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2020-10-18, 10:37 AM (ISO 8601)
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- Sep 2015
Re: Power Word spells and balance points
Yes but a level 17 PC is supposed to eat an Archmage for dinner. (They're a bit big for breakfast.)
(I forget how crazy the high level CR system is sometimes. A single Archmage is Hard for a party of 4 10s. A pair is Hard for a party of 4 18s. It works pretty well in Tier 1 and Tier 2, but whenever I look at the two endgame Tiers I see why people complain.)
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The important thing here is PW:K is a primary a DM spell. All high level spells are. DMs are using them on BBEGs when the party just got access to level 6 spells! For PCs, they're endgame spells, either never seen because the campaign ends first, or only used a little before the campaign is over. They need to be balanced appropriately for that.Last edited by Tanarii; 2020-10-18 at 10:39 AM.
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2020-10-18, 10:42 AM (ISO 8601)
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- Sep 2015
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- Maine
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Re: Power Word spells and balance points
what is the point of living if you can't deadlift?
All credit to the amazing avatar goes to thoroughlyS
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2020-10-18, 10:46 AM (ISO 8601)
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- Jul 2018
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2020-10-18, 10:50 AM (ISO 8601)
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- Dec 2007
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- Finland
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Re: Power Word spells and balance points
I think Marilith might just win quicker just because it has so many more attacks. While your hit rate is worse, if you have EA and constant advantage, that's pretty minor. And again, you can make significant use of Belt of Giant Strength while Pit Fiend doesn't, really (at best +1). And Reactive means you can cast Shield on your turn and still have a Reaction open the next turn to e.g. Parry an attack (28 AC and Parry means Big T has significant trouble landing hits at Disadvantage). Of course, this is a lot of resources to beat a glorified dinosaur (two 9th level spells! You'll have to make a new Simulacrum afterwards...though I guess you might get some money for killing Big T if you play your cards right) but at least it's stylish to do it in melee. You do have your Bonus Action open to e.g. Misty Step if you do get grappled at an inopportune time; even Disadvantage and AC 33 isn't a guarantee vs. +19 attacks by any means.
But yeah, 7 EA attacks at +12 with Advantage gives you a solid 78,4% hit rate and while your damage without Tenser's isn't all that, with Belt of Fire Giant Strength you're still looking at 2d8+12 and 2d10+12 for the tail with a total of (0,6414 * 21 + 0,1426 * 30) * 6 + (0,6414 * 23 + 0,1426 * 34) = 126,085. That's of course just Foresight + Shapechange + Bladesong. You've got Action Surge to savage it for ~226 on the first round meaning you need about 5 rounds to kill it again and you're pretty well off defensively as well (you're resistant to its attacks, have nice AC and it has Disadvantage).Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.
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2020-10-18, 10:52 AM (ISO 8601)
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- Sep 2015
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- Maine
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Re: Power Word spells and balance points
what is the point of living if you can't deadlift?
All credit to the amazing avatar goes to thoroughlyS
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2020-10-18, 10:53 AM (ISO 8601)
- Join Date
- Oct 2014
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2020-10-18, 10:56 AM (ISO 8601)
- Join Date
- May 2017
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- Montevarchi, Italy
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Re: Power Word spells and balance points
Yes, I've seen that one. But I don't follow- Polymorph already says that the spell ends early if the target goes to 0 or dies- the result is that you go back to normal with the hp you had, unless you reverted because you went to 0 in which case carryover damage.
Doesn't the Sage Advice just confirm what Polymorph already says?
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2020-10-18, 11:47 AM (ISO 8601)
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- Sep 2015
Re: Power Word spells and balance points
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2020-10-18, 11:48 AM (ISO 8601)
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- Feb 2016
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- Greece
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Re: Power Word spells and balance points
Averaging the tarrasque's attacks (along with the legendary action), it deals 19.6+mod per attack at +19. With disadvantage that's 10.66 against 28 AC and 3.63 against 33 AC. Parry works against a single attack, so it's 5x10.66+3.63=56.64 average, half against resistance (28.32)
So the marilith shapechange is expected to last (189/28.32 = 6.67 rounded up) 7 turns.
Depending on what you use parry on, it may change the results a bit, but won't be anything drastic statistically.
You are right, Marilith makes shorter work of the encounter.
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2020-10-18, 11:49 AM (ISO 8601)
- Join Date
- Feb 2017
Re: Power Word spells and balance points
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2020-10-18, 12:02 PM (ISO 8601)
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- May 2017
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- Montevarchi, Italy
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2020-10-18, 12:02 PM (ISO 8601)
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- Mar 2017
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- Inner Palace, Holy Terra
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Re: Power Word spells and balance points
In my opinion, this is a spell that you should never use on a NPC. it's obviously most powerful on an NPC, but using it as a GM is basically just doing a "rocks fall, you die" on a party member.
It doesn't matter what kind of game you're running, as a GM you're not in competition with the players. This is almost exclusively a mechanism to re-fluff a rocks fall you die.Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades!
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2020-10-18, 12:07 PM (ISO 8601)
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- Sep 2015
Re: Power Word spells and balance points
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2020-10-18, 12:13 PM (ISO 8601)
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- Oct 2014
Re: Power Word spells and balance points
As far as I can tell from the PHB rules, you _can_ do the drowning trick in deep water because when you've drowned you can't regain HP until you can breathe again. If they're still underwater once they return to normal form, and they can't breathe underwater, then they're still drowned.
You can't drown the chicken in a fishbowl and expect that to work on a huge demon, but you could drown it in a lake.
I think if you telegraph it as part of the monster lore, it's fine (e.g. Orcus). Unlike Rocks Fall there is still counterplay possible (Revivify, Counterspell, Death Ward, illusions/decoys). It's still weak but that's okay as long as it fits the monster lore instead of being a spell that a wizard NPC deliberately learned on purpose in place of something good. If Orcus doesn't even have the OPTION to know Invulnerability instead, then PWK has no opportunity cost for him.Last edited by MaxWilson; 2020-10-18 at 12:18 PM.
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2020-10-18, 12:28 PM (ISO 8601)
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- Apr 2020
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- MN, US
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2020-10-18, 12:31 PM (ISO 8601)
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- May 2017
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- Montevarchi, Italy
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2020-10-18, 12:39 PM (ISO 8601)
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- May 2016
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- Corvallis, OR
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Re: Power Word spells and balance points
Dawn of Hope: a 5e setting. http://wiki.admiralbenbo.org
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2020-10-18, 01:06 PM (ISO 8601)
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- Dec 2007
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- Finland
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Re: Power Word spells and balance points
Yeah, if an Archmage can't wipe the floor with a level 10 party, the DM is playing them far under their potential or the party is obscenely lucky. Of course, their statblock doesn't include any longterm defenses (they should at the very least have their Contingency active and preferably some stuff from Wish like Greater Steed and some such) and their spell loadout is highly suspect. Simple Meteor Swarm from above 60' away is extremely hard for a 10th level party to even survive; a 10th level Hill Dwarf Barbarian with 16 Con has 115 HP so on average they barely survive while raging with 10 HP (Totem Barb would do better of course) but basically everyone else autodies if they fail the save (even with Absorb Elements) and some might drop even on a successful save. So it's straight-up DC 17 Dex-or-die for basically the whole party to start off the fight and it's not getting much easier from there.
Last edited by Eldariel; 2020-10-18 at 01:34 PM.
Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.
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2020-10-19, 01:44 AM (ISO 8601)
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- Jul 2014
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Re: Power Word spells and balance points
I've kicked around the idea of "target's [target attribute] < caster's [casting attribute]" (say, con < int when wizard casts PW:K), but with bounded accuracy and the attribute range being what they are, that swings too far in the other direction.
I wonder if the problem isn't just that it's aiming at the wrong use case? What if it weren't a single-target nuke, but a chaff-clearing spell that just kills everything that hears it up to a certain power threshold? Makes it much easier to balance for NPC use, as a threat against mounts, familiars, minions, but not an unfair oneshot on the PCs themselves, and it can be tweaked stronger for PC use until its actually competitive with a Marilith blender.
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2020-10-19, 04:24 AM (ISO 8601)
- Join Date
- Feb 2017
Re: Power Word spells and balance points
How about this: turn Power Word: Kill into "if the target's is lower than your casting stat, they die".
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2020-10-20, 07:38 PM (ISO 8601)
- Join Date
- Sep 2016
- Location
- Wisconsin
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Re: Power Word spells and balance points
PWK is a tough spell. Definitely unfun. At a boss battle at 16th level, I was killed with one of those. The DM says, "he casts Power Word Kill. You're dead. I was like "wait, what? Oh. OK, I guess I'll just go sit down over there, until it's time to leave." We'd spent quite a while learning how to balance healing magic, but as the cleric, I was the only one with revivify and whatnot.
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2020-10-20, 10:48 PM (ISO 8601)
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- Oct 2014
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2020-10-20, 11:02 PM (ISO 8601)
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- Sep 2015
Re: Power Word spells and balance points
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2020-10-21, 12:44 AM (ISO 8601)
- Join Date
- Oct 2020
Re: Power Word spells and balance points
*Emphasis Added*
Not to diminish at all the dismay at being killed early in a session, but being at 100 HP or under puts you in danger of being dusted by a lucky damage roll of an 7th level Disintegrate spell.
I'm with Max Wilson here...as the DM I'm going to let you, (or whomever else died first to PWK), play the Creature.
I'd also allow you to spend Inspiration and have "Advantage" on the Divine Intervention roll. My grognard heart misses percentile dice.Last edited by Thunderous Mojo; 2020-10-21 at 12:45 AM.
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2020-10-21, 02:38 AM (ISO 8601)
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- Jan 2013
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- San Diego
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2020-10-21, 03:01 AM (ISO 8601)
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- Dec 2007
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- Finland
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Re: Power Word spells and balance points
Last edited by Eldariel; 2020-10-21 at 03:04 AM.
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2020-10-21, 04:01 AM (ISO 8601)
- Join Date
- Jul 2018
Re: Power Word spells and balance points
After one game ended in a TPK, my players make sure every character can lend in some healing. Last party was bard, cleric, druid, and paladin. Three of four had healing word, and taking anyone out for more than a round was unlikely unless everyone went down. It really changes the challenge of the game from easy to very easy.
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2020-10-21, 08:38 AM (ISO 8601)
- Join Date
- Sep 2015
Re: Power Word spells and balance points
Last edited by Tanarii; 2020-10-21 at 08:41 AM.
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2020-10-21, 08:54 AM (ISO 8601)
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- Apr 2020
- Location
- MN, US
- Gender
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2020-10-21, 10:09 AM (ISO 8601)
- Join Date
- Dec 2007
- Location
- Finland
- Gender
Re: Power Word spells and balance points
Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.