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Thread: Open Hand: Dexterity or Wisdom?
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2020-10-23, 12:10 PM (ISO 8601)
- Join Date
- Jun 2014
- Location
- Los Angeles
Re: Open Hand: Dexterity or Wisdom?
Last edited by LudicSavant; 2020-10-23 at 12:11 PM.
Originally Posted by ProsecutorGodot
Nerull | Wee Jas | Olidammara | Erythnul | Hextor | Corellon Larethian | Lolth | The Deep Ones
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2020-10-23, 02:41 PM (ISO 8601)
- Join Date
- Nov 2016
Re: Open Hand: Dexterity or Wisdom?
I mean...you technically keep Flurry of Blows, you just can't use Dexterity for your Flurry and you use your regular unarmed strike. The only things you lose by wearing armor as a Monk are Martial Arts, which has nothing to do with Ki or using Ki, Unarmored Movement, and Unarmored Defense. Meaning you can technically make a Lizardfolk Monk that uses Strength, dip into a class that gets armor, and still be a very effective Monk while wearing said armor. You'll have a d6 Unarmed Strike, nearly all of your Monk abilities, and a high AC.
Never let the fluff of a class define the personality of a character. Let Clerics be Atheist, let Barbarians be cowardly or calm, let Druids hate nature, and let Wizards know nothing about the arcane
Fun Fact: A monk in armor loses Martial Arts, Unarmored Defense, and Unarmored Movement, but keep all of their other abilities, including subclass features, and Stunning Strike works with melee weapon attacks. Make a Monk in Fullplate with a Greatsword >=D
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2020-10-24, 08:42 AM (ISO 8601)
- Join Date
- Oct 2017
Re: Open Hand: Dexterity or Wisdom?
Your a open hand monk go wisdom first. My reason is because getting your saves to stick is harder then it it to hit things. It easily to generate advantage on attacks which will help a lot when trying to land a hit. Also think about going vhuman for the lucky feat.
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2020-10-24, 09:12 AM (ISO 8601)
- Join Date
- Sep 2015
Re: Open Hand: Dexterity or Wisdom?
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2020-10-24, 10:24 AM (ISO 8601)
- Join Date
- Nov 2016
Re: Open Hand: Dexterity or Wisdom?
And even when it is true, usually not bad enough to offset 4 chances to hit each round, especially not targets that a monk really wants to focus most of the time. Admittedly that's mostly referring to the con save abilities, I will make a concession for having only 2 flurry attacks vs targets you may want to knock prone...
But ya overall, the results will be pretty darn close either choice.
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2020-10-24, 11:15 AM (ISO 8601)
- Join Date
- Dec 2017
Re: Open Hand: Dexterity or Wisdom?
In my case, my character is a shadow monk and I was specifically looking only at the chances to stun a target. However, I think the basic concept holds no matter what monk ability you are trying to use since they all require hitting the target before the save is made. Higher dex increases to hit probability while higher wis increases the target DC. So the effect should be more or less the same no matter which monk ability you are looking at.