New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 3 of 23 FirstFirst 12345678910111213 ... LastLast
Results 61 to 90 of 680
  1. - Top - End - #61
    Orc in the Playground
    Join Date
    Feb 2012

    Default Re: OOTS #1216 - The Discussion Thread

    Quote Originally Posted by Segev View Post
    ...No clue if they'll even think to blame the Monster in the Dark. Remember, they think he's stupid as well as naive.
    Nicely explained.

    The thing about thinking the MITD is dumb, is that
    Spoiler
    Show
    RC claimed he knows what the MITD is. Shouldn't that also mean RC also knows how intelligent the MITD can be?


    Granted, early on, the MITD did act like a simpleton, but getting outmaneuvered by the MITD outside of the remnants of Girard's Gate should've given RC a clue that things might've changed on that front? Who else would Team Evil think is likely to be messing with them? Someone from the Bugbear Village?

    Maybe, but why? Messing with adventuring parties is likely to be suicidal for any village they traipse through. Besides, it's healthier and more socially acceptable, to simply price gouge them,(https://www.giantitp.com/comics/oots0122.html) than to actively screw with them.

  2. - Top - End - #62
    Dwarf in the Playground
     
    MindFlayer

    Join Date
    Mar 2017
    Location
    South France
    Gender
    Male

    Default Re: OOTS #1216 - The Discussion Thread

    it would also be a bit funny if they found that this dungeon is full and they are not well prepared to face what ever is inside and come out battered and drained, and definitely not ready for another fight.
    It's "locksmith of LOVE!" not "LO!"

  3. - Top - End - #63
    Firbolg in the Playground
     
    Metastachydium's Avatar

    Join Date
    Jul 2020

    Default Re: OOTS #1216 - The Discussion Thread

    Quote Originally Posted by Peelee View Post
    People can be bad at things.
    Indeed. However, subtly manipulating Xykon is something Redcloak does fairly well. And this very strip is proof enough that Redcloak's sufficiently smart not to make rushed and stupid oversights.

  4. - Top - End - #64
    Bugbear in the Playground
     
    bunsen_h's Avatar

    Join Date
    Aug 2009

    Default Re: OOTS #1216 - The Discussion Thread

    Quote Originally Posted by Dragonus45 View Post
    Nope, Durkon is the one who makes the call to go into the ground instead of a door. She just added in opening a few extra doors on top.
    And closing the last one, an important step in the bluff.

    Quote Originally Posted by Calavera View Post
    Panel 2 should say "loaded fer bear" not "loaded ta bear".
    Possibly not, in Dwarfish mining idiom. (But it's probably a mistake.)

    Quote Originally Posted by GregTD View Post
    Of course, the best thing for our heroes would be for them to get seriously roughted up, come out, and THEN get attacked by TOofS
    Oh, right, nice point!
    Last edited by bunsen_h; 2020-10-05 at 10:37 AM.

  5. - Top - End - #65
    Dragon in the Playground Moderator
     
    Peelee's Avatar

    Join Date
    Dec 2009
    Location
    Birmingham, AL
    Gender
    Male

    Default Re: OOTS #1216 - The Discussion Thread

    Quote Originally Posted by Metastachydium View Post
    Indeed. However, subtly manipulating Xykon is something Redcloak does fairly well. And this very strip is proof enough that Redcloak's sufficiently smart not to make rushed and stupid oversights.
    Yes, but if I'm going to avoid being wrong I have to keep clutching at straws.
    Cuthalion's art is the prettiest art of all the art. Like my avatar.

    Number of times Roland St. Jude has sworn revenge upon me: 2

  6. - Top - End - #66
    Firbolg in the Playground
     
    Metastachydium's Avatar

    Join Date
    Jul 2020

    Default Re: OOTS #1216 - The Discussion Thread

    Quote Originally Posted by Peelee View Post
    Yes, but if I'm going to avoid being wrong I have to keep clutching at straws.
    Heh. That's the spirit!

  7. - Top - End - #67
    Ogre in the Playground
     
    The MunchKING's Avatar

    Join Date
    Mar 2009

    Default Re: OOTS #1216 - The Discussion Thread

    Quote Originally Posted by Metastachydium View Post
    Yes he was (and he probably spent more time as Redcloak's chief lieutenant in occupied Azure City than he did as prime minister), but that's beside the point. Redcloak just strikes me as the kind of guy who would pay attention not to use that name when talking about that city.
    To me it seems the opposite. He's a big enough nerd to care about what the "correct" answer is regardless of what the politically appropriate answer would be.
    "Besides, you know the saying: Kill one, and you are a murderer. Kill millions, and you are a conqueror. Kill them all, and you are a god." -- Fishman

  8. - Top - End - #68
    Halfling in the Playground
     
    Zombie

    Join Date
    Jul 2005
    Location
    Dayton OH
    Gender
    Male

    Default Re: OOTS #1216 - The Discussion Thread

    Quote Originally Posted by Silly Name View Post

    Xykon's greatest tactical advantage is his great magic power, and he knows it. That's why he rarely bothers with complex plans, because in his experience most of his problems can be solved by applying ridiculous amounts of violence.
    The Military had a saying...If you are using force and it isn't working....you're not using enough....

  9. - Top - End - #69
    Firbolg in the Playground
     
    Metastachydium's Avatar

    Join Date
    Jul 2020

    Default Re: OOTS #1216 - The Discussion Thread

    Quote Originally Posted by The MunchKING View Post
    To me it seems the opposite. He's a big enough nerd to care about what the "correct" answer is regardless of what the politically appropriate answer would be.
    Well, that sounds a lot like him in general, but he also tends to get all emotional whenever those pesky Azurite humans come up.

  10. - Top - End - #70
    Bugbear in the Playground
     
    Lizardfolk

    Join Date
    Jul 2018

    Default Re: OOTS #1216 - The Discussion Thread

    Quote Originally Posted by Peelee View Post
    Yes, but if I'm going to avoid being wrong I have to keep clutching at straws.
    And with that I think you've summarized every internet debate in existence.

  11. - Top - End - #71
    Halfling in the Playground
    Join Date
    Aug 2013
    Location
    California
    Gender
    Male

    Default Re: OOTS #1216 - The Discussion Thread

    Oona ftw!!! This was hilarious and thrilling, as well as clever!

    {scrubbed}
    Last edited by Peelee; 2020-10-05 at 11:19 AM.

  12. - Top - End - #72
    Bugbear in the Playground
     
    PaladinGuy

    Join Date
    Mar 2009
    Location
    Somewhere in Utah...
    Gender
    Male

    Default Re: OOTS #1216 - The Discussion Thread

    My prediction is that Team Evil will run in to big trouble rather quickly, which will let them realize that someone has been messing with their door marks. However, they will blame the Order rather than the MitD. Realizing they can't trust the marks will lead them to rethink their approach and they will realize where to find the gate. It will then be a race between the Order and Team Evil to get to the gate first.

  13. - Top - End - #73
    Barbarian in the Playground
     
    Breccia's Avatar

    Join Date
    Mar 2013

    Default Re: OOTS #1216 - The Discussion Thread

    Quote Originally Posted by Raven777 View Post
    I love Oona so much.
    Excellent work by Oona. Just because it was the wrong result doesn't mean it wasn't good thinking. It just makes what the dwarved did that much more impressive.

  14. - Top - End - #74
    Titan in the Playground
     
    KorvinStarmast's Avatar

    Join Date
    May 2015
    Location
    Texas
    Gender
    Male

    Default Re: OOTS #1216 - The Discussion Thread

    Quote Originally Posted by Cicciograna View Post
    "We are loving you so much, Miss Oona!"

    - signed: the tracks and all of us.
    Yep.
    Quote Originally Posted by Zonkerbl View Post
    It's a door they already cleared out though
    I'll bet a quataloo against that.
    Quote Originally Posted by Hiro Quester View Post
    could they trace that back to the MitD?
    Maybe. I'll guess that Redcloak will deduce that once they get back. And Xykon will blame it MiTD being stupid.
    Quote Originally Posted by Segev View Post
    My bet is on "not the one they need" but "not one they've cleared" in order to re-start the "timer" on their search,
    Nice breakdown, I'll go with that.
    Quote Originally Posted by Silly Name View Post
    Xykon's greatest tactical advantage is his great magic power, and he knows it. That's why he rarely bothers with complex plans, because in his experience most of his problems can be solved by applying ridicolous amounts of violence.
    Which is where V's head was at vis a vis arcane power until the come uppance ...
    Quote Originally Posted by Metastachydium View Post
    However, subtly manipulating Xykon is something Redcloak does fairly well. And this very strip is proof enough that Redcloak's sufficiently smart not to make rushed and stupid oversights.
    Yep, I think Redcloak will call out MiTD once they figure out that "those x's didn't mean empty" ...

    Two favorite panels: #5 (who puts two dwarf clerics in a party?) and the last one (should've stuck with the fun one )


    This is a great strip, thanks Giant.
    Last edited by KorvinStarmast; 2020-10-05 at 11:10 AM.
    Avatar by linklele. How Teleport Works
    a. Malifice (paraphrased):
    Rulings are not 'House Rules.' Rulings are a DM doing what DMs are supposed to do.
    b. greenstone (paraphrased):
    Agency means that they {players} control their character's actions; you control the world's reactions to the character's actions.
    Gosh, 2D8HP, you are so very correct!
    Second known member of the Greyview Appreciation Society

  15. - Top - End - #75

    Default Re: OOTS #1216 - The Discussion Thread

    I suspect RC called it Azure City just to avoid confusing Xykon and/or starting another argument on the subject when there's PCs to kill.

  16. - Top - End - #76
    Titan in the Playground
     
    Planetar

    Join Date
    Dec 2006
    Location
    Raleigh NC
    Gender
    Male

    Default Re: OOTS #1216 - The Discussion Thread

    So our heroes both survive and escape. I should be upset about the lack of consequence but I'm not; Durkon and Minrah earned their escape. They weren't bailed out by a deus-ex-machina. So instead I must applaud!


    Also, I note lampshades appear to be having a clearance sale, both in terms of explaining why Xykon doesn't use Superb Dispelling and some fun made of the fact we have two Dwarven clerics in the party.

    Nicely done!

    Respectfully,

    Brian P.
    "Every lie we tell incurs a debt to the truth. Sooner or later, that debt is paid."

    -Valery Legasov in Chernobyl

  17. - Top - End - #77
    Bugbear in the Playground
     
    RatElemental's Avatar

    Join Date
    Dec 2014
    Gender
    Male2Female

    Default Re: OOTS #1216 - The Discussion Thread

    Quote Originally Posted by Zonkerbl View Post
    Xykon is super powerful but his achilles' heel is his low Wisdom score. But doesn't he need a high int score to be a lich?
    Being a lich just gives +2 int. Xykon probably has about +6 for being a lich on top of being really old, but if he had a poor int stat to begin with he could still be low teens. I doubt he's under 10 though, he'd have to have had a Thog level int to begin with for that.

  18. - Top - End - #78
    Firbolg in the Playground
     
    Metastachydium's Avatar

    Join Date
    Jul 2020

    Default Re: OOTS #1216 - The Discussion Thread

    Quote Originally Posted by Rogar Demonblud View Post
    I suspect RC called it Azure City just to avoid confusing Xykon and/or starting another argument on the subject when there's PCs to kill.
    So you'd say it's an „uh, the leader” moment?

  19. - Top - End - #79
    Bugbear in the Playground
     
    TheTeaMustFlow's Avatar

    Join Date
    Feb 2013
    Location
    Perfidious Albion

    Default Re: OOTS #1216 - The Discussion Thread

    Nice to see all the call-backs to the shell-game at Azure City - and the way superior cooperation and trust beats out superior firepower :)

    I can't help but notice that the injury on Xykon's head appears to disappear between panels 3 and 4? It could have been healed, I suppose, but there's no visible casting and liches don't have fast healing.
    Quote Originally Posted by Toby Frost
    `This is just the beginning, Citizens! Today we have boiled a pot who's steam shall be seen across the entire galaxy. The Tea Must Flow, and it shall! The banner of the British Space Empire will be unfurled across a thousand worlds, carried forth by the citizens of Urn, and before them the Tea shall flow like a steaming brown river of shi-*cough*- shimmering moral fibre!`

  20. - Top - End - #80

    Default Re: OOTS #1216 - The Discussion Thread

    A lot of healing is done off panel.

  21. - Top - End - #81
    Dwarf in the Playground
    Join Date
    Jul 2019
    Gender
    Male2Female

    Default Re: OOTS #1216 - The Discussion Thread

    So I looked through the old comics and it seems like there is no conclusive answer as to whether or not the door they went in was falsely marked by MiTD.

    Firstly, they are not in the same area where MiTD started falsely marking doors, so they aren't part of the ones we know aren't cleared. The giant green door in 1040 doesn't match the smaller one we see in today's comic. It has prominent triangular hinges, and we can see that the green door in today's comic doesn't have them. In fact, I don't think we've seen these doors before, I haven't been able to find them in comic 1039, 1041 or 1203. The ones in 1041 look vaguely similar but have differences on closer inspection (the yellow door is a single door not a double door for example).

    Secondly, it MiTD has been marking other doors in addition to the initial ones. In 1189 Redcloak says that they previously have done six doors. In 1041 only four doors were marked by MiTD, meaning that MiTD also marked six or more doors at least once. So the fact that these doors weren't part of the initial set doesn't mean that some aren't falsely marked.
    mew

  22. - Top - End - #82
    Bugbear in the Playground
     
    Fish's Avatar

    Join Date
    Oct 2007
    Location
    Olympia, WA

    Default Re: OOTS #1216 - The Discussion Thread

    There's more than one shell game going on here.
    • Durkon and Minrah open some doors as a diversion while they hide somewhere else. This could expose the:
    • Marked doors in the Rift are not necessarily cleared dungeons. Redcloak, Oona and Xykon just charged into one — slightly depleted on spells, possibly without having buffs in place because they did not expect to meet resistance. If they run into high-level monsters, this could expose:
    • Xykon's phylactery is not where he expects it to be, in the secret lair on the Astral Plane.

    The only way that could happen, I suspect, is if Xykon is actually killed in this encounter. He would then regrow a new body in, what, 1d10 days?
    The Giant says: Yes, I am aware TV Tropes exists as a website. ... No, I have never decided to do something in the comic because it was listed on TV Tropes. I don't use it as a checklist for ideas ... and I have never intentionally referenced it in any way.

  23. - Top - End - #83
    Barbarian in the Playground
    Join Date
    Oct 2010

    Default Re: OOTS #1216 - The Discussion Thread

    Thanks Giant!

    What are the odds that this is not one of the cleared doors?

    - In this comic, like 100%

    Does Xykon get destroyed here and discover MitD's unintentional deception and Redcloak's intentional one?
    Last edited by JSSheridan; 2020-10-05 at 05:59 PM.
    To find in order to lose; To fall in order to stand up
    To freeze in order to ignite; To find myself within, and not fear the edge
    To die in order to be reborn to the new world

  24. - Top - End - #84
    Bugbear in the Playground
     
    Beholder

    Join Date
    Mar 2009

    Default Re: OOTS #1216 - The Discussion Thread

    Hmmm... I wonder if True Seeing would of spotted the Stone Meld. Does anyone remember how 3.x True Seeing worked?

  25. - Top - End - #85
    Dwarf in the Playground
     
    ClericGuy

    Join Date
    Jul 2020
    Gender
    Male

    Default Re: OOTS #1216 - The Discussion Thread

    Bad idea: Playing a shell game straight.
    Good idea: Playing a shell game with the shell in your hand.
    Epic idea: Subtly exposing your palm but putting the shell in your other hand.

  26. - Top - End - #86
    Dwarf in the Playground
     
    RedWizardGuy

    Join Date
    Oct 2007

    Default Re: OOTS #1216 - The Discussion Thread

    Quote Originally Posted by Jacky720 View Post
    Bad idea: Playing a shell game straight.
    Good idea: Playing a shell game with the shell in your hand.
    Epic idea: Subtly exposing your palm but putting the shell in your other hand.
    Galaxy-Brain Idea: Realize you're playing the shell game against a suspicious person and play it straight, knowing they'll be looking at your hands and sleeves far more than the shells themselves.

  27. - Top - End - #87
    Bugbear in the Playground
    Join Date
    Nov 2007
    Location
    USA
    Gender
    Male

    Default Re: OOTS #1216 - The Discussion Thread

    Quote Originally Posted by xroads View Post
    Hmmm... I wonder if True Seeing would of spotted the Stone Meld. Does anyone remember how 3.x True Seeing worked?
    True seeing only penetrates illusions. They are in the stone. So true seeing would not pick up anything.

  28. - Top - End - #88
    Orc in the Playground
    Join Date
    Feb 2012

    Default Re: OOTS #1216 - The Discussion Thread

    Quote Originally Posted by xroads View Post
    Hmmm... I wonder if True Seeing would of spotted the Stone Meld. Does anyone remember how 3.x True Seeing worked?
    I thought it ambiguous. Shocking, I know, for D&D rules. https://www.d20srd.org/srd/spells/trueSeeing.htm

    I'd hang my hat on the No side with the following quote from that link: "True seeing, however, does not penetrate solid objects." There's a layer of stone---very thin, true---between the Meld recipients and the outside world. They can hear what's going on the other side, but they can't see it.

    EDIT: Aside, good thing the Valley floor isn't made of the same interdimensional stone that the walls of Monster Hollow are. That'd be embarrassing. Well, at least Durkon and Minrah wouldn't be embarrassed for long...

    How would you find them, if you were Team Evil? Detect Magic? Locate Object?
    Last edited by Ghosty; 2020-10-05 at 11:57 AM.

  29. - Top - End - #89
    Dwarf in the Playground
    Join Date
    Jul 2017

    Default Re: OOTS #1216 - The Discussion Thread

    Nice job Minrah. Your tendency to overthink and ramble probably helped here.
    I have no idea what level she is, but she's already a significant asset to the team.

    And Oona is lovable as always. Makes me want to make a character like her.

  30. - Top - End - #90
    Pixie in the Playground
    Join Date
    Jun 2018

    Default Re: OOTS #1216 - The Discussion Thread

    Ok, Xykon, you stepped right into this one!
    Spoiler: Immature humour warning!
    Show

    I could hit 'em with a big ass.
    big ass is my strongest spell.
    plenty of her to horribly kill someone.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •