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  1. - Top - End - #1081
    Ogre in the Playground
     
    Shoot Da Moon's Avatar

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    Default Re: Worse Than the Disease OOC

    Quote Originally Posted by u-b View Post
    Will need the details for the cars. Assuming TL7 for the radio, TL6 for first aid kits, TL5 for the binoculars, Walter Leuchtpistole flare gun.

    Anything interested marked on the maps? If so, will ask Richard to take a look.
    Your TL assumptions are correct.
    The maps have been drawn on, but you don't think anything important is written there.

    As for the cars;
    One car has a bad engine, -2 HT, -20% Top Speed, and it's unsafe. Flaws mean -60% to the value.
    The other car has -2 Handling, -1 SR, and -30% Range. Flaws mean -60% to the value.
    Anachronism will never high-light the folly of my convictions!

  2. - Top - End - #1082
    Ettin in the Playground
     
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    Default Re: Worse Than the Disease OOC

    Quote Originally Posted by Shoot Da Moon View Post
    The last X on the map is 25 miles away from the Waffle House.
    Already rolled to get there.

  3. - Top - End - #1083
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    Default Re: Worse Than the Disease OOC

    Quote Originally Posted by Volthawk View Post
    I suppose the time Sean took to aim and this move, and the fact that they were also moving closer, means Richard might be be able to see the investigating group now? Not sure.
    Quote Originally Posted by u-b View Post
    Sean whispers "Contact. Incoming. Incoming are yours." then aims at the largest group of raiders not coming after him and, eventually, shoots a long burst.
    Quote Originally Posted by u-b View Post
    At least one second to aim and then shoot at the largest group of raiders not going after Sean while the group of raiders going after Sean is still at least 15 yards away. Will give some time to Richard a Bart to come closer and/or to spot and aim at the incoming group, but shoot before any gangster reacts to anyone (Sean or otherwise).
    I kind of hoped you and the DM would narrate the details of what happens before Sean's shots. Sean's intention was to give Richard and Bart as much time as practical, likely much more than just one second, so I guess absent DM's say you can go ahead and make some reasonable assumption.

    Quote Originally Posted by u-b View Post
    Rolling for up to 10 hits spending up to 11 bullets
    Quote Originally Posted by Shoot Da Moon View Post
    He hits 8 of his targets, spending 13 bullets in a big spray.
    I was writing from memory, but now double-checked, Sean has a RoF of 12, so I guess 7 targets with 12(?) bullets were hit?

  4. - Top - End - #1084
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    Default Re: Worse Than the Disease OOC

    I figured Bart and Richard would have a second of Move as Sean Aimed.

    As for the hit targets, with a RoF 12, you still hit 8 hostiles. You did not waste that many bullets.
    Anachronism will never high-light the folly of my convictions!

  5. - Top - End - #1085
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    Default Re: Worse Than the Disease OOC

    Quote Originally Posted by Shoot Da Moon View Post
    skill 13 -8 Range +1 AoA
    Quote Originally Posted by Shoot Da Moon View Post
    bad guys Dodge
    Mmm... did you drop the AoA bit? I've rolled for Bart just because I'm unsure of Richard's range modifier and whether that 10 would hit. Thinking of it, I shouldn't have bothered re-rolling the damage as that coming to play would have meant Richard hitting all four.
    Last edited by u-b; 2022-03-18 at 09:46 AM.

  6. - Top - End - #1086
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    Default Re: Worse Than the Disease OOC

    Four raiders at the camp (-8 Range), one raider closer (-5 Range), all of them lying down.
    Anachronism will never high-light the folly of my convictions!

  7. - Top - End - #1087
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    Default Re: Worse Than the Disease OOC

    The tossed grenade almost Malfunctioned. It's essentially Cheap TL 6.
    Anachronism will never high-light the folly of my convictions!

  8. - Top - End - #1088
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    Default Re: Worse Than the Disease OOC

    If they fail to dodge, Sean will try to hit a grenade then (the one closest to civilians, if he can see it), spending one second to aim and one second to shoot. This would be at -16 presumably (-8 range, -8 size), and is not guaranteed to work even on a hit (TNT does not detonate when hit by a bullet, but dynamite does, and so do most primers).

  9. - Top - End - #1089
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    Default Re: Worse Than the Disease OOC

    Last 2 active bad guys were killed. Grenades still about to explode...
    Anachronism will never high-light the folly of my convictions!

  10. - Top - End - #1090
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    Default Re: Worse Than the Disease OOC

    Quote Originally Posted by u-b View Post
    Mmm... did you drop the AoA bit? I've rolled for Bart just because I'm unsure of Richard's range modifier and whether that 10 would hit. Thinking of it, I shouldn't have bothered re-rolling the damage as that coming to play would have meant Richard hitting all four.
    That was a mistake on my part. Sorry.
    Anachronism will never high-light the folly of my convictions!

  11. - Top - End - #1091
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    Default Re: Worse Than the Disease OOC

    You all earn 2 bonus Character Points for clearing out the enemy camps and saving the merchants!

    BTW, you should heal the injured merchant if you can, because I think at least one of you has the Guilt Complex disadvantage.
    Freeing the merchants from the prison goes without saying.
    Anachronism will never high-light the folly of my convictions!

  12. - Top - End - #1092
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    AssassinGuy

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    Default Re: Worse Than the Disease OOC

    Quote Originally Posted by Shoot Da Moon View Post
    You all earn 2 bonus Character Points for clearing out the enemy camps and saving the merchants!

    BTW, you should heal the injured merchant if you can, because I think at least one of you has the Guilt Complex disadvantage.
    Freeing the merchants from the prison goes without saying.
    Does Tariq? He didn't participate in that at all. I am looking forward to getting back on the same time frame as others and move things forward.

  13. - Top - End - #1093
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    Default Re: Worse Than the Disease OOC

    Quote Originally Posted by GnomesofZurich2 View Post
    Does Tariq?
    Yup. He does indirectly contribute with his crafting, and I do not want to play anti-favorites anyway. 2 Character Points.
    Anachronism will never high-light the folly of my convictions!

  14. - Top - End - #1094
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    Default Re: Worse Than the Disease OOC

    Quote Originally Posted by Shoot Da Moon View Post
    The merchants take 300 rifle bullets, 10 gun magazines, 60 bottles of water and 12 doses of antibiotics out of the caravans' stocks, and offer the lot of it to the exiles. They ask if the exiles would like different types of bullets instead of the rifle rounds?
    We'd make 80 of those be APHC pistol rounds, if they have them. Otherwise, rifle rounds are fine.

  15. - Top - End - #1095
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    AssassinGuy

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    Default Re: Worse Than the Disease OOC

    Quote Originally Posted by Shoot Da Moon View Post
    Yup. He does indirectly contribute with his crafting, and I do not want to play anti-favorites anyway. 2 Character Points.
    s
    Okay, thanks. I would like to spend one of them to upgrade my One Task Wonder (Armoury defaults to full IQ when rigging munitions) to 2 points in full Armoury (Small Arms). I'll save the other for now.

  16. - Top - End - #1096
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    Default Re: Worse Than the Disease OOC

    Quote Originally Posted by GnomesofZurich2 View Post
    s
    Okay, thanks. I would like to spend one of them to upgrade my One Task Wonder (Armoury defaults to full IQ when rigging munitions) to 2 points in full Armoury (Small Arms). I'll save the other for now.
    Got it, you can do that. Update your sheet, PM me the latest when you get the chance.

    Quote Originally Posted by u-b View Post
    We'd make 80 of those be APHC pistol rounds, if they have them. Otherwise, rifle rounds are fine.
    Okay, swapped.
    Anachronism will never high-light the folly of my convictions!

  17. - Top - End - #1097
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    Default Re: Worse Than the Disease OOC

    Any details I forgot to mention about the power plant and the enemies?
    Anachronism will never high-light the folly of my convictions!

  18. - Top - End - #1098
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    Default Re: Worse Than the Disease OOC

    Quote Originally Posted by Volthawk View Post
    Skill 16 (Guns 15 + 1 bond + 1 determined + 8 accuracy - 3 vitals - 7 range): (3d6)[8], Rcl 3
    Damage: (3d6)[10]x3 pi, (7d6)[26]x3 pi
    That's one botched damage roll. Also, I'd like to know if not shooting a burst is intentional or if you've just missed that possibility (you'd have effective skill 10..12 on all subsequent shots at the torsos depending on who and how you choose to target).

  19. - Top - End - #1099
    Firbolg in the Playground
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    Default Re: Worse Than the Disease OOC

    Quote Originally Posted by u-b View Post
    That's one botched damage roll. Also, I'd like to know if not shooting a burst is intentional or if you've just missed that possibility (you'd have effective skill 10..12 on all subsequent shots at the torsos depending on who and how you choose to target).
    Oh yeah, fixed.

    For the burst, it was mainly the mention of the door mutant being alone making me think that I'd have to single-target it. Guess I forgot about how much range wide bursts can cover.

  20. - Top - End - #1100
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    Default Re: Worse Than the Disease OOC

    Quote Originally Posted by Volthawk View Post
    For the burst, it was mainly the mention of the door mutant being alone making me think that I'd have to single-target it. Guess I forgot about how much range wide bursts can cover.
    If it is your mistake (and not Richard's, who could observe the scenery without resorting to text and probably has enough skill to know what his rifle can do), I think you can as well fix it by rolling the remaining attacks before the GM resolves any.

  21. - Top - End - #1101
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    Default Re: Worse Than the Disease OOC

    Quote Originally Posted by Shoot Da Moon View Post
    The mutants might have Protected Hearing, bonuses to resist metabolic hazards, Protected Vision and stuff...
    Well, hopefully their dogs are not as well enginiered - at least we did get a bunch with a grenade one time. That said, I don't see us well-positioned to survive Tariq doing nothing, so we probably should wait some more time for his post.

  22. - Top - End - #1102
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    AssassinGuy

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    Default Re: Worse Than the Disease OOC

    Quote Originally Posted by Shoot Da Moon View Post
    Got it, you can do that. Update your sheet, PM me the latest when you get the chance.
    Sent.

    Sorry, I missed that you had returned to the Waffle House to collect Tariq.

  23. - Top - End - #1103
    Firbolg in the Playground
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    Default Re: Worse Than the Disease OOC

    So to confirm, remaining enemy numbers are one handler with no dogs (not notably injured?), one severely injured handler with no dogs, and one intact handler+dog pack?

  24. - Top - End - #1104
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    Default Re: Worse Than the Disease OOC

    Quote Originally Posted by Volthawk View Post
    So to confirm, remaining enemy numbers are one handler with no dogs (not notably injured?), one severely injured handler with no dogs, and one intact handler+dog pack?
    None of the dogs are in the fight - they're either dead or KO'd.
    Two handler guards are still technically in the fight, but reeling from nasty wounds.
    Anachronism will never high-light the folly of my convictions!

  25. - Top - End - #1105
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    Default Re: Worse Than the Disease OOC

    Just kidding. They committed suicide.
    Anachronism will never high-light the folly of my convictions!

  26. - Top - End - #1106
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    Default Re: Worse Than the Disease OOC

    Quote Originally Posted by Shoot Da Moon View Post
    Just kidding. They committed suicide.
    This took me by surprise. I didn't think our reputation was that nasty that they would prefer to kill themselves than to be captured.

  27. - Top - End - #1107
    Firbolg in the Playground
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    Default Re: Worse Than the Disease OOC

    Quote Originally Posted by GnomesofZurich2 View Post
    This took me by surprise. I didn't think our reputation was that nasty that they would prefer to kill themselves than to be captured.
    I think it's less our reputation, more their religion and view of what the rest of humanity is like.

  28. - Top - End - #1108
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    Default Re: Worse Than the Disease OOC

    Unfortunately, you guys can only speculate.
    The mutants are too dead to clear things up.
    Anachronism will never high-light the folly of my convictions!

  29. - Top - End - #1109
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    Default Re: Worse Than the Disease OOC

    There could be one flyer alive (Sean's first hit was a bit off the mark to the torso). Richard can have him as he sees fit.

  30. - Top - End - #1110
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    Default Re: Worse Than the Disease OOC

    I think someone (read: Tariq) should come up with an estimate of how many rooms there are on each floor, which window(s) correspond to which room, etc. We might eventually have to target those with tear gas or something, so might as well have an educated guess about which windows to target.

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