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  1. - Top - End - #91
    Ettin in the Playground
     
    BlueKnightGuy

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    Apr 2013

    Default Re: Curse of Strahd Solo Run (OOC)

    Yyyup, no clue.

    As for the missing portion of the map, it's just the first floor again. I found a map that had both the first floor and some of the exterior, so I used that and then the map from the book for the other floors. And then slapped a google image on since the mapmaker forgot stonehenge was outside.

  2. - Top - End - #92
    Firbolg in the Playground
     
    Prehysterical's Avatar

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    Lawton, OK
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    Default Re: Curse of Strahd Solo Run (OOC)

    Rolling crit damage: (1d4)[2]

  3. - Top - End - #93
    Firbolg in the Playground
     
    Prehysterical's Avatar

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    Default Re: Curse of Strahd Solo Run (OOC)

    RW, I don't know if you missed it, but you forgot the crit damage.

  4. - Top - End - #94
    Ettin in the Playground
     
    BlueKnightGuy

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    Apr 2013

    Default Re: Curse of Strahd Solo Run (OOC)

    Oh, so I did. Added that on.

  5. - Top - End - #95
    Firbolg in the Playground
     
    Prehysterical's Avatar

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    Default Re: Curse of Strahd Solo Run (OOC)

    Crit damage part deux: (1d4)[1]

    Crit harder: (1d8)[5]

  6. - Top - End - #96
    Firbolg in the Playground
     
    Prehysterical's Avatar

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    Default Re: Curse of Strahd Solo Run (OOC)

    Nature: (1d20-1)[10]

  7. - Top - End - #97
    Ettin in the Playground
     
    BlueKnightGuy

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    Apr 2013

    Default Re: Curse of Strahd Solo Run (OOC)

    Spoiler: Lycanthropy
    Show
    Kellon is aware that, like vamparism, lycanthropy is a curse that can be spread like a disease. It can be passed along by the bite of a creature which carries the curse. However, he does not know the symptoms and signs leading up to the transformation.

    He does know that the transformation typically happens on the first full moon after infection... and that apparently every night in Barovia is a full moon, because the moon has not waned an inch.

  8. - Top - End - #98
    Ettin in the Playground
     
    BlueKnightGuy

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    Apr 2013

    Default Re: Curse of Strahd Solo Run (OOC)

    With this long rest, the party advances to Level 4! That means that Kellon can take that War Caster Feat you wanted.

  9. - Top - End - #99
    Firbolg in the Playground
     
    Prehysterical's Avatar

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    Default Re: Curse of Strahd Solo Run (OOC)

    Time to roll the dice for HP!

    (1d8)[1]

  10. - Top - End - #100
    Firbolg in the Playground
     
    Prehysterical's Avatar

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    Default Re: Curse of Strahd Solo Run (OOC)

    I am going to go ahead and take that reroll:

    (1d8)[2]

    Yikes. The funny thing is, that's not even that much worse than average.
    Last edited by Prehysterical; 2020-11-12 at 09:32 PM.

  11. - Top - End - #101
    Ettin in the Playground
     
    BlueKnightGuy

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    Apr 2013

    Default Re: Curse of Strahd Solo Run (OOC)

    Can't win 'em all.

  12. - Top - End - #102
    Ettin in the Playground
     
    BlueKnightGuy

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    Apr 2013

    Default Re: Curse of Strahd Solo Run (OOC)

    I've also updated the first post with some of the side characters and antagonists, and known information about them.

  13. - Top - End - #103
    Ettin in the Playground
     
    BlueKnightGuy

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    Apr 2013

    Default Re: Curse of Strahd Solo Run (OOC)

    I think some of the tokens have occasionally been appearing in the wrong place, as well. Roll20's been acting up with desync issues again lately. I refreshed to make sure and most of it seemed correct, except where Ismark ended up, which I've corrected.

  14. - Top - End - #104
    Firbolg in the Playground
     
    Prehysterical's Avatar

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    Default Re: Curse of Strahd Solo Run (OOC)

    That explains some things. I saw a wolf right on top of Ismark and wondered how it could occupy the same space.

    As for Wrath of the Storm, it has been a combination of forgetting and my natural video game mentality of hoarding resources in an unproductive manner. I'm that guy who dies in Call of Duty while holding all of my grenades.

    Considering how much craziness is going on in this battle, I've got reactions to burn. Zap him.

    (2d8)[14]

    Good night, RW.
    Last edited by Prehysterical; 2020-11-14 at 02:25 AM.

  15. - Top - End - #105
    Ettin in the Playground
     
    BlueKnightGuy

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    Apr 2013

    Default Re: Curse of Strahd Solo Run (OOC)

    Post updated. The Barovian noble was able to finish it off, which freed Tsymbaly to ready an attack against the armed zombie approaching. It was unfortunately not enough to make it miss, so the noble is still unconscious, but the armed zombie is now somewhat damaged and prone.

    Edit: Oh right, I can do Spider's turn too now.
    Last edited by RandomWombat; 2020-11-14 at 11:20 AM.

  16. - Top - End - #106
    Firbolg in the Playground
     
    Prehysterical's Avatar

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    Default Re: Curse of Strahd Solo Run (OOC)

    All right, so mechanically, how does closing one of the doors work?

  17. - Top - End - #107
    Ettin in the Playground
     
    BlueKnightGuy

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    Apr 2013

    Default Re: Curse of Strahd Solo Run (OOC)

    Opening or closing a door takes the Use/Pick Up Item action, I believe.

  18. - Top - End - #108
    Ettin in the Playground
     
    BlueKnightGuy

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    Apr 2013

    Default Re: Curse of Strahd Solo Run (OOC)

    Bildrath's Mercantile

    Spoiler: Adventuring Goods
    Show
    Bildrath sells any item in the Adventuring Gear section of the Player's Handbook at a 20% markup, rounded up to the nearest coin.


    Spoiler: Weapons and Armor
    Show
    Club - 1 sp
    Dagger - 3gp
    Javelin (3 available) - 8 sp
    Sickle - 3 gp
    Battleaxe - 50 gp
    Shortsword - 30 gp
    Longsword - 100 gp
    Whip - 10 gp

    Padded Armor - 5gp
    Leather Armor - 15 gp
    Hide Armor - 20 gp
    Chainmail - 80 gp
    Ring Mail - 50 gp


    Spoiler: Scrolls
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    Scroll of Protection from Good and Evil - 500 gp
    Scroll of Identify (2 available) - 500 gp
    Scroll of Darkvision - 800 gp


    Spoiler: Other
    Show
    Ingots of Silver - 20 gp
    Alchemist's Ice - 60 gp
    (Inflicts 1d4 cold damage on hit and at the start of targetís turns. Target may use an action to make a Dex save to remove the substance. Can also be used to freeze a 10ft. radius area of standing water)
    Opium - 30 gp
    (Opium is a drug used for both its pain numbing effects and for recreational enjoyment. The drug grants 2d6 temporary hitpoints when smoked, and suppresses pain effects for 1 hour.
    Wis save vs addiction. Withdrawal causes 2 damage to Wis per day. Two successful saves in a row are required to shake addiction.)
    Decorative Tarokka Card (Merchant) - 20 gp
    Last edited by RandomWombat; 2020-11-18 at 12:36 AM.

  19. - Top - End - #109
    Firbolg in the Playground
     
    Prehysterical's Avatar

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    Default Re: Curse of Strahd Solo Run (OOC)

    Insight check on what going into the cave might mean: (1d20+5)[7]

  20. - Top - End - #110
    Ettin in the Playground
     
    BlueKnightGuy

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    Apr 2013

    Default Re: Curse of Strahd Solo Run (OOC)

    Kellon isn't quite sure. He can tell that something is inside, but not what it is.

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