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  1. - Top - End - #781
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    Shoot Da Moon's Avatar

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    Default Re: Worse Than the Disease OOC

    Quote Originally Posted by GnomesofZurich2 View Post
    As per u-b's suggestion, Tariq will put together some M86 PDM's (will I need a separate roll to set a longer delay on those?).
    No, just the one roll for everything.
    Anachronism will never high-light the folly of my convictions!

  2. - Top - End - #782
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    Default Re: Worse Than the Disease OOC

    Reading note [7] about Schermuly Stun on HT192, it says that the grenade "Also creates smoke in the area of effect.", without going into the details about this smoke.

    Reading about smoke on B439, it says that "Ordinary smoke is an area-effect respiratory agent with a 10-second delay and a HT roll to resist." which results in coughing that boils down to "You are at -3 to DX and -1 to IQ, and cannot use Stealth." according to B428. Good enough, but what about vision penalties? On B548 we read that the attack penalties for "...smoke, etc." would be "-1 to -9 (GM’s option)".

    So, questions:
    1. Assuming smoke from the thing is good enough to count as "ordinary smoke". Holding one's breath helps, right?
    2. Can we estimate said attack penalties for the smoke generated by Schermuly Stun assuming the grenade is to be used indoors? Do we have to spend any grenades or raw materials to get that estimate?
    3. Will the same penalty apply to vision rolls?
    4. Will there be any vision penalties for using tinted goggles indoors, assuming there is enough indoor illumination to see normally with a naked eye?
    Last edited by u-b; 2021-09-02 at 10:56 AM.

  3. - Top - End - #783
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    Default Re: Worse Than the Disease OOC

    Quote Originally Posted by u-b View Post
    So, questions:
    1. Assuming smoke from the thing is good enough to count as "ordinary smoke". Holding one's breath helps, right?
    2. Can we estimate said attack penalties for the smoke generated by Schermuly Stun assuming the grenade is to be used indoors? Do we have to spend any grenades or raw materials to get that estimate?
    3. Will the same penalty apply to vision rolls?
    4. Will there be any vision penalties for using tinted goggles indoors, assuming there is enough indoor illumination to see normally with a naked eye?
    1) Yes, it helps...for a while.
    2) Yes. Deploying it indoors (especially in small enclosed areas) means the penalty is on the higher side. Outdoors, the penalty is less severe. The issue is not the grenades or the materials.
    3) Probably.
    4) Tinted goggles? I do not think so, they simply protect your eyes from flashes.
    Anachronism will never high-light the folly of my convictions!

  4. - Top - End - #784
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    Default Re: Worse Than the Disease OOC

    Quote Originally Posted by Shoot Da Moon View Post
    Tariq dismantles the bombs safely and quickly. He is done without incident in half the time he would've usually needed.
    Can you specify the number of mines this adds to our stocks and stats for those mines?

  5. - Top - End - #785
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    Default Re: Worse Than the Disease OOC

    Quote Originally Posted by u-b View Post
    Can you specify the number of mines this adds to our stocks and stats for those mines?
    I believe Tariq knows the number, or it is recorded on the gear sheet? It might be 20?

    Richard, what are you doing today?
    Anachronism will never high-light the folly of my convictions!

  6. - Top - End - #786
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    Default Re: Worse Than the Disease OOC

    Quote Originally Posted by Shoot Da Moon View Post
    I believe Tariq knows the number, or it is recorded on the gear sheet? It might be 20?

    Richard, what are you doing today?
    I used the search function in both the IC and OOC threads to try to figure it out, the number seems right, I think it was a mix of types but most of the ones he made were OZMs, so I'd suggest using that.

  7. - Top - End - #787
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    Default Re: Worse Than the Disease OOC

    Quote Originally Posted by GnomesofZurich2 View Post
    ...I think it was a mix of types but most of the ones he made were OZMs, so I'd suggest using that.
    Made? I did not mean to collect the mines we've made, though we can do that as well. I believe we had the following:
    1. Four remotely-triggered claymores protecting the radar base building (det cord running from the building). We should probably leave those, maybe even augment, but no hurry.
    2. A tripwire-triggered claymore protecting the drained pool area. We should probably take this one as this is potentially accident-prone and we'll build a proper fence there anyway.
    3. Two claymores near the shelter we will be visiting real soon now.
    4. A preexisting minefield with pressure-triggering mines doing...
    Quote Originally Posted by Shoot Da Moon View Post
    In case of land mine damage;
    (8d6)[32]
    +
    (2d6)[7]
    ...so, something like PDMs but with pressure-trigger. Maybe 20 total (either before or after some of them were detonated). Unless told otherwise, I'm recording those as 20 one-pound TL7 landmines costing $30*8 each that are added to our stock.

  8. - Top - End - #788
    Firbolg in the Playground
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    Default Re: Worse Than the Disease OOC

    Quote Originally Posted by Shoot Da Moon View Post
    Richard, what are you doing today?
    Hm. Nothing particularly comes to mind for further interrogations and I believe Richard's up to date on armoury matters (unless we want to start pulling apart our normal bullets to make some amount of matchloads out of them), so he's pretty free today. I suppose that means he'll just help out around the base - pitch in with any building work if that's still going on, maybe take a shift on watch, socialise with the people here, that sort of thing.

  9. - Top - End - #789
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    Default Re: Worse Than the Disease OOC

    Okay, I think we can skip to the next day then.
    Last edited by Shoot Da Moon; 2021-09-04 at 07:19 AM.
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  10. - Top - End - #790
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    Default Re: Worse Than the Disease OOC

    Quote Originally Posted by u-b View Post
    Made? I did not mean to collect the mines we've made, though we can do that as well. I believe we had the following:
    1. Four remotely-triggered claymores protecting the radar base building (det cord running from the building). We should probably leave those, maybe even augment, but no hurry.
    2. A tripwire-triggered claymore protecting the drained pool area. We should probably take this one as this is potentially accident-prone and we'll build a proper fence there anyway.
    3. Two claymores near the shelter we will be visiting real soon now.
    4. A preexisting minefield with pressure-triggering mines doing...

    ...so, something like PDMs but with pressure-trigger. Maybe 20 total (either before or after some of them were detonated). Unless told otherwise, I'm recording those as 20 one-pound TL7 landmines costing $30*8 each that are added to our stock.
    A bunch of the mines in the original mine field were blown up, and I replaced them with OZMs, but I don't know how many.

  11. - Top - End - #791
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    Default Re: Worse Than the Disease OOC

    Richard, what are you doing for the day?
    Anachronism will never high-light the folly of my convictions!

  12. - Top - End - #792
    Firbolg in the Playground
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    Default Re: Worse Than the Disease OOC

    Same as yesterday, I think, just generally pitching in and helping where he can with the horse and fence and such.

  13. - Top - End - #793
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    Default Re: Worse Than the Disease OOC

    Quote Originally Posted by Volthawk View Post
    Same as yesterday, I think, just generally pitching in and helping where he can with the horse and fence and such.
    Tariq will do the same unless there are any other specific tasks that call for his talents.

  14. - Top - End - #794
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    Default Re: Worse Than the Disease OOC

    Another day just working at the base, Richard and Tariq?
    Anachronism will never high-light the folly of my convictions!

  15. - Top - End - #795
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    Default Re: Worse Than the Disease OOC

    Quote Originally Posted by Shoot Da Moon View Post
    Another day just working at the base, Richard and Tariq?
    Yeah, sounds about right.

  16. - Top - End - #796
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    Default Re: Worse Than the Disease OOC

    Quote Originally Posted by Volthawk View Post
    Yeah, sounds about right.
    Yes, sounds good.

  17. - Top - End - #797
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    Default Re: Worse Than the Disease OOC

    Tariq spends much of the day making the different varieties of hand grenades, as requested.

    For the Diehl M51s, in 2 hours and 50 minutes he produces (4, 5, 6, 2, and 3) 20 of them at a cost of $120 in parts. A pound of TNT ($40 x2) and $40 of junk will supply the parts.

    For the ARGES HG 86, in 3 hours he produces (4, 4, 3, 3, and 5) 19 of them at a cost of $200 in parts. 2 units of fuses ($40 x2), a pound of TNT ($40 x2) and $40 of junk will supply the parts.

    Parts subtracted from inventory and grenades added.

  18. - Top - End - #798
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    Default Re: Worse Than the Disease OOC

    Distance from radar base to Red Brick; 90 miles
    Distance from radar base to Shelter 43; 100 miles
    Anachronism will never high-light the folly of my convictions!

  19. - Top - End - #799
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    Default Re: Worse Than the Disease OOC

    Quote Originally Posted by Shoot Da Moon View Post
    22 miles
    Was this for our last trip from the base to Red Brick?

    Quote Originally Posted by Shoot Da Moon View Post
    Distance from radar base to Red Brick; 90 miles
    I'm asking because this seems more like the distance from base to Gunmetal, if I remenber correctly.

  20. - Top - End - #800
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    Default Re: Worse Than the Disease OOC

    Quote Originally Posted by u-b View Post
    Was this for our last trip from the base to Red Brick?


    I'm asking because this seems more like the distance from base to Gunmetal, if I remenber correctly.
    My apologies, you're correct, 22 miles.
    Anachronism will never high-light the folly of my convictions!

  21. - Top - End - #801
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    Default Re: Worse Than the Disease OOC

    Quote Originally Posted by Shoot Da Moon View Post
    The 7 Vermont Rangers have military grade automatic rifles, body armor and a "hummer" - all of it is TL 8 and in decent condition.
    1. Do they have TL8 limb armor too? Which one is that? Or do they prefer to go without limb armor?
    2. Will they grab a pair of flashbangs each, the goggles and the earplugs?
    3. Do Richard and Tariq need time to prepare? I presume Tariq would want to load his Milkor with all flashbangs as per plan A and have some hand grenades on him as a backup. Will richard take two flashbangs too? Bart will be given goggles and earplugs, but no grenades.
    4. The Bruckner guy probably knows a lot, so we should try to avoid killing shots at that one if he can be identified.
    5. After everyone is ready and unless told otherwise, Tariq is to take out one mine (near the entrance), Sean is to take out the camera, then the first group is to advance.
    6. Sean is willing to go with the first group provided the second group including Tariq is following some 15 yards behind, ready to shoot at anything that appears in sight.

  22. - Top - End - #802
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    Default Re: Worse Than the Disease OOC

    Richard's all for Plan A, so he'll take the flashbangs and other bits of kit in accordance with it. Other than that, he's good to go - he'll volunteer for the first team as well, given he's the best armoured of our group and his sight doesn't need time aiming to get the bonus (so he can fire quite quickly if need be).

  23. - Top - End - #803
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    Default Re: Worse Than the Disease OOC

    As for taking people alive:
    1. Are we using any part of HT162 Optional Wounding Rules? I suppose we are not, but checking to be sure.
    2. Are limb hit point limits per wound or total? How much will I inflict if I put three bullets through the very same leg?

  24. - Top - End - #804
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    Default Re: Worse Than the Disease OOC

    Quote Originally Posted by u-b View Post
    1. Do they have TL8 limb armor too? Which one is that? Or do they prefer to go without limb armor?
    2. Will they grab a pair of flashbangs each, the goggles and the earplugs?
    3. Do Richard and Tariq need time to prepare? I presume Tariq would want to load his Milkor with all flashbangs as per plan A and have some hand grenades on him as a backup. Will richard take two flashbangs too? Bart will be given goggles and earplugs, but no grenades.
    4. The Bruckner guy probably knows a lot, so we should try to avoid killing shots at that one if he can be identified.
    5. After everyone is ready and unless told otherwise, Tariq is to take out one mine (near the entrance), Sean is to take out the camera, then the first group is to advance.
    6. Sean is willing to go with the first group provided the second group including Tariq is following some 15 yards behind, ready to shoot at anything that appears in sight.
    1) DAP and Ballistic Leggings.
    2) Sure, if you're offering.
    3) Players?
    4) Fingers crossed.
    5) Ready...
    6) Sure, the team is comfortable with that.

    Quote Originally Posted by u-b View Post
    As for taking people alive:
    1. Are we using any part of HT162 Optional Wounding Rules? I suppose we are not, but checking to be sure.
    2. Are limb hit point limits per wound or total? How much will I inflict if I put three bullets through the very same leg?
    1) Well, "Limb Hits" sounds good. We have not been using "Body Hits" so far, IIRC. "Stopping the Bleeding" has not had a chance to come up, IIRC.
    2) I'd say limits per wound, not total. Three hits through the same leg are counted as individual losses, each capped by the limit...and each capable of crippling and knockdown/stun.
    Anachronism will never high-light the folly of my convictions!

  25. - Top - End - #805
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    Default Re: Worse Than the Disease OOC

    Quote Originally Posted by GnomesofZurich2 View Post
    Tariq carefully disarms the mine and looks to see what kind it is...
    It's our mine. Specifically, a Claymore. We've planted two of those - one at the entrance (now safely disarmed and can be added to gear) and one closer to the cars. We've planted them both to deter the pursuit, to dissuade the escape and maybe to get some of those guys blown up. Though it seems that if anyone has escaped, they did it some other way...

  26. - Top - End - #806
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    Default Re: Worse Than the Disease OOC

    The land mine is still there, the cars are still there...
    Anachronism will never high-light the folly of my convictions!

  27. - Top - End - #807
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    Default Re: Worse Than the Disease OOC

    Quote Originally Posted by u-b View Post
    It's our mine. Specifically, a Claymore. We've planted two of those - one at the entrance (now safely disarmed and can be added to gear) and one closer to the cars.
    Quote Originally Posted by Shoot Da Moon View Post
    The land mine is still there, the cars are still there...
    I was talking our cars as they were parked some 500 yards from the entrance. Two cars here in the cave have not been trapped, they have been blasted for good. Pity now that we know we could have taken them, but that's what you get for acting on incomplete information. The main concern now seems to be not to share the fate of all those bodies...
    Last edited by u-b; 2021-09-15 at 04:02 AM.

  28. - Top - End - #808
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    Default Re: Worse Than the Disease OOC

    Sean, see the dice rolls thread for results on your various skills...

    In particular, you found the tracks of a machine on treads.
    Anachronism will never high-light the folly of my convictions!

  29. - Top - End - #809
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    Default Re: Worse Than the Disease OOC

    Maybe I'm missing something, but you can confirm what you guys will do next? You're not going to touch the elevator, you have not gone down the staircase yet, you want Tariq to help lead the way? Is that correct?
    Anachronism will never high-light the folly of my convictions!

  30. - Top - End - #810
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    Default Re: Worse Than the Disease OOC

    We are basically asking the rangers for their input on this as mission objective seems to be altered. The questions are:
    1. Are they good to continue given new data?
    2. Should we wave on the cameras to try to establish contact?
    3. Should we barricade the elevator?
    4. Should we go down the staircase?

    Tariq should probably reload his Milkor with explosives and that's all we need from him right now.

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