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  1. - Top - End - #1
    Halfling in the Playground
     
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    Default [Re-Boot] Carbon 2185: A Simple Job (Open Recruitment) {A D&D 5e OGL Cyberpunk Game}

    So I tried running this once before. We had some players drop out, tried to replace them and things ended up fizzling out before they really got going. So I'm going to try again. I've upped the level a bit and altered the intended story a touch so that you'll be starting the game in media res, rather than going for a slow start.

    Carbon 2185
    A Simple Job



    Jackson Corr stood in his office staring out the massive plate glass window that looked out into the star filled expanse of space just beyond the docking station. He loved this view, it allowed him to contemplate the vastness of the universe and his place within it, as well as letting him look down at the docking bays of the station as it slowly orbited Titan. This was his station, his domain. The small slice of the corporation that he had managed to claim for himself in his climb up the ladder.

    He lifted his glass of Deer Valley whiskey to his lips, the fine tuned metal fingers of his right hand holding the glass ever so delicately. He savored the flavor and the feel of the alcohol running down his throat, and he smiled as he watched the ship currently pulling away from his station. The dual fusion torch engines burning as bright as the stars in the black, setting the ship on it’s course for Earth.

    Without turning his head, Jackson addressed the woman he knew was standing just behind him, “I want a team ready when they touch down. That cargo is worth more than either of our lives,” he placed his glass on the fine mahogany table beside him and stepped closer to the window, “Use deniables, nothing that links back to the company. Make sure that cargo gets into the right hands,” his cybereyes flashed in the windows reflection.

    Behind him, the slender, silver haired young woman dressed in a pencil skirt and blouse adjusted the rimless glasses on her nose and gave a sharp nod, “Of course sir. I’ve already dispatched messages to our shells back on Earth, and the wheels are in motion,” she moved one hand in front of her face, manipulating AR screens that only she could see, “Rest assured the cargo will be secured and delivered safely.”

    Jackson nodded, watching the last flare of the ship’s engines vanish into the black, “It had better be,” was all he said as he retrieved his glass of whiskey.


    ---------------------------------------------------------------------------------------------------------------


    The new message notification flashed in your AR display a few hours ago, insistent and demanding your attention until you open it. You know immediately who it’s from, and you can’t help but wish you had ignored it.

    Bagger. You’ve known him for as long as you’ve been working the runner game, but for the life of you, you can’t remember when or where you met him. He’s the sort of bloke that just radiates an oily charm and charisma. He’s everyone’s friend even though no one seems to really like him very much. Always dressed in a cheap suit and that damn bowler hat of his, you can never tell if his cockney accent is legitimate or a bad imitation.

    He’s also one of the top Fixer’s in the 4th. You don’t know how or why, but Bagger is always the man with the high payout jobs. Other Fixer’s can get you good stuff sure, but when you want that big payout, Bagger is the man you see. So reluctantly, you skim the message, thankfully a text job so you don’t have to hear his damn voice.

    Oi Ace!

    Got me a sweet lil gig for ya. Easy Longs in yer pocket, no fuss. Real milky for someone o’your talent. Gonna have to work with a crew though. No worries, I got a few others I’m makin’ offers. Real top notchers! Swearin’ on me liveyhood!

    You interested? Meet up at The Photon tonight. Come geared and ready, this one’s gonna be a rush job. I’ll take care of the ground work on my end.

    B.


    Looks like you're heading to The Photon Club for a meet up. This should be interesting....

    Spoiler: Sixteen Questions
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    1. What game system are you running (D&D, Call of Cthulu, Palladium, GURPS, etc.), and if applicable what edition (Original, Classic, Revised, 1st, 2nd, 3rd, 5th, 10th, etc.)?
    Carbon 2185 (based on D&D 5e OGL)

    2. What 'type' or variant of game will it be (i.e. "Shadow Chasers" or "Agents of Psi" for d20 Modern)? What is the setting for the game (eg. historic period, published or homebrewed campaign setting, alternate reality, modern world, etc.)?
    This is a cyberpunk dystopia game focused on a group of black market mercenaries.

    3. How many Players are you looking for? Will you be taking alternates, and if so, how many?
    4 – 6 Players

    4. What's the gaming medium (OOTS, chat, e-mail etc.)?
    Forum based PbP

    5. What is the characters' starting status (i.e. experience level)?
    Characters will start at level 3, relatively new to the underworld merc game but you've probably gone on a couple of jobs

    6. How much gold or other starting funds will the characters begin with?
    Starting funds are determined by your background + 180,000W to spend as you see fit. No vehicles at character creation.

    7. Are there any particular character classes, professions, orders, etc. that you want... or do not want? What are your rules on 'prestige' and/or homebrewed classes?
    No restrictions, any Carbon 2185 class
    I'll be looking to build a balanced team

    8. What races, subraces, species, etc. are allowed for your game? Will you allow homebrewed races or species? 'Prestige' races or species?
    No restrictions, any Carbon 2185 origin
    Variety is the spice of life, so I'll be looking for more than a bunch of Regular Joes

    9. By what method should Players generate their attributes/ability scores and Hit Points?
    Carbon 2185 uses random generation by rolling 2d6+5 for each ability. You are free to use this method or I’ll allow 27 point buy as per standard D&D 5e.

    10. Does your game use alignment? What are your restrictions, if so?
    Carbon 2185 does not use strict alignments. I do want some generally good characters.
    Scoundrel with a heart of gold types, or at least erring on the side of decent morals.

    11. Do you allow multi-classing, or have any particular rules in regards to it?
    There will be no multi-classing. Sorry.

    12. Will you be doing all of the die rolling during the course of the game? Will die rolls be altered, or left to the honor system? If players can make die rolls, which ones do they make, how should they make the rolls, and how should they report them?
    Everyone rolls their own dice.

    13. Are there any homebrewed or optional/variant rules that your Players should know about? If so, list and explain them, or provide relevant links to learn about these new rules.
    Use RAW

    14. Is a character background required? If so, how big? Are you looking for anything in particular (i.e. the backgrounds all ending up with the characters in the same city)?
    Some of your character history will be determined by your origin and background, but I do encourage fleshing it out into a full character.

    15. Does your game involve a lot of hack & slash, puzzle solving, roleplaying, or a combination of the above?
    Roleplaying will be the foremost aspect of the game with everything else coming second as needed. Expect combat, thrills and mystery.

    16. Are your Players restricted to particular rulebooks and supplements, or will you be allowing access to non-standard material? What sources can Players use for their characters?
    Carbon 2185 Source book

  2. - Top - End - #2
    Ogre in the Playground
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    Default Re: [Re-Boot] Carbon 2185: A Simple Job (Open Recruitment) {A D&D 5e OGL Cyberpunk Ga

    Going to tag this for a submission once I review the setting and the rule set.

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    Colossus in the Playground
     
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    Default Re: [Re-Boot] Carbon 2185: A Simple Job (Open Recruitment) {A D&D 5e OGL Cyberpunk Ga

    Will look over the rulebook.

    But, immediate question: Can I roll, and if I don't like my rolls, swap to point buy? Or once I roll, am I locked into those stats?
    I have a LOT of Homebrew!

    Spoiler: Former Avatars
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    Spoiler: Avatar (Not In Use) By Professor Gnoll!
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    Spoiler: Avatar (Not In Use) By Cdr. Fallout!
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    BarbarianGuy

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    Default Re: [Re-Boot] Carbon 2185: A Simple Job (Open Recruitment) {A D&D 5e OGL Cyberpunk Ga

    Glanced through the rulebook, this looks interesting. I can't seem to find what Injury does in Background Generation?
    First instinct is either a Street Punk Scoundrel, a Badlander Doc, or a Wormer.

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    Default Re: [Re-Boot] Carbon 2185: A Simple Job (Open Recruitment) {A D&D 5e OGL Cyberpunk Ga

    Quote Originally Posted by JNAProductions View Post
    Will look over the rulebook.

    But, immediate question: Can I roll, and if I don't like my rolls, swap to point buy? Or once I roll, am I locked into those stats?
    Yeah absolutely you can roll and choose if you want to use the rolls or not. Dice can be fickle.

    Quote Originally Posted by MornShine View Post
    Glanced through the rulebook, this looks interesting. I can't seem to find what Injury does in Background Generation?
    First instinct is either a Street Punk Scoundrel, a Badlander Doc, or a Wormer.
    You roll for injury every contract term (2d6+half Int modifier rounded up) If you fail to hit or exceed the DC for your career path, you roll 1d4 to see how many years you worked before becoming injured. If you become injured you fail to complete the contract and receive a parting gift (if your career path offers one) but lose all the benefits of that contract term.

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    Titan in the Playground
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    Default Re: [Re-Boot] Carbon 2185: A Simple Job (Open Recruitment) {A D&D 5e OGL Cyberpunk Ga

    I have a question: Systems like Shadowrun and Dark Heresy have rules in place to make weapons other than assault rifles relevant. So that the game isn't just about getting the highest damage weapon and going to town with that. Aimed fire with a heavy revolver will, in both games, do damage comparable to a burst of rounds from an assault rifle.

    I see nothing similar in this game. It may be there, I skimmed the rules - didn't read them exhaustively.

    So I have a worry that, combat wise, you're simply doing it wrong if you have anything but the biggest damage die weapon you can get a hold of. Is this correct?

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    Dwarf in the Playground
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    Default Re: [Re-Boot] Carbon 2185: A Simple Job (Open Recruitment) {A D&D 5e OGL Cyberpunk Ga

    I'm a huge cyberpunk fan - like, a lot.
    I gave the book a quick read and I'm leaning towards a Corporate Kid\Hacker\Military character - a former cyberwarfare specialist that was discharged from a PMC.

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    Pixie in the Playground
     
    BarbarianGuy

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    Default Re: [Re-Boot] Carbon 2185: A Simple Job (Open Recruitment) {A D&D 5e OGL Cyberpunk Ga

    That implies that, especially with a high-int character, it could be reasonably easy to go several terms without an injury, meaning my starting character could be max-lifespan-- wait, but aging penalties are a thing here, aren't they? So they are.

    It almost seems that the "race" and the backgrounds are mutually exclusive. Badlanders in corporate job? Corp Kids in unskilled labor? Still, this is more just a gripe than an actual complaint. I'm sure I can work something out.

    Stats:
    (2d6+5)[16]
    (2d6+5)[16]
    (2d6+5)[8]
    (2d6+5)[15]
    (2d6+5)[10]
    (2d6+5)[13]

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    Ogre in the Playground
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    Default Re: [Re-Boot] Carbon 2185: A Simple Job (Open Recruitment) {A D&D 5e OGL Cyberpunk Ga

    Badlanders in a corporate job is entirely plausible, recruited to a corp for use in the transportation of goods and supplies from an area that the badlander is familiar with. A street kid working a corporate job, too, is believable, depending on the motivations, it gets them off the streets, or puts them close to corp-grade pharma that they can sell for huge profits when they take criminal next tour. Corporate kid going unskilled labor? Daddy got blacklisted from the Corp, and the kid is trying to support his father while plotting revenge on the middle management that stole his executive lifestyle from him.

    Just takes some out of the box thinking.

    So, let's make some injury checks ... which are the mechanic that I hate the most from the game. If attributes are janky because dice are fickle, losing 5 years on a 2d6 roll sucks. Maybe it's just because I know my luck.

    With an Int- of 14, I am rolling 2d6+1 for my Injury Checks. Rolling 5 to determine my life path, and will use them in order.
    1. (2d6+1)[9]
    2. (2d6+1)[7]
    3. (2d6+1)[6]
    4. (2d6+1)[5]
    5. (2d6+1)[6]

    So 25 years service and I spend 20 of it in a hospital ... so not sure what kind of character I can get with that.

    Would it be more fair to say you can do three tours without an injury check to prevent the dice from entirely destroying a concept?
    Last edited by Zero Prime; 2020-10-19 at 02:25 PM.

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    Dwarf in the Playground
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    Default Re: [Re-Boot] Carbon 2185: A Simple Job (Open Recruitment) {A D&D 5e OGL Cyberpunk Ga

    I did a second read and I will go Corporate Kid\Hacker\Military.
    Here some rolls.

    Spoiler: Ability Scores
    Show

    (2d6+5)[12]
    (2d6+5)[11]
    (2d6+5)[16]
    (2d6+5)[17]
    (2d6+5)[14]
    (2d6+5)[8]


    Spoiler: Background
    Show

    My character will do two terms.

    Here's the wages.

    (3d4)[9]
    (3d4)[6]

    Here's for injuries.

    (2d6)[9]
    (2d6)[4]

    Years of service in case of injury.

    (1d4)[1]


    Spoiler: Vice
    Show

    I will roll three times to generate my character's Vice and choose the one I like the most.

    (1d100)[70]
    (1d100)[57]
    (1d100)[19]


    So my character got injured during the first year of his second term, that will put my Hacker at 24 years old.

    On a sidenote, does anyone have a link to a fillable character sheet?
    Last edited by Bunny Commando; 2020-10-19 at 04:38 PM.

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    Dwarf in the Playground
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    Default Re: [Re-Boot] Carbon 2185: A Simple Job (Open Recruitment) {A D&D 5e OGL Cyberpunk Ga

    Quote Originally Posted by Zero Prime View Post
    So 25 years service and I spend 20 of it in a hospital ... so not sure what kind of character I can get with that.

    Would it be more fair to say you can do three tours without an injury check to prevent the dice from entirely destroying a concept?
    I think you got it wrong, Zero Prime.
    The first time you fail an Injury check you have to roll a 1d4 to see how many years your character served during that term, then your chaacter is discharged and starts her cyberpunk career.
    So in your case your character served a full term and then served 1 to 4 years in a second term, got injured and then ended up on the streets looking for work - so you're looking at nine years of service tops.
    Last edited by Bunny Commando; 2020-10-19 at 05:11 PM.

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    Ogre in the Playground
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    Default Re: [Re-Boot] Carbon 2185: A Simple Job (Open Recruitment) {A D&D 5e OGL Cyberpunk Ga

    Yeah, but without the money to afford an implant, a gun or armor. And only a very few skills, any system that you can fail before you even start the game is just ... painful.

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    Default Re: [Re-Boot] Carbon 2185: A Simple Job (Open Recruitment) {A D&D 5e OGL Cyberpunk Ga

    Quote Originally Posted by Kaptin Keen View Post
    I have a question: Systems like Shadowrun and Dark Heresy have rules in place to make weapons other than assault rifles relevant. So that the game isn't just about getting the highest damage weapon and going to town with that. Aimed fire with a heavy revolver will, in both games, do damage comparable to a burst of rounds from an assault rifle.

    I see nothing similar in this game. It may be there, I skimmed the rules - didn't read them exhaustively.

    So I have a worry that, combat wise, you're simply doing it wrong if you have anything but the biggest damage die weapon you can get a hold of. Is this correct?
    As this is based on the D&D 5e OGL it is subject to the same combat system.

    I would, however, argue that in general if all you are concern about are the numbers and getting the best optimization, you're already "doing it wrong". That isn't how I play or run my games. I'm more concerned with characters and stories than crunching numbers to perfection.

    Quote Originally Posted by Zero Prime View Post
    So, let's make some injury checks ... which are the mechanic that I hate the most from the game. If attributes are janky because dice are fickle, losing 5 years on a 2d6 roll sucks. Maybe it's just because I know my luck.

    With an Int- of 14, I am rolling 2d6+1 for my Injury Checks. Rolling 5 to determine my life path, and will use them in order.

    So 25 years service and I spend 20 of it in a hospital ... so not sure what kind of character I can get with that.

    Would it be more fair to say you can do three tours without an injury check to prevent the dice from entirely destroying a concept?
    Which career path are you rolling for? Because most of them are a 6 or 7 DC except for military with an 8, so those rolls are not really that bad. You also only roll once for each five year term. So that first 9 passes for any career path. The 7 on the second roll passes anything other than military. So that's two successful contract terms right there.

    Also, on injury you still get a parting gift (Except with Military) which is either potential useful equipment or money, and equipment can be sold if you don't want it. Plus you have the 180,000W I allowed for character creation, so you should definitely have enough at least for a bit of basic gear.

    Life in 2185 is meant to be harsh and difficult. 99% of the population live in a state of constant, never-ending debt, living of the company store and digging themselves deeper every month. The background system is meant to reflect that.
    Last edited by Ghostwire; 2020-10-19 at 10:27 PM.

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    Dwarf in the Playground
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    Default Re: [Re-Boot] Carbon 2185: A Simple Job (Open Recruitment) {A D&D 5e OGL Cyberpunk Ga

    Quote Originally Posted by Kaptin Keen View Post
    I have a question: Systems like Shadowrun and Dark Heresy have rules in place to make weapons other than assault rifles relevant. So that the game isn't just about getting the highest damage weapon and going to town with that. Aimed fire with a heavy revolver will, in both games, do damage comparable to a burst of rounds from an assault rifle.

    I see nothing similar in this game. It may be there, I skimmed the rules - didn't read them exhaustively.

    So I have a worry that, combat wise, you're simply doing it wrong if you have anything but the biggest damage die weapon you can get a hold of. Is this correct?
    I run a DH1 game and an AR that fires a full auto burst does way more damage than a single shot fired from a revolver in most circumstances. Pistols stay relevant in DH1 because they can be used in melee, you can dual wield them and they attract way less attention than an AR - not because they do comparable damage.

    The way I see it you use a pistol because if your character enters a bar with an AR in his hand, he will send a clear message to everyone: "I'm here to fight". If he only has a pistol, however, no one would bat an eye - I mean, a guy has to defend himself.

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    Pixie in the Playground
     
    BarbarianGuy

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    Default Re: [Re-Boot] Carbon 2185: A Simple Job (Open Recruitment) {A D&D 5e OGL Cyberpunk Ga

    I think I’ve settled on a Wormer Investigative Corporate. I’ll get relevant info up tomorrow.

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    Ogre in the Playground
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    Default Re: [Re-Boot] Carbon 2185: A Simple Job (Open Recruitment) {A D&D 5e OGL Cyberpunk Ga

    The problem is my concept required me to spend a few terms in the Military, then muster out to Merchant, so I had the connections required to smuggle synthetics off planet and out of their manufacturer's control. My sheet for the character had three military terms, and then a merchant term. To reogranize that around my rolls seems a little gamey. If after d4 years into my second term I don't have the contacts or connections to fulfill my concept it kind of blows the character out of the water.

    Hacker's kit is 5k, disarming kit is 2k, ballistic jacket is 15k, knife 2k, heavy pistol 100k, neruolink & advanced HUD, 30k, enhanced aiming 120k, recoil reduction 110k, quickened reflexes 100k. That's not even a well geared character, and that's 482,000 credits.

    I get it is supposed to be a gritty game, but gimping a character in the building phase is silly. In Shadowrun you can start with a smattering of implants, some gear, an apartment and a car fairly easily. The grit can come from RP, from taking enemies or rivals for each term, but locking you out of tier 1 augments and a basic handgun seems a little harsh.

    Maybe the system is just not for me.

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    Dwarf in the Playground
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    Default Re: [Re-Boot] Carbon 2185: A Simple Job (Open Recruitment) {A D&D 5e OGL Cyberpunk Ga

    Quote Originally Posted by Zero Prime View Post
    The problem is my concept required me to spend a few terms in the Military, then muster out to Merchant, so I had the connections required to smuggle synthetics off planet and out of their manufacturer's control. My sheet for the character had three military terms, and then a merchant term. To reogranize that around my rolls seems a little gamey. If after d4 years into my second term I don't have the contacts or connections to fulfill my concept it kind of blows the character out of the water.

    Hacker's kit is 5k, disarming kit is 2k, ballistic jacket is 15k, knife 2k, heavy pistol 100k, neruolink & advanced HUD, 30k, enhanced aiming 120k, recoil reduction 110k, quickened reflexes 100k. That's not even a well geared character, and that's 482,000 credits.

    I get it is supposed to be a gritty game, but gimping a character in the building phase is silly. In Shadowrun you can start with a smattering of implants, some gear, an apartment and a car fairly easily. The grit can come from RP, from taking enemies or rivals for each term, but locking you out of tier 1 augments and a basic handgun seems a little harsh.

    Maybe the system is just not for me.
    Well, your character could've started in the military and then got out to start building connections as a merchant. These two terms will give you 120K on average plus a parting gift - maybe even more, and that's on top of the 180K we get from the starting funds. While I do not think your character will be able to afford everything you listed from the get go, you may be able to buy most of them. I mean, give it a try and see how it goes and then decide if you want to play or not.
    Last edited by Bunny Commando; 2020-10-20 at 07:49 AM.

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    Ogre in the Playground
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    Default Re: [Re-Boot] Carbon 2185: A Simple Job (Open Recruitment) {A D&D 5e OGL Cyberpunk Ga

    I'll take another look once I am back from the office, thanks for the suggestion BC!

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    Titan in the Playground
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    Default Re: [Re-Boot] Carbon 2185: A Simple Job (Open Recruitment) {A D&D 5e OGL Cyberpunk Ga

    Quote Originally Posted by Ghostwire View Post
    As this is based on the D&D 5e OGL it is subject to the same combat system.

    I would, however, argue that in general if all you are concern about are the numbers and getting the best optimization, you're already "doing it wrong". That isn't how I play or run my games. I'm more concerned with characters and stories than crunching numbers to perfection.
    If that is your response to what I feel is a very legitimate concern about in-game mechanics and game balance .... then I'm already out. Trying to make sub-optimal builds work really shouldn't be something you show such ... concern about.

    Thanks for making that clear =)

    Quote Originally Posted by Bunny Commando View Post
    I run a DH1 game and an AR that fires a full auto burst does way more damage than a single shot fired from a revolver in most circumstances. Pistols stay relevant in DH1 because they can be used in melee, you can dual wield them and they attract way less attention than an AR - not because they do comparable damage.

    The way I see it you use a pistol because if your character enters a bar with an AR in his hand, he will send a clear message to everyone: "I'm here to fight". If he only has a pistol, however, no one would bat an eye - I mean, a guy has to defend himself.
    Depends. Although the info is some years old, I read someone's claim that the very highest damage output was dual-wielding autopistol.

    A single, high damage shot may however outdamage a burst of autofire - depending on Toughness, Armor, Penetration and so on.

    I don't disagree, though. Rifles do and should generally outdamage handcannon.

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    Default Re: [Re-Boot] Carbon 2185: A Simple Job (Open Recruitment) {A D&D 5e OGL Cyberpunk Ga

    Quote Originally Posted by Kaptin Keen View Post
    If that is your response to what I feel is a very legitimate concern about in-game mechanics and game balance .... then I'm already out. Trying to make sub-optimal builds work really shouldn't be something you show such ... concern about.

    Thanks for making that clear =)
    If what is my response? Giving you an answer and expressing my opinion on focusing too much on optimization?

    Perhaps I didn't word it the best way, but I was simply saying that I would never run a game where a character would become invalid for not having the highest numbers possible.

    That somehow gives you the right to make this passive aggressive post condescending and trying to tell me my opinion is somehow wrong?

    Clearly not having you in my game is dodging a bullet.

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    Titan in the Playground
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    Default Re: [Re-Boot] Carbon 2185: A Simple Job (Open Recruitment) {A D&D 5e OGL Cyberpunk Ga

    Quote Originally Posted by Ghostwire View Post
    If what is my response? Giving you an answer and expressing my opinion on focusing too much on optimization?

    Perhaps I didn't word it the best way, but I was simply saying that I would never run a game where a character would become invalid for not having the highest numbers possible.

    That somehow gives you the right to make this passive aggressive post condescending and trying to tell me my opinion is somehow wrong?

    Clearly not having you in my game is dodging a bullet.
    My apologies.

    You told me I'm doing it wrong - for asking what I feel is a relevant question about game mechanics. I'm not asking for some super weapon, quite the opposite: I'm asking whether picking a suboptimal weapon will gimp my character beyond playability.

    That's literally all the information I need.

    But I had no intention of offending you. Sorry about that. Won't happen again =)

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    BarbarianGuy

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    Default Re: [Re-Boot] Carbon 2185: A Simple Job (Open Recruitment) {A D&D 5e OGL Cyberpunk Ga

    Alright, finishing up the mechanics before I sit down and finish the backstory. Let's see, can we have backstory mesh with mechanics and still have the competence the backstory demands?

    An Int of +3, in a Corporate job (first Office Worker, then Manager), for up to four terms:
    Spoiler: Rolls
    Show

    DC of 6.
    (2d6+3)[11]
    (2d6+3)[9]
    (2d6+3)[6]
    (2d6+3)[15]
    Injury Roll: [roll]1d4[/roll]
    Parting Gift: [roll]1d6[/roll]
    Wages: [roll]2d4[/roll]
    [roll]2d4[/roll]
    Vice: I just pick #4. It fits the "hardboiled" theme of this character nicely.

    Whoops, I forgot it's only half my Int mod. So I drop out at term... still the third term, so only two full terms. That makes for 32 years of age.
    That's 110 000 in wages, and a parting gift of... just Average Clothes, huh. Fits with the backstory, at least.
    Last edited by MornShine; 2020-10-21 at 01:46 AM.

  23. - Top - End - #23
    Pixie in the Playground
     
    BarbarianGuy

    Join Date
    Jun 2018
    Location
    Silicon Valley

    Default Re: [Re-Boot] Carbon 2185: A Simple Job (Open Recruitment) {A D&D 5e OGL Cyberpunk Ga

    Ok, so the roller doesn't trigger on edits and I lacked the foresight to make the rolls for wages and parting gift when I rolled for terms. Sorry about the doublepost.
    Spoiler: More Rolls
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    Injury Roll: (1d4)[3]
    Parting Gift: (1d6)[6]
    Wages: (2d4)[5] and (2d4)[6]
    Vice: I just pick #4. It fits the "hardboiled" theme of this character nicely.

  24. - Top - End - #24
    Ogre in the Playground
    Join Date
    Sep 2017

    Default Re: [Re-Boot] Carbon 2185: A Simple Job (Open Recruitment) {A D&D 5e OGL Cyberpunk Ga

    Ok, so my career path will be as follows;

    1st Term, Military
    Injury Check: 9
    Salary: (3d4)[5]x10,000

    2nd Term, Merchant
    Injury Check: 7
    Salary: (2d4)[7]x15,000

    3rd Term, Merchant
    Injury Check 6
    Years of Service: (1d4)[2]
    Parting Gift: (1d6)[6]

    So 155,000 credits, a Pocket computer, and a starting age of 12 years old.
    Last edited by Zero Prime; 2020-10-21 at 05:48 AM.

  25. - Top - End - #25
    Halfling in the Playground
     
    Ghostwire's Avatar

    Join Date
    Apr 2020
    Location
    United States
    Gender
    Female

    Default Re: [Re-Boot] Carbon 2185: A Simple Job (Open Recruitment) {A D&D 5e OGL Cyberpunk Ga

    Quote Originally Posted by Zero Prime View Post
    So 155,000 credits, a Pocket computer, and a starting age of 12 years old.
    Are you going Synth? Because everyone else has to be 18 before they start their first career term.
    ______________________

    On an unrelated side note. I'm eager for this.

  26. - Top - End - #26
    Ogre in the Playground
    Join Date
    Sep 2017

    Default Re: [Re-Boot] Carbon 2185: A Simple Job (Open Recruitment) {A D&D 5e OGL Cyberpunk Ga

    Yeah, sorry, do you have a preferred method for the sheet? I am, in fact, a Synth, which can start their first term straight off of the assembly line.

  27. - Top - End - #27
    Halfling in the Playground
     
    Ghostwire's Avatar

    Join Date
    Apr 2020
    Location
    United States
    Gender
    Female

    Default Re: [Re-Boot] Carbon 2185: A Simple Job (Open Recruitment) {A D&D 5e OGL Cyberpunk Ga

    Quote Originally Posted by Zero Prime View Post
    Yeah, sorry, do you have a preferred method for the sheet? I am, in fact, a Synth, which can start their first term straight off of the assembly line.
    No, unfortunately mythweavers doesn't have a carbon 2185 sheet yet.

  28. - Top - End - #28
    Ogre in the Playground
     
    Kvard51's Avatar

    Join Date
    Dec 2016

    Default Re: [Re-Boot] Carbon 2185: A Simple Job (Open Recruitment) {A D&D 5e OGL Cyberpunk Ga

    What sort of character do you still need? I’m interested, but prefer to build something that fills a hole in the party.
    “It's like everyone tells a story about themselves inside their own head. Always. All the time. That story makes you what you are. We build ourselves out of that story.”
    ― Kvothe, The Name of the Wind

    Spoiler: personality test results
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  29. - Top - End - #29
    Halfling in the Playground
     
    Ghostwire's Avatar

    Join Date
    Apr 2020
    Location
    United States
    Gender
    Female

    Default Re: [Re-Boot] Carbon 2185: A Simple Job (Open Recruitment) {A D&D 5e OGL Cyberpunk Ga

    Quote Originally Posted by Kvard51 View Post
    What sort of character do you still need? I’m interested, but prefer to build something that fills a hole in the party.
    At this point no one has submitted a complete character yet. It's just been statements of interest and some rolls. I don't even think we've gotten enough interest to fill a party yet, so go ahead and fill whatever role you like.

  30. - Top - End - #30
    Dwarf in the Playground
    Join Date
    Sep 2020

    Default Re: [Re-Boot] Carbon 2185: A Simple Job (Open Recruitment) {A D&D 5e OGL Cyberpunk Ga

    Here's my character, Lock.

    Just a roll I didn't do the first time.

    Spoiler: Parting Gift
    Show

    (1d6)[6]

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