03 at 12:01 PM.

  28. - Top - End - #358
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    Default Re: Worse Than the Disease OOC

    Quote Originally Posted by u-b View Post
    As for lengthy interrogation: is it per question? I think we can do that for important questions only, not for all questions.

    Sean will be present and will use Body Language 14 if I can spend a point there or Detect Lies 9 if I cannot.
    The Interrogation roll versus enemy Will outcome decides how many questions you can get answered over the course of about a hour. You want more answers, you must roll again, with each roll taking another hour.

    When you're ready, players post in the IC thread and then post in the Dice Rolls thread.
    Anachronism will never high-light the folly of my convictions!

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    Default Re: Worse Than the Disease OOC

    For reference, although I spent the CP on Interrogation, I didn't spend the last two on improving Intimidation - I'd rather leave those last points open for now (and if I put them in a social skill it'll be getting Diplomacy up to 14).

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    Default Re: Worse Than the Disease OOC

    I'm thinking about letting Simone have the flamer. Before the sniper rifle it was our biggest asset, but now - not so much. The sniper rifle should be enough to get everyone a $10k weapon and some minor gear. The next thing to want would be serious armor, but good armor is very expensive and one flamer would not buy even one suit. She can train now before the second attack using some petrol instead of real fuel. Also would count as her share of the loot. What do you think?

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