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Thread: Tactical Challenge #4
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2020-10-22, 10:13 AM (ISO 8601)
- Join Date
- Nov 2018
Re: Tactical Challenge #4
Assuming we start at the landing...
Getting into the room is simple enough, just walk on in and take positions in your desired boss stompy meatwad and hold actions, take potshots, or cast silencewall as needed.
Wall pops all but BBEG out of the fight, shoves BBEG into our meatball (triggering held actions), reduces the room to the size of our meatball with a druid meat plug, and functionally denies lair actions.
It's a really dumb spell.
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Assuming we start in the hall.
Same but just dash instead of holding actions, barb will need to action surge for a shove on the thug and armor.
Then wall+silence goes up and movement stops mattering because we're yet again, in a functionally locked room where all that matters is a DPR race that is stacked "a lot" vs 1.Last edited by Nhorianscum; 2020-10-22 at 11:35 AM.
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2020-10-22, 11:44 AM (ISO 8601)
- Join Date
- Oct 2014
Re: Tactical Challenge #4
IMO Dispel Magic is a waste. Just shove it off the stairs and/or beat it to death before entering the room. It can't stand up to six PCs, and it was a tactical mistake for the witch to order it to fight the party alone. Waste of an animated armor.
Who opens the door, etc. depends on which plan you're going for. I am still going for the summons plan because, importantly, it does not rely on knowledge of the BBEG's weaknesses, it's just a generic kill plan with low risk. In order for this to work we need someone to Dodge and then open the door and trigger any reactions and then move back out of the way, then the warlock to cast Summon Greater Demon inside the room from the doorway and then move back out of the way, then the druid to cast Conjure Animals V and then move back out of the way. Therefore the warlock, druid, and door opener need to all be on the landing. I suggest having the Paladin do the door opening but it depends on initiative order (PHB initiative really interferes quite a lot with PC cooperation) and ultimately doesn't really matter anyway. Put the Rogue first in line at the head of the stairwell so they can pop in behind the summoned meatshields and start shooting at whatever is in the room. Cleric can pre-cast Bless on warlock/rogue/druid/door-opener, but be ready and willing to drop Bless (it's only a 2nd level slot) and switch to another defense if needed (Calm Emotions when it becomes clear that Charm is a problem). Druid is ready to recast Conjure Animals if needed (Dispel Magic) or Erupting Earth/Blight if not.