New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 7 of 7
  1. - Top - End - #1
    Bugbear in the Playground
     
    MindFlayer

    Join Date
    Jun 2007
    Location
    Montréal
    Gender
    Male

    Default Tripping flying people?

    Yeah, so I had a boss-ish fight today based on tripping, and my entire party is perpetually flying!

    How does this work? Can I not trip them?

  2. - Top - End - #2
    Ogre in the Playground
     
    AtomicKitKat's Avatar

    Join Date
    Jan 2005
    Location
    Singapore
    Gender
    Male

    Default Re: Tripping flying people?

    If memory serves they are "checked", which means they cannot move during their turn after the trip. They can still attack you though, unless you have reach and they don't. I would definitely allow one to "trip" them up again the following turn, unlike normal trip, since they don't provoke AoOs for "standing from prone"(ie, the "boss" is having to use his limited actions to trip them, rather than "free action" AoOs.).
    President of the Society for Hobgoblin Equality in Level Adjustment(SHELA)

    Glowing Kitty from Lilly
    Wren Worgatar by Mephibosheth
    The Living Bullet!
    Unusual Inner Animal Avatar from Quincunx.
    Whenever you mention Pun-pun*SQUELCH!*, Ao kills another Kobold.
    Everytime someone says "Pazuzu" twice, Ao erases them on the next "Pa". Then he undeletes them so he can wipeinfo them from the multiverse.
    Everytime you kill a catgirl, I get more company.

  3. - Top - End - #3
    Retired Mod in the Playground Retired Moderator
     
    kpenguin's Avatar

    Join Date
    Feb 2007
    Location
    Northern California
    Gender
    Male

    Default Re: Tripping flying people?

    Aerial tripping was covered in these two articles.
    Visit the Chocolate Hammer IRC channel!
    (IRC Joining Guide Here!)

  4. - Top - End - #4
    Ettin in the Playground
     
    Shhalahr Windrider's Avatar

    Join Date
    Nov 2005
    Location
    By a Park
    Gender
    Male

    Default Re: Tripping flying people?

    I believe it's also mentioned in the FAQ.
    The Future just ain’t what it used to be.

  5. - Top - End - #5
    Barbarian in the Playground
     
    OOTS_Rules.'s Avatar

    Join Date
    Jan 2007

    Default Re: Tripping flying people?

    Would a spiked chain work? You could catch the party fighter by the foot, swing him around, and clobber the wizard with him.
    + forever!

    Spoiler
    Show


    Avvie by Ichneumon, siggy by Hive Mind

    78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.

    (I stated my first in a dungeon)

  6. - Top - End - #6
    Ogre in the Playground
    Join Date
    Dec 2006
    Location
    Brazil
    Gender
    Male

    Default Re: Tripping flying people?

    Only if they need wings to fly, or need to be in constant motion.
    A winged creature can be tripped, and anything that floats with bad maneuvers can fall if you can keep them from moving. Anything that floats and can stand in place (like a levitate or flight spell) cannot be tripped.

    Member of the Hinjo fan club. Go Hinjo!
    "In Soviet Russia, the Darkness attacks you."
    "Rogues not only have a lot more skill points, but sneak attack is so good it hurts..."

  7. - Top - End - #7
    Titan in the Playground
    Join Date
    Jun 2006
    Location
    Fairfield, CA
    Gender
    Male

    Default Re: Tripping flying people?

    A flying creature who is tripped goes into a stall.

    Quote Originally Posted by SRD
    If a flying creature fails to maintain its minimum forward speed, it must land at the end of its movement. If it is too high above the ground to land, it falls straight down, descending 150 feet in the first round of falling. If this distance brings it to the ground, it takes falling damage. If the fall doesn’t bring the creature to the ground, it must spend its next turn recovering from the stall. It must succeed on a DC 20 Reflex save to recover. Otherwise it falls another 300 feet. If it hits the ground, it takes falling damage. Otherwise, it has another chance to recover on its next turn.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •