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2020-10-17, 09:15 PM (ISO 8601)
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Optimization Showcase in the Playground: Ghost Riding the Whip
INTRODUCTION
With more than a decade and a half of toying around with 3.5, I’ve accumulated a lot of spare builds and ideas. Even when I don't have an active game going, I still like to pop open my builds folder and try to refine things. Recently I decided to make a dedicated effort to flesh out some of these builds into full write-ups, and reached out to some friends in the CO community who might be interested in doing the same. In the spirit of Tempest Stormwind’s Weekly Optimization Showcase (imitation is the sincerest form of flattery, right?), I thought I’d showcase the end results here.
The goal is (usually) not to show off any fancy new TO trick, but to showcase effective, playable builds and spur discussion. While each of us has a different build philosophy, in general the intent is to create something that can be played in most groups from level 1 to level 20. Again, the goal is discussion, so feel free to discuss the build, talk about other options, make suggestions or tear it all to shreds. Also, feel free to use anything showcased here in any of your campaigns—and let us know how they work out if you do!
Right now the group consists of myself, the Viscount, Akal Saris, Venger, WhamBamSam, Darrin and daremetoidareyou.. Typically one of us writes up the build concept and possibly a stub, the others share feedback on Discord or in some of the shared documents we have, and together we refine things until we’re happy with the final product.
For this showcase, we’ll have a bit of a departure from our usual builds: Ghost Riding the Whip!
Ghost Riding the Whip
Because why bother leaving the house unless you can ride in style?
BACKGROUND
I mentioned a couple of showcases ago that one of the abilities we’ve looked at longingly as the basis for a full build many times is the planar bard ACF, portal dissonance. The ability to use bardic music to completely redirect portals, breaches and other similar passages is so tantalizing in its potential, but when you sit down and think about how a build based around it would actually play at a real table, it starts to break down. Still, it’s something that is just so cool that we couldn’t help but return to it again and again, never quite coming up with a build we liked but still endlessly discussing it.
We came up with a lot of interesting things you could do when thinking with portals, including some odd suggestions involving bison, and there’s a lot of fun to be had with this ability if you’re the kind of person who likes thinking outside the box, but as far as everyday usage goes one of the more practical uses was as a method of transportation. If you take a hyper-mobile character designed to be able to get anywhere and add in the ability to easily create portals and redirect them to new destinations, you can turn a curious and situational class feature into full party travel.
Of course, for this to work, you’d need the party to have constant access to a portal on THEIR end, so that you can get somewhere and bring them along. And since we’re talking about traveling in style, why not go one step further and create a mobile stronghold, an impenetrable vehicle full of magic portals to let the party adventure and retreat as needed? And why not give that mobile stronghold an artificial intelligence, high level powers of its own and the ability to move independently?
Yeah, er, we might have gotten a bit carried away with this one. This showcase is going to be a little different from the others as a result. There are definitely some controversial build elements in this one, especially the usage of a feat that is banned at many tables. We tried to use it in a way that was more interesting than OMGBROKEN, but reader be warned: you’re going to see the dreaded L word (Leadership) in this build. Might want to click the back button now.
THE BASICS
- Race: Human or azurin. You need the feat and you need to qualify for Able Learner, so it’s got to be one or the other. This build has a lot of skills it would love to invest in, so the extra skill rank certainly won’t go amiss, but you could certainly argue that an extra point of essentia you have from level one is worth more than the extra 23 skill points you’ll get over the course of 20 levels. Meanwhile, your cohort will be best served as a necropolitan kalashtar.
- Build Stub: Bard 6/Totemist 2/Sublime Chord 2/Soulcaster 10, while your cohort is a straight psion.
- ACFs: Planar bard, lore song, mimicking song, inspire awe. Your cohort will take the psychic knowledge seer ACF from the Mind’s Eye articles.
- Alignment: Any non-lawful, non-good.
Because this build is a bit different from most, it’s actually going to require three build tables (though I’ll only do level-by-level notes for the “main” build). That’s because it is essentially three separate elements: the scout, the ship and the AI:
1. THE SCOUT. The scout is focused on getting into and out of more or less any situation unnoticed and then transporting the remainder of the party there as needed. The scout also has the tools needed to make the ship and the AI work. In an actual game, this will be the main character you’d play.
2. THE SHIP. A mobile stronghold capable of protecting and transporting the party anywhere. Not really a character on its own, but with the way stronghold rules work in 3.5 it essentially has to be built like one, which is why it’s getting its own table.
3. THE ARTIFICIAL INTELLIGENCE. A ship is fun and all, but to really crank things up a notch, you’ve got to give it a serious AI. After all, imagine how boring Knight Rider would have been without KITT. The AI is the intelligence that inhabits the ship. Mechanically this is represented by using Undead Leadership and the haunt shift spell to convert the scout’s undead cohort into a haunting presence. This means that it will be a bodiless entity that “haunts” the stronghold, able to animate it or periodically manifest but innately tied to the ship itself.
Ghost Riding the Whip
Originally Posted by ”Ghost Riding the Whip”
This one is a hard showcase to really talk about, because there are so many major elements going on here, and so much of the build is about finding clever solutions to problems via liberal use of portals. All in all, though, let’s take a look at what you end up with: a skillful bard with 9th-level spells and a ton of stealth- and transportation-related goodies, including the ability to manipulate portal destinations with a song, plus access to all totemist soulmelds to augment all your abilities. On the meldshaping side you can shape 6 soulmelds, have 9+ essentia to move around and can make 3 chakra binds (or 4, depending on how your DM reads the Open Chakra feats), including dual binding your totem chakra and all the least and lesser binds. You can also invest essentia into your spells to boost their caster level or DC.
Oh, and you have a near-impenetrable mobile stronghold powered by the haunting presence of a 17th-level undead psion with the ability to see across any distance and manipulate space and time. You know, as long as we’re talking about things you’ve got.
There are a lot of aspects of this build that are downright broken… but despite being a somewhat conservative DM, I’d almost certainly allow this in my games. Why? Because it’s fun, and it’s something that benefits the whole party rather than just setting one PC up above the others. I mean, who doesn’t want to have a sneaky teleporting portal bard and his sentient floating castle in their party?
VARIANTS
This is a build with a lot of moving parts, but fundamentally the concept rests on just four elements: the level 6 planar bard ACF, Landlord, Undead Leadership and the haunt shift spell. Once you nail those down, the world’s your oyster. Before we decided on making the AI a psion, we’d originally planned on a bard/ardent/cerebremancer, and while I’m much happier with the totemist version, the cerebremancer was definitely high-powered and worth consideration.
And if you have easy access to scrolls, you don’t even need sublime chord - a simple UMD check and a scroll of haunt shift will fulfill that particular requirement! That really opens up a lot of options. The other accelerated caster classes are on the table as well: a savage bard/ur-priest version would be easy to mock up, and while you’d need to find another source for your AI other than Undead Leadership, an apostle of peace could work as well. Or you could fully embrace the silliness and go with some sort of fochlucan lyrist, because why not? Off the top of my head I don’t see any reason why bard 7/rogue 2/druid 1/sublime chord 2/fochlucan lyrist 8 wouldn’t work. Heck, with a bit of finagling I bet you could even work planar shepherd in there too, just to really…
OK, I’m getting carried away. Soon I’ll start talking about planar bubbles of the Elemental Plane of Bison, and then we’ll be right back where we started...
SOURCES
OK, going to cop out here and maybe edit these in later if at all. We scoured a lot of material for this one, and I wrote this up over several days, so I don’t have easy notes for sources. I’m happy to provide info for anything in particular, but there are a few sources that are particularly important for this showcase:
- Libris Mortis: Haunt shift spell, haunting presence rules, Undead Leadership
- Stronghold Builder’s Guide: All the fun rules for strongholds and their various enhancements, plus the Landlord feat
- Planar Handbook: The planar bard ACF comes from here, which provides portal dissonance.
***
And that’s that! Please let us know what you think in the comments, and what you’d like to see for future showcases!Last edited by Piggy Knowles; 2020-10-17 at 09:39 PM.
Optimization Showcase in the Playground
Former projects:
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Archer Build Compendium
Iron Chef Awards!
Spoiler
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IC LXXVI: Talos
IC LXXV: Alphonse Louise Constant
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IC XXXV: Parsifal the Fool
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2020-10-17, 09:18 PM (ISO 8601)
- Join Date
- Jul 2007
- Location
- Bellona
Re: Optimization Showcase in the Playground: Ghost Riding the Whip
You didn't think I was kidding about the bison, did you?
Spoiler: We get up to serious business when we're building
WhamBamSam09/16/2020
what are we trying to do with our fancy car and portal things
piggy knowles09/16/2020
Drive around in style I guess?
Keep a portal inside the vehicle
Bard sneaks in to whatever dungeon
Once infiltrated, casts portal well, dissonances it back to the vehicle to let the whole party through
I can't remember if dissonance is two way, if it's not you have an extra step of having to go back to the vehicle and then dissonancing the vehicle portal back to your portal well but should still be doable before the 1 rd/lvl expires
piggy knowles09/16/2020
Pimp My Ride - Portal Bard with Undead Leadership and Landlord, Haunt Shift undead cohort into mobile stronghold to become “AI”, portal all around
Bard 6/Ardent 3/Cerebremancer 1/Sublime Chord 2/Cerebremancer +9
1 Bard1- Able Learner, Darkstalker
2 Bard2-
3 Ardent1- Practiced Manifester (ardent)
4 Bard3-
5 Bard4-
6 Bard5- Undead Leadership
7 Bard6-
8 Ardent2-
9 Ardent3- Landlord
10 Cerebremancer1-
11 Sublime Chord1-
12 Cerebremancer2- xxx
13 Cerebremancer3-
14 Cerebremancer4-
15 Cerebremancer5- xxx
16 Cerebremancer6-
17 Cerebremancer7-
18 Cerebremancer8- xxx
19 Cerebremancer9-
20 Cerebremancer10-
Mantles: Freedom, Time, Fate
Power known:
1- deceleration, dimension hop
3- time hop
4- psionic fly, remote viewing
5- anticipatory strike, psionic freedom of movement
6- temporal acceleration, evade burst, greater precog
7- fate of one
8- mass time hop, psionic greater teleport
9- time regression
Something like that
Cheesy as hell
But it might be fun to do a cheesy showcase now and then
Venger09/16/2020
that looks hilarious
Bassellope09/16/2020
I'm not following. Haunt shift turns into a portal how exactly?
Venger09/16/2020
they haunt shift the spook into the car
and then make the glovebox or some compartment the portal
Bassellope09/16/2020
Yes, so it's haunting a location. ok.
Venger09/16/2020
is my understanding
Bassellope09/16/2020
Or mundane object = vehicle.
And there's a portal of some sort already in the vehicle, like a bag of holding or portable hole?
Venger09/16/2020
I think since he's got landlord
that the vehicle is a rolling fotrress
like a siege tower or something
so there ought to be ample room for things to be turned into portals
Bassellope09/16/2020
Hmm. So can we redirect the portal to a field of stampeding cattle? Put the portal above our enemies, bury them with falling cow damage.
Venger09/16/2020
lol
elemental plain of buffalo
not sure
Bassellope09/16/2020
If the cattle are stampeding, then the target takes stampede damage and falling object damage.
Venger09/16/2020
now that's thinking
with portals
piggy knowles09/16/2020
lol
I like it
also that's definitely the tagline of this showcase
call it Pimp My Ride
and use "Now that's thinking with portals" as the tagline
ezpz
Bassellope09/16/2020
Here's the vertical cattle stampede post:
https://forums.giantitp.com/showsing...1&postcount=38
Venger09/16/2020
very cool
piggy knowles09/16/2020
lol
I love it
my favorite thing is how unnecessary the stampede damage is
Venger09/16/2020
that's great
piggy knowles09/16/2020
It's just there as a nice f*** you
Bassellope09/16/2020
I am wounded... how is 455 average damage "unnecessary"?
piggy knowles09/16/2020
lol
Bassellope09/16/2020
But yes, it's nice to add that knife twist on the end: "Oh, and you take... uh... 455 damage." "From what? I already took 29000 damage!" "Well, the cattle were still stampeding when they fell on you."
I can't remember if I started that idea with "Can I optimize stampede damage?" or "Can I optimize falling object damage?"
daremetoidareyou09/16/2020
Stampede damage is something I want to do one day
Bassellope09/16/2020
If we add barding with armor spikes to the cattle... would that double the falling object damage? No, that's improvised object damage.
daremetoidareyou09/16/2020
It's hard to manage
piggy knowles09/16/2020
We've done trample, so it's only fair we do stampede too
daremetoidareyou09/16/2020
Maybe truenamer 20, gate in celestial bison?
I know 400 cows names!
Bassellope09/16/2020
Well, interesting party trick, I would have to say.
daremetoidareyou09/16/2020
You just need a portable source of bison
Bassellope09/16/2020
Ok, you need at least 5 bison to get stampede damage. Body outside body, perhaps?
Venger09/16/2020
what did santa claus do
back in nightsong infiltrator
daremetoidareyou09/16/2020
Do summons using lower level summons for 1d4+1 extras Stack?
piggy knowles09/16/2020
Effigy maker for robot bison, duh
Venger09/16/2020
he did something that made a bunch of clones of himself
and then he aided another to get to every house in one night with the clones
piggy knowles09/16/2020
It was BoB cheese I'm p sure
But it's been a while since I read that one
Venger09/16/2020
no those summons don't stack
it's just "1d4+1 from the list immediately lower"
you can't coopt each of those single guys
into 1d4+1 of the list one step lower
if you could
we'd just destroy all enemies with an army of celestial dead monkeys
daremetoidareyou09/16/2020
So a twinned summons could hit the minimum
Venger09/16/2020
or maximized
Bassellope09/16/2020
There was some Spellthief/Wu Jen combo... steal body outside body from your clones?
daremetoidareyou09/16/2020
Genesis: elemental plane of bison +precipitate breech?
Bassellope09/16/2020
Yes, because your clones can't cast spells, but the still have spells that can be stolen.
piggy knowles09/16/2020
Sadly precipitate breach is random
But if you made ENOUGH elemental planes of bison
Then eventually the chance of rolling anything but becomes vanishingly small
daremetoidareyou09/16/2020
I cast fireball!
Sorry bro, the powers have shifted
Venger09/16/2020
lol stuff the ballot box with elemental planes of bison
daremetoidareyou09/16/2020
It's bison ball now
Venger09/16/2020
a write-in ungulate
scry into the universe three over
"[optimization][3.5] How to optimize an utterbison assault necromancer? "
piggy knowles09/16/2020
lol
Bassellope09/16/2020
Conjure Ice Beast... do ice beast bison keep Stampede (Ex)?
Venger09/16/2020
since we're a bard
I think so
daremetoidareyou09/16/2020
Actually, do bison zombies keep stampede?
Venger09/16/2020
let me go actually check
>zombisons
talk about using every part of the buffalo
zombies lose all special attacks
piggy knowles09/16/2020
So no zombison
Sad
Venger09/16/2020
as do skels unfortunately
piggy knowles09/16/2020
Maybe an m bison stampede instead
Venger09/16/2020
related have you gents ever seen a bison skeleton at a natural history museum
Bassellope09/16/2020
Are there other zombie templates that keep Ex? Dracolich zombies? Skeletal draconic zombies?
Venger09/16/2020
piggy knowles09/16/2020
Neat
Venger09/16/2020
the skeleton dragon and skeleton zombie templates keep some stuff like breath weapon
yeah isn't that interesting
they are majestic creatures
Bassellope09/16/2020
"You take stampede damage, falling object damage... and then the bison breath fire on you."
Venger09/16/2020
and much healthier than beef
lol
what was i doing
ice beast right
checking to see if it keeps special attacks
daremetoidareyou09/16/2020
Psicrystals + wild cohort
Psicrystals get feats
At 3 they take psicrystal, at 6, wild cohort
piggy knowles09/16/2020
The big guy is with me! And the medium guy! And the little guy! And we all have bison!
Sadly doesn't work though, psicrystal needs a psionic class
BUT
Is there anything stopping you from using psychic reformation on the bison themselves
To give each bison wild cohort?
Bassellope09/16/2020
Ok, brain just swerved into a weird direction. The bison get stampede damage... regardless of what size they are. So... we need to create a swarm of tiny bison.
piggy knowles09/16/2020
Mm
Venger09/16/2020
ice beasts lose all special attacks
Bassellope09/16/2020
1000 bison = 200d12 stampede damage.
Venger09/16/2020
and replace it with a crappy one from the list
hence their lowered cr
Bassellope09/16/2020
Not crappy. Cold aura is no-save 1d6 burst as a free action.
Ice beast = blasting spell for clerics.
piggy knowles09/16/2020
Zceryll can get us a summon every 5 rounds
If we can get an arbitrarily high effective sorcerer level
Venger09/16/2020
>it takes psicrystal
it's psicrystals all the way down
piggy knowles09/16/2020
We can summon 2880 pseudonatural bison a day
Venger09/16/2020
>each bison gets wild cohort
Bassellope09/16/2020
Dark speech to hivemind the swarm of tiny bison for an arbitrarily high effective sorcerer level.
Venger09/16/2020
seems legit
infinite bison
nothing stopping that
i love tiny bison
i can take them on the train with me
put them on my desk
squeeze milk into my coffee
have them graze on my lemongrass plant
poop in my zen rock garden
daremetoidareyou09/16/2020
Buffalo buffalo buffalo buffalo buffalo
That's a sentence
Venger09/16/2020
>free action
wtf
it must be limited times/round
>at the beginning of its round
Yes, I'm aware
i know puns are the lowest form of wit, but I don't know what it is
bison/buffalo
just keeps giving me all these ideas for jokes
@Bassellope i feel like i'm missing something
why is dealing 3.5 typed damage/round useful
does hivemind work on animals? i thought it only worked on vermin
or is it all swarms
piggy knowles09/16/2020
3.5?
Bassellope09/16/2020
It's no save damage in a 10' burst, and it's in addition to the creature attacking with a bite. Clerics have very few direct-damage spells at level 1.
Venger09/16/2020
(average of 1d6 damage)
piggy knowles09/16/2020
Oh the cold aura
I thought you were talking about stampede
Venger09/16/2020
oh, you mean for low level clerics
that's entirely fair, withdrawn
i know clerics don't have blasts
piggy knowles09/16/2020
Yeah ice beasts are good at low levels
Venger09/16/2020
but they don't really need them since they have buffs
fair enough
piggy knowles09/16/2020
1-3 in particular
Venger09/16/2020
i played a cleric malconvoker once
piggy knowles09/16/2020
3 gets you the oversized centipede
For Engulf shenanigans
Bassellope09/16/2020
Yes, Engulf, although it's hard to get that to work reliably.
Venger09/16/2020
and fluffed all my ice beasts as being shadow demons from hell
right after "princess and the frog" came out
thing was the party had a dfi bard
so
it was very hard for me to determine how useful my summons actually were in a vacuum
when each of my centipedes is getting fistfuls of sonic damage
true
anyway
is there a generalized rule
that you can create new swarms
that aren't statted up
out of any given tiny animal
daremetoidareyou09/16/2020
Mobs
Venger09/16/2020
and do the hivemind rules apply to animal swarms
is that a rule from cityscape
and does it apply to creatures of animal intelligence
daremetoidareyou09/16/2020
Yeah, but it's not a swarm per se
Bassellope09/16/2020
They do, although it's 3.0 rules (BoVD) and the rules barely make any sense as-written.
Venger09/16/2020
ok, so that's something to think about
walk me through mob rule, dare
Bassellope09/16/2020
Dark Speech in BoVD has a "Dark Unity" option, allows you to create a hivemind of up to 100 vermin or animals (must be 1 HD or less). You take 1d4 Con damage (soak via Strongheart Vest).
Venger09/16/2020
or naberius
if we're going zceryll for summons
we're already a binder
Bassellope09/16/2020
Here's the tricky part... when I used this for Black Sparrow, no one called me on it... but if you treat the Hivemind as a single creature... add another 99 creatures to it with Dark Unity.
Venger09/16/2020
ok
so we're energy draining the bison to get to 1hd
with a wight or something
Bassellope09/16/2020
Or take one of the creatures in the original hivemind to link it to another 99 creatures in a different hivemind... to create 199 creature hivemind. Rinse and repeat as necessary.
Venger09/16/2020
ok
Bassellope09/16/2020
Well, Black Sparrow can metamorph into a Phiuhl (Fiend Folio has such wacky creatures in it), and use Dessicate (Ex) to add negative levels if need be.
Anyway, once you get above 150 creatures in the hivemind, each +50 creatures gives the hivemind +1 Int and... +1 Cha I think?
Once Cha gets to 18 or higher, the hivemind gains Sorcerer levels.
Swarm size is determined by the base creature's size, so... there's an upper limit to how much Cha you can squeeze out of a swarm of tiny, diminuative, for fine-sized creatures.
Venger09/16/2020
yeah it does
WhamBamSam09/16/2020
fiend folio is one of the better caster splats
anyway, bison
Venger09/16/2020
so how small are we getting these bison
WhamBamSam09/16/2020
do all the bison have to have the stampede attack, or can a regular bison lead a stampede of zombies/ice beasts/etc by virtue of the others still being bison
Bassellope09/16/2020
Black Sparrow was using a swarm of bats, because that was the best option from summon swarm, so... 5000 I think? 89 levels of sorcerer casting.
For each point of Int bonus possessed by the hivemind, each individual creature gets 1 feat and 1 skill point. I didn't have time to optimize that out at the time, because I figured it was overkill, but assuming 5000 bats take "extra slot", each individual bat can cast a sorcerer spell on it's turn, so let's say 5000 magic missiles all at once. Or a +5000 Jump check from 5000 bats.
Venger09/16/2020
good point
we really only need one bellwether
during normal stampede circumstances that is
the thing is he will almost certainly be killed by the falling damage
so once he's splattered, the other bison without this ability won't confer it to all other bison
but let's say we have one indestructible normal living bison with stampede
what advantage does the rest being zombies or ice beasts offer
Bassellope09/16/2020
Scratch that. 5000 Know:Religion checks, sacrifice rules, get 5000 efreets, 15000 wishes.
Venger09/16/2020
it cahnges type so they can't be a hivemind anymore and get casting
and we're already dealing infinite damage so we don't care about str boost
lol
WhamBamSam09/16/2020
makes them easier to produce
Venger09/16/2020
how so
WhamBamSam09/16/2020
it's easier to make a large number of zombies/skeletons than to keep large numbers of living creatures on hand and following direction
unless we are somehow producing an endless bison dimension
Venger09/16/2020
i thought the plan was to produce one or more elemental plains of bison
through genesis or similar
since we're a bard
what would be really good is to rent out ballrooms in holiday inns to hold seminars for 9thlvl tier 1 casters
and tell them why it's a good idea for them to use genesis to create demiplains of bison
and that the more of them there are the better odds of the trick working
classic joker bard stuff
WhamBamSam09/16/2020
I wasn't sure if we were doing tactics for that build or if we had gone off on a tangent of more general stampede optimization
Venger09/16/2020
me neither honestly
I think it's unrelated
but someone mentioned using the portal bard to open a tear to that plane
so bison shoot out of it
so it could go on there since the bison trick is pretty much wblmancy
that can work on any character
but if we could open a portal we could essentially do it for free once we farmed enough bison
if we make the plane fast time that shouldn't take long
Oh, yeah, and click here for a list of all prior showcases! I promise, most of them do NOT include bison.Optimization Showcase in the Playground
Former projects:
Shadowcaster Handbook
Archer Build Compendium
Iron Chef Awards!
Spoiler
GOLD
IC LXXVI: Talos
IC LXXV: Alphonse Louise Constant
IC XLIX: Babalon, Queen of Bones
IC XLV: Dead Mists
IC XL: Lycus Blackbeak
IC XXXIX: AM-1468
IC XXXV: Parsifal the Fool
IC XXX: Jal Filius
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2020-10-18, 09:30 AM (ISO 8601)
- Join Date
- Dec 2014
Re: Optimization Showcase in the Playground: Ghost Riding the Whip
I laughed a lot reading through this. Great build. Never actually looking at planar bard--that ability is amazing.
The rest of the party can take Landlord and contribute to the fortress as well. Just a fun thing for a party that's all on board.
I was looking at building a similar sort of fortress, but with Planar Vanguard 10. Planar Vanguard is basically the psionic Planeshifter, so the capstone is (unsurprisingly) genesis, but with a very cool twist: it's your psicrystal that becomes the new demiplane, and it doesn't lose any of its abilities (you explicitly get to create a new one, too, which is a nice touch). You even get the psicrystal benefits of your crystal-turned-demiplane while on the plane, which means you can use share powers/deliver touch powers/channel power via your own personal demiplane. I don't know what happens when you share greater metamorphosis with a demiplane, but you can!
Once that's in place, you have to do the difficult work of actually bringing your demiplane with you. Planar bubble will get you the planar traits, but it's not certain that includes the psicrystal stuff. Acorn of far travel might do it, but that's the sort of thing I'd prefer to avoid. The thing I settled on is simply a flying fortress (a 20 ft. by 60 ft. rose garden with red brick balustrades, planted in a 5' deep stone planter of the same size, with climbing roses running down along all the sides) with stairs down leading through a portal to the demiplane, which would act as the fortress' interior. "Have some tea in our rose garden while my psicrystal maps the route to our next adventure, dear companion."
Strongholds are so much fun. I love that book.Spoiler: Collectible nice thingsMy incarnate/crusader. A self-healing crowd-control melee build (ECL 8).
My Ruby Knight Vindicator barsader. A party-buffing melee build (ECL 14).
Doctor Despair's and my all-natural approach to necromancy.
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2020-10-18, 07:27 PM (ISO 8601)
- Join Date
- Sep 2018
- Location
- Seattle, WA
Re: Optimization Showcase in the Playground: Ghost Riding the Whip
Hmm, it doesn't look like there's anything preventing you from applying the Dungeonbred Monster template to a creature multiple times....
In addition to hordes of tiny Bison that still do full Stampede damage (which is hilarious), that could be handy for Symbiotic Creature nonsense (although the template is most useful for a host creature, but is better suited to making a creature qualify as a guest).Originally Posted by Darths & DroidsOptimization Trophies
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Or perhaps you want something Halloweeny for the season? Halloween Webcomics II
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2020-10-18, 07:42 PM (ISO 8601)
- Join Date
- Aug 2014
Re: Optimization Showcase in the Playground: Ghost Riding the Whip
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2020-10-19, 07:24 PM (ISO 8601)
- Join Date
- Sep 2018
- Location
- Seattle, WA
Re: Optimization Showcase in the Playground: Ghost Riding the Whip
Dang, you're right. Still, at least you can have a gnomish cavalry riding Medium Dungeonbred Dungeonbred Elephants/Triceratops. Or maybe a small aquatic race riding Dungeonbred Dungeonbred Dungeonbred Dungeonbred Zaratans (actually, it'd probably need to be a tiny or smaller race, since you need four people banging on their shells just to get them moving and a 5th person giving directions).
Last edited by PoeticallyPsyco; 2020-10-19 at 10:30 PM.
Originally Posted by Darths & DroidsOptimization Trophies
Looking for a finished webcomic to read, or want to recommend one to others? Check out my Completed Webcomics You'd Recommend II thread!
Or perhaps you want something Halloweeny for the season? Halloween Webcomics II
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2020-10-19, 10:09 PM (ISO 8601)
- Join Date
- Nov 2018
Re: Optimization Showcase in the Playground: Ghost Riding the Whip
Always fun to see one of these. I've actually used some of them for games. This one is.... odd. But I like it