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  1. - Top - End - #211
    Firbolg in the Playground
     
    BlueKnightGuy

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    Apr 2013

    Default Re: Curse of Strahd Solo Run (OOC)

    Whoops, missed Donavich's turn. Will edit it in.

    Edit: Nevermind, he flubbed every roll.
    Last edited by RandomWombat; 2022-08-19 at 07:25 PM.

  2. - Top - End - #212
    Firbolg in the Playground
     
    Prehysterical's Avatar

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    Default Re: Curse of Strahd Solo Run (OOC)

    Dex: (1d20)[6]
    Concentration 1: (1d20+1)[16]
    Concentration 2: (1d20+1)[4]

    So, fun fact, I forgot that Spiritual Weapon is a bonus action and does not take your action or concentration... I feel very silly now.
    Last edited by Prehysterical; 2022-08-19 at 09:48 PM.

  3. - Top - End - #213
    Firbolg in the Playground
     
    BlueKnightGuy

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    Apr 2013

    Default Re: Curse of Strahd Solo Run (OOC)

    Yeah, the only real downside is you can't set it up alongside another 'full' spell. Once they're both up, Call Lightning and Spiritual Weapon make a pretty potent combo for field presence.

  4. - Top - End - #214
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    Prehysterical's Avatar

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    Default Re: Curse of Strahd Solo Run (OOC)

    I think I forgot to ask this a while back, but is the Trident of Riptide considered an Attune item?

    Also, how many cards are in each suit of the Tarokka deck? Four? Do the pairing benefits for the minor cards only happen if both suits are complete?
    Last edited by Prehysterical; 2022-09-05 at 10:45 PM.

  5. - Top - End - #215
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    BlueKnightGuy

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    Apr 2013

    Default Re: Curse of Strahd Solo Run (OOC)

    There are 10 cards in each suit, and yes the paired suit bonuses apply when both are completed. There are also 14 in a Tarokka deck's Major Arcana.

    No Attunement needed for the Trident.

  6. - Top - End - #216
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    Prehysterical's Avatar

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    Default Re: Curse of Strahd Solo Run (OOC)

    Ugh, formatting.

    Intimidate: (1d20+1)[11]

  7. - Top - End - #217
    Firbolg in the Playground
     
    Prehysterical's Avatar

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    Default Re: Curse of Strahd Solo Run (OOC)

    Happy Thanksgiving, RW!

    Sorry for the quiet, but I was distracted earlier this month by reaccreditation at the museum. Our non-profit status depends on it, so had other things on my mind!

  8. - Top - End - #218
    Firbolg in the Playground
     
    BlueKnightGuy

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    Apr 2013

    Default Re: Curse of Strahd Solo Run (OOC)

    Happy Thanksgiving as well! Mine was a month back, up here in Canada.

    And no worries on the quiet. Had projects coming up as well to work on so I've been busy as well. I have done some more prep work on the Jade Regent on the side, as well.

  9. - Top - End - #219
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    BlueKnightGuy

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    Apr 2013

    Default Re: Curse of Strahd Solo Run (OOC)

    Alongside working on Jade Regent prep, I made some 5e conversions for the Oracle and Witch. Not that I expect either is relevant to Arra, but there are a few NPCs they're relevant to.

    Kasatha do come from Numeria though, so a dip in my Artificer rework might be tempting for a Numerian gadget. Maybe an heirloom left with her by her parents when they left her in the desert. If you wanted to lean more martial, I also have an Athasian (spell-less) Bard I homebrewed. It's got Int synergy with poisons, tricks and maneuvers.
    Last edited by RandomWombat; 2022-12-12 at 05:31 PM.

  10. - Top - End - #220
    Firbolg in the Playground
     
    Prehysterical's Avatar

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    Default Re: Curse of Strahd Solo Run (OOC)

    Cool. Now that I'm more familiar with 5e, I'm seriously considering a different class for Arra. Might go Celestial Patron Pact of the Blade Warlock or something. While you can't specialize in 5e as hard as you can in Pathfinder, it also means that there's a lot less barrier to entry for certain things, e.g. dual-wielding effectively and having benefits for non-combat skills such as performance.

  11. - Top - End - #221
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    BlueKnightGuy

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    Default Re: Curse of Strahd Solo Run (OOC)

    I do like how flexible 5e is. It's easy to modify as well, since the base systems aren't too complicated. And things it's not hard to make an 'off-meta' build that's still perfectly viable and contributes, like a Strength monk, or a Dex-based barbarian. Not necessarily great, but it's also very easy to modify some stuff to make them work. Trying to be goofy with Pathfinder builds often ends up with a character who struggles to keep up.

  12. - Top - End - #222
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    Prehysterical's Avatar

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    Default Re: Curse of Strahd Solo Run (OOC)

    I apologize for my extended absence. It was the one-year "anniversary" of my father's death and there has been significant workplace drama resulting in several of my coworkers leaving. All the tumultuous goings-on have left me with a withered will to write, but I am trying to get back into it.

  13. - Top - End - #223
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    BlueKnightGuy

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    Apr 2013

    Default Re: Curse of Strahd Solo Run (OOC)

    No worries, I get it. I've felt a bit of burnout for a while as well, trying to balance work and getting my weekly session-based games wrapped up to get some free personal time back when it feels like it's shrinking. So I've been feeling the writing block pretty often as well.

    Hope things are on the upturn for you.

  14. - Top - End - #224
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    Prehysterical's Avatar

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    Default Re: Curse of Strahd Solo Run (OOC)

    So, uh... They weren't on the upturn for a while, but I think it's finally happening. Trying to get caught back on everything.

    Could you please update the battle map on Roll20? I know that Kellon needs to get out of the fire, but I need to see if he even can since the character tokens are currently outside of the manor.

  15. - Top - End - #225
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    BlueKnightGuy

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    Apr 2013

    Default Re: Curse of Strahd Solo Run (OOC)

    Glad to hear things are getting better! And uh, I may have forgotten to change the active map to the correct one. Fixed now.

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