Not long ago, I mention some old unposted homebrew of mine in another thread. I've since realized that the only place that homebrew still exists is on my old computer, which I'd given serious consideration to wiping. So I'm going to post this here to lessen the chance that I will lose it forever.

Race/Subrace Base Benefits Extra Subrace Benefits
Angel +2 Wis, +1 Cha, Celestial, Medium, 30 ft land speed, Religion prof., Insight Prof

Blessed: as "lucky" ability of halfling

Delayed Flight
  • Level 1: feather fall while conscious
  • Level 3: glide when falling
  • Level 5: 30 ft fly speed


Halo: insubstantial light source above head, can turn on/off as bonus action
Devil +2 Str, +1 Int, Fiend, Medium, 30 ft land speed, Darkvision 120, Deception prof, Fire resistance
  • Demonic Pyromancer
Arcana prof

Magic
  • Level 1: Fire Bolt
  • Level 3: Burning Hands
  • Level 5: Scorching ray
  • Winged Demon
Delayed Flight
  • Level 1: feather fall while conscious
  • Level 3: glide when falling
  • Level 5: 30 ft fly speed
Fairy +2 Int, +1 Dex, Fey, Medium, 30 ft land speed, Persuasion Prof

Delayed Flight
  • Level 1: feather fall while conscious
  • Level 3: glide when falling
  • Level 5: 30 ft fly speed
  • Seelie Fairy
adv. vs. Disease, Heat Tolerant

Magic
  • Level 1: Druid Craft
  • Level 3: Entangle
  • Level 5: Spike Growth
  • Unseelie Fairy
Darkvision 60, Cold Tolerant, Terrain Stride (ice & snow)

Magic
  • Level 1: Ray of Frost
Kemonomimi +2 Dex, +1 Con, Humanoid, Medium, 30 ft land speed, Darkvision 60, Animal Handling prof, Athletics prof, Perception prof
  • Canine Kemonomimi
Expertise on Survival checks to follow tracks

Pack Tactics

Speak with Canines
  • Feline Kemonomimi
Acrobatics prof, Stealth prof, 30 ft climb speed

Claws: 1d6 damage, can be used with finesse

Speak with Felines
  • Leporine Kemonomimi
Expertise on Perception checks involving hearing

Speak with Leporids

Standing Leap (30 ft / 15 ft)

Quick like a Bunny: increase land speed to 40 ft
  • Vulpine Kemonomimi
Deception prof, extra language

Magic
  • Level 1: Minor Illusion
  • Level 3: Color Spray
  • Level 5: Mirror Image


Speak with Canines
Nymph +2 Cha, +1 Wis, Fey, Medium, 30 ft land speed, Nature prof, Survival prof
  • Dryad
Terrain Stride (forest)

Magic
  • Level 1: Shillelagh, Entangle
  • Level 3: Spike Growth
  • Level 5: Plant Growth


Photosynthesis: doesn't need to eat
  • Water Nymph
30 ft swim speed, Amphibious

Magic
  • Level 1: Friendship
  • Level 3: Charm Person, Fog Cloud
  • Level 5: Misty Step, Suggestion
  • Yuki-Onna
Cold Resistance, Terrain Stride (ice & snow)

Cold Breath: similar to Dragonborn

Magic
  • Level 1: Frostbite


Trackless Step, but only for snow
Vampire +2 Con, +1 Str, Undead, Medium, 30 ft land speed, Darkvision 120, Necrotic Resistance, Poison Resistance, Sunlight Sensitivity, Don't need to breath, Don't need to eat, adv vs Poison

Bite (1d4)

Immune to Disease

An earlier draft had Mermaids, Nagas, and Yokai, all of which had transformation abilities. The mermaids and nagas could transform their lower bodies into legs, and could even completely transform themselves into humans, if they desired. The yokai had human, animal, and hybrid forms.

I kind of scrapped that in favor of maybe some day doing an all-transforming race set. This would have included new versions of the Angels, Demons, and Faeries that could transform away their wings and, if they wanted other identifying features.

You'll notice that here I had flight come in stages. This is because I was worried that flight plus a lot of other goodies would be too strong at 1st level, and at the same time that having little besides flight would make them underpowered at high levels.

In retrospect, maybe I should give full flight at 1st level, with almost nothing extra, and then add features that only kick in at higher level, to balance out the fact that flight becomes relatively less impressive at higher levels, when lots of other people have it too.