Results 751 to 780 of 1489
-
2020-12-31, 12:57 PM (ISO 8601)
- Join Date
- Jun 2010
- Location
- Lima, Peru
- Gender
Re: Warhammer 40K Tabletop Thread XLI: Secondary Opinions
not as bad as BoCs, which might as well not be a thing; everything is also webstore-only so even stores dont care about it.
Meanwhile, building SCE is super easy, barely an inconvenience. Also, if you were an Empire player, you just got handed a competitive AoS army with Cities' release, for the cheap price of just rebasing your old things.
-
2020-12-31, 02:20 PM (ISO 8601)
- Join Date
- Feb 2008
- Location
- Canada
- Gender
Re: Warhammer 40K Tabletop Thread XLI: Secondary Opinions
Spoiler: I'm a writer!Spoiler: Check out my fanfiction[URL="https://www.fanfiction.net/u/7493788/Forum-Explorer"here[/URL]
]Fate Stay Nano: Fate Stay Night x Magical Girl Lyrical Nanoha
I Fell in Love with a Storm: MLP
Procrastination: MLP
Spoiler: Original FictionThe Lost Dragon: A story about a priest who finds a baby dragon in his church and decides to protect them.
-
2020-12-31, 05:18 PM (ISO 8601)
- Join Date
- Jun 2010
- Location
- Lima, Peru
- Gender
Re: Warhammer 40K Tabletop Thread XLI: Secondary Opinions
Yes, but then if you count how many 'hold 2' should've been 10 instead of 5, it could also swing to the other end greatly.
But beyond that, its still an IF list. Which means it still has bolter drill, transhuman, geneforged might, etc. It still has rerolls out its ass and up to 3 WTs if it wants to. So really, there is a bottom baseline of competence for Marines currently other codices have to try really hard to match.
-
2020-12-31, 10:51 PM (ISO 8601)
- Join Date
- Jan 2008
Re: Warhammer 40K Tabletop Thread XLI: Secondary Opinions
And one of those IF Warlord Traits is "Get all your CPs back that you spent before the battle begins."
So really, there is a bottom baseline of competence for Marines currently other codices have to try really hard to match.
It's rare that you can't find anything you want, out of the Codex nor the Supplement. The only time you'll have trouble playing Space Marines is when you deliberately try to do what a Chapter doesn't do (e.g; Melee Ultramarines Successor, Melee Imperial Fists, etc.).
For example, the Imperial Fists' Relics suck.
But I still get the ones out of the Codex, so there's no problem.
Flesh Tearers get Severer, which sucks. But it's fine 'cause they still have access to Teeth of Terra anyway.
Even Deathwatch get to do anything they want, now. Maybe even we end up seeing Deathwatch as a meta-buster to Harlequins and Orks. That's how I'm using them. I wonder if someone on the other side of the world will, too.
-
2021-01-01, 08:30 AM (ISO 8601)
- Join Date
- Jan 2013
Re: Warhammer 40K Tabletop Thread XLI: Secondary Opinions
On the model of the year, I suspect part of the issue is that they just did it on a surveymonkey with a list of names, and no pictures. Most people aren't going to bother checking every name they don't immediately recognise, so you're going to get a skew towards the big recognisable and memorable models like Ghazghkull and the void dragon.
-
2021-01-01, 11:00 AM (ISO 8601)
- Join Date
- Jun 2010
- Location
- Lima, Peru
- Gender
Re: Warhammer 40K Tabletop Thread XLI: Secondary Opinions
1250 pts, Scorched Earth Craftworlds vs Iron Warriors.
We are testing for our upcoming TTS tournament, so thats why the odd point level.
I played a rather 8thEd-ish list: 2x 5-shining spear units, a farseer and an autarch both on jetbikes, a 10-dark reaper unit with a tempest launcher exarch. 5 wraithblades and a ranger unit for the patrol tax. Secondaries were Grind them Down, Linebreaker and Deploy beacons.
IW player had 3x helbrutes, 2x rapier batteries, 2x chaos lords, 1x dark apostle and 3x cultists. Ah, also a unit of chosens and chaos bikers with plasma guns.
First turn one helbrute exploded and the bikers got shot to pieces; then he tried to draw a bead on the spears with the rapiers but bounced off the 3++ on the exarch. Second turn one Rapier died to dark reaper fire while the chosen died to tempest launcher shots, cultists died to shining spear shuriken fire while the laser spears cooked the dark apostle and hurt a chaos lord. Then in melee the Autarch and one unit of shining spears killed another helbrute. In his turn, the rapier put the hurt on the unit of shining spears not yet locked in melee and the final helbrute punched the other out of comission. By my next turn the wraithblades blew it up though, the reapers finished the last rapier and the autarch took his lord's head. With only a lord left it was game over, but I also was capped at 45 for primaries and was on my way to full score on secondaries too :D
Invitation remains open to anyone who wants to try a match over TTS :D
-
2021-01-01, 11:26 AM (ISO 8601)
- Join Date
- Jul 2011
- Location
- Oxford, UK
- Gender
-
2021-01-03, 12:43 AM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Indiana
- Gender
Re: Warhammer 40K Tabletop Thread XLI: Secondary Opinions
Well, apparently the shop management thought my being careful about the pandemic was excessive and organized a "Crusade" league starting this month. And the way they're doing it is making me seriously reconsider handing over the TO position if someone else ever wants it, because they are doing it as follows:
There is no order of battle. You build a 25PL list. Increase Supply Limit is banned. Every month your list - which is also your order of battle - goes up by 5PL. It ends at 50PL. The requirement to use only a Patrol detachment at the 25PL level is waived. No Lords of War, named characters, or Legends units.
Armies going up by 5PL per campaign round means that the only way to add anything big is to either do it in the initial list, dismiss your experienced units to make room, or play understrength for a month or more. My starting list is a company commander, an infantry squad, and two Russes because of it; fortunately I drew another veteran for the first round because taking that against some new kid who's just getting going would just be unfair.
I was not consulted on any of this, which wouldn't bother me except that I was also roundly dismissed when I (privately in the appropriate manner) brought up the obvious problems with the approach in a way that makes me think the organizer doesn't even understand what the function of the order of battle is, and their response to the suggestion of Tabletop Simulator in light of the pandemic was to add a line barring digital games to the campaign rules (though playing off site at a player's house is perfectly fine, so I've no idea how they'll enforce it). So they're taking my achievement - the long awaited rebuilding of the local 40k community - and running it nose first into the ground. I hope the players stick around after this.
Edit: I just learned about the power rating adjustment document. Back to the drawing board, but it makes it even more difficult to make a workable list that will be a workable core as the game size increases.Last edited by Renegade Paladin; 2021-01-03 at 01:47 AM.
"Courage is the complement of fear. A fearless man cannot be courageous. He is also a fool." -- Robert Heinlein
-
2021-01-03, 01:33 AM (ISO 8601)
- Join Date
- Jan 2008
Re: Warhammer 40K Tabletop Thread XLI: Secondary Opinions
"The only way to play Crusade is to change how it works entirely."
Is Requisition and XP still earned? As Warlord Traits, Relics and XP-gains are PL-free?
Spam games, win games?
The requirement to use only a Patrol detachment at the 25PL level is waived. No Lords of War, named characters, or Legends units.
Armies going up by 5PL per campaign round means that the only way to add anything big is to either do it in the initial list, dismiss your experienced units to make room, or play understrength for a month or more.
I was not consulted on any of this, which wouldn't bother me except that I was also roundly dismissed when I (privately in the appropriate manner) brought up the obvious problems with the approach in a way that makes me think the organizer doesn't even understand what the function of the order of battle is
However, a lot of players are against Order of Battles, because when you start a brand new army, you more often than not don't have the funds for extra choices that might not ever even use (New players can't/wont buy models that they don't have and/or want to? ...That sounds familiar). You can't tailor to your opponent because that requires spending more money. Which means that Orders of Battle are useless, except for those players with extra funds or already-existing collections...And those players already have an advantage because of the first thing I said.
and their response to the suggestion of Tabletop Simulator in light of the pandemic was to add a line barring digital games to the campaign rules (though playing off site at a player's house is perfectly fine, so I've no idea how they'll enforce it).
But it's easy to enforce because you just say that either one or both players must send at least one photo (I suggest at the bottom of Turn 2) to the TO/EO or whatever group is hosting the event, whether on Discord or Facebook or however the group communicates.
-
2021-01-03, 01:53 AM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Indiana
- Gender
Re: Warhammer 40K Tabletop Thread XLI: Secondary Opinions
Yeah, well in what's supposed to be a casual setting to ease new players into the game, it forces a stark choice: Stack your list now and stomp the newbies, or suck for the entire league. I can and would use a Crusade ORBAT to build an appropriate list for my opponent's skill and army to deal with. Now I don't have that choice.
"Courage is the complement of fear. A fearless man cannot be courageous. He is also a fool." -- Robert Heinlein
-
2021-01-03, 02:14 AM (ISO 8601)
- Join Date
- Jan 2008
Re: Warhammer 40K Tabletop Thread XLI: Secondary Opinions
That's what sucks about every Escalation League I've ever been in.
There's a 'core group' of people, who decided that it's the new year, holidays, or everyone just got tax returns, that it's a good time to start a new army. In order to keep them invested, let's make a game out of building a new army;Crusade!Escalation League! Except it will suck if it's 'just us', so we'll open it up to the whole meta, and everyone who wants in, can jump in on our campaign (that has no storyline and literally no-one else is invested because we have an idea of what we want, but no idea how to actually execute it).
There's no prizes and there's no incentive to keep playing at all (hence why Crusade is the way it is). But sure let's make a campaign. People will totally stick around, even after they start losing. That's a thing.
Oh wait. Almost everyone is like "Why the **** would I start a new army, when I have this perfectly good already-existing one, right here? I don't have to spend any money."
Campaign is driven nose-first into the ground because ~80% of the players don't actually want to start a new army, and want to use what they already have. Which means that the power curve is shattered between players. And those ~80% of players didn't join because they're invested in the idea of a campaign, they're invested in the idea of being included in the community. But then they don't get anything out of it, except for what they were already getting from playing regular games of 40K with people, normally.
So why play in an 'Escalation League' where I'm hamstrung into playing 25PL Combat Patrols, when I could be playing 'real' 2000 Point games and making an afternoon of it?
-
2021-01-03, 11:24 AM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Indiana
- Gender
Re: Warhammer 40K Tabletop Thread XLI: Secondary Opinions
This is a special case; in this case almost everyone is actively buying a new army, because over half the players are a clique of friends who all decided to take up the hobby at once, so they don't have existing armies to use the way I'm using mine. Which only makes the situation more perilous, because it going poorly in the first games might make them quit. So yes, it really is forcing them to choose between buying what they may want and buying what will fit in next month's 5PL budget for the campaign.
Here, I'll illustrate what I mean. This is the Crusade ORBAT I prepared months ago when I was first contemplating organizing a Crusade league. This list is what the league format they settled on is essentially forcing me to use; growth will be an infantry squad and an Astropath, then an infantry squad and an officer to get me up to a Battalion on month three, and then I might buy the box of Ogryns on the shelf as a sop to the purpose of the league since I don't have any. The way Crusade is written in the book gives me the flexibility to take an infantry list for the early stages to give the new players something they can handle, and phase in the squad-deleting heavy hitters later on once the other lists in the pool are big enough to absorb the damage a Tank Commander and Manticore can do without immediately folding. The alterations force me to either take the squad-deleting heavy hitters first, or never have them.Last edited by Renegade Paladin; 2021-01-03 at 12:35 PM.
"Courage is the complement of fear. A fearless man cannot be courageous. He is also a fool." -- Robert Heinlein
-
2021-01-03, 12:39 PM (ISO 8601)
- Join Date
- Jun 2010
- Location
- Lima, Peru
- Gender
Re: Warhammer 40K Tabletop Thread XLI: Secondary Opinions
You aren't actually forced into anything. If you want to 'play down' to coddle newbs, do that. Yes, sucking is part of the deal, but then, why would you try to actually win a 'welcome to the game' event? It seems like it misses the point.
Also, one month per round seems ridiculously optimistic. Thats half a year of games, I seriously think it'll fizzle out halfway through, so why worry so much about it during initial stages?
Finally, this format is crap for sales. Let them reset their entire list every month, as new codices, releases and boxes drop. If all I can add is some piddly infantry unit, where is the incentive to get the new combat patrol or boxed set? Stupid move, even from a money-gouging perspective
Edit: Our best sales tool has been the ton of models friends drop here that people can borrow to play with. TTS is becoming a close second. Owners who think free demos run against sales deserve to go bankrupt to make way to non-fossils so we get a better industry overall.Last edited by LansXero; 2021-01-03 at 12:40 PM.
-
2021-01-03, 01:18 PM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Indiana
- Gender
Re: Warhammer 40K Tabletop Thread XLI: Secondary Opinions
We can reset our lists every month if we want, but then why are we playing (janky jury-rigged) Crusade? I'm not going to spend all my requisition on units that I'm going to let go next month. Their answer to "can't add big things" was that you can always dismiss units from your roster per the Crusade rules but they lose all their experience, etc.
Besides, I seem to recall someone in this thread trying to break the Crusade system to prove a point not too long ago. Gee, who was that again...Last edited by Renegade Paladin; 2021-01-03 at 01:23 PM.
"Courage is the complement of fear. A fearless man cannot be courageous. He is also a fool." -- Robert Heinlein
-
2021-01-03, 03:15 PM (ISO 8601)
- Join Date
- Apr 2013
Re: Warhammer 40K Tabletop Thread XLI: Secondary Opinions
Anyone with experience using cork for basing? I'm worried about how well it sticks to itself using super glue if you're stacking it, didn't seem to work too well the first time, am I better off using some Elmer's?
-
2021-01-03, 03:19 PM (ISO 8601)
- Join Date
- Jun 2010
- Location
- Lima, Peru
- Gender
Re: Warhammer 40K Tabletop Thread XLI: Secondary Opinions
TTS Crusade, which means nobody had wasted money on models. Doing it to paying customers would've been enormously assholish of me :v.
Also, you're going wrong about it. XP piles up on units that matter, so focus on one russ, then toss away the other and the company commander and bring a tank commander, or however the points fit. XP isnt best used steadily improving your roster in a balanced way; its way better to rush level one unit so you can stomp harder and then steamroll from there.
Also, this system is super broken anyways as there is no min / max amount of games played and home games are in, which means its wide open for cheating and abuse.
I also said Crusade was fundamentally broken, pointless, unneeded and that it being "in the core rulebook" was meaningless :v. We'll see if I was right
-
2021-01-03, 03:29 PM (ISO 8601)
- Join Date
- Jul 2011
- Location
- Oxford, UK
- Gender
Re: Warhammer 40K Tabletop Thread XLI: Secondary Opinions
I've used cork for a couple of bits, but only larger stacks on large bases. I've found PVA/wood glue to work best, including painting a thin layer over the cork to stop it breaking off. I also found you really have to squash it down to keep it in place when it's large slabs. I also then slapped a bunch of milliput over the top, creating a smooth hills/rough rocks shape that turned out pretty alright, and has the benefit that milliput dries hard as concrete so that cork isn't going anywhere at all.
- Avatar by LCP -
-
2021-01-03, 03:44 PM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Indiana
- Gender
Re: Warhammer 40K Tabletop Thread XLI: Secondary Opinions
You can only count one game per month.
As for why have the killer units at all, there's one particular among the new guys who intentionally set out to build a meta Marine list and thinks he's hot stuff. Between him and the other veterans I'd like to be able to give a competent game.Last edited by Renegade Paladin; 2021-01-03 at 08:29 PM.
"Courage is the complement of fear. A fearless man cannot be courageous. He is also a fool." -- Robert Heinlein
-
2021-01-04, 02:00 AM (ISO 8601)
- Join Date
- Jan 2008
Re: Warhammer 40K Tabletop Thread XLI: Secondary Opinions
It doesn't stick well to itself using super glue, because cork absorbs moisture - including the glue itself - which means your average cyanoacrylate glue wont bond very well.
I use wood PVA. The cork will still absorb the glue (moisture) as normal, but PVA is cheap so you can use a lot of it.
I partially agree.
XP stacks on units that were already going to earn it in the first place:
1XP - Participation Award.
1XP - Every time you kill something.
Extra XP - Completing Agendas.
Any unit that can already kill things, is racking XP.
If Crusade is anything like real 40K (it is), you've already picked at least oneSecondaryAgenda as you've built your army list. Since Combat Patrol only allows you to have one Agenda, you've already built your entire list around a single Agenda because exactly one, is at least one.
You can earn a lot of XP, very quickly, if your army is even half-good. Because good units earn XP. Bad units do not earn XP. The end.
Factions aren't bad. Units are bad. Many bad units in combination, make a bad army. But the Faction still isn't bad.
...That's a quote that belongs in the OP.
its way better to rush level one unit so you can stomp harder and then steamroll from there.wankrank anyway.
Winners win. Losers lose.
I also said Crusade was fundamentally broken, pointless, unneeded and that it being "in the core rulebook" was meaningless :v. We'll see if I was right
But six months in you've still who are only just now getting around to playing 9th Ed. as worldwide reasons calm down. They're not aware how Crusade works, because they can't read good and need to 'playtest'. They've heard stories about what makes Crusade broken, and they're trying to fix it. Unfortunately - like Kill Team - what makes Crusade broken, is what makes it work in the first place. When you change how Crusade works (specifically, the pace at which your Roster grows, and how you choose your army/ies), you may as well not be playing Crusade.
Which has directly led to the age-old arms race:
One player builds a good list.
Another player builds a list to compete against that list. However the result is that now two players have built good lists.
Another player sees that there are now two good lists in the meta, which means the chance of playing a 'better' list, increases, so now he needs to make a better list, in order to compete. Now there are three good lists.
Repeat.
This is where those 'conversations' come in, as a group, where everyone is on board, or no-one is. Because arms races kill campaigns. Because why don't you just play a round-robin tournament?
(That's my preferred style. If you're going to spam games, just please, please, please play more than the same person and don't farm someone for wins).
-
2021-01-04, 06:39 AM (ISO 8601)
- Join Date
- Jun 2010
- Location
- Lima, Peru
- Gender
Re: Warhammer 40K Tabletop Thread XLI: Secondary Opinions
Thats the white stuff, yes? The other option is to seal the cork and then glue it.
I partially agree.
XP stacks on units that were already going to earn it in the first place:
In my first Crusade game - using Deathwatch - I got 3 units to Rank 1. It's trivial to Rank up units that were already going towankrank anyway.
Winners win. Losers lose.
When you change how Crusade works (specifically, the pace at which your Roster grows, and how you choose your army/ies), you may as well not be playing Crusade.
This is where those 'conversations' come in, as a group, where everyone is on board, or no-one is. Because arms races kill campaigns. Because why don't you just play a round-robin tournament?
(That's my preferred style. If you're going to spam games, just please, please, please play more than the same person and don't farm someone for wins).
-
2021-01-04, 11:16 AM (ISO 8601)
- Join Date
- Jan 2008
Re: Warhammer 40K Tabletop Thread XLI: Secondary Opinions
Who's got time for that?
Dont you get a 3 XP bonus at the end of a win that you can toss on whatever you want?
Yup, and you shouldn't particularly care about flushing rank 1 units if it means bringing in a better roster; you even get to have less crusade points than your 'wont toss my guys away' oponent adding insult to injury in the form of extra CPs :v.
I can't stress enough that not all of the upgrades are equal. That's why I've said multiple times that if you can pick your Battle Honours rather than random roll, you absolutely should. Because some of them are worth way more than a simple Command Point or two to your opponent.
I couldn't care less if I give my opponent more CPs, because they can't use good Stratagems more than once anyway, and they can't use every Stratagem, all the time, because nobody's army is set up for that (I should do a thought exercise). And because Extra Warlord Traits and Relics in Crusade, don't come from Command Points, it's not like you're giving your opponent extra free ****.
So what difference does it make?
You should Rank Up as many units as you can, because the only units that can Rank Up, are your good units.
I get the appeal of established, codified level ups and fluffy-ish missions to save on trouble for the TO.
But Crusade armies are intimately tied to three separate Resource Systems (Supply, Requisition and XP).
But the way of attaining those resources is pretty specific, and eventually - inevitably - the 'winner' in any Crusade group, will be the one who attained those resources the easiest - whether deliberately or by accident.
Swiss or nothing for me.
If you already play, then you have an established winrate in the community. You dont NEED to prove anything, you can just durdle and teach and be done with it.
Time is cyclical. Life is a simulation.
-
2021-01-04, 12:48 PM (ISO 8601)
- Join Date
- Jun 2010
- Location
- Lima, Peru
- Gender
Re: Warhammer 40K Tabletop Thread XLI: Secondary Opinions
I dont have an exact recipe, but when Im teaching I help the oponent identify fire lanes, threat assessment, target priority, remind them on strats, etc. Its still their call to take my advice (which they often wont because wtv) but its an entirely different mindframe and play sequence than when trying to win. Also, no real need to 'play down' for lower point levels, even if all you own is your one 2k point list, cut it to size and if there are points left over, who cares, the goal is to teach.
-
2021-01-04, 11:27 PM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Indiana
- Gender
Re: Warhammer 40K Tabletop Thread XLI: Secondary Opinions
So going over the PL update document (which I'd never bothered to read until now because I haven't actually been playing), why in hell are Ogryn bodyguards now 6PL, Bullgryns are 5, and Nork is 3? Like, I could kind of see that if the old Deathmask + slabshield trick still worked, but it got errataed.
"Courage is the complement of fear. A fearless man cannot be courageous. He is also a fool." -- Robert Heinlein
-
2021-01-05, 07:07 PM (ISO 8601)
- Join Date
- Jun 2009
Re: Warhammer 40K Tabletop Thread XLI: Secondary Opinions
-
2021-01-07, 10:11 AM (ISO 8601)
- Join Date
- Jan 2007
- Gender
Re: Warhammer 40K Tabletop Thread XLI: Secondary Opinions
So, FAQs landed. Eradicators, Outriders, Inceptors (? Really?) Get modest 5 point price increases (Eradicators are still too cheap). The Nightbringer got a 20 point price increase, while the Canoptek Reanimator dropped 30 points (and might still be overpriced). Super doctorines now apply if anything switches you into that doctorine. Combat revival no longer works on the ATV (But still works on Centurions and Attack Bikes, so it's still bonkers)
But the big changes are the ones to scoring, which I haven't had a chance to look at.
Edit: "Big" was an overstatement. Bring it Down was nerfed to 1/2/3 for vehicles with >10/10+/20+ wounds, abhor the witch gives only 2 VPs for non-character psykers, whoever wins the roll-off is locked into first turn, second player gets end of turn scoring for take and hold on the final turn, and... something... happened to while we stand, we fight.Last edited by Squark; 2021-01-07 at 11:24 AM.
Steam ID: The Great Squark
3ds Friend Code: 4571-1588-1000
Currently Playing: Warhammer 40000, Hades, Stellaris, Warframe
-
2021-01-07, 11:44 AM (ISO 8601)
- Join Date
- Dec 2009
- Location
- Ottawa
- Gender
Re: Warhammer 40K Tabletop Thread XLI: Secondary Opinions
Drukhari are playable again! Lots of points decreases across the board (though some are inexplicable; Wracks and Reavers are now way too cheap).
Can't wait for their new codex.SpoilerRunning:
Voyages of the Ghostlight (Risus)
Playing:
The Bloody Crown (WFRP) as Elsabeth Holt, rogue pyromancer and court wizard
-
2021-01-07, 02:08 PM (ISO 8601)
- Join Date
- Feb 2010
Re: Warhammer 40K Tabletop Thread XLI: Secondary Opinions
Huh, let me see what the new cost is...
Oh, it’s 10 points a piece. You know, the same cast as wyches.
Reaver jetbikes are now the same cost as wyches.
I want whatever GWs writers are smoking, because it seems they’re on the good ****.
Honestly, I feel like the wych and wrack costs are flipped, or at the very least they should both be the cheaper price.Currently Playing:
Nothing at the moment.
Nova avatar courtesy of the ever awesome LCP.
-
2021-01-07, 03:14 PM (ISO 8601)
- Join Date
- Feb 2008
- Location
- Canada
- Gender
Re: Warhammer 40K Tabletop Thread XLI: Secondary Opinions
Spoiler: I'm a writer!Spoiler: Check out my fanfiction[URL="https://www.fanfiction.net/u/7493788/Forum-Explorer"here[/URL]
]Fate Stay Nano: Fate Stay Night x Magical Girl Lyrical Nanoha
I Fell in Love with a Storm: MLP
Procrastination: MLP
Spoiler: Original FictionThe Lost Dragon: A story about a priest who finds a baby dragon in his church and decides to protect them.
-
2021-01-07, 04:12 PM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Indiana
- Gender
Re: Warhammer 40K Tabletop Thread XLI: Secondary Opinions
Last edited by Renegade Paladin; 2021-01-07 at 04:13 PM.
"Courage is the complement of fear. A fearless man cannot be courageous. He is also a fool." -- Robert Heinlein
-
2021-01-07, 05:20 PM (ISO 8601)
- Join Date
- Oct 2012
- Location
- Tharggy, on Tellene
- Gender
Re: Warhammer 40K Tabletop Thread XLI: Secondary Opinions