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  1. - Top - End - #571
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    NecromancerGuy

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    Default Re: DrK Way of Wicked Take 2 IC

    Spoiler: Oghash's Status, Round 1
    Show
    Oghash ("Fiendclaw" in Orcish)
    Female Chaotic Evil Half-Orc Bloodrager/Oracle, Level 3, Init 3, HP 34+9/34+9, Speed 30 ft. (40 ft. base)
    AC 15, Touch 7, Flat-footed 14, CMD 16, Fort 10, Ref 4, Will 7, CMB +9, Base Attack Bonus 3
    Reaver's Ax (+1 Greataxe, additional +1 vs Lawful) +9 (1d12+13, 20/x3)
    Chainmail +2, Heavy Steel Shield (+8 Armor, +1 Dex, -2 Bloodrage, -2 Charge)
    Abilities Str 23, Dex 12, Con 21, Int 8, Wis 10, Cha 12
    Condition Bloodrage (1/10 Rounds Used Today)
    Power Attack
    Charge

    Showing uncharacteristic self-control, Oghash lets loose a (mostly quiet) feral growl and charges the prone and blinded Sage, her enchanted axe coming down in a vicious overhead slice as her abyssal heritage drives her temporarily (more) insane.

    Spoiler: Mechanics
    Show
    Bloodrage, activate Power Attack, and charge the Sage: Reaver's Ax (1d20+11)[26] to hit, (1d20+11)[27] (20/x3), (1d12+13)[24] slashing damage, (2d12+26)[41] critical strike damage. If the Sage is [Lawful] then the weapon adds an additional +1 enhancement bonus, increasing the to hit, critical strike confirmation roll, and damage by 1. If it is a critical strike, the bonus damage increases by 2.

    If anyone incurs an AoO: Reaver's Ax (1d20+9)[23] to hit, (1d20+9)[23] (20/x3), (1d12+13)[22] slashing damage, (2d12+26)[48] critical strike damage. If the victim is [Lawful] then the weapon adds an additional +1 enhancement bonus, increasing the to hit, critical strike confirmation roll, and damage by 1. If it is a critical strike, the bonus damage increases by 2.

  2. - Top - End - #572
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    Default Re: DrK Way of Wicked Take 2 IC

    With a grace that does not fit his dwarven stature Stavri wraps the chain around the man's feet and tugs him down the stairs, a brutal kick to the head being followed up by the cloth over the face. The sgae's cry for help is cut short by the grunt of the orc and the horrible and final sounding wet splatter as the axe shears through the sage's chest hewing him in half

    35 odd damage on a low level mage is not survivable!

    Upstairs there is a pause, followed by a cautious "Jacobian are you okay? did you fall" a few more muttered words, too faint to pick out sound to Ahkmathi' sharp ears like spell casting of some sort. As the voice calls out again, "Jacobian, answer me....""
    Thanks to Emperor Ing for the nice Avatar

  3. - Top - End - #573
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    NecromancerGuy

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    Default Re: DrK Way of Wicked Take 2 IC

    Spoiler: Oghash's Status, Round 1
    Show
    Oghash ("Fiendclaw" in Orcish)
    Female Chaotic Evil Half-Orc Bloodrager/Oracle, Level 3, Init 3, HP 34+9/34+9, Speed 30 ft. (40 ft. base)
    AC 15, Touch 7, Flat-footed 14, CMD 16, Fort 10, Ref 4, Will 7, CMB +9, Base Attack Bonus 3
    Reaver's Ax (+1 Greataxe, additional +1 vs Lawful) +9 (1d12+13, 20/x3)
    Chainmail +2, Heavy Steel Shield (+8 Armor, +1 Dex, -2 Bloodrage, -2 Charge)
    Abilities Str 23, Dex 12, Con 21, Int 8, Wis 10, Cha 12
    Condition Bloodrage (2/10 Rounds Used Today)
    Power Attack

    Oghash turns and rushes up the stairs, murder written across her disguised-face. Unable to calm her mind or control her body with any degree of subtlety during her frenzy she tries to reach the remaining wizard to attack him with a furious slash of her axe and an angry grunt! "Oh, he fell alright! We all fall down!"

    Spoiler: Mechanics
    Show
    Maintain the Bloodrage, activate Power Attack again, and move upstairs to attack the battle-mage: Reaver's Ax (1d20+9)[25] to hit, (1d20+9)[24] (20/x3), (1d12+13)[19] slashing damage, (2d12+26)[32] critical strike damage. If the Sage is [Lawful] then the weapon adds an additional +1 enhancement bonus, increasing the to hit, critical strike confirmation roll, and damage by 1. If it is a critical strike, the bonus damage increases by 2.

    If the remaining enemy incurs an AoO: Reaver's Ax (1d20+9)[15] to hit, (1d20+9)[19] (20/x3), (1d12+13)[25] slashing damage, (2d12+26)[30] critical strike damage. If the Sage is [Lawful] then the weapon adds an additional +1 enhancement bonus, increasing the to hit, critical strike confirmation roll, and damage by 1. If it is a critical strike, the bonus damage increases by 2.

  4. - Top - End - #574
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    ClericGuy

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    Default Re: DrK Way of Wicked Take 2 IC

    Ahkmathi Sek, Elven Conjurist

    Nodding to himself, Ahkmathi turned to say something when he caught sound of chanting from above, followed by a call to the fallen shop owner. Cursing silently, the elf raised a hand for the other two to hold. However, both took the motion as direction to move forward. Stvari slipped past while Oghash just started running, calling for the mage above.

    Rolling his eyes, Ahkmathi increased the chirping from the 'raccoons' and muttered loudly, "Damn vermin!" trying his best to sound like the man.

    Whelp, it's not gonna matter soon enough, so Bluff - (1d20)[12]

    Effects/Conditions: Cognaten (+4 Int, -2 Str, +2 AC); low-light vision
    Spoiler: Status
    Show
    Str 10 (8) Dex 16 Con 12 Int 18 (22) Wis 12 Cha 10
    AC 13 (15) HP 26 Init +11 Move 30' / F +4 R +6 W +4
    Spoiler: Spells (4/3+1/2+1)
    Show
    0: detect magic, message, ghost sound, mage hand
    1: enlarge person, silent image, grease, color spray
    2: flaming sphere, bull's strength, euphoric cloud

    Spoiler: Extracts
    Show
    (4/day)
    1: enlarge person, targeted bomb admixture, illusion of calm, EMPTY

    Mutagen: 0/1 (+4 Int/Wis/Chr for -2 Str/Dex/Con; lasts 30 min)
    Bombs: 7/7 per day (fire), +6 / 2d6+4 (6) / Splash 6 dam (8 dam)
    Skills: Arcana/Planes +15; Local/Religion/Nature/Dungeon +14; History/Engineering +13; Geo/Nobility +12; Spellcraft +10; Craft Alchemy +10; Perception +8; D.Device +8; UMD +5
    Teleport (‘5): 7/7
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  5. - Top - End - #575
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    Default Re: DrK Way of Wicked Take 2 IC

    Stvari pauses long enough to glance over his shoulder and read Oghash's body language. With a smile that is not inviting, he storms up the steps.

    Lowering his shoulder, the Dwarf barrels into the upper chamber, fully expecting some sort of magical resistance.

    Spoiler: Stvari, round 2
    Show
    Stvari Inhibiraj
    Male LE Dwarf Monk (MM)//Cleric, Level 3, Init 2, HP 25/25, Speed 30
    AC 16, Touch 16, Flat-footed 14, CMD 22, Fort 6, Ref 6, Will 8, CMB +7, Base Attack Bonus 2
    Unarmed Strike +6 (1d6+4, x2)
    (trip friendly) Spiked chain +6 (+9 for trip attempt) (2d4+4, x2)
    Flurry of Trip/dirty trick +7/+7 (-, )
    (+2 Dex, +4 Natural)
    Abilities Str 18, Dex 15, Con 14, Int 16, Wis 18, Cha 6
    Condition Hardy, Stability, Dimdweller, Shadowhunter
    Evasion, +2 saves vs fear
    Ki pool: 1/1
    Stunning fist: 2/2
    Maneuver defense: gain AoOs for dirty trick and trip, even when usually not
    Destructive Smite: 5/7
    Touch of Darkness 7/7
    Cleric spells (see sheet)

    (1d20)[19] saving throw vs whatever he's trying to do? XD +6 or +8, depending

    By the numbers, move -> trip: If successful, move the guy behind me so we'll flank when Oghash arrives.
    (1d20+9)[18]

    AoO caused by successful trip?:
    (1d20+6)[22] unarmed
    (1d20+6)[23] CC
    (1d6+5)[9] damage (includes destructive smite)
    (1d6+5)[9] crit bonus

  6. - Top - End - #576
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    DrK's Avatar

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    Default Re: DrK Way of Wicked Take 2 IC

    Oghash and Stavri, barely pausing after cutting down the poor sage of the town both bound upstairs, even taking them two at a time slowing them down. Reaching the doorway and barelling through Oghash and Stavri are confronted by a small hallway with three doors heading off it. One to the left clearly a bedroom, the one to the right a small kitchen of sorts and straight ahead the large office and living space...

    Covering the distance both dwarf and orc leap forward into the room as they both spy the tall lanky man with round gold tinted spectacles and a high blue coat backing rapidly away. Its take all of Oghash and Stavri's time to reach the mage before the tall wizard is able to concentrate, stepping back and engulfing both of his assailants in fire as a great ball of fire streaks beyond the two of them and explodes in the stairway... Stavri is able to duck out the way as the flame wash over Oghash, a shout of "Who are you, murderers!"




    OOC

    With the stairs being difficult ground its takes a double movement to get upstairs and into the living room to reach Tacitus
    Tacitus will 5ft step and cast fireball defensively that explodes 20ft behind Oghash and Stavri
    - (7d6+3)[29] damage Reflex DC 21 for half

    Stavri's saving throw works so he manages to evade
    Oghash will need to roll a save


    It is the evil team's turn....
    Thanks to Emperor Ing for the nice Avatar

  7. - Top - End - #577
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    NecromancerGuy

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    Default Re: DrK Way of Wicked Take 2 IC

    Spoiler: Oghash's Status, Round 2
    Show
    Oghash ("Fiendclaw" in Orcish)
    Female Chaotic Evil Half-Orc Bloodrager/Oracle, Level 3, Init 3, HP 5+9/34+9, Speed 30 ft. (40 ft. base)
    AC 15, Touch 7, Flat-footed 14, CMD 16, Fort 10, Ref 4, Will 7, CMB +9, Base Attack Bonus 3
    Reaver's Ax (+1 Greataxe, additional +1 vs Lawful) +9 (1d12+13, 20/x3)
    Chainmail +2, Heavy Steel Shield (+8 Armor, +1 Dex, -2 Bloodrage, -2 Charge)
    Abilities Str 23, Dex 12, Con 21, Int 8, Wis 10, Cha 12
    Condition Bloodrage (3/10 Rounds Used Today)
    Power Attack

    Without seeming to notice the massive burns now covering the back side of her body, Oghash steps adjacent to the battle mage, eyes rolling in the ecstasy of combat. With a swing of her axe she strikes at the mage before letting go of her weapon with one claw and sweeping it back at the man as she attempts to rip his throat out! "I'M THIRSTY - GIVE ME SOMETHING TO DRINK!"

    Spoiler: Mechanics
    Show
    Maintain the Bloodrage, activate Power Attack again, 5-ft step, and full attack the battle-mage: Reaver's Ax (1d20+9)[18] to hit, (1d20+9)[18] (20/x3), (1d12+13)[21] slashing damage, (2d12+26)[32] critical strike damage. If the Sage is [Lawful] then the weapon adds an additional +1 enhancement bonus, increasing the to hit, critical strike confirmation roll, and damage by 1. If it is a critical strike, the bonus damage increases by 2.

    Claw (from Bloodline, as a secondary attack): (1d20+3)[14] to hit, (1d20+3)[7] (20/x2), (1d6+5)[7] slashing damage, (1d6+5)[11] critical strike damage.

    If the battlemage incurs an AoO: Reaver's Ax (1d20+9)[28] to hit, (1d20+9)[26] (20/x3), (1d12+13)[17] slashing damage, (2d12+26)[45] critical strike damage. If the Sage is [Lawful] then the weapon adds an additional +1 enhancement bonus, increasing the to hit, critical strike confirmation roll, and damage by 1. If it is a critical strike, the bonus damage increases by 2.

    Quote Originally Posted by SRD
    Secondary attacks are made using the creature’s base attack bonus –5 and add only 1/2 the creature’s Strength bonus on damage rolls.

    Creatures with natural attacks and attacks made with weapons can use both as part of a full attack action (although often a creature must forgo one natural attack for each weapon clutched in that limb, be it a claw, tentacle, or slam). Such creatures attack with their weapons normally but treat all of their available natural attacks as secondary attacks during that attack, regardless of the attack’s original type.

  8. - Top - End - #578
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    Farmerbink's Avatar

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    Default Re: DrK Way of Wicked Take 2 IC

    Stvari displays surprising canny as he nimbly puts a large sitting chair between himself and the blast. As he prowls the last bit of distance, he murmurs. "Wasting breath on a question you already know the answer to? I thought wizards were supposed to be smart." In the close quarters, his chain lashes out once more...

    Spoiler: Stvari, round 3
    Show
    Stvari Inhibiraj
    Male LE Dwarf Monk (MM)//Cleric, Level 3, Init 2, HP 25/25, Speed 30
    AC 16, Touch 16, Flat-footed 14, CMD 22, Fort 6, Ref 6, Will 8, CMB +7, Base Attack Bonus 2
    Unarmed Strike +6 (1d6+4, x2)
    (trip friendly) Spiked chain +6 (+9 for trip attempt) (2d4+4, x2)
    Flurry of Trip/dirty trick +7/+7 (-, )
    (+2 Dex, +4 Natural)
    Abilities Str 18, Dex 15, Con 14, Int 16, Wis 18, Cha 6
    Condition Hardy, Stability, Dimdweller, Shadowhunter
    Evasion, +2 saves vs fear
    Ki pool (iron within): 1/1
    Stunning fist: 2/2
    Maneuver defense: gain AoOs for dirty trick and trip, even when usually not
    Destructive Smite: 5/7
    Touch of Darkness 7/7
    Cleric spells (see sheet)

    Much like the first round, flurry of maneuvers:
    (1d20+7)[24] trip attempt. Using ki-throw to enable flanks again
    If successful, the follow-up is going to be dirty trick to deafen: (1d20+7)[15]. If not, a second attempt to trip with ki throw

    (1d20+8)[22] unarmed aoo (includes flank)
    (1d20+8)[9] CC
    (1d6+4)[9] damage
    (1d6+4)[6] crit bonus

    Stvari has combat reflexes, and will AOO again, if given a chance.
    (1d20+6)[20] unarmed aoo (includes flank)
    (1d20+6)[23] CC
    (1d6+4)[8] damage
    (1d6+4)[9] crit bonus

  9. - Top - End - #579
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    ClericGuy

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    Default Re: DrK Way of Wicked Take 2 IC

    Ahkmathi Sek, Elven Conjurist

    Even as Ahkmathi tried to cover the lie of their murder, his companions abandoned any such subterfuge and ran upstairs to engage, roaring as they did. Snarling to himself, he followed them upward, knowing he only had himself to blame for not taking more of a leadership role. Of course, the real question was whether any of them could be 'led,' aside from the Cardinal pulling the leashes. Something to keep in mind when the mage stood on the precipice of absolute power ... who would serve and who would need to be dealt with?

    As he made his way up behind the others, he saw them engaging with a wild-eyed mage who had just flung a fireball at his companions. But what other spell had the man cast?
    Was it protective magics? Divination? Or perhaps more damaging, a sending to warn the keep? Shaking his head, he pushed aside the questions that have to be answered later, and he pulled forth one of his small bombs and flung it at the man.

    Move up the stairs, ranged attack with fire bomb (precise bombs, so no splash damage vs Oghash and Stvari)
    Attack - (1d20+6)[8], Damage - (2d6+6)[13]


    EDIT: You've got to be f&*king kidding me. I seriously thought, 'well, I already got a one recently, so I should be good ...'

    Effects/Conditions: Cognaten (+4 Int, -2 Str, +2 AC); low-light vision
    Spoiler: Status
    Show
    Str 10 (8) Dex 16 Con 12 Int 18 (22) Wis 12 Cha 10
    AC 13 (15) HP 26 Init +11 Move 30' / F +4 R +6 W +4
    Spoiler: Spells (4/3+1/2+1)
    Show
    0: detect magic, message, ghost sound, mage hand
    1: enlarge person, silent image, grease, color spray
    2: flaming sphere, bull's strength, euphoric cloud

    Spoiler: Extracts
    Show
    (4/day)
    1: enlarge person, targeted bomb admixture, illusion of calm, EMPTY

    Mutagen: 0/1 (+4 Int/Wis/Chr for -2 Str/Dex/Con, +2 AC; lasts 30 min)
    Bombs: 6/7 per day (fire), +6 / 2d6+4 (6) / Splash 6 dam (8 dam)
    Skills: Arcana/Planes +15; Local/Religion/Nature/Dungeon +14; History/Engineering +13; Geo/Nobility +12; Spellcraft +10; Craft Alchemy +10; Perception +8; D.Device +8; UMD +5
    Teleport (‘5): 7/7
    Last edited by Starbin; 2022-05-23 at 02:05 PM.
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  10. - Top - End - #580
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    DrK's Avatar

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    Default Re: DrK Way of Wicked Take 2 IC

    Fire blooms engulfing Oghash as Stavri ducks behind the orc avoiding the worst of the fire. Enraged Stavri kicks the mage's feet out from under him sending him toppling to the ground before stamping hard on his arm. Down on the ground he is easy prey for Oghash who hacks into him before clawing across his face. Behind them Ahkmathi slips a little on the smouldering stairs and more fire erupts behind them but neither is harmed by the alchemist's well controlled if wayward bomb.

    The mage on the ground mumbles a curse more suited to a common stable boy before throwing a cloud of diamond dust into his face, his skin shifting becoming stone like as he rolls to his feet and edges towards the window still some 10ft away, although both the chain and axe bite home both are heavily blunted by the stony covering. Outside a faint cry of "Fire" can be heard as someone spied the explosion in the house!

    OOC
    Mage
    - defensivly cast stone skin
    - stood up taking the AoO's
    - 5ft steps towards the window now 10ft away

    Thanks to Emperor Ing for the nice Avatar

  11. - Top - End - #581
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    NecromancerGuy

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    Default Re: DrK Way of Wicked Take 2 IC

    Spoiler: Oghash's Status, Round 3
    Show
    Oghash ("Fiendclaw" in Orcish)
    Female Chaotic Evil Half-Orc Bloodrager/Oracle, Level 3, Init 3, HP 5+9/34+9, Speed 30 ft. (40 ft. base)
    AC 15, Touch 7, Flat-footed 14, CMD 16, Fort 10, Ref 4, Will 7, CMB +9, Base Attack Bonus 3
    Reaver's Ax (+1 Greataxe, additional +1 vs Lawful) +9 (1d12+13, 20/x3)
    Chainmail +2, Heavy Steel Shield (+8 Armor, +1 Dex, -2 Bloodrage, -2 Charge)
    Abilities Str 23, Dex 12, Con 21, Int 8, Wis 10, Cha 12
    Condition Bloodrage (4/10 Rounds Used Today)
    Power Attack

    With a glance at the battle-mage's hands to note the presence or lack of weapons, Oghash moves to cut him off from the window in two distinct ways - first she tries to get between him and the potential exit, and second she continues to try to cut him, in half, with her axe. "STAY - I'M HUNGRY AND YOU'RE DINNER!"

    Spoiler: Mechanics
    Show
    Oghash's first priority is avoiding AoOs and not lining up AoO spells with Stvari. If she can move around the battle-mage without risking AoO, she will insert herself between him and the window. If he has a weapon (or looks like he has claws or something) she will just 5-ft step adjacent to him and full attack.

    Either way, she maintains her Bloodrage, activates Power Attack again, and attacks: Reaver's Ax (1d20+9)[18] to hit, (1d20+9)[26] (20/x3), (1d12+13)[19] slashing damage, (2d12+26)[38] critical strike damage. If the Sage is [Lawful] then the weapon adds an additional +1 enhancement bonus, increasing the to hit, critical strike confirmation roll, and damage by 1. If it is a critical strike, the bonus damage increases by 2.

    If she only took a 5-ft step and is full attacking: Claw (from Bloodline, as a secondary attack): (1d20+3)[14]] to hit, (1d20+3)[12] (20/x2), (1d6+5)[10] slashing damage, (1d6+5)[10] critical strike damage.

    If the battlemage incurs an AoO: Reaver's Ax (1d20+9)[22] to hit, (1d20+9)[14] (20/x3), (1d12+13)[24] slashing damage, (2d12+26)[43] critical strike damage. If the Sage is [Lawful] then the weapon adds an additional +1 enhancement bonus, increasing the to hit, critical strike confirmation roll, and damage by 1. If it is a critical strike, the bonus damage increases by 2.

  12. - Top - End - #582
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    Default Re: DrK Way of Wicked Take 2 IC

    Stvari's evasion of the mages' previous assault leaves him emboldened, and he dashes back into the fray to facilitate an ideal situation for himself and Oghash. Heedless of the wizard's potential for capitalizing on an opportunity, he quickly flanks the man and lashes out with his flail once more.

    Spoiler: Stvari, round 4
    Show
    Stvari Inhibiraj
    Male LE Dwarf Monk (MM)//Cleric, Level 3, Init 2, HP 25/25, Speed 30
    AC 16, Touch 16, Flat-footed 14, CMD 22, Fort 6, Ref 6, Will 8, CMB +7, Base Attack Bonus 2
    Unarmed Strike +6 (1d6+4, x2)
    (trip friendly) Spiked chain +6 (+9 for trip attempt) (2d4+6, x2)
    Flurry of Trip/dirty trick +7/+7 (-, )
    (+2 Dex, +4 Natural)
    Abilities Str 18, Dex 15, Con 14, Int 16, Wis 18, Cha 6
    Condition Hardy, Stability, Dimdweller, Shadowhunter
    Evasion, +2 saves vs fear
    Ki pool (iron within): 1/1
    Stunning fist: 2/2
    Maneuver defense: gain AoOs for dirty trick and trip, even when usually not
    Destructive Smite: 5/7
    Touch of Darkness 7/7
    Cleric spells (see sheet)

    Move to facilitate flanks, keeping Stvari between the wizard and the window.

    (1d20+11)[27] trip attempt

    Assuming success:
    (1d20+8)[19] unarmed aoo (includes flank)
    (1d20+8)[28] CC
    (1d6+4)[7] damage
    (1d6+4)[10] crit bonus

    Stvari has combat reflexes, and will AOO again, if given a chance. If the AoO is for trying to stand, he will use the attack to trip again: (1d20+11)[19]

    If he casts a spell or something else, the AoO will be damage with the chain:
    (1d20+8)[14] spiked chain aoo (includes flank)
    (1d20+8)[23] CC
    (2d4+6)[12] damage
    (2d4+6)[11] crit bonus

  13. - Top - End - #583
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    ClericGuy

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    Default Re: DrK Way of Wicked Take 2 IC

    Ahkmathi Sek, Elven Conjurist

    Muttering to himself about the slip, Ahkmathi pulled forth another small container, mixing several ingredients quickly and tossing them at the retreating mage once more. His mind was already racing as he thought about the possible complications this night might bring. The initial kill had been quick and to the point, but he began to wonder if letting these two bruisers rush up had been the best idea. Of course, he was culpable as well ... the bomb, ineffective as his throw had been, was likely responsible for the discover of events. Given what they new about the town, there were probably only moments left before the 'good' citizens of Aldencross came to their scholar's rescue. How would they get out with whatever treasures they could find? How could they make this look like an accident? Would the Keep become involved based on the death of their mage? This event would likely accelerate their timeline, which mean there was a greater risk of mistakes. Reporting failure wasn't an option ... failure here meant dying trying, as otherwise they would be killed anyway.

    Pushing aside his thoughts, Ahkmathi focused on his bomb, then threw it at the fleeing man. What was it dearest father said? 'The more complex the scenario, the more incumbent you simply the number of variables.

    So step one, kill this fool ...


    Throw the bomb, then head back down the stairs.
    Ranged touch attack - (1d20+6)[13], Damage - (2d6+6)[8]


    Effects/Conditions: Cognaten (+4 Int, -2 Str, +2 AC); low-light vision
    Spoiler: Status
    Show
    Str 10 (8) Dex 16 Con 12 Int 18 (22) Wis 12 Cha 10
    AC 13 (15) HP 26 Init +11 Move 30' / F +4 R +6 W +4
    Spoiler: Spells (4/3+1/2+1)
    Show
    0: detect magic, message, ghost sound, mage hand
    1: enlarge person, silent image, grease, color spray
    2: flaming sphere, bull's strength, euphoric cloud

    Spoiler: Extracts
    Show
    (4/day)
    1: enlarge person, targeted bomb admixture, illusion of calm, EMPTY

    Mutagen: 0/1 (+4 Int/Wis/Chr for -2 Str/Dex/Con, +2 AC; lasts 30 min)
    Bombs: 6/7 per day (fire), +6 / 2d6+4 (6) / Splash 6 dam (8 dam)
    Skills: Arcana/Planes +15; Local/Religion/Nature/Dungeon +14; History/Engineering +13; Geo/Nobility +12; Spellcraft +10; Craft Alchemy +10; Perception +8; D.Device +8; UMD +5
    Teleport (‘5): 7/7
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  14. - Top - End - #584
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    Default Re: DrK Way of Wicked Take 2 IC

    Oghash runs around the hapless fire mage who has no melee weapons to hamper the hulking orc she then hacks at the wizard but the axe rings like a bell on an inverted shield hanging over the mage's head. Stavri harasses the mage, once more pulling his legs out from under him, although he can feel his foot failing to break through the strange stony skin as he stamps on the mage. Though the man the screams as he is coated in fire from Aklmathi's bomb that hits him.

    The mage rolls over on the ground, rising to his feet once more, avoiding the flail but howling as the axe smashes through his stony form leaving his arm broken, even though he avoids the flail he can’t avoid his legs being kicked out form under him leaving struggling to his feet, a flurry of magi missiles leaving his hands in a flickering instant hitting all three of the dark anti-heroes.... a cry of “let me live and I can give you whatever you want!”


    Move: Stand up, taking the AoOs (hit by Oghash and tripped again by Stavri)
    Swift: Quickened Magic missile
    vs Stavri (1d4+1)[4]
    vs Ahkmathi (1d4+1)[4]
    vs Oghash (2d4+5)[10]
    Standard/Move: stand up again

    Last edited by DrK; 2022-06-19 at 01:53 AM.
    Thanks to Emperor Ing for the nice Avatar

  15. - Top - End - #585
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    Ahkmathi Sek, Elven Conjurist

    Ahkmathi peered down at the mage, a grim look in his eyes. "You offer surrender and yet you continue to fight. Hands where we can see them and placed together, so we may tie them. Then we'll see what you have to barter for your life."

    Holding to throw bomb if this chump doesnt comply, or if he tries to trick us.

    If necessary, ranged attack roll / damage: Att - (1d20+6)[25], Damage - (2d6+6)[8]


    Effects/Conditions: Cognaten (+4 Int, -2 Str, +2 AC); low-light vision
    Spoiler: Status
    Show
    Str 10 (8) Dex 16 Con 12 Int 18 (22) Wis 12 Cha 10
    AC 13 (15) HP 26 Init +11 Move 30' / F +4 R +6 W +4
    Spoiler: Spells (4/3+1/2+1)
    Show
    0: detect magic, message, ghost sound, mage hand
    1: enlarge person, silent image, grease, color spray
    2: flaming sphere, bull's strength, euphoric cloud

    Spoiler: Extracts
    Show
    (4/day)
    1: enlarge person, targeted bomb admixture, illusion of calm, EMPTY

    Mutagen: 0/1 (+4 Int/Wis/Chr for -2 Str/Dex/Con, +2 AC; lasts 30 min)
    Bombs: 5/7 per day (fire), +6 / 2d6+4 (6) / Splash 6 dam (8 dam)
    Skills: Arcana/Planes +15; Local/Religion/Nature/Dungeon +14; History/Engineering +13; Geo/Nobility +12; Spellcraft +10; Craft Alchemy +10; Perception +8; D.Device +8; UMD +5
    Teleport (‘5): 7/7
    Last edited by Starbin; 2022-07-01 at 01:17 PM.
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  16. - Top - End - #586
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    Default Re: DrK Way of Wicked Take 2 IC

    Stvari smirks- not a pretty thing. "Afraid that's unlikely," he murmurs, as his chain lashes about once again.

    Spoiler: Stvari, round 5
    Show
    Stvari Inhibiraj
    Male LE Dwarf Monk (MM)//Cleric, Level 3, Init 2, HP 21/25, Speed 30
    AC 16, Touch 16, Flat-footed 14, CMD 22, Fort 6, Ref 6, Will 8, CMB +7, Base Attack Bonus 2
    Unarmed Strike +6 (1d6+4, x2)
    (trip friendly) Spiked chain +6 (+9 for trip attempt) (2d4+6, x2)
    Flurry of Trip/dirty trick +7/+7 (-, )
    (+2 Dex, +4 Natural)
    Abilities Str 18, Dex 15, Con 14, Int 16, Wis 18, Cha 6
    Condition Hardy, Stability, Dimdweller, Shadowhunter
    Evasion, +2 saves vs fear
    Ki pool (iron within): 1/1
    Stunning fist: 2/3
    Maneuver defense: gain AoOs for dirty trick and trip, even when usually not
    Destructive Smite: 5/7
    Touch of Darkness 7/7
    Cleric spells (see sheet)

    Flurry of maneuvers!
    (1d20+7)[26] trip attempt. If successful, AoO as per the usual:

    (1d20+6)[23] unarmed AoO with stunning fist DC 15 fort else stunned for 1 round.
    (1d20+6)[25] CC
    (1d6+4)[7] damage
    (1d6+4)[10] crit bonus

    Second part of flurry: if he's prone already, blind him. If he's not yet prone, attempt another trip.
    (1d20+7)[8]

    If he tries to stand, AoO for trip: (1d20+9)[16]
    If he casts a spell, AoO for damage:
    (1d20+6)[14] spiked chain
    (1d20+6)[9] CC
    (2d4+6)[11] damage
    (2d4+6)[12] crit bonus


  17. - Top - End - #587
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    NecromancerGuy

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    Spoiler: Oghash's Status, Round 4
    Show
    Oghash ("Fiendclaw" in Orcish)
    Female Chaotic Evil Half-Orc Bloodrager/Oracle, Level 3, Init 3, HP 0+4/34+9, Speed 30 ft. (40 ft. base)
    AC 15, Touch 7, Flat-footed 14, CMD 16, Fort 10, Ref 4, Will 7, CMB +9, Base Attack Bonus 3
    Reaver's Ax (+1 Greataxe, additional +1 vs Lawful) +9 (1d12+13, 20/x3)
    Chainmail +2, Heavy Steel Shield (+8 Armor, +1 Dex, -2 Bloodrage, -2 Charge)
    Abilities Str 23, Dex 12, Con 21, Int 8, Wis 10, Cha 12
    Condition Bloodrage (5/10 Rounds Used Today)
    Power Attack

    "ENOUGH TALK - LET'S EAT!" rants Oghash as her axe and claw swipes down at the prone wizard!

    Spoiler: Mechanics
    Show
    Oghash 5-ft steps to flank, if necessary, maintains her Bloodrage, activates Power Attack again, and full attacks: Reaver's Ax (1d20+11)[30] to hit, (1d20+11)[13] (20/x3), (1d12+13)[19] slashing damage, (2d12+26)[34] critical strike damage. If the Sage is [Lawful] then the weapon adds an additional +1 enhancement bonus, increasing the to hit, critical strike confirmation roll, and damage by 1. If it is a critical strike, the bonus damage increases by 2.

    If she only took a 5-ft step and is full attacking: Claw (from Bloodline, as a secondary attack): (1d20+5)[12] to hit, (1d20+5)[20] (20/x2), (1d6+5)[6] slashing damage, (1d6+5)[10] critical strike damage.

    If the battlemage incurs an AoO: Reaver's Ax (1d20+11)[14] to hit, (1d20+11)[20] (20/x3), (1d12+13)[14] slashing damage, (2d12+26)[40] critical strike damage. If the Sage is [Lawful] then the weapon adds an additional +1 enhancement bonus, increasing the to hit, critical strike confirmation roll, and damage by 1. If it is a critical strike, the bonus damage increases by 2.

  18. - Top - End - #588
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    Default Re: DrK Way of Wicked Take 2 IC

    The surrender is shortlived... Stavri chain lashes the wizard, chain dragging the man once more down to the ground where he is gently stomped upon and stunned. Ahkmathi is able to relax slightly and lower his bomb but bloodened and burnt and in the throes of a blood rage Oghash is clearly in no mood for mercy! With a dull thud the axe falls once more, this time splitting apart the wizard's skull with a dull "thud" s the combination of savage blow andthe last of his stoneskin ward fading from Stavri combined to make the blow a mortal wound!

    With the fire crackling on the furniture nearby and smoke slowly filing the room all 3 of you cna still hear the shouts of alarm from the streets who had seen the sheet of fire erupt from the windows!
    Thanks to Emperor Ing for the nice Avatar

  19. - Top - End - #589
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    Default Re: DrK Way of Wicked Take 2 IC

    "Well, this remains problematic," Stvari murmurs. "Grab what you can, and make yourselves look like- well, anything but us! Time to make a break for it! Let me carry the valuables, and just don't get caught. Put on Hobgoblin skin and just bolt, if you think it'll make the best getaway."

    Taking his own advice, Stvari takes a moment to melt his features into a rough facsimile of the leader of the Dwarven miners. He stomps down the stairs and recovers the chest he had previously stowed by the back door. "Ahkmathi, be a dear and stoke the flames. Nice and bright, now! I think we want it to look like we tried to help, but the flames were just too much."

    Truth being more believable than the most well-crafted lie, Stvari stays in the stairwell enjoying Ahkmathi's pyrotechnics until he begins to choke on the smoke filling the space. Then he dashes out the back door, deliberately running into any villagers standing close enough to look accidental.

    "Ach, it's awful!" he bellows, in a shallow attempt to copy the other Dwarf's voice. "'Ts too hot! Couldn' even find 'im! Fetch water! Fetch water!" He pauses to catch his breath, hands on his knees, for only a moment before looking to make his escape.

    Spoiler: OOC
    Show
    I think, mechanically, trying to get away during a diversion is stealth? (1d20+8)[11]

  20. - Top - End - #590
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    Default Re: DrK Way of Wicked Take 2 IC

    Ahkmathi Sek, Elven Conjurist

    With both wizards dead, the group had only a few minutes to make their escape, before the building was beset upon by do-gooders. At Stvari's request, he nodded, but held up a hand pointing at the fire wizard and back down the stairs. "Check this room quickly before you go. I will strip our fallen enemy here, Oghash, I'm sorry but there is little time to eat. Bring the other wizard here and search him too ... I have an idea."

    Ahkmathi was already searching the fire mage, grabbing anything that looked interesting (books, keys, etc), and using detect magic to ensure no goodies were missed. He also glanced around the room and looked to the body of the sage Oghash brought upstairs just in case she missed any items. Once that was done, he shifted his own form to take on that of a non-descript laborer. As the others began to move out, he cast a spell to summon a large ball of fire that started on the wizards, rolled around the room to catch as many things on fire as possible, then rolled toward the window, down and out then away from the building towards the largest crowds, seemingly errantly ...

    While that occurred, Ahkmathi headed out with the other, moving into the darkness away from the building, letting the sphere dissipate on its own, and providing a distraction for his companions. Once away from prying eyes, he will shift his form to an old woman, hunched over with her laundry sack, anxious to get home to her children.

    Loot, detect magic, flaming sphere, leave ... I feel like that can all happen in less than a minute. And the flaming sphere should act as a good distraction.

    Effects/Conditions: Cognaten (+4 Int, -2 Str, +2 AC); low-light vision
    Spoiler: Status
    Show
    Str 10 (8) Dex 16 Con 12 Int 18 (22) Wis 12 Cha 10
    AC 13 (15) HP 26 Init +11 Move 30' / F +4 R +6 W +4
    Spoiler: Spells (4/3+1/2+1)
    Show
    0: detect magic, message, ghost sound, mage hand
    1: enlarge person, silent image, grease, color spray
    2: flaming sphere, bull's strength, euphoric cloud

    Spoiler: Extracts
    Show
    (4/day)
    1: enlarge person, targeted bomb admixture, illusion of calm, EMPTY

    Mutagen: 0/1 (+4 Int/Wis/Chr for -2 Str/Dex/Con, +2 AC; lasts 30 min)
    Bombs: 5/7 per day (fire), +6 / 2d6+4 (6) / Splash 6 dam (8 dam)
    Skills: Arcana/Planes +15; Local/Religion/Nature/Dungeon +14; History/Engineering +13; Geo/Nobility +12; Spellcraft +10; Craft Alchemy +10; Perception +8; D.Device +8; UMD +5
    Teleport (‘5): 7/7
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  21. - Top - End - #591
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    NecromancerGuy

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    Default Re: DrK Way of Wicked Take 2 IC

    Spoiler: Mechanics
    Show
    Cast Cure Light Wounds: (1d28+3)[10], (1d28+3)[10] until healing at least 5 HPs. Edit: the second roll will be applied later, as described below.

    Gritting her teeth at the pain, Oghash seems to deflate momentarily, bowing her head and dipping her finger into the blood of the dead battlemage. She draws a pentagram on the back of her own hand and quietly grunts, "Lord of Hell, heal my wounds, earned in glorious battle to you..." As her bleeding slows slightly she rises and looks around, clearing the fog of battle from her mind. With a hungry growl she nods and gets the other body from downstairs. She takes her dagger and carves off the calves of each of the men, intent on getting something for her violent cravings.

    Once done with her grisly efforts she strips off anything that looks either valuable or magical from both bodies. She looks around the room, riffling through drawers quickly and trying to be efficient, but not wanting to be caught by either the fire or the investigating townsfolk. On her way downstairs she shifts her appearance to one as close to that of Madam Barthold's as she can manage and then follows her partners out of the flaming home. She doesn't deliberately hide, nor does she go out of her way to be seen. Oghash shuffles quickly away from the conflagration and in the general direction of the inn before finding a good, dark corner to shift forms and finish healing herself. Only when clear and fully healed does she settle down and look to her allies. "Well, was that worth it?"

  22. - Top - End - #592
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    Default Re: DrK Way of Wicked Take 2 IC

    Its mayhem in the cramped chambers as Stavri grabs the heavy chest that had glowed with some magical powers and staggers out in a great cloud of smoke into the panicked throng of local villagers that are beginning to shout for buckets and water. Others screaming that they need to save the poor sage within! Even as Stavri staggers out Oghash heals herself within the room as she comes bleeding out of the rage and strips both mages. Ahkmathi does likewise, searching for magical signatures and things of value before staggering down the stairs and into the throng. Men behind him scream as they run upsatirs into the building to be met by a burning ball of fire! Before others start arriving with buckets and starting to work on forming a bucket line.

    People push past the three of you as you are able to blend into the night and soon vanish into the small alleyways between the houses and reach the far side of Aldencross, by now the flames from the burning shop "The Illuminated Scroll" lighting up the evening sky and shouts from the whole of the town loud in the night sky distinct over the crackling of flames and wood.

    Tucked away in a safe alleyway and disguised as a trio of non descript villagers you are able to look at your wounds and the loot you managed to strip off the pair of dead wizards...

    Loot

    Tacitus of Morimon (the fire magister of Balentyne)
    Scroll [dispel magic, alarm, burning hands (CL5)], potions (Cure Light, Resist Energy),
    diamond dust worth 500 gp (enough for two castings of stoneskin),
    wand of fireball (8 charges)
    cloak of resistance +1,
    Set of key to his room and his laboratory

    Jacobian Scaramore
    Amulet of Natural Armour +1
    Traveller's Any tool
    Quill of Infinite Ink (A magical quill that never runs out of ink and can make an arcane mark 3/day)

    The Chest
    Scrolls [Enhanced diplomacy (2), Read magic, Cultural Adaption, Deadeye lore, Know the Enemy, Masterwork Transformation, Symbol of mirroring, unseen servant]


    Thanks to Emperor Ing for the nice Avatar

  23. - Top - End - #593
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    NecromancerGuy

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    Default Re: DrK Way of Wicked Take 2 IC

    Oghash looks at the scrolls without interest, silently passing any she carries to Ahkmathi. She looks at both the battlemage's cloak and the seer's amulet with interest, though. "These looks like magic - I don't have a cloak or necklace...would they help me?" she asks as they are identified by the more book-learned of her partners. When she sees the wand she bares her teeth and growls. "Did he use that to burn us? I don't want to feel it's burn again...may I take it? Somehow I think I could make it work..."

    Spoiler: OoC
    Show
    Oghash lacks both a Cloak of Resistance and an Amulet of Natural AC. She'd use either of them, but won't be greedy. Of the two, she'd prefer the cloak, as her AC gets tanked as she bloodrages.

    Fireball is on the Bloodrager spell list, so she can activate it. This would give Oghash a ranged option...

  24. - Top - End - #594
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    Default Re: DrK Way of Wicked Take 2 IC

    In the relative safety of their alleyway, Stvari snorts in disgust. "At least we finished off that battlemage," he grumbles irritably. "This is all garbage- well I guess not if you're an 'HonEsT MitRAn PuTtiNg In a HaRd DAys wOrK'" Chuckling at his own sour humor, he passes the scrolls off to Ahkmathi. "I'll carry anything you want me to, but we need to get out of here."

    Eager to return to the safety of their lodging, Stvari casts the chest aside and packs up the valuables in his backpack. "Let's go."

  25. - Top - End - #595
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    Default Re: DrK Way of Wicked Take 2 IC

    Ahkmathi Sek, Elven Conjurist

    Glancing at the items they had gathered, Ahkmathi's eyes naturally went to the wand and scrolls. After a few moments of review, he had identified most of them and was less than impressed.
    However, knowledge was power, and more spells within his repertoire was rarely a bad thing. To Oghash's questions, he paused to glance at her again, this time his eyes glowed a bit and he nodded slowly. "Yes ... you might just be able to at that. As a fire mage, he could have been summoning the spell from his own abilities, or using the wand, but I did not see which one he did. It is not a tool for tight spaces - it will fling a ball of flame, as we experienced. You seem to have an arcane spark, which suggests you might be able to use the wand - at least with some training. There is also a spell amongst what we gathered that will let you cast a swath of flame from your hands, albeit it less powerful than the classic fireball. While fire has its uses, I typically prefer more elegant solutions and options.

    The cloak will protect you from spells ... feel free to use it if Stvari has no designs up it. Perhaps for our dwarven friend, the amulet would be to your liking. There are a couple of spells here I cannot use as effectively as Stvari, but for now I can hold on to the rest of the items. However, I suggest our mighty warrioress take the healing potion, and one of you take the other potion - it will protect you from an elemental energy of your choice. Now, let us rally away from here and decide on how to proceed with our plans."



    Scrolls
    - dispel magic, alarm, Read magic, Cultural Adaption, Know the Enemy, Masterwork Transformation, Symbol of mirroring, unseen servant (Ahk)
    - Enhanced Diplomacy, Deadeyes Lore (Stvari)
    - CL5 burning hands (Og)
    Potions
    - CLW (Og)
    - Resist energy (Og or Stvari)

    diamond dust worth 500 gp (Group)
    wand of fireball (8 charges) - Og
    cloak of resistance +1 (Og)
    Set of keys (Ahk)
    Amulet of Natural Armour +1 (Stvari)
    Traveller's Any tool (Ahk)
    Quill of Infinite Ink (Ahk)


    Effects/Conditions: Cognaten (+4 Int, -2 Str, +2 AC); low-light vision
    Spoiler: Status
    Show
    Str 10 (8) Dex 16 Con 12 Int 18 (22) Wis 12 Cha 10
    AC 13 (15) HP 26 Init +11 Move 30' / F +4 R +6 W +4
    Spoiler: Spells (4/3+1/2+1)
    Show
    0: detect magic, message, ghost sound, mage hand
    1: enlarge person, silent image, grease, color spray
    2: flaming sphere, bull's strength, euphoric cloud

    Spoiler: Extracts
    Show
    (4/day)
    1: enlarge person, targeted bomb admixture, illusion of calm, EMPTY

    Mutagen: 0/1 (+4 Int/Wis/Chr for -2 Str/Dex/Con, +2 AC; lasts 30 min)
    Bombs: 5/7 per day (fire), +6 / 2d6+4 (6) / Splash 6 dam (8 dam)
    Skills: Arcana/Planes +15; Local/Religion/Nature/Dungeon +14; History/Engineering +13; Geo/Nobility +12; Spellcraft +10; Craft Alchemy +10; Perception +8; D.Device +8; UMD +5
    Teleport (‘5): 7/7
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  26. - Top - End - #596
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    Default Re: DrK Way of Wicked Take 2 IC

    In a variety of disguises you slowly make your way through the streets of Aldencross towards the Lords Dalliance and soon make it back without much issue although still slightly smelling of soot and smoke... that leaves you fitting right in as half the patrons bear minor burns or soot and smoke marks. The fat barwoman waddles up to you shaking her head, "Dreadful night... can you believe it, Tacitus that mad mage, he has killed himself and poor Jacobian!" She hands you a wine for Ahkmathi and two stout honey beers for stavri and Oghash.

    "Everyone tried to help but the first folk spoke of a ball of fire running amok, fire magic. Who knows by Glorious Mitra what the magister unleashed... But it did form him and Jacobian. Both were found burned to a crisp with precious little left of the Illuminated SCroll. Too much paper I guess" she adds with a shrug. "The lord Captain will have to be informed and he won't be happy" she adds before leaving the drinks and moving on.

    In the Inn the talk is all of the fire, and the general consensus that the "mad mage of balenytne" did something with magic that caused his own death. The general distrust of arcane magic rife across Talingarde working in your favour.
    Thanks to Emperor Ing for the nice Avatar

  27. - Top - End - #597
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    NecromancerGuy

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    Default Re: DrK Way of Wicked Take 2 IC

    Oghash hastily places her raw, leg-steaks into a bag with the intent on eating them in privacy upon their return to the inn. She nods in acceptance of Ahkmathi's recommendations on their new equipment and treasures, though her skeptical expression regarding the scroll of Burning Hands is easily read on her face. With a hasty motion she places her new cloak on her shoulders, using the iron circlet to change its appearance, and stows the wand within easy reach in a pocket of her vest. "Asmodeus has blessed me with some sort of healing power - I don't think I need the potions," she says, a bit of awe in her voice directed towards their infernal benefactor. "I'll try the scroll out, if I get a chance..."

    At the inn Oghash drains her mug in one drought before looking to the innkeeper's wife. "It was quite a mess...Did I see you there? I thought I saw you rush out as the place came down," she asks, loudly enough to be heard by anyone standing or sitting nearby. "What did you see inside? Did you see him throw fire at the shopkeep?"

    Spoiler: Mechanics
    Show
    Trying to establish some rumors, since Oghash made out of the building approximating Alicia Barthold. If anyone saw that and hears Oghash here, it throws some shade on the matron that could prove valuable if there was any bad blood between her and either mage before. If not, chaos amongst the enemy is a good thing...for us.

  28. - Top - End - #598
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    Default Re: DrK Way of Wicked Take 2 IC

    In the Inn

    THe inn keeper's wife shakes her head, "No, i was here, safe and sound. I ain't got no business fighting fires. Poor Berthold went out to help mind, he's a brave one, but not me.." Even so Oghash can hear and see folk whispering about the mad mage throwing fire and can feel confident that those seeds are further planted. With a tiring evening and a productive day in hand the trio of evil doers can retire upstairs to their rooms where bowls of fresh water are on hand to rinse sooty faces and hands and then soft beds await and a haunted nights sleeps dreaming of damnation and hellfire.

    In the Morning

    In the morning you are roused early (as your requested) by one of the maids. And are able to take a quick cup of tea and some bread smeared with thick sweet local honey (the same honey that goes to the mead making) that gives you a much needed kick as you trudge southwards towards the small meadow where Captains Zack Eddarly and the hard bitten old and gruff Captain Franz Mott where to meet. As you approach the clearing you pause, crouching in thick brush and blackberry bushes on the edge of the clearing.

    Its a well chosen place, an open patch of wild flowers and grass some 200ft in diameter with a small knee stream bisecting it and a single isolated willow standing in the middle. You recognise it from the lover's letters that this was one of Zack and Kaitlyn's favourite spots for a secluded picnic. In the cetre of the clearing in the shadow of the willow you can see Zack Eddarly dressed in his Mitran uniform, blue surcoat gleaming over his padded undergarments' although his breastplate is and armoured greaves and bracers are leant against the tree. He looks pale and green and staggers slightly, clearly feeling the effect of the previous night's drinking and a surreptitious sip from a small metal flask suggests he isn't dong better this morning,

    Franz Mott on the the other hand is dressed in dark courtier's robes, a hint of yellow frocking around the shoulder and the sunburst of Mitra on the chest. "You should have not bothered with the uniform Zack. You are a disgrace to it." Captain Mott sneers. Capt Eddarly shakes his head, "Franz, please. We can work this out. I'll leave in disgrace, I'll renounce my commission and my title, just let Kaitlyn and I leave and we'll never bother you." Mott bristles at the suggestion, a hand clutching his sword before one of the three tough looking soliders acting as referee's or seconds steps forward, a gentle hand on Motts arm. "Sir. You challenged him do it properly. Be a few more moments sir". Mostt looks at the man, the tough little bearded man clearly one of his soldiers despite the lack of uniform. MOtt nods. "Aye well. Lets be about it. A duel, you have disgraced my name and my house. Made me a cuckold and a laughing stock in Balentyne and we will settle it the old way, with swords. To the death..." At that two of the soldiers look surprised, one stepping forward, "Captain Mott. You know that Lord Havelyn has banned dueling and the penalty is Brandescar?" Mott shrugs. "I care not. My honour is more than my life, and I'll not have the Mott crest disgraced by this snivelling streak of horse piss."

    Eddarly stiffens and looks to his man, a younger looking soldier who stands apart from the other two. "Fine Franz. I didn't want it this way. But for Kaitlyn I'll cut you down like a dog." He pulls from his pocket a frilly handkerchief and inhales once kissing it before wrapping it round his sword hand and turning to his man, "A sword if you please, mine went missing..." and he stares at Mott. Then strides out some 20 paces from the tree. The third solider motions to Mott who walks out as well, "Very well then Sirs. One more chance, can either you accept words to diminish the insult, can you find forgiveness by Mitra's blessing to let the other man walk away.... Eddarly says nothing, his face pale and sweating, a shake of his head the answer. Mott grunts a no, "Lets be about this, I have duties to be about and a wife to discipline." AT the last you see a red flush of anger creeping up Eddarly's neck and cheeks and his knuckles whiten on his broadsword. THe man sighs sadly, "Then Sir's I shall raise my hand, when it drops you can begin. To the death.... but please, by Mitra, I beg you, if the other begs for his life please grant it..."


    OOC

    As you crouch nearby waiting for the duel to start is there anything you want to do or happy to let the duel go?


    Thanks to Emperor Ing for the nice Avatar

  29. - Top - End - #599
    Titan in the Playground
     
    Farmerbink's Avatar

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    Default Re: DrK Way of Wicked Take 2 IC

    Stvari spares a wicked smirk for his companions. "It's better than I had hoped. Looks like both of 'em will be dealt with today- one by the blade, the other by the guard. I don't see their seconds taking such a secret to the grave, even if they could." Stvari peers around, more than a little surprised that the spectacle hasn't managed to garner a crowd of any kind.

    "I really thought there'd be more people out here. Gotta be the juiciest gossip they've had in several moons. I'm gonna go poke around."

    The squat monk backs away so as to not reveal their presence to the duelers. Several paces back, he rises behind a tree, and does his best to prowl a wide loop, looking for other gawkers while trying to remain unseen himself.

    Spoiler: OOC
    Show
    Not worried about personally watching the proceedings. I'd like a message during this, but Stvari just wants to see who else is watching.

    (1d20+8)[22] stealth
    (1d20+10)[23] perception

  30. - Top - End - #600
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: DrK Way of Wicked Take 2 IC

    Oghash watches the matron walk away and mutters quietly, "Can't get everything we want. Later, then..." The ravenous cannibal watches for a good opportunity to excuse herself and finds a solitary place to enjoy her grisly snacks, most likely in her room. With a bit of preparation she makes sure she can clean up her mess and settles down to eat, praying fervently - if shortly - before the meal before eating. She tries to eat slowly, savoring the relief she finally feels after several days of insatiable hunger with rapturous, religious ecstasy. Once done she cleans up thoroughly, intent on first removing any signs of her meal of raw human flesh from their room and then taking any evidence to be burnt, either in the inn fire or the smoldering ruins of scroll shop.

    When she goes to sleep that night she feels satisfied for the first time in several days, her feral smile plastered to her face as she drifts off.


    In contrast, the meatless, simple breakfast barely makes a dent in her stomach's rumbling the next morning. "Glad I ate last night...this isn't even food..." she says to her companions as she washes down the meal with whatever she can find. With a barely muted glare at one of the food servers she finishes, "Let's go before I eat one of them..."

    When she hears that the winner of the duel will be heading to Brandescar Oghash has an idea. "Let's 'help' the winner...make them serve us and Asmodeus?" she explains. Pointing at the drunken captain she continues. "Save Eddarly and give him Kaitlyn? Kill the witnesses, force her to keep quiet, get an ally inside the keep?" she says to the rest of the Ninth Knot. "Eddarly's despair and fall could be used to bring him into the fold and glorify the Dark Prince," she finishes with a fanatical gleam in her eyes.

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