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  1. - Top - End - #31
    Firbolg in the Playground
     
    BlueKnightGuy

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    Default Re: Curse of Strahd Solo Run (IC)

    Not wanting to be left behind in the dark or alone, the other two climb up after Kellon. The red marble stairs hold his weight well, proving themselves sturdy.

    In the upper hall they arrive in, there are four looming suits of armor, cast in eerie shadows by the firelight of the oil lamp. They stand on either side of the room, flanking wooden double doors with images of dancing youths upon them. The suits of armor each hold spears, and their helmets are sculpted into the shape of a wolf's head. More unlit oil lamps in ornate sconces adorn the walls.

    Above another fireplace, situated above the one below and sharing a single chimney, is a large portrait of the Durst family, an oil painting with a wooden frame. The mother and father stand behind two smiling children, who Kellon recognizes as the apparitions from outside. In the father's arms lay a swaddled baby, which the mother seems to be eyeing with a hint of scorn.

    The stairwell continues upwards past this floor, and from above the party can feel a cool draft.
    Last edited by RandomWombat; 2020-10-18 at 01:06 AM.

  2. - Top - End - #32
    Firbolg in the Playground
     
    Prehysterical's Avatar

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    Default Re: Curse of Strahd Solo Run (IC)

    Kellon's gaze passes over the still suits of armor, suspicious of them in a place so haunted.
    Spoiler: OOC
    Show
    Perception
    (1d20+3)[5]
    (1d20+3)[7]


    He looks sadly upon the family portrait on the wall. Things had not ended happily here, though who was to blame was unclear for the moment. Feeling the air from above, Kellon looks consideringly from the staircase to the fireplace. "Do you think that the Mist might try to come down through the chimney? Perhaps the windows upstairs?"

  3. - Top - End - #33
    Firbolg in the Playground
     
    BlueKnightGuy

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    Default Re: Curse of Strahd Solo Run (IC)

    None of the statues move an inch, their visors watching in the lamplight. Kellon lifts up one of the visors... and finds the structure of a wooden mannequin inside, holding the display together.

    "Do you want to go check?" Gweyir looks up the stairwell towards the third floor. Beside her, Anton is trying to wiggle one of the other lamps out of its sconce - and he manages it. With a twist of the knob he switches it on, holding it by a structure around the base like a chamberstick.

  4. - Top - End - #34
    Firbolg in the Playground
     
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    "...Aye. Best be sure." Kellon makes his way up the marble stairs to the third floor.

  5. - Top - End - #35
    Firbolg in the Playground
     
    BlueKnightGuy

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    Default Re: Curse of Strahd Solo Run (IC)

    Following the marble staircase to its conclusion, the party arrives at the top. Overlooking the staircase is a dusty indoor balcony. This floor has none of the finely maintained furnishing of the ones before. Straight ahead, against the wall, a suit of rusty black plate armor stands, draped in a cloak of cobwebs. The walls are decorated with woodland scenes of trees, falling leaves, and small woodland critters scampering to and fro. More oil lamps dot the wall, these ones clouded by a layer of dust and grime.

    "Well. It looks like the house servants quit halfway through," Anton comments, jokingly. Then he stops and flinches as the old wooden floor, scuffed by age and covered in a layer of dust that kicks up with every step, groans under Kellon's weight.

    "We should try not to bunch up here," Gweyir tells him, kneeling down a the top of the stairs to feel at the floorboards, pressing with her fingers. "The wood is spongy, poorly maintained."

    The source of the draft seems to be a long crack in the wall over the staircase, through which a cold wind blows. Thankfully, no strands of gossamer Mist are slithering inside.
    Last edited by RandomWombat; 2020-10-18 at 12:48 PM.

  6. - Top - End - #36
    Firbolg in the Playground
     
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    Indeed, the inconsistency seems puzzling. Why would the previous two floors be so free of neglect and yet this one shows its proper age? His beak clacks together in unpleasant surprise as the wood protests under his weight. Kellon steps back to the safety of the marble staircase. "I shall stay here, it seems. Check the rooms. Be careful."

  7. - Top - End - #37
    Firbolg in the Playground
     
    BlueKnightGuy

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    Default Re: Curse of Strahd Solo Run (IC)

    "Come on, then," Gweyir tugs at Anton's sleeve and leads him up, squeezing past Kellon on the stairwell. The two of them begin by walking towards the small alcove that turns around a corner, and the double doors inside. But as the two of them pass by the suit if black armor, a dim blue glow starts to awaken inside of it, shining through the slits of its visor like a pair of blazing eyes the color of Barovian sunset.

    Before its sharp, rusted gauntlets can reach for Gweyir, her stolen sword is drawn and she takes a defensive stance. "We've got trouble, Kellon!" Just behind her, Anton yelps and snatches a small wooden stick from an interior pocket of his jacket.

    Spoiler: OOC
    Show
    Initiative time, as the animated armor attacks.
    All party members pass a background Perception check to avoid being Surprised.

    Gweyir: 6
    Kellon: 4
    Anton: 4
    Animated Armor: 4

    Yes, everyone rolled astonishingly low. For tied rolls I will favor PC -> Ally -> Enemy


    Spoiler: Combat Log
    Show
    Gweyir uses the Dodge action, forcing attacks against her to be made at Disadvantage.
    It is Kellon's turn.
    Last edited by RandomWombat; 2020-10-18 at 01:11 PM.

  8. - Top - End - #38
    Firbolg in the Playground
     
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    Kellon raises his warhammer as the plate mail reveals its hidden spirit. "Behind me, you two!" He points at the armor and invokes the searing heat of lightning. "Skyfire!"
    Spoiler: OOC
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    Kellon casts Sacred Flame on the armor.

  9. - Top - End - #39
    Firbolg in the Playground
     
    BlueKnightGuy

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    A sphere of white flame manifests above the armor and surges downwards, but the armor moves with jerky mechanical motions to sidestep the flame, which dissipates against the floorboards. Without second guessing, Anton uses the railing to leap over Kellon, landing behind him on the stairwell, out of reach of the haunted armor.

    The armor reaches back and swings a metal fist towards Gweyir's center of mass, but she parries the blow with her sword and backs away, sidling past Kellon onto the stairs between him and Anton. The armor begins to lumber after with slow, deliberate steps.

    Spoiler: Combat Log
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    Animated Armor passes its Dex save vs Sacred Flame.
    Anton uses Disengage, and moves behind Kellon.

    Animated Armor attacks Gweyir, but misses.

    Gweyir uses Disengage, and moves behind Kellon.
    It is Kellon's turn again.

  10. - Top - End - #40
    Firbolg in the Playground
     
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    Kellon growls as the armor somehow manages to dodge despite its clunky movements. Fortunately, the other have fled to the safety of the stairs and now Kellon stands as their bulwark at the top. He cannot move forward to engage the foe, but instead tauntingly smacks the head of his warhammer against his plastron. "I am right here, foul spirit! I shall put you to rest!"
    Spoiler: OOC
    Show
    Kellon readies an attack for when the armor closes.
    Attack roll: (1d20+6)[26]
    Blunt damage: (1d8+4)[6]

  11. - Top - End - #41
    Firbolg in the Playground
     
    BlueKnightGuy

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    With a creaking of rusty joints, the armor steps implacably onto the stairway. Before it can attack, Kellon is ready, and he slams his hammer into the armor's knee plate. It snaps and crunches under the blow, but the armor does not topple, instead standing lopsided as it grabs at Kellon's shell with its gauntlets, and then drives its plated metal head into Kellon's forehead. The blow leaves him reeling, and he feels dribbling blood trickle down his face. In response to the contact, a sudden surge of electricity bursts out, scattering across the surface of the armor and leaving scorch marks behind.

    From on the stairs, Anton waves his wand around in the air as he incants, "Suffosio!" The light within the armor flickers for a moment, as the rusted ends of its joints curl and corrode further, and it falls to the ground limply for a brief moment. Then it begins twitching and spasming as the pieces begin to stand once more.

    Reaching out, Gweyir causes a thorny vine to grow out along her forearm. "Lash it!" she commands, and the vine lunges out, trying to snap some of the leather straps holding the armor's joints together. But it fails to find purchase.

    Spoiler: Combat Log
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    Kellon's readied attack triggers, and he critically hits for 12 damage.

    Animated Armor slams Kellon for a painful 7 damage. Edit: Kellon's Wrath of the Storm triggers, dealing 7 damage after a successful Dex save.

    Anton casts a spell (Kellon Arcana: Failed to identify), causing 3 necrotic damage and the armor to fall Prone. Melee attacks against it are at Advantage, while ranged are at Disadvantage.
    Gweyir casts a spell (Kellon Arcana: Thorn Whip), but misses the armor.
    It is now Kellon's turn again.
    Last edited by RandomWombat; 2020-10-18 at 02:09 PM.

  12. - Top - End - #42
    Firbolg in the Playground
     
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    Despite striking true, the armor care not for things like pain. Pain is something Kellon finds himself immediately reacquainted with as the armor slams its helmet into his own brow. His knees wobble as his head spins from the impact, but he stands firm as the storm repays the blow. Fortunately, his allies find a way to contribute to the fight from behind him and the armor is suppressed by their magics. Glaring down at the unfeeling armor, Kellon raises his warhammer and brings it swinging down toward the foe's helm.
    Spoiler: OOC
    Show
    Attack rolls:
    (1d20+6)[11]
    (1d20+6)[20]
    Bludgeoning Damage: (1d8+4)[11]

  13. - Top - End - #43
    Firbolg in the Playground
     
    BlueKnightGuy

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    Default Re: Curse of Strahd Solo Run (IC)

    Spoiler: OOC
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    Damn, impressive. Exactly enough damage.


    The hammer raises high, and like thunder it crashes in a cacophony of metal on metal. The helmet crumbles as blue light splatters out of it like blood, dimming in sparkling patterns on the marble until it fades away. Piece by piece the armor begins to crumble and lose its shape, pieces tumbling down the stairs past Kellon and making a hell of a racket.

    "Are you alright?" Gweyir asks, placing a hand on the back of Kellon's shell and stepping up to take a look at his forehead. "You're bleeding pretty bad."

    Anton picks up one of the gauntlets that rolls down next to his foot and looks at it, then startles and drops it down the central shaft of the stairwell when one last twitch escapes the 'dying' construct.

  14. - Top - End - #44
    Firbolg in the Playground
     
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    The ringing of metal as the spirit is put to rest satisfies Kellon even through his pounding headache. He leans against the wall for support as Gweyir checks on him, waving her off. "We all must weather the storm from time to time. Fortunately, the waters can give life as well as take it." Kellon puts away his warhammer and touches his forehead, letting healing energy flow back into him.
    Spoiler: OOC
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    Kellon casts Cure Wounds on himself.
    (1d8+3)[11] damage healed

  15. - Top - End - #45
    Firbolg in the Playground
     
    BlueKnightGuy

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    Default Re: Curse of Strahd Solo Run (IC)

    The wound mends, the bleeding stops, and Kellon's pain becomes only a recent memory. Gweyir nods, satisfied that he's taken care of it himself. "I have some healing magic of my own, so keep that in mind while we're fighting these ghosts." She turns to look at Anton down the stairs. "What of you? It seems your magic is more than just empty boasts."

    "Oh, well, given an hour I can put together a little something to help treat wounds," the soft highborn replies, considering his wand and whether to tuck it back into its place. Ultimately he decides to keep it out, in hand and ready. "By the way, that was no ghost, but a construct," he points his wand at some of the scattered pieces, as if seeing them again means anything more to the other two. "Animated armor. Popular security for nobility, or occultists of means."

    "I don't think we can afford to leave any of us alone around here," Gweyir tells Kellon, largely tuning out Anton's ramblings.

  16. - Top - End - #46
    Firbolg in the Playground
     
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    "I will keep that in mind, hunter." Kellon is pleased that he is not the only one who is capable of mending wounds. His opinion of Anton has also gone up. The man's magic proved useful during the encounter and Kellon gives nods slowly to acknowledge Anton's correction. Not quite as sinister, but irrelevant to the dead.

    Kellon gives a single fervent nod in agreement with Gweyir. "Agreed." Looking back to the landing, Kellon asks, "Now... should we try this again?"

  17. - Top - End - #47
    Firbolg in the Playground
     
    BlueKnightGuy

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    Default Re: Curse of Strahd Solo Run (IC)

    "As long as we stay spread out, I don't think the floor should give out," Gweyir states thoughtfully, testing the wood again with her foot. "A shame we don't have any way to make you lighter. No offense."

    "We could tie some helium-filled balloons to him," Anton suggests.

    "Do you have helium-filled balloons?"

    "Well, er. Not so much on me." The man looks around as if seeking any sign of one nearby, then shrugs. "In any case, you both seem a little flagged. Perhaps we should focus on securing a single room, that we may take a rest in peace?"
    Last edited by RandomWombat; 2020-10-18 at 02:50 PM.

  18. - Top - End - #48
    Firbolg in the Playground
     
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    Gweyir's apology puzzles Kellon. Tortles have thick shells by their very nature, so being heavy is normal for his kind. Anton's inane comments leave the tortle only more confused. What was 'helium'? This stranger was full of foreign words.

    Kellon shakes his head firmly against Anton's suggestion. "We need to make sure at least one floor is secure before we rest. We do not have the means to barricade, so we must be sure that no surprises come bursting through doors. Lead on, Gweyir."

  19. - Top - End - #49
    Firbolg in the Playground
     
    BlueKnightGuy

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    Taking the fore, Gweyir keeps the silver sword in hand as she enters the small corner alcove she'd ventured before the armor attacked. The double doors are decorated with inset panes of dusty stained glass, depicting the windmills that appear to be the Durst family's crest. As she takes hold and swings them open, a dusty master bedroom is revealed. The centerpiece of the room is a four-poster bed with once-white, now-stained embroidered curtains, and a tattered cloth veil. Matching tattered curtains hang in front of old, cracked windows, and a pair of wooden wardrobes stand between the bed and the wall.

    To the left is a vanity table with a wood-framed mirror, with a jewelry box upon it and a padded chair sitting in front of the mirror. Alongside that end of the room is another fireplace and a rotting tiger-skin rug that reeks of decay. A few small mushrooms grow out of the moldy rug. Another portrait of the Durst parents hangs above the mantle.

    To the right, the room branches off into a small parlor covered in webbing. A few tiny spiders crawl hither and to, tending to their weaves. A cloth covered table and two chairs sit in the parlor, with an empty porcelain bowl and a jug with many spouts sitting upon the table. Just off of the parlor is a clear glass door to a balcony, where the Mist swirls around, but refuses to touch the balcony itself. On the opposite wall from the balcony door is a smaller - almost comically small - wooden door set into the wall, at about chest height on a human.

    The ceiling of the parlor has a hole in it, which as since been covered thickly in webbing. Some broken boards lie on the floor beneath the hole.

    Anton opens a door across from the foot of the bed, upon which a full body mirror is affixed. Inside is an empty, dusty closet full of motheaten remnants of clothes. "Not a whole lot here, but the jewelry box might be worth something."

  20. - Top - End - #50
    Firbolg in the Playground
     
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    Slowly, gingerly, Kellon follows after the pair. Who were these people that had such wealth to spare for fancy furs and stained glass in doors? He gags at the smell of the rotten tiger skin. Sure, the ocean often had its own rank foulness from clumped seaweed and fishbait, but this was a different flavor of awful. The Mist's unwillingness to even intrude upon the balcony is puzzling. What could hold such a powerful force at bay?

    Kellon scoffs at Anton's comment. "Nevermind that we don't know what happened to these people, I don't think you'd make much of any money selling to the folk around here. They'd probably just fill you full of holes and take the jewelry for the trouble. Let's focus on surviving the night and not lining our pockets."
    Spoiler: OOC
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    Kellon is going to look around the room for anything seemingly out of the ordinary.
    (1d20+3)[18]
    (1d20+3)[21]
    Last edited by Prehysterical; 2020-10-18 at 03:22 PM.

  21. - Top - End - #51
    Firbolg in the Playground
     
    BlueKnightGuy

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    Anton's face flushes a bit and he clears his throat. "Right, of course. Though..." he stops as he explores the parlor and examines the jug on the table. He leans in closer and adjusts his glasses to peer at it from a few different angles, while the others continue to search the room.

    Opening one of the wardrobes, Gweyir is greeted by a shriek of a bat as it flutters out, startling Anton. The elf doesn't seem bothered, and ignores the bat as it flies out of the room, fleeing its uexpected new housemates. She picks up a few vials from a rack in one of the wardrobe drawers. "Healing potions, I think," she relays, examining the bottled red liquid.

    The jewelry box that Anton pointed out is made of solid silver, with gold filigree. Were there anyone to sell it to, he would be right; this sort of thing would sell for near a hundred gold coins, easily, even if it's empty. The drawers of the vanity table contain nothing but old, dried makeup in a wooden case and two bottles of perfume.

    Two things catch Kellon's attention. The first is the mockingly small door, which opens to a small shaft that seems to run down to lower levels of the house. It's musty and damp inside, and stinks of mold and mildew. A rope and pulley system hangs in the middle of the shaft and there is a small button on the wall next to the door. Anton comments, "That's a dumbwaiter. You press the button and it rings a bell down in the kitchen, then they use it to send up food." He picks up the jug and holds it for Kellon to look at, stretching out his arms so as not to share too much floor space. "This may be of use as well. An alchemy jug, able to produce many mundane liquids. Fresh water, salt water, oil. Beer if this place has left you in need of a drink." The man chuckles.

    The other thing that Kellon notices is that the threads of the webbing in the ceiling hole are much thicker than the ordinary spider-spun cobwebs.

  22. - Top - End - #52
    Firbolg in the Playground
     
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    Kellon listens to Anton's explanation of the strange doorway and grunts in surprise. That must have meant that not only had a family been here, but also servants working further down. It is much more fancy than what Kellon is used to.

    Mindful of the floor, Kellon stretches his arms out as well and hefts the strange-looking device while Anton what it is. Kellon nods his approval. "Now that sounds useful. If this can make drink, that means I won't have to worry about invoking water." Kellon places it back on the table, fulling intending to come back for it later.

    Looking up through the hole in the ceiling, Kellon asks Gweyir, "How big do you think the spider is that made webbing such as that?"

  23. - Top - End - #53
    Firbolg in the Playground
     
    BlueKnightGuy

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    Gweyir comes out from around the corner and sets the rack of potion vials on the bed. She looks up at the webbing, which Anton makes a point to back away from when Kellon mentions 'spiders' and 'size'.

    "More than a dog, less than a house," the elf answers. "If need be, I have a spell that can pacify one. I doubt there would be more than one in a home like this, giant spiders tend to be solitary unless there's a Queen or drow involved. Not enough room for one of those, but maybe the 'duskies' they mentioned are drow elves?"

    "Oh, are you an elf?" Anton asks, from the other side of the bed. "You don't fit the lore at all... would you mind if I ask you questions later, for scholarly purposes?"

    "One thing at a time," Gweyir shakes her head. "Anyways, it should leave us alone if we leave it alone. Just don't go poking the webs."

  24. - Top - End - #54
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    Given his propensity for the elements, Kellon has always respected druids and Gweyir proves to be a more and more useful ally by the minute. "We shall have to keep our eyes and earholes open." He shrugs at the mention of drow. "Perhaps, but they are the least of our worries right now.

    All right, we should move on. This can be where we rest once we have inspected the rest of this level. On to the next room. I will bring up the rear."

  25. - Top - End - #55
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    Default Re: Curse of Strahd Solo Run (IC)

    The group shuffles out of the room, after Gweyir plucks out the red potions and tucks them in her belt pouch. She opens the nearest door to the master bedroom, revealing a bathroom. There is a chamberpot - thankfully empty - in the corner, along with a wooden tub with clawed, metal feet. Lying in the tub nowadays would be less pleasant than in its heyday, as the wood is splintered and soggy. There is a barrel nearby with a spigot attached to a pipe above it, likely leading to some kind of receptacle for rainwater on the roof.

    Unfortunately for Kellon if he fancied a dip, Gweyir tests the spigot and finds that the plumbing is no longer working, for whatever reason. Anton moves on from the room and waits in the landing where the armor had been, watching the other doors. The next one Gweyir opens leads to a small storage closet. Folded sheets and blankets seem to have escaped the predation of moths, and a basket full of bars of soap sits on the floor. A wooden broom leans against the far wall.

    Lastly comes the final door on the landing. It leads to a far more modest, but elegantly simple bedroom with a second set of glass doors leading out to another balcony. A crisscrossing wooden fence with a latch separates the room from a smaller adjoining nursery, with a crib surrounded by a hanging black shroud and some small baby toys lying on the ground.

    The bedroom contains a double bed, a tall mirror with patterns of ivy and berries along its border, a few end tables, and a simple wooden writing desk. There is yet another fireplace here, for those cold Barovian nights.
    Last edited by RandomWombat; 2020-10-18 at 04:16 PM.

  26. - Top - End - #56
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    After being tossed from a ship and dealing with unnatural Fog for most of the day, Kellon is just fine missing out on a bath. Honestly, he is thankful that, for moment, the tub is the most dangerous thing that they have come across since the armor.

    Kellon enters the room after Gweyir, looking around and examining the furniture. He is not just interested in anything that might be immediately useful. There might be clues about the family or the layout of the house.
    Spoiler: OOC
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    Perception rolls
    (1d20+3)[22]
    (1d20+3)[16]
    Last edited by Prehysterical; 2020-10-18 at 04:41 PM.

  27. - Top - End - #57
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    BlueKnightGuy

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    Default Re: Curse of Strahd Solo Run (IC)

    In his search of the room, Kellon opens up the writing desk and finds a small black book inside, a diary. The parchment pages are old and water damaged, but he can make out a few sections. It is the diary of a nursemaid working for the Durst family, her name lost to time.

    Spoiler: Entry 1
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    I have seen the dim look in Gustav's eyes, the dour scowl he wears whenever his wife is not looking. They were so happy once, but she grows more and more obsessed with her readings and her 'ceremonies' in the basement. More than once they have forgotten to feed the children in their room. Thank the Morninglord they have me.


    Spoiler: Entry 2
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    Forgive me, my Lord of Light, for I have committed grave sin. I pray that Elisabeth never finds out. Gustav was so sad, and full of tears. When at last his handsome face smiled again, I thought, what harm could there be? Perhaps if he returned to his old self, the children would be better off.


    Spoiler: Entry 3
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    The lady of the house has grown so much worse. Guests over at dark hours, gatherings in the basement herald unearthly howls from below. The children are petrified. And I've become so swollen, it's only a matter of time until she notices. What will she do with me?


    Spoiler: Entry 4
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    Praise you for Gustav's protection, my Lord of Light. Were it not for he, I fear the lady would have had me stoned in the street, or worse, dragged below to whatever hideous revelry she partakes. Even still, I fear for my life. She wants me dead, commanded Gustav to be rid of me by morning and he looked so afraid of her. Walter. I must flee with my Walter.


    There are no entries past that one. Kellon notices a few old bloodstains on the corner of the desk.

    Looking up from the desk, he spots a hidden hole in the wall behind the mirror. It looks as though something were thrown through the thin boards, and the mirror hung up to hide the hole until repairs that never happened. Moving it aside, he sees a small alcove, with another hidden door built into the wall across the way, into the landing. To his left is a set of rickety wooden stairs leading up to an attic.

    Anton meanders into the room, peeking into the nursery. He unlatches the wooden fence and steps inside to take a look. And when he approaches the crib - that's when the flames within their enclosed lamps flicker for a moment, the room's ambient light darkening. A chill runs down Kellon's spine as he sees the glass of the mirror and windows frost over.

    "WAAAAAALTEEEEER!" a shriek like the heavens themselves were thrown open, and a hurricane wind rips through the room, flapping curtains and sending the pages of the diary flapping open. The mirror cracks and shatters, frosted fragments of glass scattering across the floor. Kellon turns around and sees a figure of a woman, skeleton thin and wrapped in a tattered night gown. It flaps around her in the wicked wind. He cannot see her face from his side, but her eyes are trained on a terrified Anton. "DO NOT TOUCH MY WAALTEER!"

    Anton swiftly holds out his wand and waves it at her. "Stay back! Suffosio!" The spell does not seem to cause her any distress, but the Nursemaid falters and falls to a knee with another horrible shriek.

    Gweyir sets one hand against the floor and calls out, "Ignitum!" Streaks of mana shoot out from her fingers and form a circle beneath the specter, igniting in a blaze. Despite the flame's heat being felt even by Kellon, it does not seem to catch on the floorboards.

    Spoiler: Initiative
    Show
    And so the second combat begins. The effects that herald her appearance mean no Surprise condition.

    Anton: 18
    Gweyir: 17
    Kellon: 8
    The Nursemaid: 8


    Spoiler: Combat Log
    Show
    Anton casts 'Suffosio'. The ghost is immune to necrotic damage, but is knocked Prone by his spell.
    Gweyir casts (Kellon Arcana: Create Bonfire) under the ghost, dealing 2 fire damage.
    It is Kellon's turn.
    Last edited by RandomWombat; 2020-10-18 at 05:08 PM.

  28. - Top - End - #58
    Firbolg in the Playground
     
    Prehysterical's Avatar

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    Lawton, OK
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    Default Re: Curse of Strahd Solo Run (IC)

    As he reads through the diary, several pieces of the puzzle click into place. An illegitimate child with the nursemaid, though it sounds like the wife's unholy rituals had nothing to do with the infant's birth...

    Setting the book down, Kellon notices the edge of the hole behind the mirror. Revealing the hidden room and stairs behind the desk, Kellon wonders what could have created such a hole.

    Before Kellon can point out his discovery, Anton wanders into the nursery and the temperature in the room visibly drops. Kellon feels his scales prickle as the flames dim and the glass frosts over. The shattering glass and wailing banshee scream turn Kellon's blood to ice as the former nursemaid materializes in the room with them. It's like the Tempest itself made manifest in a ghostly apparition of fury.

    His mind races as the others lash out at the spirit and Kellon raises a hand in supplication. "STOP! CEASE, ALL OF YOU!" Grabbing his holy symbol, Kellon invokes, "In the name of the Tempest and the Morning Lord, we come to avenge you, madam!"
    Spoiler: OOC
    Show
    Going to try a Hail Mary Persuasion check
    (1d20+3)[13]
    (1d20+3)[5]
    Welp, I tried.
    Last edited by Prehysterical; 2020-10-18 at 05:28 PM.

  29. - Top - End - #59
    Firbolg in the Playground
     
    BlueKnightGuy

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    Apr 2013

    Default Re: Curse of Strahd Solo Run (IC)

    "THERE WILL BE NO MORNING... IN A WORLD WITHOUT MY WALTER!" the spirit shrieks, surging forward towards Anton. Before Kellon can properly ready his warhammer again, she escapes his reach, standing and gliding across the floor into the gap left by the opened nursery fence. Her cold hands reach out to grab Anton by the throat, but he ducks and weaves around her grasp.

    Anton waves his wand, casting his spell again and sending her to her knees. Gweyir closes her eyes and focuses on the spell, causing the circle to shift across the floor. The old flames go out and new ones erupt, though they barely seem to singe her spectral form.

    Spoiler: Combat Log
    Show
    I will assume that Kellon will make an AoO as she leaves his threatened area. However, the attack misses.

    Fortunately, the ghost also misses Anton.

    Anton casts Suffosio again, knocking the ghost Prone.
    Gweyir moves her bonfire onto the ghost's new location, dealing 1 fire damage.
    It is Kellon's turn again.

  30. - Top - End - #60
    Firbolg in the Playground
     
    Prehysterical's Avatar

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    Default Re: Curse of Strahd Solo Run (IC)

    Sadly, the spirit seems too consumed by rage. Kellon knows better than to try and use his hammer, so he instead points at the ghost. "Skyfire!"
    Spoiler: OOC
    Show
    Kellon casts Sacred Flame on the nursemaid.

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