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  1. - Top - End - #391
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    NecromancerGuy

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    Default Re: DrK Way of Wicked Take 2 IC

    At Ahkmathi's declaration Oghash suddenly looks overwhelmingly sad, nearly a child when a favorite toy has been taken away. But after a moment of shocked, nearly-tearful silence she nods and sniffs loudly. "I'll be ready..." she says with an envious look at Stvari as he's enlarged and mutters to herself. "Maybe I could learn to do that...spell...myself...Yeah, I should ask later..." Then she readies her ax and looks to Ahkmathi for direction on where to stand and attack the bull walrus...

  2. - Top - End - #392
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    Default Re: DrK Way of Wicked Take 2 IC

    The mage hurls forward a projection off them forward as he expands one of his comrades, their feet thundering on the stones sending the smaller female seals scattering and shattering the tail of one that moves too slowly. The walrus bursts forward slamming into the illusion and barelling through it before stopping in confusion some 35ft away, the ground shaking under your feet under its tianic weight!

    OOC

    It failed the illusion save so has run forward and smashed an illusion.
    Go go savage players


    Behind Oghash and Stavri the war priest strings his bow and lets fly, a prayer to Asmodeus as he prays for strength to defeat the massive beast

    Spoiler: OOC
    Show

    Swift: burn a favour to swift cast Divine Favour
    Rapid shot w/deadly aim
    (1d20+8)[15] dam (1d8+5)[7]
    (1d20+8)[19] dam (1d8+5)[13]
    Thanks to Emperor Ing for the nice Avatar

  3. - Top - End - #393
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    NecromancerGuy

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    Default Re: DrK Way of Wicked Take 2 IC

    Spoiler: Round 1, Oghash's Status
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    Oghash ("Fiendclaw" in Orcish)
    Female Chaotic Evil Half-Orc Bloodrager, Level 3, Init 3, HP 34+9/34+9, Speed 30 ft. (40 ft. base)
    AC 14, Touch 7, Flat-footed 13, CMD 16, Fort 10, Ref 4, Will 5, CMB +9, Base Attack Bonus 3
    Masterwork Greataxe +9 (1d12+12, 20/x3)
    Chainmail +1, Heavy Steel Shield (+7 Armor, +1 Dex, -2 Misc)
    Abilities Str 23, Dex 12, Con 21, Int 8, Wis 10, Cha 12
    Condition Bloodrage (1/10 Rounds Used Today)
    Power Attack
    Charge

    With a scream Oghash charges with her greataxe raised overhead. "WALRUS - IT'S WHAT'S FOR DINNER!"

    Spoiler: Mechanics
    Show
    Activate Bloodrage and Power Attack, charge the walrus: (1d20+11)[15] to hit, (1d20+11)[24] (20/x3), (1d12+12)[14] slashing damage, (2d12+24)[26] critical strike damage

  4. - Top - End - #394
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    ClericGuy

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    Default Re: DrK Way of Wicked Take 2 IC

    Ahkmathi Sek, Elven Conjurist

    The giant walrus rushed through the image, scattering the heroes, but it remained in place for a moment before Ahkmathi stepped forward and cast forth another spray of color. He barely managed to get the spell off when Oghash rushed past to attack the giant beast.

    OOC - Color spray (DC15 Will save), catching the big fella and as many smaller ones as possible

    Spoiler: Status
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    Str 10 Dex 16 Con 12 Int 18 Wis 12 Cha 10
    AC 13 (17) HP 16 Init +11 Move 30' / F +2 R +4 W +4
    Spoiler: Spells (4/3+1/2+1)
    Show
    0: detect magic, message, ghost sound, mage hand
    1: enlarge person, silent image, grease, color spray
    2: flaming sphere; euphoric cloud

    Skills: Arcana/Planes +13; Local/Religion/Nature/Dungeon +12; History/Engineering +11; Geo/Nobility+10; Spellcraft +10
    Teleport: 7/7
    Effect: low-light vision
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  5. - Top - End - #395
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    Default Re: DrK Way of Wicked Take 2 IC

    Stvari leans forward into a strange stance- something like a mixture of wrestler and sprinter charge to the fore. He stares at the charging walrus impassively, running low as he covers ground on the snow-covered gravely beach. Suddenly, he swells in height. Though anticipating the change, it takes him somewhat by surprise, and he stutters the last few steps before closing the distance with the (now similarly-sized) animal. With a roar he brings his blade around, only to show it was a feint ((not mechanically)) as he flings an oversized handful of ice and gravelly sand into the beast's face.

    Spoiler: Stvari, round 1
    Show
    Stvari Inhibiraj
    Male LE Dwarf Monk (Maneuver Master), Level 3, Init 2, HP 25/25, Speed 30
    AC 16, Touch 16, Flat-footed 14, CMD 22 ****, Fort 6**, Ref 6**, Will 8**, CMB +7, Base Attack Bonus 2*
    Unarmed Strike +6 (1d6+4, x2)
    Temple sword +6 (+9 for trips) (1d8+4, 19-20, x2) (trip friendly)
    Flurry of Trip/dirty trick +7/+7 (-, )
    (+2 Dex, +4 Natural)
    Abilities Str 18, Dex 15, Con 14, Int 16, Wis 18, Cha 6
    Condition Hardy, Stability, Dimdweller, Shadowhunter
    Evasion
    Ki pool: 1/1
    Stunning fist: 2/2
    Maneuver defense: gain AoOs for dirty trick and trip, even when usually not

    **** Move and then Dirty Trick. For the sake of my brain, I'm going to make a duplicate stat block for large Stvari: ****

    Stvari Inhibiraj (Enlarged)
    Male LE Dwarf Monk (Maneuver Master), Level 3, Init 2, HP 25/25, Speed 30
    AC 14, Touch 15, Flat-footed 13, CMD 23 ****, Fort 6**, Ref 5**, Will 8**, CMB +9, Base Attack Bonus 2*
    Unarmed Strike +6 (1d8+5, x2)
    Temple sword +6 (+11 for trips) (12d6+5, 19-20, x2) (trip friendly)
    Flurry of Trip/dirty trick +9/+9 (-, )
    (+1 Dex, +4 Natural, -1 size)
    Abilities Str 20, Dex 13, Con 14, Int 16, Wis 18, Cha 6
    Condition Hardy, Stability, Dimdweller, Shadowhunter
    Evasion
    Ki pool: 1/1
    Stunning fist: 2/2
    Maneuver defense: gain AoOs for dirty trick and trip, even when usually not

    This Dirty trick is at +11: (1d20+11)[13] to blind the walrus.

    If it then does something that prompts an AoO:
    (1d20+6)[10] (probably vs blind AC?)
    (1d20+6)[23] CC (25+, x2)
    (2d6+5)[13] damage
    (2d6+5)[9] crit bonus

  6. - Top - End - #396
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    Default Re: DrK Way of Wicked Take 2 IC

    The rainbow rays wash over the walrus however it is to large, too stupid and has thick eyelashes resistant to the depths of the ocean. The beast roars in agony as Oghash carves a massive gash in the side of it, blood washing over the beach and the stunned, blinded and bellowing seals now rolling around underneath Oghash, Stavri and the walrus.

    Rollo and the men cheer as they see the unconcious seals from the blast of multi-hued light and start slashing and stabbing the helpless seals whilst the big male rears up and lurches at Oghash with his long tusks, the fat beast ignoring the sand hurled in its face by Stavri, but with the confusion of the men folk attacking it and the other seals flopping and flapping under its bulk it slips in the bloodied sand and misses with the long ivory tusks


    Spoiler: OOC
    Show

    Walrus
    (1d20+9)[10] dam (2d6+7)[13]

    Last edited by DrK; 2021-08-17 at 10:27 AM.
    Thanks to Emperor Ing for the nice Avatar

  7. - Top - End - #397
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    ClericGuy

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    Default Re: DrK Way of Wicked Take 2 IC

    Ahkmathi Sek, Elven Conjurist

    Ahkmathi sighed in disappointment that the stupid beast ignored the colors. There wasn't a lot the mage could do at this point, save burning the beast to the ground. Of course, that would defeat the purpose of collecting items from the monster. For now, he backed away, calling the ghostly hand to continue to distract the giant walrus.

    OOC - Step away and cast mage hand. Distract away!
    Oh, and might as well see what Ahkmathi knows about giant seals and such! Nature - (1d20+12)[30]

    Spoiler: Status
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    Str 10 Dex 16 Con 12 Int 18 Wis 12 Cha 10
    AC 13 (17) HP 16 Init +11 Move 30' / F +2 R +4 W +4
    Spoiler: Spells (4/3+1/2+1)
    Show
    0: detect magic, message, ghost sound, mage hand
    1: enlarge person, silent image, grease, color spray
    2: flaming sphere; euphoric cloud

    Skills: Arcana/Planes +13; Local/Religion/Nature/Dungeon +12; History/Engineering +11; Geo/Nobility+10; Spellcraft +10
    Teleport: 7/7
    Effect: low-light vision
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  8. - Top - End - #398
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    NecromancerGuy

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    Default Re: DrK Way of Wicked Take 2 IC

    Spoiler: Round 2, Oghash's Status
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    Oghash ("Fiendclaw" in Orcish)
    Female Chaotic Evil Half-Orc Bloodrager, Level 3, Init 3, HP 34+9/34+9, Speed 30 ft. (40 ft. base)
    AC 16, Touch 9, Flat-footed 15, CMD 18, Fort 10, Ref 4, Will 5, CMB +9, Base Attack Bonus 3
    Masterwork Greataxe +9 (1d12+12, 20/x3)
    Chainmail +1, Heavy Steel Shield (+7 Armor, +1 Dex, -2 Misc)
    Abilities Str 23, Dex 12, Con 21, Int 8, Wis 10, Cha 12
    Condition Bloodrage (2/10 Rounds Used Today)
    Power Attack

    "THE SWEET SMELL OF SEAL SAUSAGE FILLS MY SOUL! TIME TO BATHE IN YOUR BLOOD!" chortles the half-orc as she swings her greataxe at the walrus again. "IS THAT A TUSK ON YOUR FACE, CAUSE I'M HAPPY TO SEE YOU!"

    Spoiler: Mechanics
    Show
    Maintain Bloodrage and Power Attack, 5-ft step to try and flank (+2 not included in rolls), and attack the walrus: (1d20+11)[23] to hit, (1d20+11)[21] (20/x3), (1d12+12)[20] slashing damage, (2d12+24)[34] critical strike damage

  9. - Top - End - #399
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    Default Re: DrK Way of Wicked Take 2 IC

    Stvari curses his clumsiness. Not used to being taller than most men, he negotiates the change awkwardly. Opting for the simpler strategy, he works his way around the walrus so Oghash and he can attack it from either side. "Ain't sausage 'till ya smoke it, lass!" he calls, though it's probably drowned out by the bloodrager's persistent bellowing.

    Spoiler: Stvari, round 2
    Show
    Stvari Inhibiraj
    Male LE Dwarf Monk (Maneuver Master), Level 3, Init 2, HP 25/25, Speed 30
    AC 16, Touch 16, Flat-footed 14, CMD 22 ****, Fort 6**, Ref 6**, Will 8**, CMB +7, Base Attack Bonus 2*
    Unarmed Strike +6 (1d6+4, x2)
    Temple sword +6 (+9 for trips) (1d8+4, 19-20, x2) (trip friendly)
    Flurry of Trip/dirty trick +7/+7 (-, )
    (+2 Dex, +4 Natural)
    Abilities Str 18, Dex 15, Con 14, Int 16, Wis 18, Cha 6
    Condition Hardy, Stability, Dimdweller, Shadowhunter
    Evasion
    Ki pool: 1/1
    Stunning fist: 2/2
    Maneuver defense: gain AoOs for dirty trick and trip, even when usually not

    **** Duplicate stat block for large Stvari: ****

    Stvari Inhibiraj (Enlarged)
    Male LE Dwarf Monk (Maneuver Master), Level 3, Init 2, HP 25/25, Speed 30
    AC 14, Touch 15, Flat-footed 13, CMD 23 ****, Fort 6**, Ref 5**, Will 8**, CMB +9, Base Attack Bonus 2*
    Unarmed Strike +6 (1d8+5, x2)
    Temple sword +6 (+11 for trips) (2d6+5, 19-20, x2) (trip friendly)
    Flurry of Trip/dirty trick +9/+9 (-, )
    (+1 Dex, +4 Natural, -1 size)
    Abilities Str 20, Dex 13, Con 14, Int 16, Wis 18, Cha 6
    Condition Hardy, Stability, Dimdweller, Shadowhunter
    Evasion
    Ki pool: 1/1
    Stunning fist: 2/2
    Maneuver defense: gain AoOs for dirty trick and trip, even when usually not

    5-foot step to flank? Or at least get close to it:
    (1d20+6)[16] (doesn't include flanking)
    (1d20+6)[25] CC (25+)
    (2d6+5)[10] damage
    (2d6+5)[13] crit bonus

    Quote Originally Posted by Starbin View Post
    Oh, and might as well see what Ahkmathi knows about giant seals and such!
    Apparently everything.

  10. - Top - End - #400
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    Default Re: DrK Way of Wicked Take 2 IC

    The battle ends swiftly as the now giant dwarf and the savage orc flank the walrus, blades carving long gashes in its flanks even as another pair of arrows thud into chest and the mage hand of the elf tugs at its whiskers. It gives a massive bellow and thrashes about, tusks gouging deep furrows in the mud and sand before it collapses still.

    A short distance away Rollo and the raiders let loose a great cheer as the walrus goes down, before they turn back to the stunned and blinded seal pups and female seals as they club, axe and spear the helpless seals slaughtering far more than you possibly carry back as the beach is sheeted with blood and the air filled with the barking of maternally outraged seals.

    sorry for the delay in posting. Had a lot going on at work and home
    Thanks to Emperor Ing for the nice Avatar

  11. - Top - End - #401
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    ClericGuy

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    Default Re: DrK Way of Wicked Take 2 IC

    Ahkmathi Sek, Elven Conjurist

    Ahkmathi begin to check the fallen seals, looking for the best pelts and tusks as he did. He had no sorrow for the dead beasts, but was disappointed there wasn't more of an opportunity to kill off some of the crew. Perhaps the relationship building would pay dividends when they had to turn on the crew. Only time would tell.

    OOC - No worries ... game on!
    Spoiler: Status
    Show
    Str 10 Dex 16 Con 12 Int 18 Wis 12 Cha 10
    AC 13 (17) HP 16 Init +11 Move 30' / F +2 R +4 W +4
    Spoiler: Spells (4/3+1/2+1)
    Show
    0: detect magic, message, ghost sound, mage hand
    1: enlarge person, silent image, grease, color spray
    2: flaming sphere; euphoric cloud

    Skills: Arcana/Planes +13; Local/Religion/Nature/Dungeon +12; History/Engineering +11; Geo/Nobility+10; Spellcraft +10
    Teleport: 7/7
    Effect: low-light vision
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  12. - Top - End - #402
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    Default Re: DrK Way of Wicked Take 2 IC

    Stvari scowls a bit as the slaughter continues. "What a waste," he mutters, shaking his head. He raises his voice over the barking. "Oy, boys! How 'bout you start carryin' 'em back? Save some pelts for the return trip, eh? Rollo! Is this big ugly fella good for eatin'?"

    He turns back to the fallen walrus, still somewhat impressed by the creature's sheer bulk. As much curious as anything else, the unreasonably large Dwarf spreads his legs and squares up to the mountain of flesh. He reaches as wide as he can and heaves to with visible effort. For a moment, it seems like he might actually lift it, but it quickly becomes clear- as less of the creature lies on the ground- that the weight is simply too much, even for the enlarged, muscular Dwarf. "Ah, fine ya right bastard." Instead, he grabs the thing by its massive muscled tail and begins hauling it towards the ship. He gets a funny expression on his face as he turns to Ahkmathi. Face red with effort (but hauling the beast nonetheless), he grunts. "Elf! How long does this... enlargement last? Don't... Think... I'll make it all... the way... back!"

    Spoiler: OOC
    Show
    So I looked up some things, and with the increased strength and size, Stvari can push/pull approximately 4,000 pounds. A bull walrus weighs, on average, about 2200 pounds. That said, as soon as the spell ends, Stvari's "capacity" will drop to 1,500, and it'll take some butchery, teamwork, or a sled to make anything work.

  13. - Top - End - #403
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    ClericGuy

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    Default Re: DrK Way of Wicked Take 2 IC

    Ahkmathi Sek, Elven Conjurist

    Ahkmathi never looked up from his checking of the seals. "Not long. I would hurry if I were you."

    OOC - No worries ... game on!
    Spoiler: Status
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    Str 10 Dex 16 Con 12 Int 18 Wis 12 Cha 10
    AC 13 (17) HP 16 Init +11 Move 30' / F +2 R +4 W +4
    Spoiler: Spells (4/3+1/2+1)
    Show
    0: detect magic, message, ghost sound, mage hand
    1: enlarge person, silent image, grease, color spray
    2: flaming sphere; euphoric cloud

    Skills: Arcana/Planes +13; Local/Religion/Nature/Dungeon +12; History/Engineering +11; Geo/Nobility+10; Spellcraft +10
    Teleport: 7/7
    Effect: low-light vision
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  14. - Top - End - #404
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    NecromancerGuy

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    Default Re: DrK Way of Wicked Take 2 IC

    Once again, as her bloodrage ends Oghash seems to deflate a little bit. She takes several long breaths, shaking her head as if trying to clear it, and then notices the sailors clubbing seals wantonly. She looks like she's about to join in when Stvari (rightly) scolds them and so she turns to look at the walrus. As the enlarged dwarf starts to try and move it she says, "Wait one moment!" and steps up to the mighty beasts mouth. Then she opens it's jaws and tries to get a good idea of how its tusks are attached. "Before you move it, let's get these out - they're...pretty......might be useful, right?"

    When it becomes clear that they don't have long with Stvari being enlarged she says, "I'll help carve him up and carry him back. We can do it together, big guy." It's only the last couple of words that show she's trying to poke a bit of clumsy fun at the dwarf, in her own, rough way. Turning to Ahkmathi she says, "Maybe you can show me how to do that...spell? I'd like that power for myself, if you can teach it..."

  15. - Top - End - #405
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    Default Re: DrK Way of Wicked Take 2 IC

    Rollo and the other men grin and clap each other on the back as they slow the butchery and start slinging seal corpses on some large sail cloths they had brought. There is a collective gasp as Stavri starts dragging the whole seal, a mutter of “By Thrymr” from the oldest of the men

    Stavri gets a few hundred feet before the elf points out the spell will last a few minutes but it’s an hours walk to the ship so the butchery begins. With Oghash’s help the two massive 4ft tusks are chopped and wrenches free and you can admire the lengths of gleaming ivory.

    Rollo joins you a look of respect from him, “You fight good. Big male kill 1,2 of men if not fast.” Looking at the ivory he nods, “Good tusk, much trade with fools in south.” From his starting point this morning he now seems to have a health respect for the Nessian knot

    Before too much can be done however there is a commotion as one of the men gives a shout, and points out to the bay. There it can be seen a couple of low tanned hide canoes with outriggers lashes to the side of them for stability can be seen, a dozen savage looking humans with leathers, bone fetishes and swirling tattoos on their faces and arms man the oars driving the two outriggers towards the shore.

    Salem looks about the rest of the knot, “Intuik tribes people. They may trade or may attack if they feel we have violated their sacred land. Are either of you injured? We may need you at full strength for this upcoming battle.
    Thanks to Emperor Ing for the nice Avatar

  16. - Top - End - #406
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    NecromancerGuy

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    Default Re: DrK Way of Wicked Take 2 IC

    The half-orc woman lifts one of the two tusks appraisingly. "What is done with these? Do they make good weapons? I'd like to have one..." Ohgash looks at the assembled sailors with a bit of a challenge in her eyes, though not with an entirely unfriendly expression.

    Ohgash cracks her neck at the approach of the savages. "I'm fine. Do we attack as they land, or try to be...nice?" she says, her hesitance hinting at her preferences. "Our Lord will reward strength and guile in equal measures, so long as they are used ambitiously" she recites, her tone suggesting she only barely understands the infernal scripture but that she whole-heartedly believes it.

  17. - Top - End - #407
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    Default Re: DrK Way of Wicked Take 2 IC

    Stvari stretches and cracks his knuckles. "I'm ready for another go," he rumbles with a smirk. "Shame that Elf Magic only lasts a few minutes!" he "complains" in obvious jest. "Might be good enough for one of 'em takin' a stint in the brothel, I suppose." At the sailor's expressions, he struggles to suppress his laughter, and in the end loses his composure, snorting and chuckling with genuine mirth. "Ah, it's jest too easy..."

    He looks back to the canoes with an appraising glance, now close enough to count the men aboard. "Let 'em on up, I say. People are easier to fight than that big old bastard was. Put a man on his a**, and he don't know what to do with his hands anymore." He strides forward confidently, prepared to be the silent muscle behind whoever wants to speak first.

  18. - Top - End - #408
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    Default Re: DrK Way of Wicked Take 2 IC

    The canoe soons grinds onto the beach, a tall strong looking young Inuik warrior with shark scale skirt and greaves, a pair of wicked looking axes and swirling tatoos over his upper arms and face leads the way, behind him a strange looking woman with whorls of colour over her face and arms and a cloak made of shimmering fish scales, a staff of thin bone in her hands and then 6 other Inuik tribesman, all lean hunters with the strong look of hunters clutching bows or harpoons.



    The leader stops looking at the scene of slaughter. Rollo beside you all looks at him and mutters, "The tatoos mean he is a chief, or son of a chief, an Atanerk, be wary." The blue painted warrior pauses and looks at the slain walrus and the slaughtered cows. "Who hunts in the lands of my father's father?" he spits on the ground, "Who would steal meat from my wives and take the oil to warm us through the long night?"

    He postures and puffs his chest slightly, looking tall and strong, probably topping Oghash by a few inches. Behind the young chief the woman with strangely filed teeth translates the words from trade tongue into a strange sounding dialect that you assume must be Inuik. His words are primarily directed Oghash and Stavri, both looking like the chief warriors of the group.
    Thanks to Emperor Ing for the nice Avatar

  19. - Top - End - #409
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    NecromancerGuy

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    Default Re: DrK Way of Wicked Take 2 IC

    Oghash looks at the blue-tattooed man seriously, both sizing him up and considering how to answer. "They didn't tell us these were your lands. We have enough here to trade...Or maybe you want to spar for it - winner takes all?" she offers, before taking a deep breath and hefting her axe as if stretching a bit. "Your wives will be better with you alive than dead, but if your claim is lawful the Dark Lord says we should respect that...if you're strong enough to back it up."

    Her longer-than-usual speech finished, Oghash squares up and continues to face the man, unafraid and expecting his answer.

    Spoiler: Mechanics
    Show
    Probably Intimidate (for +6). If instead this is ruled to be Diplomacy/Bluff the modifier is -1...(1d20+6)[14]. Oghash's goal is to present strength first, and if combat is necessary set it up on the party's terms. A one-on-one fight that turns into an ambush, for example...

  20. - Top - End - #410
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    Default Re: DrK Way of Wicked Take 2 IC

    Stvari smiles easily at the band of newcomers- not in a welcoming way, but one that shows he's at ease with the situation. He starts briefly as Oghash starts talking immediately, and watches in fascination as she completes no less than three sentences in one thought. His expression returns to a smirk as he listens, finding himself (surprisingly) agreeing with the brutish woman more and more as they travel together.

    "Aye, just as she said," he barks in his gravelly voice. The ugly Dwarf smirks as he openly sizes up the leader as well as the warriors behind him. "I'm used to starting the fight lookin' up at my opposition, but I see plenty of meat and oil here for both of us." He rolls his shoulders back, pointedly leaving his blade sheathed over his shoulder. After a few deep breaths, he shrugs before breaking out in a near-feral grin. In stark contrast to the other man's raised back, Stvari crouches slightly, ready to pounce.

    "Your call, axe man. I'd hate to bloody up all that pretty ink."

    Spoiler: OOC
    Show
    Likewise going for the display of strength route. (1d20+10)[19] intimidate to get him to behave(?) nicely.

  21. - Top - End - #411
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    Default Re: DrK Way of Wicked Take 2 IC

    THe tatooed warrior looks at his seer, the woman then squats down and draws some runes in the seal blood. Moments later she hisses and spits three times (clearly the omen was not a good one). Whispering to the leader she then speaks loudly gesturing at you all, but especially the Nessian Knot and you can sense the change in the mood as the tribespeople grasp weapons tighter and cast hostile looks in your directions.

    The leader gestures with axes at Oghash, "We fight Dark One. Till you sit with anscestors..." he adds spitting in Oghash's direction. Rollow beside you glances at you all and shakes his head, "Witch say you are cursed and hated by Gods. Abominations that must be sacrificed to the sea. Only blood will settle it..."

    The man approaches Oghash stopping some 30ft away, before making another rude gesture at her and charging towards her.....

    Sadly Oghash won the initiative. He starts the fight 30ft away. The witch and the other tribes peple are 15ft further back should the rest of the party wish to intervene or assault them outside the duel in the middle.
    Thanks to Emperor Ing for the nice Avatar

  22. - Top - End - #412
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    ClericGuy

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    Default Re: DrK Way of Wicked Take 2 IC

    Ahkmathi Sek, Elven Conjurist

    Ahkmathi smiled inwardly, and it wasn't a friendly one. These tribal thugs always were spooked by whatever their zealots told them. In this particular case, it just happened to be true. At least they didn't have to worry about this lot reporting their presence ...

    "Before this erupts into violence, let me show you something interesting ... something that may change your mind."

    The mage pulled for a small, dried mushroom, and crushed it in his hands, blowing it towards the tribesmen. A cloud, centered a step behind the leader, billowed forth, engulfing all the tribesmen in a sparkling cloud filled with motes of changing lights.

    He murmured to his companions, "Act quickly to take advantage of this situation ... it will last only a few seconds." then Ahkmathi moved back to put his warrior companions between him and the tribe, changing position least a fireball or other spell catch him with the others.

    OOC - Standard action to cast euphoric cloud at a point 5' behind the leader, so they all are engulfed by the cloud. Should put him 15' from the edge. It will also cover the rest of the tribe, putting them 10' at least from the edge. DC17 Fort save, or fascinated. Save each round they're in the cloud. Typical cloud effects apply (Obscures all sight, including darkvision, beyond 5' ... creatures w/in 5' have concealment (20% miss chance), >5' total concealment (50% miss chance, can’t use sight to target)). Thus, even if we fight the leader, the others should remain fascinated ...

    Move action to step back and away from the others (to limit AOEs).

    Spoiler: Status
    Show
    Str 10 Dex 16 Con 12 Int 18 Wis 12 Cha 10
    AC 13 (17) HP 16 Init +11 Move 30' / F +2 R +4 W +4
    Spoiler: Spells (4/3+1/2+1)
    Show
    0: detect magic, message, ghost sound, mage hand
    1: enlarge person, silent image, grease, color spray
    2: flaming sphere; euphoric cloud

    Skills: Arcana/Planes +13; Local/Religion/Nature/Dungeon +12; History/Engineering +11; Geo/Nobility+10; Spellcraft +10
    Teleport: 7/7
    Effect: euphoric cloud (3 rounds); low-light vision
    Last edited by Starbin; 2021-09-21 at 04:35 PM.
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  23. - Top - End - #413
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    Farmerbink's Avatar

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    Default Re: DrK Way of Wicked Take 2 IC

    At Rollo's commentary, Stvari snorts. "Strictly speakin', that's probly true." He steps to the side, content for the moment to watch Oghash work, and also to give himself a clearer position from which to charge the seer. He shuffles in place, subtly squaring his stance for his own anticipated betrayal.

    "Fighting fair is fighting to lose," he mutters almost under his breath, a bizarre little sing-song mantra, as he waits for the distraction duel.

    When Ahkmathi summons a cloud of mists over the enemies, the Dwarf barks out a harsh laugh. "Haha! Best Elf ever!" he bellows, charging towards the mists. He pulls up short, having drawn his blade, prepared to use it on anyone who stumbles free of the fog.

    Spoiler: Stvari round 1
    Show
    Stvari Inhibiraj
    Male LE Dwarf Monk (Maneuver Master), Level 3, Init 2, HP 25/25, Speed 30
    AC 16, Touch 16, Flat-footed 14, CMD 22 ****, Fort 6**, Ref 6**, Will 8**, CMB +7, Base Attack Bonus 2*
    Unarmed Strike +6 (1d6+4, x2)
    Temple sword +6 (+9 for trips) (1d8+4, 19-20, x2) (trip friendly)
    Flurry of Trip/dirty trick +7/+7 (-, )
    (+2 Dex, +4 Natural)
    Abilities Str 18, Dex 15, Con 14, Int 16, Wis 18, Cha 6
    Condition Hardy, Stability, Dimdweller, Shadowhunter
    Evasion
    Ki pool: 1/1
    Stunning fist: 2/2
    Maneuver defense: gain AoOs for dirty trick and trip, even when usually not

    Not precisely clear on initiative, but here's my plan:

    If the mists are one move action away or less (30 feet due to monk bonus), and an enemy is visible outside, I'll just plan to move and trip:
    (1d20+9)[17]

    If a double move is required to get to the edge of the mists, charge if a visible opponent remains outside of them (highly prioritizing the seer).
    Draw the sword on the way.
    If possible, attack on the charge:
    (1d20+8)[23] temple sword
    (1d20+8)[13] CC (27+, x2)
    (1d8+6)[10] damage
    (1d8+6)[10] crit bonus

    If not possible, just double move and use any applicable AoO as a trip attempt:
    (1d20+9)[17]


  24. - Top - End - #414
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    NecromancerGuy

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    Default Re: DrK Way of Wicked Take 2 IC

    As the tattooed man confers with the witch-woman and prepares to fight Oghash rolls her eyes and her shoulders. "Can't say I didn't offer you a better way," she mutters as she shakes her head and cracks her neck.

    Spoiler: Round 1, Oghash's Status
    Show
    Oghash ("Fiendclaw" in Orcish)
    Female Chaotic Evil Half-Orc Bloodrager, Level 3, Init 3, HP 34+9/34+9, Speed 30 ft. (40 ft. base)
    AC 14, Touch 7, Flat-footed 13, CMD 16, Fort 10, Ref 4, Will 5, CMB +9, Base Attack Bonus 3
    Masterwork Greataxe +9 (1d12+12, 20/x3)
    Chainmail +1, Heavy Steel Shield (+7 Armor, +1 Dex, -2 Misc)
    Abilities Str 23, Dex 12, Con 21, Int 8, Wis 10, Cha 12
    Condition Bloodrage (3/10 Rounds Used Today)
    Power Attack
    Charge

    A breath before the man charges the half-orc lets loose a primal scream that couldn't possibly be mortal or natural. As all semblance of sanity disappears she veritably flies towards him, foam and spittle flying from her mouth as her axe comes down in a slash intended to end the battle before it begins! "GRRRRRIIIAAAAUUUUGHGHGH!"

    Spoiler: Mechanics
    Show
    Bloodrage, charge, and Power Attack: (1d20+11)[21] to hit, (1d20+11)[20] (20/x3), (1d12+12)[17] slashing damage, (2d12+24)[36] critical strike damage

  25. - Top - End - #415
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    Default Re: DrK Way of Wicked Take 2 IC

    As the tribe engulfs them the woad painted leader roars a challenge and steps free of the mist, as does the seer, spitting curses, though her words and interrupted as Stavri charges up to her and throws her to the ground with a crack of bone on the rock! 5 of the 6 tribes men though stop and stare vacantly in the rainbow mist, watching and breathing vapours in a semi-tranced state
    At the front of the cloud the leader steps out trailing multicoloured mist before Oghash barrels into him, the axe landing with horrible force and carving and great wound in chest. Roaring a curse upon you he flies into a rage howling and screaming as he swipes and chops with both axes at Oghash.

    THe seer looks up at the dwarf and sensing her doom seeks to befuddle Stavri's mind before rolling away...

    OOC

    Tribal leader rages and TWF (1d20+6)[9] dam (1d8+10)[15] and (1d20+6)[17] dam (1d8+8)[16]
    Seer casts defensivley and casts Daze on Stavri, Will DC 14 or dazed 1 round. She then stands up if it works

    THe crewman who isn't fascinated emerges from the mist ~10ft from Stavri

    Thanks to Emperor Ing for the nice Avatar

  26. - Top - End - #416
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    NecromancerGuy

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    Default Re: DrK Way of Wicked Take 2 IC

    Spoiler: Round 1, Oghash's Status
    Show
    Oghash ("Fiendclaw" in Orcish)
    Female Chaotic Evil Half-Orc Bloodrager, Level 3, Init 3, HP 18+9/34+9, Speed 30 ft. (40 ft. base)
    AC 16, Touch 9, Flat-footed 15, CMD 18, Fort 10, Ref 4, Will 5, CMB +9, Base Attack Bonus 3
    Masterwork Greataxe +9 (1d12+12, 20/x3)
    Chainmail +1, Heavy Steel Shield (+7 Armor, +1 Dex, -2 Misc)
    Abilities Str 23, Dex 12, Con 21, Int 8, Wis 10, Cha 12
    Condition Bloodrage (4/10 Rounds Used Today)
    Power Attack

    "BIG AXE BETTER THAN TWO AXES! ONE IS MORE THAN TWO! HAHAHAHA!!" laughs Oghash as she shrugs off the man's second attack and slashes with hers again. The half-orc steps so that her allies can help her flank, if they enter melee too.

    Spoiler: Mechanics
    Show
    5-ft step to enable flanking, continue Bloodrage, and Power Attack: (1d20+9)[17] to hit, (1d20+9)[22] (20/x3), (1d12+12)[22] slashing damage, (2d12+24)[32] critical strike damage

  27. - Top - End - #417
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    Default Re: DrK Way of Wicked Take 2 IC

    Stvari blinks an extra time- his only concession to the seer's ineffective magic. "Poor advice, sweetheart," he comments, eyeing the other nearby crewman warily. "Shoulda just shared." Without any more commentary, he slices at the fallen woman savagely, intending to end her involvement here and now.

    Spoiler: Stvari round 2
    Show
    Stvari Inhibiraj
    Male LE Dwarf Monk (Maneuver Master), Level 3, Init 2, HP 25/25, Speed 30
    AC 16, Touch 16, Flat-footed 14, CMD 22 ****, Fort 6**, Ref 6**, Will 8**, CMB +7, Base Attack Bonus 2*
    Unarmed Strike +6 (1d6+4, x2)
    Temple sword +6 (+9 for trips) (1d8+4, 19-20, x2) (trip friendly)
    Flurry of Trip/dirty trick +7/+7 (-, )
    (+2 Dex, +4 Natural)
    Abilities Str 18, Dex 15, Con 14, Int 16, Wis 18, Cha 6
    Condition Hardy, Stability, Dimdweller, Shadowhunter
    Evasion
    Ki pool: 1/1
    Stunning fist: 2/2
    Maneuver defense: gain AoOs for dirty trick and trip, even when usually not

    Attack the prone seer: (1d20+6)[10] (not counting prone or other AC penalties)
    (1d20+6)[14] CC (25+, x2)
    (1d8+6)[12] damage
    (1d8+6)[14] crit bonus

    Spoiler: AoO(s):
    Show
    Prioritize damage attacks vs seer and trip attempts vs anyone else who provokes, up to 3 total aoos:
    (1d20+6)[17] damage aoo1
    (1d20+6)[10] CC (25+, x2)
    (1d8+6)[8] damage
    (1d8+6)[9] crit bonus

    (1d20+6)[10] damage aoo2
    (1d20+6)[24] CC (25+, x2)
    (1d8+6)[13] damage
    (1d8+6)[12] crit bonus

    (1d20+9)[10] trip aoo1
    (1d20+9)[20] trip aoo2

  28. - Top - End - #418
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    ClericGuy

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    Default Re: DrK Way of Wicked Take 2 IC

    Ahkmathi Sek, Elven Conjurist

    Ahkmathi watched quietly as the dwarf and rager engaged the chief and his shaman. His spell seemed to have the intended affect, keeping most of the rest of the tribe engaged for now. Hopefully the 'trial' combat would be completed before the cloud dissipated. Unfortunately, one of the tribe members had broken free. Shaking his head, he cast a spell to hopefully catch the man ... and perhaps the shaman as well. Best to keep those two scrambling ...

    "Time is fleeting, you two ... stop playing with your food and finish him off ..."

    OOC - So the cloud lasts two more rounds ... casting grease to catch the one guy who shrugged off the spell, and maybe the shaman if possible (DC16 Reflex save).

    Spoiler: Status
    Show
    Str 10 Dex 16 Con 12 Int 18 Wis 12 Cha 10
    AC 13 (17) HP 16 Init +11 Move 30' / F +2 R +4 W +4
    Spoiler: Spells (4/3+1/2+1)
    Show
    0: detect magic, message, ghost sound, mage hand
    1: enlarge person, silent image, grease, color spray
    2: flaming sphere; euphoric cloud

    Skills: Arcana/Planes +13; Local/Religion/Nature/Dungeon +12; History/Engineering +11; Geo/Nobility+10; Spellcraft +10
    Teleport: 7/7
    Effect: euphoric cloud (2rounds); grease (30 rounds); low-light vision
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  29. - Top - End - #419
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    Default Re: DrK Way of Wicked Take 2 IC

    By the edge of the cloud there is a horrible shearing splatter as the tribal leader is eviscerated by Oghash with a second massive swings that hurls his shattered body to the side in ruined blood splattered mess! The seer at Stavri's feet screams as the dwarf punches down with the sword impaling her leg, before throwing herself at his feet, a cry of "Mercy, please, The spirits save us,..." as is clearly trying to surrender.

    Within the cloud a couple of more of the fascinated men fall opver, still gazing up at the swirling patterns as the only survivor trips on the thick grease that sunddenly oozes from dead seals coating the beach and he throws his spear away as he see's the blood soaked Oghash nearby.

    Behind the others Salem nods, lowering his bow, "It appears a big axe is better than two..." he nods in agreement with Oghash's howl
    Thanks to Emperor Ing for the nice Avatar

  30. - Top - End - #420
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    Default Re: DrK Way of Wicked Take 2 IC

    Stvari's focused expression melts into apathy as the seer surrenders. "Better late than never, I suppose," he grumbles, shrugging. "Pledge your life to Asmodeus and the aid of his faithful, and you will be spared."

    Spoiler: OOC
    Show
    If she refuses to pledge, Stvari would either attack again or coup-de-grace, if possible. I'm assuming she wants survival more than she wants to not pledge her life to Asmodeus.

    For the moment, he leaves his blade in the woman's leg, knowing full well the danger removing it will pose. "Are you fit to heal yourself when I take this back?" he asks, the sudden dichotomy of his previous violence a little jarring against his apparent concern.

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