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  1. - Top - End - #121
    Firbolg in the Playground
     
    BlueKnightGuy

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    Apr 2013

    Default Re: Curse of Strahd Solo Run (OOC)

    Coolio, that should give me plenty to work with.

  2. - Top - End - #122
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    Prehysterical's Avatar

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    Default Re: Curse of Strahd Solo Run (OOC)

    What I am about to ask is unorthodox, but here me out:

    Kellon's pride is still stinging from the encounter and he feels like he has something to prove now. Can we have some sort of battle scene play out in Kellon's mind where he confronts his inner beast? Actual combat and everything? No magic, just a straight-up brawl, claw-to-claw.

  3. - Top - End - #123
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    BlueKnightGuy

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    Default Re: Curse of Strahd Solo Run (OOC)

    I had had something like that in mind, for if he decided to resist the curse. A battle to determine if he's able to resist transforming.

  4. - Top - End - #124
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    Prehysterical's Avatar

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    Default Re: Curse of Strahd Solo Run (OOC)

    Woo! Crit damage!

    (1d4)[3]

  5. - Top - End - #125
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    Prehysterical's Avatar

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    Default Re: Curse of Strahd Solo Run (OOC)

    Arcana: (1d20-1)[1]

  6. - Top - End - #126
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    Prehysterical's Avatar

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    Default Re: Curse of Strahd Solo Run (OOC)

    Religion: (1d20+1)[19]

  7. - Top - End - #127
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    BlueKnightGuy

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    Apr 2013

    Default Re: Curse of Strahd Solo Run (OOC)

    Spoiler: Night Hags
    Show
    As with all hags, Night Hags are most dangerous when together as a coven. All of the coven's members have access to their powerful spells, though all are also drawing on the same resource of magic.

    They are resistant to fire and frost, and to non-magical attacks from non-silvered weapons. They can see easily in the dark even across great distances, and they are immune to charms.

    Hags also have a set of very important items. The Hag's Eye, a divination tool of the coven. The Soul Bag, which the hags use to harvest the souls of those they tempt to evil, by invading their nightmares. This is where they obtain their soul larvae. And lastly, the Heartstone, a stone which can cure any disease, and which allows the hag holding it to phase into the Ethereal plane and back again as she pleases.

  8. - Top - End - #128
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    Prehysterical's Avatar

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    Default Re: Curse of Strahd Solo Run (OOC)

    Morgantha procs Wrath of the Storm.

    (2d8)[3] Thunder damage
    Last edited by Prehysterical; 2020-12-06 at 01:29 PM.

  9. - Top - End - #129
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    BlueKnightGuy

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    Apr 2013

    Default Re: Curse of Strahd Solo Run (OOC)

    One of my groups on here that's been pretty reliable for a while has taken an interest in doing Out of the Abyss. There's room for one more player if you want in as well?

  10. - Top - End - #130
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    Prehysterical's Avatar

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    Default Re: Curse of Strahd Solo Run (OOC)

    I appreciate the offer, but I enjoy responding to the game in my own time. When several people are waiting on me to do something, it makes me feel anxious.

  11. - Top - End - #131
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    Prehysterical's Avatar

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    Default Re: Curse of Strahd Solo Run (OOC)

    Would putting a stake through the kid's heart work in this case, or would it destroy him completely?

  12. - Top - End - #132
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    BlueKnightGuy

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    Default Re: Curse of Strahd Solo Run (OOC)

    A stake would work to preserve the body, yes. There's plenty of broken wood upstairs that could serve. A thorough swording and a Sacred Flame to cauterize it would also work. True Sunlight or running water would reduce him to dust.

  13. - Top - End - #133
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    Prehysterical's Avatar

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    Default Re: Curse of Strahd Solo Run (OOC)

    So, does Kellon need to cast Gentle Repose or not to preserve the corpse and/or keep him from reanimating?

  14. - Top - End - #134
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    BlueKnightGuy

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    Default Re: Curse of Strahd Solo Run (OOC)

    He does to preserve the corpse for the purposes of Raise Dead, even though it won't really rot due to desiccation.

  15. - Top - End - #135
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    BlueKnightGuy

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    Apr 2013

    Default Re: Curse of Strahd Solo Run (OOC)

    I also can't remember if I said this when I was supposed to.

    Properly burying the Durst children and putting them to rest granted Inspiration. Inspiration works a bit like a Hero Point, letting you roll again after making a check, taking the better result. With Advantage this means taking the best of three, and with Disadvantage it means you take the extra roll, or the worst of the two Disadvantaged rolls.

  16. - Top - End - #136
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    Prehysterical's Avatar

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    Default Re: Curse of Strahd Solo Run (OOC)

    Yeah, you didn't say anything about that. Still, now I know so I can make a Hail Mary save or something.

  17. - Top - End - #137
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    BlueKnightGuy

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    Default Re: Curse of Strahd Solo Run (OOC)

    My bad

  18. - Top - End - #138
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    BlueKnightGuy

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    Default Re: Curse of Strahd Solo Run (OOC)

    Been working on some Jade Regent prepwork today, photoshopped a fantasy styled kasatha to have purple Voidborn skin. This look good for an Arra token?
    Last edited by RandomWombat; 2020-12-13 at 03:48 PM.

  19. - Top - End - #139
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    Prehysterical's Avatar

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    Default Re: Curse of Strahd Solo Run (OOC)

    Not to be picky, but could you make the purple darker? I suppose it would be more fair to call it indigo or something. I won't trouble you to make the eyes gold.

  20. - Top - End - #140
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    BlueKnightGuy

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    Default Re: Curse of Strahd Solo Run (OOC)

    How's this? I attempted the eyes, but it didn't look quite right, so I left it alone.


  21. - Top - End - #141
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    Prehysterical's Avatar

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    Default Re: Curse of Strahd Solo Run (OOC)

    Looks great. Thank you. I don't understand, though. I thought you said we weren't going to touch it until we were finished with Strahd?

  22. - Top - End - #142
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    BlueKnightGuy

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    Default Re: Curse of Strahd Solo Run (OOC)

    As far as actually running it goes, yeah, it's slated for after Strahd. I'm still getting some prepwork done in advance.

    We have a pretty fast posting rate back and forth as far as PbP goes, so I feel like running both at once would end up causing burnout or slowing both down.

  23. - Top - End - #143
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    Prehysterical's Avatar

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    Default Re: Curse of Strahd Solo Run (OOC)

    All right, just curious. Btw, can we just completely skip the stupid relationship mechanic in that adventure? I get why it's there for PCs that want to compete for a character's affections, but it would be completely ridiculous for Arra to not be close to the woman who raised her.

  24. - Top - End - #144
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    BlueKnightGuy

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    Apr 2013

    Default Re: Curse of Strahd Solo Run (OOC)

    Yeah, that's fine. Loyalty systems are something that works well in video games, but in narrative games it's a bit too gamey.

  25. - Top - End - #145
    Firbolg in the Playground
     
    Prehysterical's Avatar

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    Default Re: Curse of Strahd Solo Run (OOC)

    Con save: (1d20+1)[4]

  26. - Top - End - #146
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    BlueKnightGuy

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    Default Re: Curse of Strahd Solo Run (OOC)

    My bad, I mixed up the time of rituals and short rests. The ritual should only take 10 minutes.

  27. - Top - End - #147
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    Prehysterical's Avatar

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    Default Re: Curse of Strahd Solo Run (OOC)

    I am leaving tomorrow morning to go celebrate the holidays with my family. I might be able to post, but it will be very spotty for the next two weeks.

  28. - Top - End - #148
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    BlueKnightGuy

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    Default Re: Curse of Strahd Solo Run (OOC)

    Alright, thanks for the heads up. Have a good holiday and stay safe on the road!

  29. - Top - End - #149
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    BlueKnightGuy

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    Default Re: Curse of Strahd Solo Run (OOC)

    Happy new year!

  30. - Top - End - #150
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    Prehysterical's Avatar

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    Default Re: Curse of Strahd Solo Run (OOC)

    Happy New Year, RW!

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