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  1. - Top - End - #1291
    Ogre in the Playground
     
    Shoot Da Moon's Avatar

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    Default Re: Worse Than the Disease OOC

    Okay, made a new recruitment thread.

    https://forums.giantitp.com/showthre...e-recruiting-2
    Anachronism will never high-light the folly of my convictions!

  2. - Top - End - #1292
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    Shoot Da Moon's Avatar

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    Default Re: Worse Than the Disease OOC

    Sorry about the posting gap. I got a nasty illness these last week and some change, and yes I am aware of how fitting that is given the backstory of this campaign.

    I might still have trouble, but I can soldier on today.
    Anachronism will never high-light the folly of my convictions!

  3. - Top - End - #1293
    Ettin in the Playground
     
    u-b's Avatar

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    Default Re: Worse Than the Disease OOC

    Get well, man! We sure can live a few days without the game!

  4. - Top - End - #1294
    Ettin in the Playground
     
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    Default Re: Worse Than the Disease OOC

    Quote Originally Posted by Shoot Da Moon View Post
    (OC: The hostel charges every PC and NPC with $10's worth of barter equivalent (bullets preferred) for one night with meals and water included. Parking the cars in a safe lot is another $10's worth per vehicle per day. Opposing enemy skill is 13, any other PC and NPC can pitch in with complementary skills. Just to confirm who's in and who's out before I roll for the enemy.)
    20 pistol cartridges paid including one for each dog. I wasn't sure about taking NPCs, but let's say we have them with us: Bart + 3 militia.

  5. - Top - End - #1295
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    Default Re: Worse Than the Disease OOC

    Alright, Richard may or not may be with you. Either way, the dogs easily pick up the scent

    Keep in mind, it's night time and the Darkness penalties are -5 now. Sean and Richard have vision aides, though, so it is not a problem for now.
    Anachronism will never high-light the folly of my convictions!

  6. - Top - End - #1296
    Firbolg in the Playground
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    Default Re: Worse Than the Disease OOC

    So to confirm, while we don't know the status of the guys we hit, there's one guy that we haven't hit yet right? And they're all prone now.

  7. - Top - End - #1297
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    Default Re: Worse Than the Disease OOC

    As I understand it...
    1. There was one guy #0 above, which is now history.
    2. There were three guys on the ground, and they were hit as follows:
    2.1 The guy #2 got one hit.
    2.2 The guys #1 and #3 got one and thwo hits.
    3. Then we don't know it, but guys #2 and #3 likely have failed HT rolls.

  8. - Top - End - #1298
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    Default Re: Worse Than the Disease OOC

    Yeah, that's the situation as you guys know it so far.
    You could probably get the still awake raider to surrender, since he's in real bad shape and has no fellows fighting by his side.
    Anachronism will never high-light the folly of my convictions!

  9. - Top - End - #1299
    Firbolg in the Playground
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    Default Re: Worse Than the Disease OOC

    Quote Originally Posted by Shoot Da Moon View Post
    You could probably get the still awake raider to surrender, since he's in real bad shape and has no fellows fighting by his side.
    Yeah, something like that was part of why I wanted to be sure of the situation.

  10. - Top - End - #1300
    Ettin in the Playground
     
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    Default Re: Worse Than the Disease OOC

    Quote Originally Posted by Shoot Da Moon View Post
    The dead sniper had a Rolling Block rifle, one rifle bullet chambered.
    Okay. Anything else on anyone of them? I've had the impression that those we've gotten near the city were all armed and somewhat armored.

    Quote Originally Posted by Shoot Da Moon View Post
    Anyone got Veterinary skill?
    Not me.

    Quote Originally Posted by Shoot Da Moon View Post
    Their boss is dead, disease got him a few days ago, they've been following standing orders out of inertia since, until an unit in Bread Basket requested backup.
    How exactly? Do they have a radio? (If we did not ask that to clarify right away, now is not the best time, but the question is there)

    Quote Originally Posted by Shoot Da Moon View Post
    The idea is, at the first sign of trouble like the noisemakers going off, the raiders would toss lit firecrackers or flares...
    Did Sean find these?

    Quote Originally Posted by Shoot Da Moon View Post
    After one hour of Richard interviewing the captives and Sean securing the camp, everyone starts hearing a great mass of people slowly walking towards their position. Looking to the east, they can see at least 20 humans(?) approaching from 35 yards away in the darkness. None of them seem to be carrying much of anything, and they all sport ghastly injuries or are grossly sick from what is visible of their skin.
    @Richard: Should we try to parley with the lot when they come a bit closer?

  11. - Top - End - #1301
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    Default Re: Worse Than the Disease OOC

    Quote Originally Posted by u-b View Post
    Okay. Anything else on anyone of them? I've had the impression that those we've gotten near the city were all armed and somewhat armored.

    Not me.

    How exactly? Do they have a radio? (If we did not ask that to clarify right away, now is not the best time, but the question is there)

    Did Sean find these?

    @Richard: Should we try to parley with the lot when they come a bit closer?
    The captives have 4 road flares, 3 cigarette lighters and 7 firecrackers in their pockets, but no guns or ammo.

    They explain an run-in with wolves on the way back to camp lost them their firearms and they spent most of their bullets. The attack dogs stationed at their camp all got torn apart by wolves when they arrived.

    The raiders contacted them in person. The raider drove a motorcycle.

    Yeah, Sean found them.
    Anachronism will never high-light the folly of my convictions!

  12. - Top - End - #1302
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    Default Re: Worse Than the Disease OOC

    Richard gets to act before Sean for 4 seconds, it is not combat time yet.

    NPCs are on top of the cabin, Bart's in the cabin with the captives.
    Anachronism will never high-light the folly of my convictions!

  13. - Top - End - #1303
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    Default Re: Worse Than the Disease OOC

    Quote Originally Posted by Shoot Da Moon View Post
    The fifth monster is hit once, to minimal effect, blasting away a chunk of flesh that it barely reacts to.
    Does that hit once in the "vitals" and once in the "torso" like the second bullet being 16 vs the skill of 15, thus missing by 1?

  14. - Top - End - #1304
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    Default Re: Worse Than the Disease OOC

    Quote Originally Posted by u-b View Post
    Does that hit once in the "vitals" and once in the "torso" like the second bullet being 16 vs the skill of 15, thus missing by 1?
    You're fairly certain both shots hit the vitals.
    Anachronism will never high-light the folly of my convictions!

  15. - Top - End - #1305
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    Default Re: Worse Than the Disease OOC

    Quote Originally Posted by Volthawk View Post
    The grenade goes off after they next move...
    Most frag grenades are listed with fuses of 4..5 seconds, which would be down to 3..4 if Richard is letting it cook since the moment he's pulled the pin, meaning it goes off after 2..3 additional rounds after this one, which means you can as well just drop it under your feet as you'll get 3+ rounds to move, including right now.

  16. - Top - End - #1306
    Firbolg in the Playground
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    Default Re: Worse Than the Disease OOC

    Quote Originally Posted by u-b View Post
    Most frag grenades are listed with fuses of 4..5 seconds, which would be down to 3..4 if Richard is letting it cook since the moment he's pulled the pin, meaning it goes off after 2..3 additional rounds after this one, which means you can as well just drop it under your feet as you'll get 3+ rounds to move, including right now.
    I brought this up when I first drew the grenade, saying that the description of grenades in Basic (as this one seems to be that listing rather than a specific HT one) just says "between 2 and 4 seconds" and given we've otherwise been going on the side of speed and aggression with our explosives (see modifying our launcher setup to not have the short-range safety lock) 2 seconds seemed plausible for us to have. Nobody said anything and the GM's responses seemed to fit my understanding, but if we're going for 4-second fuses on everything then yes, the plan will change.

  17. - Top - End - #1307
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    Default Re: Worse Than the Disease OOC

    I am going with Richard's initial assumption - the grenade will explode on the next turn.

    Now, the NPC militiamen are acting. What are they doing?
    Anachronism will never high-light the folly of my convictions!

  18. - Top - End - #1308
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    Default Re: Worse Than the Disease OOC

    I guess they aim again, to shoot the next round.

  19. - Top - End - #1309
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    Default Re: Worse Than the Disease OOC

    Quote Originally Posted by u-b View Post
    I guess they aim again, to shoot the next round.
    Alright. The turn ends with the monsters acting...and getting burned by the fire.
    Anachronism will never high-light the folly of my convictions!

  20. - Top - End - #1310
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    Default Re: Worse Than the Disease OOC

    Quote Originally Posted by Shoot Da Moon View Post
    (OC: Noted, both of you keep track of your distance from the monsters. NPCs' turn now. Do they open fire?)
    Not necessarily. They sure can, but if they listen to Sean, they'll take Wait maneuvers until something tries to climb up to them or bash down the door leading inside.

  21. - Top - End - #1311
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    Default Re: Worse Than the Disease OOC

    Quote Originally Posted by u-b View Post
    Not necessarily. They sure can, but if they listen to Sean, they'll take Wait maneuvers until something tries to climb up to them or bash down the door leading inside.
    You agree with this, Richard?
    Anachronism will never high-light the folly of my convictions!

  22. - Top - End - #1312
    Firbolg in the Playground
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    Default Re: Worse Than the Disease OOC

    Quote Originally Posted by Shoot Da Moon View Post
    You agree with this, Richard?
    That's what I thought the plan was, yeah. It's mainly why Richard is focused on getting over there over shooting at the moment.

  23. - Top - End - #1313
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    Default Re: Worse Than the Disease OOC

    There are 9 flesh-things left in the horde.
    Last edited by Shoot Da Moon; 2022-11-21 at 11:15 AM. Reason: got the number wrong
    Anachronism will never high-light the folly of my convictions!

  24. - Top - End - #1314
    Firbolg in the Playground
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    Default Re: Worse Than the Disease OOC

    So could Richard have figured out what Sean was shooting at to try himself, or does he still not know?

  25. - Top - End - #1315
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    Default Re: Worse Than the Disease OOC

    Quote Originally Posted by Volthawk View Post
    So could Richard have figured out what Sean was shooting at to try himself, or does he still not know?
    Sean probably shouts it to him as he's doing it. Richard may not see it, as he is running away pretty hardcore.
    Anachronism will never high-light the folly of my convictions!

  26. - Top - End - #1316
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    Default Re: Worse Than the Disease OOC

    Quote Originally Posted by Shoot Da Moon View Post
    Sean probably shouts it to him as he's doing it. Richard may not see it, as he is running away pretty hardcore.
    Sean will definitely explain his findings next round and before that... well, we have 4 yards to cover each round just to get clear of the lot. Not very problematic in itself, but turning back and forth costs extra.

  27. - Top - End - #1317
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    Default Re: Worse Than the Disease OOC

    Sean wastes 3 bullets while shooting the many targets.

    Also, I think Sean is now tired due to low FP.
    Anachronism will never high-light the folly of my convictions!

  28. - Top - End - #1318
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    Default Re: Worse Than the Disease OOC

    Quote Originally Posted by Shoot Da Moon View Post
    Also, I think Sean is now tired due to low FP.
    Not yet. B426 says (and GCS agrees) that it is when one has "Less than 1/3 your FP left". Sean has 1/3 exactly, so he's good for now, but not good enough to reload.

  29. - Top - End - #1319
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    Default Re: Worse Than the Disease OOC

    Very well.

    Just be wary of spending any more FP until you are sure you can afford it. Or guzzle some energy drink soon.
    Anachronism will never high-light the folly of my convictions!

  30. - Top - End - #1320
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    Default Re: Worse Than the Disease OOC

    Quote Originally Posted by Shoot Da Moon View Post
    Do the militiamen open fire now?
    Only if they have already aimed at the "brains". I've rolled their perception the previous round, and it was good, so if they got the idea right then, now they will shoot. If they needed specific directions to understand Sean's targeting, they will aim now. I'll go ahead and roll for their shooting, but no guarantees that it happens this round.

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