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  1. - Top - End - #241
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    Default Re: Warhammer 40k Fluff Discussion XVII: Call Necrosius, The Old Thread Is Dead!

    Quote Originally Posted by Grytorm View Post
    As for the dwarf marriage customs where are you getting that info from... I misread the last post slightly. Because I know the term bride price I tend to read dowry as money/gifts going with the bride not things flowing the other way.
    The main 'Dwarf' article on the same wiki that I linked for Expatriates. It does describe Dwarf dowries - admittedly that's the human word used to describe something only somewhat similar rather than identical. It is paid for by the male's family to the female's, typically an amount that is literally equal to her weight in gold. And I mean literally - Dwarf women are weighed at their engagement on a big set of scales.

    It's less about the money itself, rather proving that the male Dwarf can provide his wife with the lifestyle to which she is accustomed, or better. Hence why Dwarf Princesses can 'marry downwards' without social upset, provided that her husband is rich enough.
    Last edited by Wraith; 2021-01-01 at 05:34 PM.
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  2. - Top - End - #242
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    Default Re: Warhammer 40k Fluff Discussion XVII: Call Necrosius, The Old Thread Is Dead!

    Quote Originally Posted by Wraith View Post
    The main 'Dwarf' article on the same wiki that I linked for Expatriates. It does describe Dwarf dowries - paid for by the male's family to the female's, typically an amount that is literally equal to her weight in gold. Literally - Dwarf women are weighed at their engagement on a big set of scales.

    It's less about the money itself, rather proving that the male Dwarf can provide his wife with the lifestyle to which she is accustomed, or better. Hence why Dwarf Princesses can 'marry downwards' without social upset, provided that her husband is rich enough.
    Honestly, that is adorable compared to the general grimness of the Warhammer fantasy setting, though I do find it odd that there is such a gender ratio disparity.

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    Default Re: Warhammer 40k Fluff Discussion XVII: Call Necrosius, The Old Thread Is Dead!

    though I do find it odd that there is such a gender ratio disparity.
    Wait until you remember Skavens. And then you have Lizardmen who are actually genderless because they just spawn fully formed.

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    Default Re: Warhammer 40k Fluff Discussion XVII: Call Necrosius, The Old Thread Is Dead!

    On that note, do the Lizardmen have any influence over the spawning pools or do they work largely independant of the desires of the Lizardmen?

    I've never been wholly clear on if the Slann can make the pools create a new generation or if generations just happen according to some ancient timetable the Slann are only partially aware of.
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    Default Re: Warhammer 40k Fluff Discussion XVII: Call Necrosius, The Old Thread Is Dead!

    Its definitely not a set timetable as pools spawn more / special lizardmen in response to invasions, but I dont remember it ever been mentioned that Slanns handle it themselves either.

  6. - Top - End - #246
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    Default Re: Warhammer 40k Fluff Discussion XVII: Call Necrosius, The Old Thread Is Dead!

    So if the Badeptus Astartes are chaos space marines and the Madeptus Astartes are the angry marines... who are the sadeptus Astartes?
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    Default Re: Warhammer 40k Fluff Discussion XVII: Call Necrosius, The Old Thread Is Dead!

    Quote Originally Posted by gooddragon1 View Post
    So if the Badeptus Astartes are chaos space marines and the Madeptus Astartes are the angry marines... who are the sadeptus Astartes?
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    Default Re: Warhammer 40k Fluff Discussion XVII: Call Necrosius, The Old Thread Is Dead!

    Radeptus Astartes?
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    Default Re: Warhammer 40k Fluff Discussion XVII: Call Necrosius, The Old Thread Is Dead!

    Quote Originally Posted by Fyraltari View Post
    Radeptus Astartes?
    Hmm. Either White Scars, Noise Marines, or Fire Hawks/LotD, depending on the definition of "rad" involved.
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    Default Re: Warhammer 40k Fluff Discussion XVII: Call Necrosius, The Old Thread Is Dead!

    There's probably a Chapter out there who specialise in having Destroyers and their associated nuclear weaponry? Can't bring to mind who it would be, apart from the Dusk Raiders/Death Guard who used to have Scorched Earth as their gimmick before they sold themselves to Chaos.
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    Default Re: Warhammer 40k Fluff Discussion XVII: Call Necrosius, The Old Thread Is Dead!

    Quote Originally Posted by LansXero View Post
    Its definitely not a set timetable as pools spawn more / special lizardmen in response to invasions, but I dont remember it ever been mentioned that Slanns handle it themselves either.
    Maybe the seemingly spontaneous spawnings are part of the scheduled timetable, but the plaques predicting them and the conflicts that precipitate them have been lost. The lizardmen have lost a lot of knowledge, which does include bits of the spawning predictions.

    Or maybe the Old Ones are still able to control things to an extent from where ever they went. Or maybe Sotek has some influence.

    All conjecture, but I suppose it's unlikely to ever be answered fully so conjecture is all there is.
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    Default Re: Warhammer 40k Fluff Discussion XVII: Call Necrosius, The Old Thread Is Dead!

    Quote Originally Posted by Grim Portent View Post
    Maybe the seemingly spontaneous spawnings are part of the scheduled timetable, but the plaques predicting them and the conflicts that precipitate them have been lost. The lizardmen have lost a lot of knowledge, which does include bits of the spawning predictions.
    The Wiki implies it's a mix of both. Most spawnings happen according to "astrological cycles" - presumably things like the equinoxes, they're regular enough that cities generally don't have much overlap between generations of Skinks as the passing one is almost immediately replaced by the new one.

    But then, there are some spawnings that happen according to mystical provenance - a long lost clutch of eggs hatches with a particular breed of Skink just as they're needed, as if it were foretold. An old Dogs Of War unit - Huichi-Titchi's Raiders - was born this way, coinciding with a spawning of Cold Ones with matching markings on their skin as if they were meant to be together as a unit of Cold One Riders. They went on to be pivotal in recovering lost Lizardmen plaques of prophesy that were used to avert various disasters and similar things, attaining folk-hero status among other Lizardmen.
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  13. - Top - End - #253
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    Default Re: Warhammer 40k Fluff Discussion XVII: Call Necrosius, The Old Thread Is Dead!

    Under those Definition I propose Ladeptus Astartes for the Wolves.
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  14. - Top - End - #254
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    Default Re: Warhammer 40k Fluff Discussion XVII: Call Necrosius, The Old Thread Is Dead!

    Does that make the Death Guard the Gladeptus Astartes?
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    Default Re: Warhammer 40k Fluff Discussion XVII: Call Necrosius, The Old Thread Is Dead!

    Sure. And given their recent teenie haircuts, the Raven Guard are the Fadeptus Astartes.

    I also propose Tradeptus Astartes for Ultramarines.
    Last edited by Eldan; 2021-01-03 at 04:09 PM.
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  16. - Top - End - #256
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    Default Re: Warhammer 40k Fluff Discussion XVII: Call Necrosius, The Old Thread Is Dead!

    Quote Originally Posted by Fyraltari View Post
    Does that make the Death Guard the Gladeptus Astartes?
    Surely that would be the World Eaters, what with their gladiatorial-style weapons and duels?
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    Default Re: Warhammer 40k Fluff Discussion XVII: Call Necrosius, The Old Thread Is Dead!

    Blood Angels would be Vladeptus Astartes? Old men Space Wolves Dadeptus Astartes?

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    Default Re: Warhammer 40k Fluff Discussion XVII: Call Necrosius, The Old Thread Is Dead!

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    Default Re: Warhammer 40k Fluff Discussion XVII: Call Necrosius, The Old Thread Is Dead!

    I had some fun with MS Paint:

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    Last edited by gooddragon1; 2021-01-04 at 08:51 PM.
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    Default Re: Warhammer 40k Fluff Discussion XVII: Call Necrosius, The Old Thread Is Dead!

    Quote Originally Posted by gooddragon1 View Post
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    So if you take an objective requiring to kill characters you can possibly kill multiple times the anime standardized swordmen?

  21. - Top - End - #261
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    Default Re: Warhammer 40k Fluff Discussion XVII: Call Necrosius, The Old Thread Is Dead!

    Quote Originally Posted by noob View Post
    So if you take an objective requiring to kill characters you can possibly kill multiple times the anime standardized swordmen?
    Only if it allows a save? Not sure. Was actually thinking that it could be made to flee somehow.

    I wonder how it would do against a titan.
    Last edited by gooddragon1; 2021-01-05 at 09:50 AM.
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    Default Re: Warhammer 40k Fluff Discussion XVII: Call Necrosius, The Old Thread Is Dead!

    Quote Originally Posted by gooddragon1 View Post
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    Killed isn't a game term. Since it can be destroyed, and can lose wounds, it dies to Smite.

  23. - Top - End - #263
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    Default Re: Warhammer 40k Fluff Discussion XVII: Call Necrosius, The Old Thread Is Dead!

    Quote Originally Posted by LansXero View Post
    Killed isn't a game term. Since it can be destroyed, and can lose wounds, it dies to Smite.
    Did not smite deal wounds right and allows no save?
    If smite allows a save it can deal wounds to that character.
    Last edited by noob; 2021-01-05 at 03:08 PM.

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    Default Re: Warhammer 40k Fluff Discussion XVII: Call Necrosius, The Old Thread Is Dead!

    Quote Originally Posted by noob View Post
    Did not smite deal wounds right and allows no save?
    If smite allows a save it can deal wounds to that character.
    No save, but it says 'can not be wounded'. Smite, and mortal wounds, dont have a 'to wound' roll, you just lose them. It doesn't say 'can not lose wounds' (like, for example, Ghazkull). Also, 'killed' doesn't existe, the term is Destroyed. So one smite on a roll of 3+ and well it gets to respawn. Just gotta keep killing it every turn for easy Assassinate VPs. Its like a more annoying Solitaire, with no strat support and no inv. (it also dies to shuriken fire, because 3d6 autosaves aren't really all that many)
    .

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    Default Re: Warhammer 40k Fluff Discussion XVII: Call Necrosius, The Old Thread Is Dead!

    Quote Originally Posted by LansXero View Post
    No save, but it says 'can not be wounded'. Smite, and mortal wounds, dont have a 'to wound' roll, you just lose them. It doesn't say 'can not lose wounds' (like, for example, Ghazkull). Also, 'killed' doesn't existe, the term is Destroyed. So one smite on a roll of 3+ and well it gets to respawn. Just gotta keep killing it every turn for easy Assassinate VPs. Its like a more annoying Solitaire, with no strat support and no inv. (it also dies to shuriken fire, because 3d6 autosaves aren't really all that many)
    .
    Though all it takes is one 6 (which has a 42% chance of happening) to be made immune to anything that needs saves.

    Which is where the Nightbringer comes in... :P
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    Default Re: Warhammer 40k Fluff Discussion XVII: Call Necrosius, The Old Thread Is Dead!

    Quote Originally Posted by JNAProductions View Post
    Though all it takes is one 6 (which has a 42% chance of happening) to be made immune to anything that needs saves.

    Which is where the Nightbringer comes in... :P
    Actually speaking of C'tan, don't they have a power which is 'roll a dice, if that number is equal to or above the Wounds characteristic of the target, that model is removed?'
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    Default Re: Warhammer 40k Fluff Discussion XVII: Call Necrosius, The Old Thread Is Dead!

    Quote Originally Posted by Forum Explorer View Post
    Actually speaking of C'tan, don't they have a power which is 'roll a dice, if that number is equal to or above the Wounds characteristic of the target, that model is removed?'
    I believe so, yes. With a +1 to the roll if it's from a Transcendant.
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    Default Re: Warhammer 40k Fluff Discussion XVII: Call Necrosius, The Old Thread Is Dead!

    Quote Originally Posted by LansXero View Post
    No save, but it says 'can not be wounded'. Smite, and mortal wounds, dont have a 'to wound' roll, you just lose them. It doesn't say 'can not lose wounds' (like, for example, Ghazkull). Also, 'killed' doesn't existe, the term is Destroyed. So one smite on a roll of 3+ and well it gets to respawn. Just gotta keep killing it every turn for easy Assassinate VPs. Its like a more annoying Solitaire, with no strat support and no inv. (it also dies to shuriken fire, because 3d6 autosaves aren't really all that many)
    .
    so get smite spam and this figurine is an opportunity to get heaps of VPS?

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    Default Re: Warhammer 40k Fluff Discussion XVII: Call Necrosius, The Old Thread Is Dead!

    Quote Originally Posted by noob View Post
    so get smite spam and this figurine is an opportunity to get heaps of VPS?
    Spam? Its got 2 wounds.

    Also: He gets the auto-saves at the start of the turn. BUT he respawns during your turn. Which means he doesn't get the auto-saves after his first life :v.

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    Default Re: Warhammer 40k Fluff Discussion XVII: Call Necrosius, The Old Thread Is Dead!

    Quote Originally Posted by LansXero View Post
    Spam? Its got 2 wounds.

    Also: He gets the auto-saves at the start of the turn. BUT he respawns during your turn. Which means he doesn't get the auto-saves after his first life :v.
    You need at least some different sources of smite in case the opponent focus them down with the rest of their actually good army.

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