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  1. - Top - End - #31
    Firbolg in the Playground
     
    Prehysterical's Avatar

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    Default Re: Curse of Strahd Solo Run (OOC)

    Cool. Just wanted to say that I am loving this so far! It's good to be back, RW, especially since you put so much effort into the characters.

  2. - Top - End - #32
    Firbolg in the Playground
     
    BlueKnightGuy

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    Apr 2013

    Default Re: Curse of Strahd Solo Run (OOC)

    Glad you're enjoying it, it's nice with solo games when schedules line up and some good posting sessions can settle in.

  3. - Top - End - #33
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    BlueKnightGuy

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    Default Re: Curse of Strahd Solo Run (OOC)

    That's my last post for tonight. I have another game later tomorrow night, but I might be able to get a post or two in before it starts.

    The milestone condition for leveling up to level 2 in the Death House is discovering the secret staircase to the basement. So congratulations, and you can advance Kellon to his second level!

  4. - Top - End - #34
    Firbolg in the Playground
     
    Prehysterical's Avatar

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    Default Re: Curse of Strahd Solo Run (OOC)

    Cool! How do you want me to handle hp on leveling?

  5. - Top - End - #35
    Firbolg in the Playground
     
    BlueKnightGuy

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    Default Re: Curse of Strahd Solo Run (OOC)

    You can choose to roll, or take average. I'm treating averages as half with a .5 leftover, which becomes a +1 when taking the average again.

    If you choose to roll and the result is a 1 or a 2, you can either choose to roll again and take the final roll, or take the average instead.

  6. - Top - End - #36
    Firbolg in the Playground
     
    Prehysterical's Avatar

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    Default Re: Curse of Strahd Solo Run (OOC)

    Live by the dice, die by the die: (1d8)[7]

    We livin', boys.
    Last edited by Prehysterical; 2020-10-21 at 12:39 AM.

  7. - Top - End - #37
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    BlueKnightGuy

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    Default Re: Curse of Strahd Solo Run (OOC)

    The dice be with you, this day.

  8. - Top - End - #38
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    Prehysterical's Avatar

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    Default Re: Curse of Strahd Solo Run (OOC)

    I'm super hyped about this encounter, but I am falling asleep in my chair right now. Hopefully, we can wrap this up tomorrow and get out of the House of Death.

  9. - Top - End - #39
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    BlueKnightGuy

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    Default Re: Curse of Strahd Solo Run (OOC)

    Alright, sounds good. Sleep well.

  10. - Top - End - #40
    Firbolg in the Playground
     
    Prehysterical's Avatar

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    Default Re: Curse of Strahd Solo Run (OOC)

    Nature check to get more information about centipedes: (1d20-1)[12]

  11. - Top - End - #41
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    BlueKnightGuy

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    Default Re: Curse of Strahd Solo Run (OOC)

    They are centipedes, not particularly menacing when there is one, but there are a lot of tiny bites. They could wriggle into small spaces, but the crypt slab might slow them down even if they manage to get through (DC 15 Athletics to move it more quickly during combat).

    Kellon is at least aware that they are not a species that is poisonous, at least not on a level that would affect something the size of a human or tortle.

  12. - Top - End - #42
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    BlueKnightGuy

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    Default Re: Curse of Strahd Solo Run (OOC)

    The potions are regular healing potions, so 2d4+2 healing.

  13. - Top - End - #43
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    Prehysterical's Avatar

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    Default Re: Curse of Strahd Solo Run (OOC)

    So, characters who attack prone enemies get Advantage, right?

  14. - Top - End - #44
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    BlueKnightGuy

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    Default Re: Curse of Strahd Solo Run (OOC)

    Correct, same with Restrained. So both of the ones next to Kellon are at Advantage.

    I've been doing the same with Dex saves for certain things, like lying Prone in a bonfire. But for other things like Burning Hands I'd probably give Prone Advantage instead. I'm kind of flexible with how Prone would logically help or hinder things, since it's a weird kind of debuff that can be a buff sometimes.

  15. - Top - End - #45
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    BlueKnightGuy

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    Default Re: Curse of Strahd Solo Run (OOC)

    Also, if you'd like to you can roll the save and damage for cantrips/save spells you cast. Just leave the saving throw without a modifier, and I'll add it to the roll. I've had 5e GMs do this on here before, and I find I like having the 'rolling agency' more than having things happening behind a screen.

  16. - Top - End - #46
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    Prehysterical's Avatar

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    Default Re: Curse of Strahd Solo Run (OOC)

    It doesn't really matter to me. I trust you.

  17. - Top - End - #47
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    BlueKnightGuy

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    Default Re: Curse of Strahd Solo Run (OOC)

    Alrighty, whatever you prefer.

  18. - Top - End - #48
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    Prehysterical's Avatar

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    Default Re: Curse of Strahd Solo Run (OOC)

    Do the elixirs behave identical to health potions?

  19. - Top - End - #49
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    BlueKnightGuy

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    Default Re: Curse of Strahd Solo Run (OOC)

    Yes, it's got the same statistics as a regular healing potion.

  20. - Top - End - #50
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    Prehysterical's Avatar

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    Default Re: Curse of Strahd Solo Run (OOC)

    I'll just roll that here.
    (2d4+2)[5]

  21. - Top - End - #51
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    BlueKnightGuy

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    Default Re: Curse of Strahd Solo Run (OOC)

    Damn, Gustav has really had it. Rolled a 19 on the die to hit and max damage.

  22. - Top - End - #52
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    BlueKnightGuy

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    Default Re: Curse of Strahd Solo Run (OOC)

    Also, since you did say you were new to the system, I should clarify the Thunderwave spell - it can be very confusing.

    The way the spell is worded sounds like it's a 15-foot cube that radiates around you, with you at the center. But it's a 15-foot cube originating from you. This means that you can be anywhere inside or on the edge of the cube - it's actually one of the most flexible areas of effect in 5e.

    So if that changes your plans at all knowing it's not going to explode the whole team, feel free to alter your post if you wish.

  23. - Top - End - #53
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    Prehysterical's Avatar

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    Default Re: Curse of Strahd Solo Run (OOC)

    Oooooh, see, I was thinking to myself, "Is this supposed to be a spell for lone wolves or something?" That makes much more sense.

    I am happy with my roll last post, so just something for next time.

  24. - Top - End - #54
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    BlueKnightGuy

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    Default Re: Curse of Strahd Solo Run (OOC)

    Alright. I made the same mistake myself, actually, when I was considering taking it before. A GM of mine had to reveal to me its secrets.

    The key thing that was pointed out was how it compares to the spell Thunderclap, the 'cantrip version' which is a 5-foot radius effect radiating from you, not a 15-foot cube originating from you; and Arms of Hadar, another spell that is worded the same way as Thunderclap and is also a radiating burst around you.

  25. - Top - End - #55
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    Prehysterical's Avatar

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    Default Re: Curse of Strahd Solo Run (OOC)

    Gustav missed even with Advantage? Damn, that's unlucky.

  26. - Top - End - #56
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    BlueKnightGuy

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    Default Re: Curse of Strahd Solo Run (OOC)

    Actually, hold up. I forgot the Advantage.

    The timeline might change.

    (1d20+5)[15] aiming for a 13!

  27. - Top - End - #57
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    BlueKnightGuy

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    Default Re: Curse of Strahd Solo Run (OOC)

    Gustav took her down! Unfortunately, the enemies already there are not gone. But you can redo your turn.

  28. - Top - End - #58
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    Prehysterical's Avatar

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    Default Re: Curse of Strahd Solo Run (OOC)

    All right, I have made the edits.

  29. - Top - End - #59
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    BlueKnightGuy

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    Default Re: Curse of Strahd Solo Run (OOC)

    Last post for me tonight. I'll be running a session game again tomorrow, so might be a slow one.

  30. - Top - End - #60
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    Prehysterical's Avatar

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    Default Re: Curse of Strahd Solo Run (OOC)

    Okay, quick question before you go: is flanking a thing or no?

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