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  1. - Top - End - #661
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    Default Re: Warhammer 40k Fluff Discussion XVII: Call Necrosius, The Old Thread Is Dead!

    Quote Originally Posted by LansXero View Post
    Artillery into the dust cloud? Against shields that they couldn't break from orbit?



    Which was very well explained; the mess there is his invisible ships, not the rescue itself.

    While there is a lot of hyperbole that campaign to me is the peak of narrative intertwined with gameplay. New units make a debut, new rules are added, all tied together with an exciting, if formulaic, narrative event. In-world justifications for a bunch of stuff are tried and some awesome scenes come out of it, and then they hit the reset button and back to status quo. But a reset button you knew from the start was there, so its not an asspull.
    Against the Tau doing hit and run attacks against their vanguard on the march there.


    The invisible ships, yes.
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  2. - Top - End - #662
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    Default Re: Warhammer 40k Fluff Discussion XVII: Call Necrosius, The Old Thread Is Dead!

    Quote Originally Posted by Forum Explorer View Post
    Against the Tau doing hit and run attacks against their vanguard on the march there.
    But those are by the invisible teams precisely so they dont get shelled out before uncovering their position. Also, he had an absurdly tight schedule to comply with; were he afforded the time to deploy camp and conduct a proper siege, then he would've likely done that.

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    Default Re: Warhammer 40k Fluff Discussion XVII: Call Necrosius, The Old Thread Is Dead!

    Quote Originally Posted by LansXero View Post
    But those are by the invisible teams precisely so they dont get shelled out before uncovering their position. Also, he had an absurdly tight schedule to comply with; were he afforded the time to deploy camp and conduct a proper siege, then he would've likely done that.
    Speaking of the schedule, I don't understand why they were on such a tight schedule. I mean, I could understand why the fleets and the space marines would have to leave, but why the Imperial Guard too?

    Also they weren't Stealth Teams, there were very much tank duels against Hammerheads and the like.
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  4. - Top - End - #664
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    Default Re: Warhammer 40k Fluff Discussion XVII: Call Necrosius, The Old Thread Is Dead!

    Quote Originally Posted by Forum Explorer View Post
    Speaking of the schedule, I don't understand why they were on such a tight schedule. I mean, I could understand why the fleets and the space marines would have to leave, but why the Imperial Guard too?

    Also they weren't Stealth Teams, there were very much tank duels against Hammerheads and the like.
    Tanks are stealthy if creed is around.

  5. - Top - End - #665
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    Default Re: Warhammer 40k Fluff Discussion XVII: Call Necrosius, The Old Thread Is Dead!

    Quote Originally Posted by Forum Explorer View Post
    Speaking of the schedule, I don't understand why they were on such a tight schedule. I mean, I could understand why the fleets and the space marines would have to leave, but why the Imperial Guard too?

    Also they weren't Stealth Teams, there were very much tank duels against Hammerheads and the like.
    They were still jamming the crap out of their auspexes and using the ruined battlefield to cover their aproach. Also he had the numbers to not really care about losses so long as the advance remained steady, remeber that the Imperium doesn't actually lose, they just run out of time and go "nebula burns, everyone dies". There were a ton of soldiers and machines evacuating at the end after all.

  6. - Top - End - #666
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    Default Re: Warhammer 40k Fluff Discussion XVII: Call Necrosius, The Old Thread Is Dead!

    Quote Originally Posted by LansXero View Post
    They were still jamming the crap out of their auspexes and using the ruined battlefield to cover their aproach. Also he had the numbers to not really care about losses so long as the advance remained steady, remeber that the Imperium doesn't actually lose, they just run out of time and go "nebula burns, everyone dies". There were a ton of soldiers and machines evacuating at the end after all.
    I know. I'm just absolutely sick of the Imperial Guard being portrayed as only capable of human wave tactics. Yeah, they won, and yeah they didn't need to care about their losses. It's still stupidly sloppy in my opinion and it wouldn't have taken much for them to do even better.
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  7. - Top - End - #667
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    Default Re: Warhammer 40k Fluff Discussion XVII: Call Necrosius, The Old Thread Is Dead!

    Quote Originally Posted by Forum Explorer View Post
    I know. I'm just absolutely sick of the Imperial Guard being portrayed as only capable of human wave tactics. Yeah, they won, and yeah they didn't need to care about their losses. It's still stupidly sloppy in my opinion and it wouldn't have taken much for them to do even better.
    Not that I disagree in principle, but at least in this case they make a point even before deployment of why rushing is all thats left to them. Pask losing the ace duel to Longstrike stings more, mostly because I hate 'cool, collected, reasonable' characters ever winning. Whats the point of obsesively devoting to one aspect of your existence if a more balanced ******* will still outdo you at that one thing?

    If anything though, it all comes down to mechanicus greed and incompetence. Even through the weather generators (that the AdMech failed to detect), the jamming and the invisible BS (that the AdMech failed to counter) they still were making progress until their flank literally evaporated (because the AdMech was only there to steal stuff for themselves). Even with a jank ass strategy and every factor against them, the hammer of the emperor was breaking through, until it was just too much all at once. Even the Tau had accepted the loss x___x.

    Best scene though? When they realize they cant crack the Obsidian Knight and shoot at the ground :D. Its YGO levels of bull**** right there, while at the same time being entirely logical and reasonable.
    Last edited by LansXero; 2021-04-19 at 04:12 PM.

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    Default Re: Warhammer 40k Fluff Discussion XVII: Call Necrosius, The Old Thread Is Dead!

    In case anyone's interested, Humble Bundle has a bundle of Black Library books available for the next two weeks (13 days, 21 hours, 28 minutes as of this posting).

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    Default Re: Warhammer 40k Fluff Discussion XVII: Call Necrosius, The Old Thread Is Dead!

    Quote Originally Posted by Lord Torath View Post
    In case anyone's interested, Humble Bundle has a bundle of Black Library books available for the next two weeks (13 days, 21 hours, 28 minutes as of this posting).

    (Also, I'm not affiliated with Humble Bundle)
    I like how all the $1 bundle are all guard books, even books about the guard are cheap (and disposable?)
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    Default Re: Warhammer 40k Fluff Discussion XVII: Call Necrosius, The Old Thread Is Dead!

    Quote Originally Posted by Brookshw View Post
    I like how all the $1 bundle are all guard books, even books about the guard are cheap (and disposable?)
    The real deciding factor on disposability is if they come with pre-punched holes in the corner a la the Farmers Almanac for you to hang in your outhouse!

  11. - Top - End - #671
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    Default Re: Warhammer 40k Fluff Discussion XVII: Call Necrosius, The Old Thread Is Dead!

    Quote Originally Posted by Cheesegear View Post
    - No matter what Necrons do; Cicatrix.
    What about their blackstone pylon technology?
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  12. - Top - End - #672
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    Default Re: Warhammer 40k Fluff Discussion XVII: Call Necrosius, The Old Thread Is Dead!

    Quote Originally Posted by Bohandas View Post
    What about their blackstone pylon technology?
    Problem: Abaddon spends ten thousand years destroying Pylons, with the culmination of his plan ending up creating the Cicatrix.

    Solution: You must build additional Pylons.
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  13. - Top - End - #673
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    Default Re: Warhammer 40k Fluff Discussion XVII: Call Necrosius, The Old Thread Is Dead!

    Quote Originally Posted by Cheesegear View Post
    Problem: Abaddon spends ten thousand years destroying Pylons, with the culmination of his plan ending up creating the Cicatrix.

    Solution: You must build additional Pylons.
    As awesome of a reference that is, that does actually make sense. Abaddon mostly destroyed the Pylons when they were deactivated, and relatively undefended. The Necrons could build new ones, ones that they are guarding, and that are more actively denying the warp.
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  14. - Top - End - #674
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    Default Re: Warhammer 40k Fluff Discussion XVII: Call Necrosius, The Old Thread Is Dead!

    Quote Originally Posted by Forum Explorer View Post
    As awesome of a reference that is, that does actually make sense. Abaddon mostly destroyed the Pylons when they were deactivated, and relatively undefended. The Necrons could build new ones, ones that they are guarding, and that are more actively denying the warp.
    Isn't that the whole deal with the Pariah Nexus?
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    Default Re: Warhammer 40k Fluff Discussion XVII: Call Necrosius, The Old Thread Is Dead!

    Aye, the Pariah Nexus is very much the Necron response to the Cicatrix. And also that first piece of short fiction they put out about the miners just losing their will was some amazing horror writing.

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    Default Re: Warhammer 40k Fluff Discussion XVII: Call Necrosius, The Old Thread Is Dead!

    Warhammer 3 news is coming out this week. Been a long period of silence but finally we are getting something. And if it follows on from the teaser, we are starting with Kislev vs Khorne. Content creators and journos have already had a play with an advanced build and there have been one or two leaks so far as well.

    On other things, I haven't really been paying more than passing interest in Warhammer for a long time. Not really since the time of Squats and epic scale. I actually didn't find out WFB had been squatted until a year after it happened. But I had a bit of a nostalgia hit the other day and went reminiscing, only to find out that the White Dwarf issue I was recalling was thirty years old.

    It was about the old Ork Freebooterz from back in 2e WH40K. Which led me to going through some other stuff. Man, Orks were so random back then, which was half the fun. I can understand why they changed it, what with the model has to represent what it actually has, and for balance issues, but rolling randomly for gear and never knowing what you were going to end up with was fun. Of course you could never know if that amazing kustomized weapon was actually rolled up or not by your opponent without actually seeing it happen. (And this seems to have been where Ghazghkull originated, as a few random rolls on gear and bionik bitz charts for an in-house Goff army - he wan't even a warlord, just a mere warboss).

    Anyway, freebooter - they had some truely bizarre options that seem to have long been dropped. Such as Khorne worshiping Stormboyz, Chaos Renegade Ork Warbands (complete with random gifts), Mutated (but non-Chaos) Orks, Daemon possessed Weirdboyz, human mercenaries who imitate Orks, complete to clothing style, painting their skins green and using Orkish language, and Ork-genestealer hybrids. And the Blood Axes could actually take Imperial Guard units who were pretending to be mercenaries but had been sent to fight alongside the Blood Axes for whatever reason the Imperium had decided on.

    Yeah, a lot seems to have changed since those ancient days.

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    Default Re: Warhammer 40k Fluff Discussion XVII: Call Necrosius, The Old Thread Is Dead!

    Quite a surprising amount of that still exists in the stories and lore - the Ork-imitating humans are called Diggas, for example, and they had a whole spin-off game made about them around 1999 or so.

    Just about the only thing in there that doesn't get a mention in the books is probably the Orks who directly worship the Chaos Gods, and even then there are Waaghs who ended up in Khorne's realm and endlessly fight Chaos Daemons - resurrecting each morning, Valhalla-style - for His amusement. Insofar as anyone can tell, the Orks are having a fantastic time in there.
    Last edited by Wraith; 2021-05-10 at 12:40 PM.
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    Default Re: Warhammer 40k Fluff Discussion XVII: Call Necrosius, The Old Thread Is Dead!

    I think there was also a White Dwarf article that had rules for a Grey Knights vs Nurgle Corrupted Orks a long while back.

    I always like the little snippets of chaos/xenos lore, like the corrupted genestealer cults that are referenced but not described, or the various minor xenos with vague relationships with chaos like the loxatl and the sslyth, or the insinuations from FW that some eldar corsairs are corrupted.

    Of course I also the handful idea of xenos/xenos interactions we get, like the Eldar and Stryxis mutual burning hatred of one another.
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    Default Re: Warhammer 40k Fluff Discussion XVII: Call Necrosius, The Old Thread Is Dead!

    Quote Originally Posted by Wraith View Post
    Quite a surprising amount of that still exists in the stories and lore - the Ork-imitating humans are called Diggas, for example, and they had a whole spin-off game made about them around 1999 or so.
    Its a shame it is relegated to the lore really. Be fun to have options to play some of that weird stuff, like ork-genestealer hybrids or some really random freebooter army.

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    Default Re: Warhammer 40k Fluff Discussion XVII: Call Necrosius, The Old Thread Is Dead!

    Quote Originally Posted by Corvus View Post
    Its a shame it is relegated to the lore really. Be fun to have options to play some of that weird stuff, like ork-genestealer hybrids or some really random freebooter army.
    You can always play older editions or make them up as kitbashes and fandexes. I for one welcome the streamlining and the reduction of dead SKUs / trash option bloat.

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    Default Re: Warhammer 40k Fluff Discussion XVII: Call Necrosius, The Old Thread Is Dead!

    Diggaz are a thing in our store, but that's only because the local store owner wrote his own ruleset for what started as ork trukk racing and gradually evolved to include more ork-adjacent factions. Diggaz are very popular since there's a lot of cool model options and they get some nice vehicle upgrades that orks don't have.
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    Default Re: Warhammer 40k Fluff Discussion XVII: Call Necrosius, The Old Thread Is Dead!

    Quote Originally Posted by Eldan View Post
    Diggaz are a thing in our store, but that's only because the local store owner wrote his own ruleset for what started as ork trukk racing and gradually evolved to include more ork-adjacent factions. Diggaz are very popular since there's a lot of cool model options and they get some nice vehicle upgrades that orks don't have.
    Why not just play Gorkamorka?

    Quote Originally Posted by Wraith View Post
    Quite a surprising amount of that still exists in the stories and lore - the Ork-imitating humans are called Diggas, for example, and they had a whole spin-off game made about them around 1999 or so.
    What you are describing is the Diggaz faction from the Gorkamorka game. The remnants of the imperial presence on the planet the Ork spacehulk or ship crashed into. They were an expansion pack faction together with the Grot Rebellion and I believe the Muties.

    On that note, I ran across a Mad Max game and playing it the thing that kept coming to my mind was that this would be a very very good basis fora Gorkamorka game. It's seriously like 70% there already. Just changing the gfx skins and make it 85%.

    Both Gorkamorka and Necromunda were games my gaming group really wanted to have ago at but already at the turn of the millennia they were a bit too much fringe for it to work.
    Last edited by snowblizz; 2021-05-11 at 04:52 AM.

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    Default Re: Warhammer 40k Fluff Discussion XVII: Call Necrosius, The Old Thread Is Dead!

    Quote Originally Posted by snowblizz View Post
    Why not just play Gorkamorka?
    Because it sucked?

    Well, no, that isn't fair. I played Gorkamorka, and was accidentally shipped a copy of the expansion book so I even played that too, and I enjoyed what I remember of it. It was just horribly under-supported, like every other Specialist Game at the time, and slightly more exploitative than most.
    Gorkamorka was basically an experiment to see how a new range of plastic trukks could be mass-produced before being released for 40k, and was a test-run for the 3rd edition Armour Penetration rules. Knocking out a game for it with art assets that would immediately get recycled in Codex Orks/3e just meant that GW got customers to pay them for the privilege of taking part in Q&A for 3rd Edition 40k.

    What you are describing is the Diggaz faction from the Gorkamorka game. The remnants of the imperial presence on the planet the Ork spacehulk or ship crashed into. They were an expansion pack faction together with the Grot Rebellion and I believe the Muties.
    The unfortunately titled Digganob expansion, which led to an unfortunate advertising campaign that a Blackshirt once told me about - when GW were pushing Gorkamorka as a product, some bright spark had the idea of running leagues in GW Stores wherein the staff would keep your Mob (roster) sheet and you'd play in a campaign once per week.

    The way they were going to advertise this? With a giant banner across the front window which read "Have YOU got the 'ardest Nob**!?". Fortunately veto'd by just about every store manager in the world, but still....

    ** For non-English speakers out there, or you young 'uns who just haven't come across it before; 'Nob' is British slang for 'Penis'.
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    Default Re: Warhammer 40k Fluff Discussion XVII: Call Necrosius, The Old Thread Is Dead!

    I had a friend who wanted to incorporate Gorkamorka into a Rogue Trader game we were going to do: the idea would be that the Rogue Trader (played by me) and his crew (the rest of the players) would crashland on the planet and have to fight/negotiate with the various local factions in order to get their vessel void-worthy again and figure out a way to get it off the planet once and for all. It was gonna be a whole big story arc for the campaign, but it never really got going.
    "Reach down into your heart and you'll find many reasons to fight. Survival. Honor. Glory. But what about those who feel it's their duty to protect the innocent? There you'll find a warrior savage enough to match any dragon, and in the end, they'll retain what the others won't. Their humanity."

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    Default Re: Warhammer 40k Fluff Discussion XVII: Call Necrosius, The Old Thread Is Dead!

    The gameplay preview for Total War Warhammer 3 (and brief developer interviews) has come out. I'd hoped for a little more to be honest, as their was nothing of campaign gameplay, maps, rosters or the like, but I guess it is early days.

    At the same time, GW also released some more information, tying into to TW3 and also The Old World. The new units previewed, specifically the sled mounted artillery pulled by bears and the massive elemental bear were designed by GW for use with TOW as well as WH3. And there is a new map of Kislev. Interestingly, Norse Dwarves, Chaos Dwarves and the Hobgoblin Khanate all feature on the map.

    Also, one of the developers for WH3 said that expanding to the far east with Cathay allowed them to feature new races never before seen in the Warhammer IP. It could just be hype spiel or it could be an indication that we may get not just Cathay in the far east, but also places like Nippon and Ind.

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