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2020-10-20, 04:47 PM (ISO 8601)
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- Oct 2017
How op would letting wildshape use monstrosities instead of beast
So I was thinking about a sci-fi fantasy campaign and was thinking about how creatures would look different on other planets. So wildshape cr doesn't get to high so would it be to op too swap out beast for monstrosities
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2020-10-20, 04:53 PM (ISO 8601)
- Join Date
- Nov 2015
Re: How op would letting wildshape use monstrosities instead of beast
For balance reasons I wouldn’t do it for a PC but it was fun for an arch villain anti-druid
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2020-10-20, 04:53 PM (ISO 8601)
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- Jul 2014
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- Avatar By Astral Seal!
Re: How op would letting wildshape use monstrosities instead of beast
I have a LOT of Homebrew!
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2020-10-20, 05:12 PM (ISO 8601)
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- May 2016
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- Corvallis, OR
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Re: How op would letting wildshape use monstrosities instead of beast
Dawn of Hope: a 5e setting. http://wiki.admiralbenbo.org
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2020-10-20, 05:13 PM (ISO 8601)
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- Jul 2014
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- Avatar By Astral Seal!
Re: How op would letting wildshape use monstrosities instead of beast
I have a LOT of Homebrew!
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2020-10-20, 05:16 PM (ISO 8601)
- Join Date
- Oct 2017
Re: How op would letting wildshape use monstrosities instead of beast
There special abilities dont seem all to game breaking considering how strong your spells and other monsters you'll be fighting too your wildshape cr. The moon Druid would get the most bang for there buck. But again the cr is lower then what they will be fighting. Also special abilities give wildshape more versatile while they are in wildshape. So it just not I claw/bite/peck/ect them.
Thats not much of a problem because wotc had there beast list SA. When they had groups of beast based off there environment bio. So someone can just do that too with monstrosities.Last edited by Throne12; 2020-10-20 at 05:19 PM.
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2020-10-20, 05:30 PM (ISO 8601)
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- Jan 2011
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- Castle Sparrowcellar
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2020-10-20, 05:49 PM (ISO 8601)
- Join Date
- Sep 2017
Re: How op would letting wildshape use monstrosities instead of beast
Short answer - It would be a significant power bump. One that Druids don't really need as a full-caster.
Long answer - Monstrosities as a type have the sometimes very significant benefit of being one of the 'grab-bag' categories of monsters (alongside abberations) and so having a large amount of variety. As a Druid PC, monstrosities add a fair bit of cognitive load, and add a huge amount of versatility to wild shape at the cost of some of the infiltration potential of animal forms.
Consider, for example, the humble cockatrice. At CR 1/2, it is available to any druid of level 4 or higher, providing the ability to petrify on an attack. A rust monster, at the same CR, can easily destroy and entire armory in moments. At the higher CRs available to a Moon Druid, things get even more wild.
The most compelling argument against it, though, is, is that are no 1/4 CR or lower monstrosities, so you can't use the feature for the first two levels you have it. That's a good sign that the feature is built around constraints that are mostly inapplicable if you make the swap.
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2020-10-20, 05:51 PM (ISO 8601)
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- Jan 2011
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- Castle Sparrowcellar
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2020-10-20, 06:01 PM (ISO 8601)
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- May 2015
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- Texas
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Re: How op would letting wildshape use monstrosities instead of beast
I'd recommend against it.
I have generally recommended against it
Monstrosities can inflict conditions (cockatrice petrify creatures, death dogs can inflict the poisoned condition) that can really swing a fight in favor of a party .Last edited by KorvinStarmast; 2020-10-20 at 06:03 PM.
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2020-10-20, 06:11 PM (ISO 8601)
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- Sep 2017
Re: How op would letting wildshape use monstrosities instead of beast
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2020-10-20, 07:24 PM (ISO 8601)
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- Apr 2019
- Location
- Lower Menthis
Re: How op would letting wildshape use monstrosities instead of beast
I agree with the concerns of the above posters. But if you want it for the flavor, you could still do it by just taking out the special ability for each one. No petrification, no rust, no harpy song. It looks like without those, they are balanced with beasts. Using that guideline, you could add aberrations too.
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2020-10-27, 02:43 PM (ISO 8601)
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- Feb 2008
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Re: How op would letting wildshape use monstrosities instead of beast
What about creating a homebrew Feat that allows, say, three specific forms? You could put CR and other restrictions on it just like the standard Wild Shape does. This would let you play with a few more powerful forms without opening the entire can of purple worms.