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  1. - Top - End - #31
    Barbarian in the Playground
     
    Windscion's Avatar

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    Default Re: OOTS #1218 - The Discussion Thread

    Quote Originally Posted by Reboot View Post
    Apparently, Tarquin left a mark.
    I was gonna say, Daddy would be proud.

  2. - Top - End - #32
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    Flumph

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    Default Re: OOTS #1218 - The Discussion Thread

    I have to agree with Elan here that it doesn't feel right for the final battle yet. Unless someone has just experienced dramatic catharsis in the last few minutes of course. And hopefully they pick a door that doesn't have monsters anymore as well.

  3. - Top - End - #33
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    EvilClericGuy

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    Default Re: OOTS #1218 - The Discussion Thread

    Quote Originally Posted by Mic_128 View Post
    They would immediately notice the sudden door-sized blank space of rock between the doors.
    The doors are of variable size.

    See strip 1203, panel 5. There is a tiny door between two huge ones on the right; on the left is a big stone space. Thus, my suggestion is certainly plausible. True Seeing will show a Wall of Stone as just stone, right?
    Last edited by drazen; 2020-11-01 at 09:43 AM.
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  4. - Top - End - #34
    Pixie in the Playground
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    smile Re: OOTS #1218 - The Discussion Thread

    We're totally getting somewhere now! I just love how Roy actually cares about the value Elan can add to the party with his genre-savvy.

  5. - Top - End - #35
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    Default Re: OOTS #1218 - The Discussion Thread

    Quote Originally Posted by Aisper View Post
    I notice all of these plans are predicated on the idea that Team Evil is will show up momentarily. I am going to predict that the Order hides behind a door, prepares their buffs, and...waits. That Team Evil does not chase after them because they have learned something important. If not the location of the Gate, then perhaps something that will change their search pattern. This would put a different time pressure back on the Order.
    Or maybe Team Evil is fighting one of those encounters that actually manages to be somewhat of a challenge to them, except this time they're practically naked in terms of buffs.
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  6. - Top - End - #36
    Dragon in the Playground Moderator
     
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    Default Re: OOTS #1218 - The Discussion Thread

    Quote Originally Posted by hamishspence View Post
    Good to see Roy asking Elan's opinion for once.
    Quote Originally Posted by Worldsong View Post
    Okay, that's just heartwarming.

    This isn't even a throwaway gag or anything. Roy is actually relying on Elan's expertise for what could be a crucial decision which determines the difference between success and failure on the quest to save the world.
    Quote Originally Posted by 2.5 cats View Post
    Absolutely LOVE that Roy has real respect for Elan's ability to see narrative structure!
    Because that's what heroes leaders do.
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  7. - Top - End - #37
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    WolfInSheepsClothing

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    Default Re: OOTS #1218 - The Discussion Thread

    this was a great strip for character interactions. i loved how everyone added something.
    i especially liked belkar's simplicity . but even he had some wisdom to share
    In memory of Evisceratus: he dreamed of a better world, but he lacked the class levels to make the dream come true.

    Ridiculous monsters you won't take seriously even as they disembowel you

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  8. - Top - End - #38
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    Planetar

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    Default Re: OOTS #1218 - The Discussion Thread

    Love it! Elan contributes meaningfully to the decision, Roy recognizes that the world they in runs on Drama far more on tactical efficiency or any mere rules. And yes, loved "dramatic catharsis" in the last panel .

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  9. - Top - End - #39
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    Default Re: OOTS #1218 - The Discussion Thread

    The only loose end that really NEEDS tying up is the Monster in the Darkness' character arc - the rest can be handled by post-credits scenes.

    Also, the MitD changing sides at the last minute is the kind of 11th-hour game-changer that our VASTLY outclassed party needs to turn the battle against Xykon from 'suicide mission' to 'desperate battle with a chance of success'.
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  10. - Top - End - #40
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    DwarfClericGuy

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    Default Re: OOTS #1218 - The Discussion Thread

    Quote Originally Posted by drazen View Post
    The doors are of variable size.

    See strip 1203, panel 5. There is a tiny door between two huge ones on the right; on the left is a big stone space. Thus, my suggestion is certainly plausible. True Seeing will show a Wall of Stone as just stone, right?
    I like this idea, but it's a little tricky to get to that location without leaving a scent trail. Teleportation could do it, but given V's banned conjuration that seems difficult. Passwall would leave simply a random spot in the mountain, hopefully? But iirc the doors are magically made so you can't simply passwall through them.

  11. - Top - End - #41
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    BlueKnightGuy

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    Lightbulb Re: OOTS #1218 - The Discussion Thread

    Roy learned from Tarquin that this dramatic crap actually works in this universe, and can be used to your advantage. You just have to be genre-savvy, and know which genre you're in. Tarquin was in the "bad guy wins an empire and rules for 30 years before a paladin breaks into his throne room and kills him" story, and acted accordingly.

    Team Evil will disappear. This is because they're in an improperly X'd cave. After quickly dispatching the monsters (off-panel, of course - too hard to draw!) they discover the Gate. OOTS waits till the next day wondering what the hell happened before figuring it out. Possibly befriends bugbear camp.

    I don't think OOTS has any way of knowing what the red X's on the doors mean.
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  12. - Top - End - #42
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    SwashbucklerGuy

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    Default Re: OOTS #1218 - The Discussion Thread

    Quote Originally Posted by Talyn View Post
    The only loose end that really NEEDS tying up is the Monster in the Darkness' character arc - the rest can be handled by post-credits scenes.

    Also, the MitD changing sides at the last minute is the kind of 11th-hour game-changer that our VASTLY outclassed party needs to turn the battle against Xykon from 'suicide mission' to 'desperate battle with a chance of success'.
    There's also the mysterious invisible guys that captured Lien and Ochul, and the IFCC. It'd be weird to find out what those threats were about after the plot is over.

  13. - Top - End - #43
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    Default Re: OOTS #1218 - The Discussion Thread

    Let's not forget the whole deal with the planet in the Gate. We still don't have a clue what that's about, and that seems like a pretty important plot thread to tie up.
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  14. - Top - End - #44
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    Default Re: OOTS #1218 - The Discussion Thread

    Also Redcloak. I suppose not knowing about Start of Darkness doesn't help, but there's a lot of loose threads there as well.
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  15. - Top - End - #45
    Pixie in the Playground
     
    Beholder

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    Default Re: OOTS #1218 - The Discussion Thread

    So... I think the "thunderous explosion" V mentions was the Maximized Fireball that Xykon cast at the dwarfs. I can't think there was anything else that could have exploded audibly.

  16. - Top - End - #46
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    ElfWarriorGuy

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    Default Re: OOTS #1218 - The Discussion Thread

    Excellent strip. And now I finally get why Minrah is there. She’s the audience for the Order to show how much they’ve grow over the course of the comic. She’ll do other things too, like help Durkon with dwarves and clerical things, and she’s got her own stuff to do. But mostly, audience.
    "You are what you do. Choose again and change." - Miles Vorkosigan

  17. - Top - End - #47
    Dwarf in the Playground
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    Default Re: OOTS #1218 - The Discussion Thread

    And let's not forgot that we still don't know what Roy's archon has to do.
    mew

  18. - Top - End - #48
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    Default Re: OOTS #1218 - The Discussion Thread

    The way Rich makes fun of the conventional rules of narrative structure, while still respecting them, is pure, comic genius. And this, while showing each character's personal evolution, too, in just 2 pages. Wow.

  19. - Top - End - #49
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    MindFlayer

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    Default Re: OOTS #1218 - The Discussion Thread

    whoa! the rare sunday posting, i did not expect that! no one expects a sunday posting!
    It's "locksmith of LOVE!" not "LO!"

  20. - Top - End - #50
    Barbarian in the Playground
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    Default Re: OOTS #1218 - The Discussion Thread

    Quote Originally Posted by Finagle View Post
    Team Evil will disappear. This is because they're in an improperly X'd cave. After quickly dispatching the monsters (off-panel, of course - too hard to draw!) they discover the Gate. OOTS waits till the next day wondering what the hell happened before figuring it out. Possibly befriends bugbear camp.
    That would entirely negate the MitD's massive "marking off wrong doors" Chekhov's Gun if Team Evil found the gate in this specific marked door. This is, essentially, the singular time the evil side hasn't found the gate before the good guys. Well, I suppose Girard, but the evil team was there before the good guys, they just fell for the double-bluff since it wasn't Team Evil because Xykon would've seen through that. Or at least decided to blow up the surrounding pillar and discovered it by accident that way.

  21. - Top - End - #51
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    Default Re: OOTS #1218 - The Discussion Thread

    Quote Originally Posted by Talyn View Post
    The only loose end that really NEEDS tying up is the Monster in the Darkness' character arc - the rest can be handled by post-credits scenes.

    Also, the MitD changing sides at the last minute is the kind of 11th-hour game-changer that our VASTLY outclassed party needs to turn the battle against Xykon from 'suicide mission' to 'desperate battle with a chance of success'.
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    Well, there’s also “if Redcloak ever betrays me, swallow him whole and spit out that amulet.”
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  22. - Top - End - #52
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    Default Re: OOTS #1218 - The Discussion Thread

    I really thought that the Order would have seen Durkon's and Redcloak's conversation from the ledge. Then again O-Chul needed a spyglass, so maybe that's why.
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  23. - Top - End - #53
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    EvilClericGuy

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    Default Re: OOTS #1218 - The Discussion Thread

    Quote Originally Posted by r2d2go View Post
    I like this idea, but it's a little tricky to get to that location without leaving a scent trail. Teleportation could do it, but given V's banned conjuration that seems difficult. Passwall would leave simply a random spot in the mountain, hopefully? But iirc the doors are magically made so you can't simply passwall through them.
    They seem to have Fly spells up on Haley (carrying Belkar) and V, but that does leave out Roy and Belkar.

    Maybe Serini, the rogue, already did this over the Gate door...?
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  24. - Top - End - #54
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    Default Re: OOTS #1218 - The Discussion Thread

    Quote Originally Posted by Fyraltari View Post
    I really thought that the Order would have seen Durkon's and Redcloak's conversation from the ledge. Then again O-Chul needed a spyglass, so maybe that's why.
    The ledge is likely below the bugbear village level.

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    I'll spitball that maybe the Order will run into a comatose Lien and O-Chul in whatever gate they pick.

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    Default Re: OOTS #1218 - The Discussion Thread

    There is also the issues of the missing paladins, and what the fiendish trio is planning.

    there are quite a few loose story arcs left to resolve.
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  26. - Top - End - #56
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    Default Re: OOTS #1218 - The Discussion Thread

    Quote Originally Posted by Xihirli View Post
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    Well, there’s also “if Redcloak ever betrays me, swallow him whole and spit out that amulet.”
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    Whole and spit out that amulet. It would have been a lot more effective when it was cast but the monster has changed.
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  27. - Top - End - #57
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    Default Re: OOTS #1218 - The Discussion Thread

    i do not think anyone is just going to just find the gate by accident, with no work involved, that would just be advancing the plot for plot conveniance's sake. now if they found a way to the gate that could be accessed from any of the doors, that would be something completely different altogether. everyone: *that would be something completely different*
    It's "locksmith of LOVE!" not "LO!"

  28. - Top - End - #58
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    Default Re: OOTS #1218 - The Discussion Thread

    There is also the issues of the missing paladins, and what the fiendish trio is planning.

    there are quite a few loose story arcs left to resolve.
    The one I am most worried about is Belkar's prophecy.

  29. - Top - End - #59
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    Default Re: OOTS #1218 - The Discussion Thread

    Quote Originally Posted by drazen View Post
    Wall of Stone -- cover up the door they go into. Not sure he has one left after blowing it on the table, though.

    Silent Image -- put a fake rock wall over an "X" door somewhere, so when Redcloak activates True Seeing, he thinks that's where they went.
    Or

    Prestidigitation -- erase every trace of an X, and go there.
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  30. - Top - End - #60
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    MindFlayer

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    Default Re: OOTS #1218 - The Discussion Thread

    Quote Originally Posted by hungrycrow View Post
    There's also the mysterious invisible guys that captured Lien and Ochul, and the IFCC. It'd be weird to find out what those threats were about after the plot is over.
    Oh for sure. They're the big wild card. I am thinking Durkon could try and divine for them and figure it out. Plus there's the fact that the IFCC still have their time slots on V so that will definitely cause some trouble.

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